Jump to content

gorvi

Members
  • Content count

    366
  • Joined

  • Last visited

1 Follower

About gorvi

  • Rank
    Survivor

Profile Information

  • Gender
    Not Telling
  • Location
    Pod 6

Recent Profile Visitors

2254 profile views
  1. Hit detection is a joke

    Thats odd. Maybe the xbox version doesn't have the new damage system in yet? Could you use xbox game dvr and reproduce the issue. When playing on PC I need to hit center mass with a high caliber bullet on a character for any real stopping power or one hit kills.
  2. Hit detection is a joke

    Are you playing on 0.62 or 0.63? Hit boxes was a known problem and a mechanic from days past which games like COD still suffer from. It has been revamped so elbow shots and etc will only make you die from blood loss or pass out.
  3. Pretty much this. I'd use sidestep for the directional swing which can leave the attacking player exposed on the other side and momentarily prevent blocking.
  4. Quick attacks are good against moving or sidestepping players but weak against blocking. Power attacks are good against blocking but poor against moving players. When it comes to directional attacks I would only like to see left or right swings take advantage of getting around a blocking player or kicking while blocking.
  5. Modded skyrim for me. DayZ has the potential to be one of the best melee survival games but devs need to make sure directional attacks or some other system offers a rock, paper, scissors scenario
  6. Offline Testing Mode for DayZ

    We will need a jump/climb button at some point. Maybe holding sprint while tapping space bar as they maneuver toward obstacles considering shift is tied into most stamina usage. I wonder if we will get different jumping and climbing animations depending if the player is sprinting or not. Edit: TBH, I like the feel of the right mouse button for raising your hands, but a toggle would be most welcome.
  7. I personally look forward to making small fortified bases within the wilderness or cities. Larger ones tend to draw way too much attention. Walled off alleyways and baracaded buildings, natural caves and cliffs, junk yard choke points. All these areas need to be ready for habitation.
  8. Zombie Fix for .63

    Lets wait to see how infected are in 0.63 and their impact on gameplay before jumping to conclusions.
  9. Brian Hicks

    Wait.. So whos tied up in my basement then? Brb.
  10. I think they are talking about the simplicity in making the item. Im sure this is stuff that will come with expanding functionality of the animation system and balance. For example, they mention lighting fires being easy and instantaneous while it should be determined by many other factors such as environment and dampness. Visual representation of successful or failed attempts should reflect this.
  11. I'm pretty sure this will be the long term goal. Without reliable transportation, its something we will have to just deal with.
  12. Its better to try and push the numbers after the engine has stopped going through major iterations and true optimization can begin. At first I imagine we will see the standard 60 player servers for testing experimental. Devs might try to push servers up to 200 near the mid/end of beta, but trying to guess at this point is a crapshoot for both devs and users.
  13. Not true at all. Its going to take a lot of work to make sure barricading will be working as intended and also fit within DayZ's environment. Rest assured, barricading will be more than just locking/boarding up doors and will work in tangent with the persistent player placed objects feature.
  14. Priorities are set for what major system those other features are dependent upon. The primary reason behind the animation system was a huge lack of tactile interaction with the gameworld with a legacy feature. This engine feature will cross the entire facet of DayZ's mechanics such as base building and bikes. In regards to base building itself, we saw a proof of concept with the introduction of tents. Programmers do intend on making it a fully supported engine feature, but this takes time and resources which first needed to be allocated to other areas of the engine. Rushing ahead would have easily meant other critical updates to the engine might have been pushed aside or bases completely reworked if the scope had to be dialed back in favor of performance.
  15. This was only because of the Real Virtuality limitations. Dean very much intended for DayZ to have melee and other forms of combat. Its also very important for Arma 4 as the Arma series leaves CQC something to be desired. There is nothing worse than being left defenseless in a combat situation.
×