Krawallkurt 118 Posted April 2, 2014 Busdepot west of NWA. 1 Share this post Link to post Share on other sites
TheHuntsMan87 194 Posted April 2, 2014 Busdepot west of NWA.plain and simple...i like that Share this post Link to post Share on other sites
Jex 1104 Posted April 2, 2014 (edited) I've been keeping an eye out myself for a small holding with a nice view .... Edited April 2, 2014 by Jexter 2 Share this post Link to post Share on other sites
TheHuntsMan87 194 Posted April 2, 2014 I've been keeping an eye out myself for a small holding with a nice view .... Jexter...now king of dayZ XD 1 Share this post Link to post Share on other sites
Jex 1104 Posted April 2, 2014 Jexter...now king of dayZ XD LOL There's 3 castles on the map? There should be 3 groups and we should be able to make catapults. Then we can lay siege to castles lol 1 Share this post Link to post Share on other sites
Jayz1331 62 Posted April 2, 2014 i was considering this but in assuming people will be all over it, a nice location with a tower would be nice, but in thinking the radio station/tower will be over-run, good idea though, the cave on the south coast in the mountains could be a good spotLOL There's 3 castles on the map? There should be 3 groups and we should be able to make catapults. Then we can lay siege to castles lolIl take the devils castle ;) 1 Share this post Link to post Share on other sites
Katana67 2907 Posted April 2, 2014 (edited) Myshkino. All of it will be mine. Or just the barn and outhouses north of it. I hope we can put up HESCOs or at least fences. I had some pretty epic forts in some of the mods at this location. Or some of the random cabins in the woods north of NWAF. I think they should add random cabins in the Wilderness just for this purpose. Edited April 2, 2014 by Katana67 1 Share this post Link to post Share on other sites
TheHuntsMan87 194 Posted April 2, 2014 LOL There's 3 castles on the map? There should be 3 groups and we should be able to make catapults. Then we can lay siege to castles lolHAHAHAHHAHAHAAHA you will need a jester Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 2, 2014 I have found all I need Nice pic Note - some new weapons coming up too...the AKM 7.62x39mm bullet more effectively penetrates foliage, metal sheet (e.g. car bodies), and wood panels [like ?outside loos?], retaining power and reduced deflection over the lighter M4A1 5.56x45mm. It would be nice if this was mirrored in the game. Causes different wound damage too (5.56 tumbles and fragments.. nice).(Gews knows much much more about this than I do)So make sure the insurgents aren't around when you relax in the outhouse to read All Quiet on the Western Front (or keep the bottle in a steel box?) xx pilgrim Share this post Link to post Share on other sites
SGT. Kalme 106 Posted April 2, 2014 Myshkino. All of it will be mine. Or just the barn and outhouses north of it. I hope we can put up HESCOs or at least fences. I had some pretty epic forts in some of the mods at this location. Or some of the random cabins in the woods north of NWAF. I think they should add random cabins in the Wilderness just for this purpose. I truly hope the hescos won't be implemented. sandbags though, planks and such would be nice though to make some construction. I would look for some small and lonely house, near forest or pond maybe. Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 2, 2014 (edited) re: "i have found a nice little place only a few minuites run to village" who said i was alone, who said i dont have snipers ;) So it's more the Hole in the Wall Gang than a quiet life in the country.. ok, coolYou draw straws to go down to get the groceries? Edited April 2, 2014 by pilgrim Share this post Link to post Share on other sites
TheHuntsMan87 194 Posted April 2, 2014 So it's more the Hole in the Wall Gang than a quiet life in the country.. ok, coolYou draw straws to go down to get the groceries?No we normally hold hands and walk tgether and sing spice girl songs :) 1 Share this post Link to post Share on other sites
liquidsnake 275 Posted April 2, 2014 I've always had my camp at Vybor back in the mod, maybe I'll return to my home once again. Or I'll shack up somewhere near the new towns. Share this post Link to post Share on other sites
Katana67 2907 Posted April 2, 2014 I truly hope the hescos won't be implemented. sandbags though, planks and such would be nice though to make some construction. I would look for some small and lonely house, near forest or pond maybe. The only issue I had with HESCOs is that they couldn't be destroyed or mounted. Other than that I see no reason why they shouldn't be implemented. Should require a decent amount of digging to fill up. Share this post Link to post Share on other sites
Claw 26 Posted April 2, 2014 Boarding up windows sounds cool although i imagine this is based on actually fixing the zombies glitching through walls as pointless otherwise bar the vision block for other players. 1 Share this post Link to post Share on other sites
SGT. Kalme 106 Posted April 2, 2014 The only issue I had with HESCOs is that they couldn't be destroyed or mounted. Other than that I see no reason why they shouldn't be implemented. Should require a decent amount of digging to fill up. Not only would take hell of a lot digging but require hell of a big backpack to carry them around. Even the smallest ones wouldn't fit in a mountain backpack. Share this post Link to post Share on other sites
Irish. 4886 Posted April 2, 2014 If my family ever grows and I need more space than just the outhouse, I may take the time to finish boarding up this little area (its almost finished for me already!) to claim my own: 1 Share this post Link to post Share on other sites
Katana67 2907 Posted April 2, 2014 (edited) Not only would take hell of a lot digging but require hell of a big backpack to carry them around. Even the smallest ones wouldn't fit in a mountain backpack. I mean, some "realism" has to be suspended. Just a small picket fence requires a small wheelbarrow (at best) to transport, or a multitude of trips collecting one board at a time. An individual HESCO bastion wouldn't be much different (nevermind that there are a variety of sizes in HESCOs). Six slots in a pack sounds about right. We've yet to see how they're going to handle really big items in DayZ. Edited April 2, 2014 by Katana67 Share this post Link to post Share on other sites
SGT. Kalme 106 Posted April 2, 2014 I mean, some "realism" has to be suspended. Just a small picket fence requires a small wheelbarrow (at best) to transport, or a multitude of trips collecting one board at a time. An individual HESCO bastion wouldn't be much different (nevermind that there are a variety of sizes in HESCOs). Six slots in a pack sounds about right. We've yet to see how they're going to handle really big items in DayZ. I don't think so. I think they should make bigger items to be able to carry in hand slot only. There shouldn't be that big items that a player wouldn't be able to carry at all (like engine - would be fun to see a guy running around with one). Better having smaller parts that can be put together to bigger instead. people would just block the houses with hescos and eventually it would result in big cluster-f**k where no one can enter buildings. Doesn't matter for what purpose they would add them, people will use them just to f**k around and affect others experience negatively. Share this post Link to post Share on other sites
Private Evans 1303 Posted April 2, 2014 Would love to make the stranded cargo ship a trading post and neutral zone like the Skadovsk in Stalker.... 1 Share this post Link to post Share on other sites
TheHuntsMan87 194 Posted April 2, 2014 Would love to make the stranded cargo ship a trading post and neutral zone like the Skadovsk in Stalker....Bandits already lining up on the out skirts XD Share this post Link to post Share on other sites
Katana67 2907 Posted April 2, 2014 I don't think so. I think they should make bigger items to be able to carry in hand slot only. There shouldn't be that big items that a player wouldn't be able to carry at all (like engine - would be fun to see a guy running around with one). Better having smaller parts that can be put together to bigger instead. people would just block the houses with hescos and eventually it would result in big cluster-f**k where no one can enter buildings. Doesn't matter for what purpose they would add them, people will use them just to f**k around and affect others experience negatively. Several things. I think vehicles may help in the plausibility of carrying large objects, or perhaps wheelbarrows. But I've heard nothing to suggest that they view it as an issue. Some things just aren't going to be wholly realistic. The inventory system is just that. Again, this assumes that HESCOs cannot be vaulted over or dismantled. Barriers shouldn't be indefinite area denial tools, they should be impediments to incoming movement and should act as cover. That and if they were made suitably difficult to construct, then I doubt people would use them much for griefing. People got a bad taste in their mouth from the mod, because of how awful the construction was. Picket fences should be vaultable. High fences should be climbable. HESCOs should be scalable. Nevermind that they all should be destructible. I see no difference in terms of "griefing" potential in HESCOs than I do in lockable doors and barricades (which appear to be inbound). Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 4, 2014 So when you lock a door - then that house is yours "for ever" ? Anyone know what fire-axes are FOR ? 1 Share this post Link to post Share on other sites
krebsy 11 Posted April 4, 2014 Some of the buildings on the outskirts/periphery of zelenogorsk would be my choice. 1 prison, two barracks and a police station within easy reach, supermarket, multiple garages and the military base to the south is a quick sprint away or green mountain. With all the east coast spawning, much lower population than before.... :) Share this post Link to post Share on other sites
scriptfactory 620 Posted April 4, 2014 (edited) Again, this assumes that HESCOs cannot be vaulted over or dismantled. Barriers shouldn't be indefinite area denial tools, they should be impediments to incoming movement and should act as cover. That and if they were made suitably difficult to construct, then I doubt people would use them much for griefing. People got a bad taste in their mouth from the mod, because of how awful the construction was. Picket fences should be vaultable. High fences should be climbable. HESCOs should be scalable. Nevermind that they all should be destructible. I see no difference in terms of "griefing" potential in HESCOs than I do in lockable doors and barricades (which appear to be inbound). I don't want big barricades (like HESCOs) to be added until their impact on the game is thoroughly thought through. People would start hacking and boarding off whole towns/areas of DayZ so new players couldn't get any loot.Instead I would like to see a simple system. Users can craft 1 unique lock after gathering various lock parts. Multiple keys could be crafted to open the same lock but every player is only allowed to create one lock per server. This is entirely unrealistic but, in my mind, it seems the only way to keep people from making a bunch of locks and shutting down whole towns. Locks should only be as strong as their condition. Once locks are "Ruined" they are useless and the door can be opened. Lockpicks could be used to degrade the quality of locks by "using" them on the locks. Pliers and screwdrivers would also work but it would take much longer to degrade quality. Basic barricading could be implemented so you could board up every door on a house and have just one entrance point. Eventually I would like the ability to crawl in windows but that, obviously, can wait until barricading is added. Traps and like spiked barricades could be added after that to keep out zombies (they would get stuck on the spikes and in the traps).But no HESCOs please until their game impact is thought out thoroughly. Edited April 4, 2014 by scriptfactory Share this post Link to post Share on other sites