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What do you think full modding support will do to DayZ

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The vehicles, as they were on the mod, were controlled by the server's database, not by scripts, not by fancy mods added to the server. The mods might have come with more vehicles by default, but that's not because of the mod itself, it's because they have changed the database itself and were private hives (all of them).

 

Now - this isn't going to happen with the Standalone, simply because Dean has announced that server-hosters will not have access to the database. This is what the shards are for - and the shards will still be hosted and controlled by the DayZ-Team.

 

Not modding brought more vehicles in, it was the private hives, because they had full access to the database, as it was hosted locally, rather than a public-hive. Publichive servers still don't have access to the Database, it's still in R4Z0R49's hands. They can't add more vehicles. If you wish to have vanilla amount of vehicles (42, I think) - go out and find yourself a nice Public-Hive server.

 

 

 

So does that mean that private servers will have the ability to change the number of vehicles on the map? Because I think that's what people mean - I don't want to have the server list flooded with 1000 vehicles, spawn with weapon servers (or even increased weapon spawnrate, fuck off) private or public, I just don't want to be forced into playing those servers.  

 

"Don't play on those servers", only works when public or vanilla style private servers are available, and in my and many other peoples areas that simply wasn't a choice after a while, at least in the mod. I'm curious to see what happens, worst case scenario we end up with loads of scripts and some idiot importing arma 2 vehicles, and shitty admins adding extra barracks everywhere, creating an easy game in order to keep their server constantly populated (which is not the case for every admin, but it still happens). 

 

Best case scenario we end up with modders actually adding to the game and building upon the framework as a whole rather than focusing on one area, such as mindless PvP. But even though this happened with a few big reworks of the mod, admins still perverted them. 

 

All that being said, modded servers being in a different server list is a great idea.  

 

 

Rocket himself stated that he currently wants to focus on the survival aspects but has not taken into consideration that simply adding more features to the game will not make them used. In one game that I work on the Chinese developers have added massive amounts of features but they are ignored in favor of the core gameplay aspects, questing and raiding. Until Rocket says "this game is a survival game and I want to add game mechanics that FORCE users to focus on it" the PvP/KoS component will remain dominant.

 

I don't think you've taken into consideration that it's likely that we will be forced to use the survival aspects, unless the team decides to just not finish their game. 

 

Meat will likely be the best source of health, and I wouldn't be surprised if the devs lowered the food spawns once respawning loot and hunting is implemented. Waterborne diseases - surely going to a well or a lake would be unavoidable at some point. Temperature, unless they half ass it, surely is going to play a role. Sure, nobody is going to stop you from going to elektro and hunting freshies, but anyone who wants to play more than 30 minute lives is going to have to engage with at least some of the survival aspects.  

 

What about hoarding gear? or creating barricades in order to protect that gear? Cars? The devs seem to be planning an in depth system to get cars running and keeping them running. This is all good stuff, and is definitely survival oriented, nobody is going to be forced to use any of those awesome things, but why wouldn't you? 

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I think in the end, it's safe to say that people aren't scared of mods, so much as the huge amount of admins who are happy to strip the game down into a run and gun powertrip. TBH I think it would be better if Dean just accepted that he's not making a game for everyone, lock it down and say "this is my game, if you don't like it, play arma 3 breaking point".

 

If people weren't interested in Dean's game in the first place, they really shouldn't have bought the game, and they really shouldn't be influencing where the game goes. 

Edited by Capo
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Breaking point is horrible imo.  Waste of bandwidth.  I'd rather play a life mod or wasteland.

Edited by Gorvi

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So does that mean that private servers will have the ability to change the number of vehicles on the map? 

 

No, as I have stated in my post:

 

Now - this isn't going to happen with the Standalone, simply because Dean has announced that server-hosters will not have access to the database. This is what the shards are for - and the shards will still be hosted and controlled by the DayZ-Team.

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Every one moaning about mods opening the door to EZmode servers need to remember that it goes both ways. 

 

Was I the only one that played DayZ 2017? 

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Years eh? Dean stated it will come in Q3, sais so on roadmap, unless delayed

 

I was talking dog years ;)

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Just don't, then. "not good" would have sufficed.

 

Also hidden a few comments, that didn't add anything to the discussion. Make sure to stay on topic.

 

 

 

/moderatorHat off

 

 

There is a lot of misinformed posting going in this thread and before I hear another person rambling on about 1,0000,000 vehicle servers, please - OH PLEASE - do some research! Read! Make sure you know what you're talking about!

 

The vehicles, as they were on the mod, were controlled by the server's database, not by scripts, not by fancy mods added to the server. The mods might have come with more vehicles by default, but that's not because of the mod itself, it's because they have changed the database itself and were private hives (all of them).

 

Now - this isn't going to happen with the Standalone, simply because Dean has announced that server-hosters will not have access to the database. This is what the shards are for - and the shards will still be hosted and controlled by the DayZ-Team.

 

Not modding brought more vehicles in, it was the private hives, because they had full access to the database, as it was hosted locally, rather than a public-hive. Publichive servers still don't have access to the Database, it's still in R4Z0R49's hands. They can't add more vehicles. If you wish to have vanilla amount of vehicles (42, I think) - go out and find yourself a nice Public-Hive server.

 

 

/moderatorHat on

 

Yes this is correct however there is some confusion and people are using different words to mean the same thing. What people are talking about are servers tweaking the settings and also lumping the mods into that because they detract from the base game. The overall effect which is what the main cause for concern is that by opening up the SA to modding and server tweaking on private hives is that we'll see the same thing happen.

 

Now, the argument is "let people play what they want to play" and given the almost infinite spectrum of opinions, getting to that stage is impossible. But if you took away all the mods leaving only the base game, we need to ask ourselves, "is the base game so bad people won't play it?"

 

No it isn't. We have 1.7 million SA sales and over 2 million downloads for the original mod so we know people loved playing the game. We also need to appreciate the longevity of games. UBIsofts's model is 5 or 6 months I think - they make a game to last that long and it's move on to the next. Games don't last forever and it's almost a pity the development has gone the way it has. Had the mod never existed and the game was just made and released it would be all new and exciting. The problem for the SA is that people have been playing it for two years before the game was even made, albeit in a buggy and rather crappy format.

 

My purchase of DayZ was for the the mod, not the SA. I didn't bother me to think the SA might be awful as my money was going to support BI in their effort and support of the modding community. I really like the SA right now but I also see an issue in that given free reign, modding could be an issue and this is what other people are worried about.

 

I don't think anyone really wants to take away modding. Hell, OFP and Arma wouldn't be the games they are today without all the amazing things modders do. What the main concern is the dilution effect that having tons of different mods and then on top of that hundreds of different servers that gravitate away from the original concept. 

 

It's weird, because that concept is what brought everyone to DayZ but look how it got abandoned.

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I don't think you've taken into consideration that it's likely that we will be forced to use the survival aspects, unless the team decides to just not finish their game. 

 

This is a good point and I have taken it into consideration. Like everything else it seems that no one will be forced to use the survival aspects of the game. I mean, you shoot a bear, eat its meat, and then? Go murder some people in Elektro. The KoS mentality has to be attacked directly via game mechanics.

 

What about hoarding gear? or creating barricades in order to protect that gear? Cars? The devs seem to be planning an in depth system to get cars running and keeping them running. This is all good stuff, and is definitely survival oriented, nobody is going to be forced to use any of those awesome things, but why wouldn't you? 

 

I don't believe this will reduce griefing and KoS. In fact, it may lead to MORE of this behavior creating even more of a "deathmatch" environment. If I have a base up and running with vehicles and custom spawn points in my base. why would I care if my character dies? If you don't force players to utilize the survival aspects or give players an incentive NOT to KoS, the mentality will not change, in my opinion.

I feel modding support will save the survival game by giving us all the ability to create the game we want to play.

Edited by scriptfactory

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I think in the end, it's safe to say that people aren't scared of mods, so much as the huge amount of admins who are happy to strip the game down into a run and gun powertrip. TBH I think it would be better if Dean just accepted that he's not making a game for everyone, lock it down and say "this is my game, if you don't like it, play arma 3 breaking point".

 

If people weren't interested in Dean's game in the first place, they really shouldn't have bought the game, and they really shouldn't be influencing where the game goes. 

 

This. I'd prefer someone to follow their vision rather than bow to every little thing other people want. Could you imagine this in the movie industry or novels? "I don't like the fight scene in this part" or " the ending sucks at the end of the book, you should make it so..."

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Breaking point is horrible imo.  Waste of bandwidth.  I'd rather play a life mod or wasteland.

tbh its the best mod of what people want at this very moment.

 

zombies chase you follow you there can be like a hundred after you sometimes.

 

all vehicles in all guns in loot respawns on a better engine. so how is it waste of bandwidth ? by this logic dayz is unplayable :lol:  less content in with more bugs and slower production.

 

 

if you want to know what mods will do you just look at the mod itsself.

 

whatever we cant have in SA at moment is the very first things modded in.

 

 

 

this is why mods on Arma 3 are really getting a hold at the moment is because dayz isnt progressing where as they are on arma 3.

 

2017

breaking point

Altis life

wastelands

survival games

Dayz

 

look at those ! then you wonder why Dayz SA is still just plodding along. while SA is trying to catch up the mods above have done and going on way beyond what we waiting for. its just a catch up 24/7 which standaline isnt catching up.

 

atleast BI are happy because they cant lose ! arma 3 sales go up SA is still selling dean has his money so doesnt matter how SA goes now as all parties are paid up and can do whatever they want.

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tbh its the best mod of what people want at this very moment.

 

zombies chase you follow you there can be like a hundred after you sometimes.

 

all vehicles in all guns in loot respawns on a better engine. so how is it waste of bandwidth ? by this logic dayz is unplayable :lol:  less content in with more bugs and slower production.

 

 

if you want to know what mods will do you just look at the mod itsself.

 

whatever we cant have in SA at moment is the very first things modded in.

 

 

 

this is why mods on Arma 3 are really getting a hold at the moment is because dayz isnt progressing where as they are on arma 3.

 

2017

breaking point

Altis life

wastelands

survival games

Dayz

 

look at those ! then you wonder why Dayz SA is still just plodding along. while SA is trying to catch up the mods above have done and going on way beyond what we waiting for. its just a catch up 24/7 which standaline isnt catching up.

 

atleast BI are happy because they cant lose ! arma 3 sales go up SA is still selling dean has his money so doesnt matter how SA goes now as all parties are paid up and can do whatever they want.

 

I looked at arma3 dayz and it doesn't look like anything special. Frankie was playing it, hundreds of zeds all walking around him but so boring, they weren't even a threat.

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I looked at arma3 dayz and it doesn't look like anything special. Frankie was playing it, hundreds of zeds all walking around him but so boring, they weren't even a threat.

 

so you picked the weakest point of one video.

 

in breaking point as i said upto 100 maybe more in thirsk chasing after you. yes they damage you aswell.

 

will you ever get that many chasing you in dayz ? if so you still have to wait for how many months ?

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I looked at arma3 dayz and it doesn't look like anything special. Frankie was playing it, hundreds of zeds all walking around him but so boring, they weren't even a threat.

LOL so you base an opinion of having watched someone else playing it damn your a politicians dream show you a flashy video and you will vote them in .. Always great to give an opinion when you have no experience personally to give just shows how informed you are lol..

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LOL so you base an opinion of having watched someone else playing it damn your a politicians dream show you a flashy video and you will vote them in .. Always great to give an opinion when you have no experience personally to give just shows how informed you are lol..

 

What I saw was nothing new. Cars and items to scavenge and the most retarded zombie infestation I've ever seen. Big deal is there something else I'm missing?

 

PS. And yes of course I treat watching a video game exactly the same for things that are actually important. Why is it that YOU find video game videos and politics as important as each other. Maybe you should look at yourself first before making judgments about other people?

Edited by Jexter

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so you picked the weakest point of one video.

 

in breaking point as i said upto 100 maybe more in thirsk chasing after you. yes they damage you aswell.

 

will you ever get that many chasing you in dayz ? if so you still have to wait for how many months ?

 

Generally when u look at something it's the weak points that grab your attention if they look completely ridiculous, Didn't someone say BP was the easiest and worst version of Dayz?

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What I saw was nothing new. Cars and items to scavenge and the most retarded zombie infestation I've ever seen. Big deal is there something else I'm missing?

 

PS. And yes of course I treat watching a video game exactly the same for things that are actually important. Why is it that YOU find video game videos and politics as important as each other. Maybe you should look at yourself first before making judgments about other people?

 

You can rate things by importance can you or do you need a video thats edited to show what the video maker wants to show to decide for you ??? How ever you cut it a video is poor value to base an opinion on no substitute for experience..

 

I am free to make judgements on you as you are on me you post in a public forum free to be discussed and judged one way or the other sorry jexter or is that really jester maybe make a judgement on that aye...

 

PS in my opinion epoch is the easiest and worst version of dayz thats just my opinion ( based off actually playing it and many other versions not watching a video or listening to others) but again you are basing things now not just off a video but what you think you rememeber someone saying wow man your just so informed its amazing LOL....

Edited by SoulFirez

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You can rate things by importance can you or do you need a video thats edited to show what the video maker wants to show to decide for you ??? How ever you cut it a video is poor value to base an opinion on no substitute for experience..

 

I am free to make judgements on you as you are on me you post in a public forum free to be discussed and judged one way or the other sorry jexter or is that really jester maybe make a judgement on that aye...

 

PS in my opinion epoch is the easiest and worst version of dayz thats just my opinion ( based off actually playing it and many other versions not watching a video or listening to others) but again you are basing things now not just off a video but what you think you rememeber someone saying wow man your just so informed its amazing LOL....

 

It's a video game - it isn't important.

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It's a video game - it isn't important.

True but when you form an opinion based off second rate methods do you think that makes your opinion important to the topic????

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True but when you form an opinion based off second rate methods do you think that makes your opinion important to the topic????

 

Is the topic about arma3 dayz or modding the SA? So when you go off topic to make a statement about something that is unimportant and nothing to do with the discussion at hand does it make my opinion important to the topic we're not discussing?

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Is the topic about arma3 dayz or modding the SA? So when you go off topic to make a statement about something that is unimportant and nothing to do with the discussion at hand does it make my opinion important to the topic we're not discussing?

Hmm modding a dayz type game ( it was called dayz breaking point in arma 2 before the SA took legal right to the name Dayz) in a rv engine game is extremely relevant to the topic of modding the SA and what could be done,  putting an opinion in based of watching a video is well of low very low value you do your own topic an injustice.(wow do you need to watch a video to under stand relevance ??)

 

But then there has been alot of ill informed pitch fork waving crowd in the thread so far i guess a man/woman with sheep like qualities giving an opinion is hardly the worst..

Edited by SoulFirez

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Hmm modding a dayz type game ( it was called dayz breaking point in arma 2 before the SA took legal right to the name Dayz) in a rv engine game is extremely relevant to the topic of modding the SA and what could be done,  putting an opinion in based of watching a video is well of low very low value you do your own topic an injustice.(wow do you need to watch a video to under stand relevance ??)

 

But then there has been alot of ill informed pitch fork waving crowd in the thread so far i guess a man/woman with sheep like qualities giving an opinion is hardly the worst..

 

OK let me try again.

You're talking about the arma 3 video I watched and commented on which is nothing to do with modding the SA! Jesus in a balloon I need to explain this??

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OK let me try again.

You're talking about the arma 3 video I watched and commented on which is nothing to do with modding the SA! Jesus in a balloon I need to explain this??

Oh so seeing what modders can do on a similar rv engine has no relation to what modders would do and the speed they would do it to SA which at its core other than some of its server code is a rv engine game just like arma that isnt relevant..

 

Mate you shouldnt have started a thread about a topic you actually have no understanding in. If you dont know what i mean basicly stuff people have made for arma 3 or arma 2 could very VERY quickly be adapted to SA its not rocket science mate but just like the rest of your opinions there not really based in knoledge are they....

 

Edit you know what the biggest difference will be is that there will be far more cool mechanics already coded into the engine for modders to tie effects to allowing for more cool mechanics ( well thats dependant on the modders ideas of course.

 

Sorry after modding for 10 years i just find it funny guys like you jester...(lets not forget the creator of the game is a self confessed modder of games not just arma )

Edited by SoulFirez

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Oh so seeing what modders can do on a similar rv engine has no relation to what modders would do and the speed they would do it to SA which at its core other than some of its server code is a rv engine game just like arma that isnt relevant..

 

Mate you shouldnt have started a thread about a topic you actually have no understanding in. If you dont know what i mean basicly stuff people have made for arma 3 or arma 2 could very VERY quickly be adapted to SA its not rocket science mate but just like the rest of your opinions there not really based in knoledge are they....

 

Edit you know what the biggest difference will be is that there will be far more cool mechanics already coded into the engine for modders to tie effects to allowing for more cool mechanics ( well thats dependant on the modders ideas of course.

 

Sorry after modding for 10 years i just find it funny guys like you jester...(lets not forget the creator of the game is a self confessed modder of games not just arma )

 

No we'll try again shall we and see if you can understand this on my third attempt. Let's go back and see what your shitty little post said shall we?

 

 

 

LOL so you base an opinion of having watched someone else playing it damn your a politicians dream show you a flashy video and you will vote them in .. Always great to give an opinion when you have no experience personally to give just shows how informed you are lol..

 

Since when was what you think I base my opinion on relevant to discussing about modding the SA and the state the game got during the peak of the mod? Go ahead, make another dumbass reply.

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The fact that some people actually don't support modding here shows one of two things.

Allot of these new players come from consoles.

Or

Alot of people in this community are stupid.

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No we'll try again shall we and see if you can understand this on my third attempt. Let's go back and see what your shitty little post said shall we?

 

 

Since when was what you think I base my opinion on relevant to discussing about modding the SA and the state the game got during the peak of the mod? Go ahead, make another dumbass reply.

LOL, your not very smart are you its relevance is to show how irelevant your opinions are specially when there based on watching videos oh and other opinions you think you rememember people saying.. Honestly pathetic ,but by all means continue jester you seem to love playing the fool...

Ill leave you to it seeing now how does that saying go about not argueing with the a certain type of person as they will reduce you to there level and beat you with experience ( para phrased to not be deemed insulting).

 

As for what modders will do for the game that really depends on the modders and there ideas of what Dayz is, and in the end if vanillia dies its not because of modders but because players let it die by not playing it.. So many people like to point the finger at someone else but not at themselves, modders mod out of love of the game they dont get paid there intentions are generally pure ( i said generally )

 

At the end of the day its coming moding has been confirmed officially several times now so as i said in an earlier post if you want to keep alive Dayz or the essence of what Dayz is play the servers that do that dont blame someone else if what you want goes belly up i mean if this thread is any indication there seems plenty who will want to play straight SA exclusively ( yeah we will see for how long though when all the new features start apearing in mods some good some great and probably some really bad and not in the spirit of dayz....

Edited by SoulFirez

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