Octavian (DayZ) 18 Posted March 26, 2014 (edited) when it rains, you get a message on your screen which tells wether you are getting wet or not. Running through a forest, it can be a bit irritating because you get dozens of messages. What about replacing the text messages with a visual effect? When you get wet, you see some water splashes on your screen. When you are no longer getting wet, they disappear. Of course the water shouldn`t be static, but streaming down. It can look al little bit like this.http://www.pcgameshardware.de/screenshots/759x569/2012/02/Far_Cry_3_Launch_2012-new-00051.jpg http://media.smashingmagazine.com/images/video-visual-effects/rain.jpg We already have visual effects for low blood or for getting hit, so it would fit good if getting wet is also shown by a screen effect. Edited March 26, 2014 by Octavian 15 Share this post Link to post Share on other sites
SomeCallMeNomad (DayZ) 89 Posted March 26, 2014 Sounds good to me Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 26, 2014 Sounds very good to me,in the past i proposeda hud indicator that simply lights up,but keeps a lowprofile to be plave on the bottom f the screen,but your idea is muchmore realistic let's keep it subtle not to take toll of our line of sight though. Share this post Link to post Share on other sites
Deltaus 0 Posted April 1, 2014 Sounds good to me, but what about weak Computers? I guess it might be too much for older Systems. Share this post Link to post Share on other sites
dallas 5195 Posted April 1, 2014 (edited) I'd rather have wet/drenched textures on the clothing.n Edited April 1, 2014 by Dallas 2 Share this post Link to post Share on other sites
TheRealDen 24 Posted April 1, 2014 Just some rain on the screen is okay, i guess. i like it more then those messages. In general, messages should more and more disappear and the different things should be noticed in another way. Share this post Link to post Share on other sites
BeefBacon 1185 Posted April 1, 2014 This would make the game too realistic. It would remind me of the time I went out and got water all over the giant lens that I keep on my face at all times. But seriously, the messages are fine. Would also nice if the texture specularity on clothing became more intense the more drenched your character got, but please no water effects on the screen. Share this post Link to post Share on other sites
SGT. Kalme 106 Posted April 1, 2014 I like this idea. Beans. Share this post Link to post Share on other sites
srgntpepper 85 Posted April 2, 2014 I would as well, but I know there are certain unclear areas where you are not getting wet, like being in the right spot under a tree. I suggested this before, I think there should be a subtle sound of rain hitting clothing when the player is getting wet. We can all hear rain hit our clothes, whether we're wearing a plastic poncho or just a flannel shirt. I want there to be a visual effect of getting wet, but drying takes time and it might make things confusing for the player since the clothes wouldn't be dry right when they're not getting wet. I think there should be both visual and audio with getting wet. Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted April 2, 2014 Very few discreet drops on corners screen, vanishing after a second, replaced randomly by others.It's enough to notice when getting wet, no need to impair more player vision (the falling rain+fog already do it). 1 Share this post Link to post Share on other sites
akafugitive 244 Posted April 2, 2014 (edited) Messages just need to be set to current thought only when outside of tab menu instead of a list. When dealing with rain, it should only tell you "I am no longer getting wet" when you have stopped under something that provides shelter for a minute. Edited April 2, 2014 by akafugitive Share this post Link to post Share on other sites
DMentMan 707 Posted April 2, 2014 (edited) i like this idea a lot. beans for you! :thumbsup: :beans: Edited April 2, 2014 by DMentMan Share this post Link to post Share on other sites
Jex 1104 Posted April 2, 2014 I like it too and it shouldn't drain processes - the effect has been round for years. However, it's kind of redundant, both systems. Usually when I look out a window and see it is raining I don't think I'll be anything other than wet standing out in it - it's a no brainer. Of course I'm going to get wet! All we need is a status indicator in our inventory with some descriptive text DampWetSoaked Why even both with either system when we really don't need it? Share this post Link to post Share on other sites
Octavian (DayZ) 18 Posted April 3, 2014 (edited) [...] However, it's kind of redundant, both systems. Usually when I look out a window and see it is raining I don't think I'll be anything other than wet standing out in it - it's a no brainer. Of course I'm going to get wet! [...] I agree that it can be very obvious if you are getting wet. But in a video game, i would like to have some kind of Information as I want to know if I´m really protected by the tree next to me or if I have to be closer. It`s also usefull if you don`t know if a certain object protects the player, e. g. bushes of different size. And honestly, I want to have a comfortable reminder and last but not least: both a visual effect and a sound effect make the game more authentic to me Edited April 3, 2014 by Octavian Share this post Link to post Share on other sites
Jex 1104 Posted April 3, 2014 I agree that it can be very obvious if you are getting wet. But in a video game, i would like to have some kind of Information as I want to know if I´m really protected by the tree next to me or if I have to be closer. It`s also usefull if you don`t know if a certain object protects the player, e. g. bushes of different size. And honestly, I want to have a comfortable reminder and last but not least: both a visual effect and a sound effect make the game more authentic to me Trees and bushes only protect a little and when they are soaked through, it all falls on your anyway. You can also see where the rain isn't falling by the absence of rain drops on the ground. Share this post Link to post Share on other sites
Deltaus 0 Posted April 3, 2014 (edited) Trees and bushes only protect a little and when they are soaked through, it all falls on your anyway. You can also see where the rain isn't falling by the absence of rain drops on the ground. In my opinion, it's not about the effect beeing absolutly nessecary, but it could be helpfull. To be honest who is looking on the ground all time? I'm not ;). When the rain is causing negative effects somewhen, it's needed. And it's better to have small visual effects than the notice. Edited April 3, 2014 by Deltaus Share this post Link to post Share on other sites
Jex 1104 Posted April 3, 2014 In my opinion, it's not about the effect beeing absolutly nessecary, but it could be helpfull. To be honest who is looking on the ground all time? I'm not ;). When the rain is causing negative effects somewhen, it's needed. And it's better to have small visual effects than the notice. Yes that's my point. Don't have text telling me I'm wet and visual clues on the ground will tell you if ur stood in it and the inventory screen can show you if ur damp/wet/soaked. Maybe they should have a clearer status area like EnvironmentGetting Wet| Status: DampGetting Cold| Status: Shivering HealthStomach pains| Status: Feeling sick Etc Something like that where we can see things. I hate the text crap that comes up and how much more will there be as the game progresses? I need to peeI feel hungrymy clothes feel dampmy nose is runningI am sneezingI feel a turtleI am thirstymy leg hurtsmy stomach grumblesi peed myselfI stinkI poopied in my pants.... They only need one thing showing up in text chat and that is "SERVER RESTARTING IN 15 MINUTES!!" Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted April 3, 2014 (edited) This or just a simple sound effect of rain hitting your clothes.Just a subtle sound, nothing to loud and it could even sound different depending on the type of clothing you have on.A rain coat would be a louder than a tac shirt kind of thing. I play FPP servers only so a visual que for your character for any game mechanic doesn't really help for FPP.Having both a sound and visual que like wet textures or water drops on the screen would be ideal. But honestly do we really need anything to tell us were getting wet?I mean, you can see that it is raining, what more do you need?If it's raining, and your outside, then your getting wet.If your standing under something then your not getting wet anymore.I don't get the need for the text in the first place. Edited April 3, 2014 by TEST_SUBJECT_83 1 Share this post Link to post Share on other sites
BeefBacon 1185 Posted April 3, 2014 or just a simple sound effect of rain hitting your clothes.Just a subtle sound, nothing to loud and it could even sound different depending on the type of clothing you have on.A rain coat would be a louder than a tac shirt kind of thing. This is good. Water dripping over my eyeballs is not. Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted April 3, 2014 Just a subtle sound, nothing to loud This would be a decent source to work on. 1 Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted April 3, 2014 This would be a decent source to work on.That sound at a low volume would be great for when wearing a raincoat. Something softer for any shirt or jacket thats cloth. Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted April 4, 2014 If I was devs I would only use a single sound effect for that purpose, not because I'm lazzy but because of performance (each file have to be (pre)loaded somewhere).A trick could be to clone its class and pitch up +10% or +20% that sound (it's just a line code to add, but same unique source file). Share this post Link to post Share on other sites
JKS-Alex 79 Posted April 4, 2014 I love this idea beans for all! :) Share this post Link to post Share on other sites