flygamer1 176 Posted April 16, 2014 Where are they? Share this post Link to post Share on other sites
St. Jimmy 1631 Posted April 16, 2014 why i dont get the update -.- Restart Steam. Also remember to switch on experimental. Share this post Link to post Share on other sites
smoq2 221 Posted April 16, 2014 What about the new net messages system? How does it perform? Lag/desync? Other players still going through walls when running? Weapons still holster by themselves? Share this post Link to post Share on other sites
aereton (DayZ) 3 Posted April 16, 2014 (edited) Threw a bible at some random guy. Patch is good. I also noticed, that the fireaxe got nerfed. Took about 2-5 hits to kill a zed, 1 in the head (of course).Aiming with primary weapons is good, but I noticed it's a bit "clunky" if you turn mouse smoothing (nearly) to zero. And i couldn't cook anything, nothing new in this section. Seems like it's really only what Dean mentioned on twitter regarding updates. Regarding net messages: regulary desync, but can be blamed on to the exp servers... idk Edited April 16, 2014 by aereton 1 Share this post Link to post Share on other sites
DropBearChick 1216 Posted April 16, 2014 (edited) because experimental updates can come at any time, with any frequency, we are not able to produce patch notes. Things can be removed from the build at a moments notice. Experimental updates are development snapshots, so to publish an accurate changelog we would have to manually prepare and check everything which is quite time consuming.Though heres some hints at whats in:Throwing stuffMessaging update fixes Edited April 16, 2014 by DropBearChick Share this post Link to post Share on other sites
Grimmok 2 Posted April 16, 2014 (edited) Performance Boost over 9000!Just played for 10 Minutes and it didnt lag at all. Ill try berenzino City later. Also the Z's followed me into the construction site and even up the stairs, ill check for zombies running thru walls later Edited April 16, 2014 by Grimmok Share this post Link to post Share on other sites
victusmortuus 1074 Posted April 16, 2014 (edited) because experimental updates can come at any time, with any frequency, we are not able to produce patch notes. Things can be removed from the build at a moments notice. Experimental updates are development snapshots, so to publish an accurate changelog we would have to manually prepare and check everything which is quite time consuming.Though heres some hints at whats in:Throwing stuffMessaging update fixes Ok.. 0.44.123800 on experimental. Ft accel time (up to x64), new mouse controls, throw items, new physics sdk, new network messaging #dayzdaily Extra information pouring in through Rocket's twitter:100 person server is now online for testing (and more will probably follow)mouse controls appear to be much better - be aware, the options menu is still a dud, mouse reaction will be 1:1 for everyone nowservers with the text "net msg" in the title are testing a new, guaranteed messaging servicenew physics and throwing items is in this testversion - apparently the items "drop" in slow motion when server tickrate is below 20.If you can't throw things, check your key binds - standard key is Gthe currently ongoing lunar eclipse is apparently also visible ingame Edited April 16, 2014 by Victus Mortuus Share this post Link to post Share on other sites
timedance 120 Posted April 16, 2014 annother update we need? / or not needed? cooking and fireplaces still not in update... :rolleyes: :rolleyes: :rolleyes: ... ok here annother emoticon for this: :rolleyes: tttzzzzzzzzz Share this post Link to post Share on other sites
srgntpepper 85 Posted April 16, 2014 Got to throw a wrench!(not very far) I noticed footsteps were quieter for me. Running in the street was the same, but indoors it's softer. I think people will have a hard time hearing if someone is in a building from outside now, which I like to be honest. I noticed in the piano room I could barely hear my footsteps until I get into the room upstairs, the wood is loud as fuck still. I like this very much, even if you step on the rug in that room it is softer, I love that kind of detail. Ya, I noticed the axe was nerfed to hell, it took me way more than 5 hits with the axe to take down zombies. The first one I attacked I hit so many times, I thought the axe was bugged, so I had to take out my revolver to put him down. Movement was much better. Time acceleration seemed to be working well, I could watch the stars moving, which was cool. I noticed desync a few times, and my indicators for energy and hydration didnt pop up for a while, I ended up throwing up about 10 minutes into the game because I was afraid it was bugged and I was going to starve to death. I was on a network messenger server, I think it performed better, there seemed to be less of a delay for commands in general, not sure if thats from the guaranteed messaging, I'm not really sure what to look for there. Not really sure what else was in the patch, but I'll find out when I wake up tomorrow. Share this post Link to post Share on other sites
drkingschultz93 23 Posted April 16, 2014 The Item-throwing looks not very smooth so far, i don't know wether it's because of the server, or my pc, or wether it's because of the new messaging system... I just tested the new message system so far... maybe it's smooth on the servers with the old system. Does anybody else have this laggy flying items ? And the small or thin Objects like Batteries or Rags kept glitching trough the ground on my screen.... :( But i Like the way throwing works. Now we can actually aim where and how strong we want to throw ^^ (hated the "grenade throw" in Arma 2) But .....I guess after some finetuning, throwing is going to be awesome :D MfG Dr. King Schultz (sorry for my bad english I'm not a native speaker) Share this post Link to post Share on other sites
Nails 150 Posted April 16, 2014 What about the new net messages system? How does it perform? Lag/desync? Other players still going through walls when running? Weapons still holster by themselves? I didn't experience any. However I was north of the NWAF and not around any other players (that I know of) or large cities. I was on the 100 player server though and it was full to near full. Share this post Link to post Share on other sites
timedance 120 Posted April 16, 2014 what about loot-respawn? and for what is this net-messaging stand for? usefull for what? Share this post Link to post Share on other sites
anullu 12 Posted April 16, 2014 (edited) Threw a bible at some random guy. Patch is good. This made me laugh real hard. thank you Edited April 16, 2014 by Anullu Share this post Link to post Share on other sites
timedance 120 Posted April 16, 2014 This made my laugh real hard. thank you you have wounded him? :D Share this post Link to post Share on other sites
srgntpepper 85 Posted April 16, 2014 (edited) what about loot-respawn? and for what is this net-messaging stand for? usefull for what?The net messaging was fucked before. Basically information would constantly be spammed through the server if any action was performed, if anybody put something in their inventory or dropped it, etc. net messaging, from what I understand(no expert), tells the server whats changed, or whats happening. The old system had messaging not guaranteed it would go through, so it would constantly spam information. With the new messaging, it's suppose to have guaranteed messaging, so information is not constantly being spammed. It's suppose to improve server performance. I might have done a crappy job explaining that btw, someone else could probably explain that much better As far as loot respawn in concerned, I don't think it's in yet, but it could be. I think they'd want to test the messaging system to make sure it works first, then they'll add that in. Edited April 16, 2014 by srgnt.pepper Share this post Link to post Share on other sites
Jeer 16 Posted April 16, 2014 I think you cant go thru walls now and i also had no rubberbanding at all. Share this post Link to post Share on other sites
ref 19 Posted April 16, 2014 How do you throw things if you have reassigned all your controls? I can't find the throw option in the controls. Share this post Link to post Share on other sites
DropBearChick 1216 Posted April 16, 2014 I think its in infantry or the one with point and taunt and stuff Share this post Link to post Share on other sites
St. Jimmy 1631 Posted April 16, 2014 How do you throw things if you have reassigned all your controls? I can't find the throw option in the controls.Check the .cfg file. I remember seeing throw key there before it was even in the game. Share this post Link to post Share on other sites
Tatanko 5591 Posted April 16, 2014 What about the new net messages system? How does it perform? Lag/desync? Other players still going through walls when running? Weapons still holster by themselves?I'm curious to hear more feedback about the little things as well. Threw a bible at some random guy. Patch is good. I also noticed, that the fireaxe got nerfed. Took about 2-5 hits to kill a zed, 1 in the head (of course).Aiming with primary weapons is good, but I noticed it's a bit "clunky" if you turn mouse smoothing (nearly) to zero.Yikes! I had grown accustomed to being able to fight whole groups of zombies by myself with just an axe. Looks like I'll need to get even better at it :p Also, thanks for the note about mouse smoothing, I'll have to remember that if I have issues with it later. I don't remember what mine is set to, but it's something to keep in mind. annother update we need? / or not needed? cooking and fireplaces still not in update... :rolleyes: :rolleyes: :rolleyes: ... ok here annother emoticon for this: :rolleyes: tttzzzzzzzzzThis is a relatively minor update as far as user-facing features go, but they are laying a lot of really important groundwork for future updates and this particular patch is to test that groundwork before they move forward. My guess is you have no knowledge of how software development and testing works. Got to throw a wrench!(not very far) I noticed footsteps were quieter for me. Running in the street was the same, but indoors it's softer. I think people will have a hard time hearing if someone is in a building from outside now, which I like to be honest. I noticed in the piano room I could barely hear my footsteps until I get into the room upstairs, the wood is loud as fuck still. I like this very much, even if you step on the rug in that room it is softer, I love that kind of detail. Ya, I noticed the axe was nerfed to hell, it took me way more than 5 hits with the axe to take down zombies. The first one I attacked I hit so many times, I thought the axe was bugged, so I had to take out my revolver to put him down. Movement was much better. Time acceleration seemed to be working well, I could watch the stars moving, which was cool. I noticed desync a few times, and my indicators for energy and hydration didnt pop up for a while, I ended up throwing up about 10 minutes into the game because I was afraid it was bugged and I was going to starve to death. I was on a network messenger server, I think it performed better, there seemed to be less of a delay for commands in general, not sure if thats from the guaranteed messaging, I'm not really sure what to look for there. Not really sure what else was in the patch, but I'll find out when I wake up tomorrow. All good comments. Thanks for sharing! 1 Share this post Link to post Share on other sites
porange 3 Posted April 16, 2014 When objects are thrown, do they make a noise when they hit stuff? Does a thrown knife,(for example) cause damage to players or zombies?What types of items can you or can you not throw? 1 Share this post Link to post Share on other sites
smoq2 221 Posted April 16, 2014 Experimental servers seem to be experiencing much more character resets than stable... Well, was to be expected. :) Share this post Link to post Share on other sites
Irish. 4886 Posted April 16, 2014 When objects are thrown, do they make a noise when they hit stuff?Does a thrown knife,(for example) cause damage to players or zombies?What types of items can you or can you not throw?Go test it when you have the time. :) Share this post Link to post Share on other sites
Khanarac 252 Posted April 16, 2014 Ocassionally I get a "Dayz does not work anymore" error. Never had that on any other build before. I noticed that several people get it simultaniously on the 100 man server. Also sometimes huge FPS drops like a few patches ago, after a couple seconds it returns to normal...I believe.Other than that, nice FPS there :O Share this post Link to post Share on other sites
porange 3 Posted April 16, 2014 Go test it when you have the time. :)I want to and I will, but I'm at work all day and very curious now! Share this post Link to post Share on other sites