joe_mcentire 2074 Posted March 30, 2014 If snow doesn't settle on the ground, please, don't have it. It looks absolutely ridiculous. And what does he mean by "everything being synchronized" not just including tents and backpacks? Like all the items on the server? Why...?well this happens actually, don't you know? especially in fall. 1 Share this post Link to post Share on other sites
Problematic 71 Posted March 30, 2014 Almost couldn't watch the twitch interview-video because I keep getting mad at the annoying interviewer.. Honestly, does he have any experience in these type of things? He looks very fidgety/nervous the entire time and loses his words quite often. Also many of his jokes are so baaad, which is demonstrated by him being the only one laughing at them. But all the more respect to Rocket for staying clear and answering the questions good. I am very glad with the road-map in the first video, was not suprised by many things but I'm glad animals are on the short term list :) Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 31, 2014 Okay, Andrew.Thts my broDo you know him? Share this post Link to post Share on other sites
Apelo 26 Posted March 31, 2014 well this happens actually, don't you know? especially in fall. I know, but to me it it looks out of place in Arma. Whenever I see it it actually takes me out of the game. (I have come across it hundreds of times in Wasteland.) Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 31, 2014 (edited) I know, but to me it it looks out of place in Arma. Whenever I see it it actually takes me out of the game. (I have come across it hundreds of times in Wasteland.)huh? but why? tell you something, now just imagine this feature along with the other supposed features in place: fog and wind and then you add also your own visible breath. would it still take you out of the game? Edited March 31, 2014 by joe_mcentire Share this post Link to post Share on other sites
Private Evans 1303 Posted March 31, 2014 well this happens actually, don't you know? especially in fall. yap and that's exactly what they are after I think....sudden frost and first snow ( especially on the mountains) ...amazing idea and a good addition gameplaywise ( warm clothes or campfires required). This is what makes the difference to stupid causal games :thumbsup: Share this post Link to post Share on other sites
Apelo 26 Posted March 31, 2014 huh? but why? tell you something, now just imagine this feature along with the other supposed features in place: fog and wind and then you add also your own visible breath. would it still take you out of the game? Err... yes? I'm getting tired of arguing details as though we will change each other's minds. I posted a simple, opinion based comment. I have played with snow, and if you care, fog and wind and on the backdrop of a lush green landscape it looks out of place; (I say again) to me. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 31, 2014 (edited) :o oh i am sorry to have bothered you with a wonderful late fall impression :huh:nevertheless, to say it breaks the 4th wall when something REALISTIC is implemented... lmao. Edited March 31, 2014 by joe_mcentire 2 Share this post Link to post Share on other sites
Private Evans 1303 Posted March 31, 2014 talking about 1. and 3. person settings...any info if it will it be possible to change settings serverside in the future...I would love to keep 3.Person just for running around, taking screenshots and adoring my sexy character but also force players into 1. person as soon as they equip a weapon or go crouched or prone...I am not happy with the current system ...would be cool if this could be done serverside... Share this post Link to post Share on other sites
AceQuat 63 Posted March 31, 2014 Highlights for next updateMore robust process for testing / deliveryBow and arrow / crossbowFireplacesNetwork optimizationsNo spawn penalties for joining same serverWhen? Best case: two weeks Worst case: end of April FireplacesCan cook things!Crafting fireplacesUpgrading them to ovensRespawning Loot PrototypeWorld divided into quadrantsQuad resets when empty X timeIncludes resetting doorsDoor state randomly set on world startAccelerated TimeRemoved as part of lag / desync fixComfigurable by servers adminsUp to 64x faster day / night cycleRules for Hardcore t.b.d.Throwable ItemsEverything that can be held in handDifferent materials react differentlyUses "Bullet" physics SDkCalculated on serverPlayer ControlsMouse Acceleration issuesDexterityFreelookPhysics based movementJumping consideredShort-term (Q2) RagdollNearly functionally completeBased on "Bullet" physics libIncludes falling charactersThe future?Dragging unconscious / bodiesBlended body injuriesNew AI pathfindingAnimals and ZombiesTechniquesVoxelizationWalkable polygonsNavmesh optimizationObject AvoidanceFirst iteration nearly completehandles interiors, small objects64-bitCompiling!Server can use more memoryHelps withPhysics integrationVehicle physicsNew zombie AIPossibly much morePrototype AnimalsPrototype implementationAllow player "hunting"6 new animal typesStarting from scratchWanderingPersistent ObjectsAll objects or just some?Save state of everythingDecide which to permanently useAdvanced Weather EffectsSnow and fogWeather will affect playerBallistics affected by weatherWorld ContainersRefrigeratorOvenCupboardsMedium-term (Q3) Multi-thread / Multi-coreMultiple threads on Multiple coresMore zombies...More players...More animals...Probably more server focusedAdvanced AnimalsHostile animalsNeutral animalsCompanion animalsNew Zombie BehaviourMore responsiveRedeveloped "agro" systemMore benefits to stealthCentral Loot EconomyControl loot numbers centrallySet for all servers per hiveBarricadingPhysics based constructionMainly focused on existing buildings.Basic VehiclesSmall VehiclesBicycle / Motorcycles / ATVPossibly includes small carCustomizable / Configurable-like weaponsPhysics based ("bullet" Physics SDK )Modding SupportProbably tied with private hivesFull support for modsSteam Workshop integrationPlayer StatisticsSteam AchievementsDatabase interaction API for developersHorticultureGrowing plantsPersistent to serverPrototype to come earlierLong-term (Q4/Qx) Advanced VehiclesCars / Trucks / Planes / Helicopters / BoatsUpgradable componentsSimilar approach as weapon attachmentsExtended barricadingExisting barricading to full constructionAllows players to create new structuresPersistent to that serverAdvanced Social MechanicsFaction identification methodsSpawn systems tied to controlled locationsBetter UI support for trading. i wish the DayZ SA team the very best of luck and everything! this roadmap is lovely! hopefully, they can deliver everything on time they've promised here only thing that sucks in my view is that new guns aren't a top priority (i know many people will disagree but still). when will AKM and SVD be released? when will silencers and bayonets finally work? etc. Share this post Link to post Share on other sites
Private Evans 1303 Posted April 1, 2014 (edited) i wish the DayZ SA team the very best of luck and everything! this roadmap is lovely! hopefully, they can deliver everything on time they've promised here only thing that sucks in my view is that new guns aren't a top priority (i know many people will disagree but still). when will AKM and SVD be released? when will silencers and bayonets finally work? etc. Dean said at the presentation that the Ak will come soon....also stuff like guns, clothes, new buildings map improvments, new animations etc etc are things that are being worked on all the time so it is pointless to see them as milestones or top priorities like ragdoll for example :) Edited April 1, 2014 by Private Evans Share this post Link to post Share on other sites
joe_mcentire 2074 Posted April 1, 2014 (edited) considering the recent lack of things to do, engine inherent bugs and glitches and almost no PVE aspects ingame i guess i couldn't care less whether there are two or 20 guns more ingame. clearly low priority imo Edited April 1, 2014 by joe_mcentire 3 Share this post Link to post Share on other sites
DerDaten 11 Posted April 1, 2014 firstly, I don't do youtube, secondly im not a like hoarder and finally im not a dude. Sure: many likes just for having a pictiure of (some) cute girl but who cares. He's just mad for not getting beans Share this post Link to post Share on other sites
-MadTommy 367 Posted April 3, 2014 Main presentation video looses sound after about 7mins..?? Anyone else? Share this post Link to post Share on other sites
DropBearChick 1216 Posted April 3, 2014 (edited) I think they forgot on the roadmap that was posted above, that rocket mentioned laying foundations and building buildings for base building Edited April 3, 2014 by spartan54820 Share this post Link to post Share on other sites
Mr Sinister 167 Posted April 3, 2014 i wish the DayZ SA team the very best of luck and everything! this roadmap is lovely! hopefully, they can deliver everything on time they've promised here only thing that sucks in my view is that new guns aren't a top priority (i know many people will disagree but still). when will AKM and SVD be released? when will silencers and bayonets finally work? etc.Dont really like pointing out what others seem to not see, but when simply adding a few hats, jackets, couple of guns and changing the infected slightly nearly entirely kills the game since its been implimented and still has a massive effect for many to this day, (even after spending a month ironing the patch out before releasing it). I don't hold much hope that they are going to complete this game in a year. Compared to other alpha open sandbox survival horrors that are in the pipeline now, the going is less than slow. 2 Share this post Link to post Share on other sites
Gugolas 228 Posted April 4, 2014 The only thing that "upsets" me about this roadmap is that is was supposed to be public in late january, and nobody talked about this big delay after the devblog that announced it for the second half of january. 1 Share this post Link to post Share on other sites
SmashT 10907 Posted April 4, 2014 The only thing that "upsets" me about this roadmap is that is was supposed to be public in late january, and nobody talked about this big delay after the devblog that announced it for the second half of january. This isn't the formal roadmap, that still isn't finished. The reason for that is because they had to make significant changes to it as a result of the games success (allowing them more resources than originally planned) as well as issues being discovered that required them to change their plans to fix them. This has been spoken about before. The breakdown of what tasks we plan to do was outlined on the forums. The formal "roadmap" has had to be changed a great deal. An example is that we devoted very significant resources (and are continuing to do so) to fixing desync and lag issues. We have also decided to devote resources to redoing player control (mouse acceleration etc...). These are not things we initially planned to do. Share this post Link to post Share on other sites
Lidskjalf 132 Posted April 6, 2014 (edited) That puppet ventriloquist in the first video was fucked. Lol. Can't wait to see this game throughout these quarters, very exciting. Edited April 6, 2014 by Lidskjalf Share this post Link to post Share on other sites
MetapoliC 263 Posted April 14, 2014 Wow nice one here! Share this post Link to post Share on other sites
msy 11 Posted April 30, 2014 Highlights for next updateMore robust process for testing / deliveryBow and arrow / crossbowFireplacesNetwork optimizationsNo spawn penalties for joining same serverWhen? Best case: two weeks Worst case: end of April FireplacesCan cook things!Crafting fireplacesUpgrading them to ovensRespawning Loot PrototypeWorld divided into quadrantsQuad resets when empty X timeIncludes resetting doorsDoor state randomly set on world startAccelerated TimeRemoved as part of lag / desync fixComfigurable by servers adminsUp to 64x faster day / night cycleRules for Hardcore t.b.d.Throwable ItemsEverything that can be held in handDifferent materials react differentlyUses "Bullet" physics SDkCalculated on serverPlayer ControlsMouse Acceleration issuesDexterityFreelookPhysics based movementJumping consideredSo,,,today is the day of worst case. ;) 2 Share this post Link to post Share on other sites
Gugolas 228 Posted April 30, 2014 And so?Rocket said that the next update to stable will probably be at the end of May. As usual, they can change decision.Anyway, we must wait for new things on experimenal before that.Clearly, some things didn't made it this month. Share this post Link to post Share on other sites
Aj90lfc 58 Posted May 4, 2014 I'm guessing we're at the most worst extreme case then? When a child doesn't do homework once or twice it's forgiveable, but when said child lies and more than frequently doesn't do homework, the child is to blame. 2 Share this post Link to post Share on other sites
GrimfangSkarteef 6 Posted May 7, 2014 Well, I'm not sure where to look, but I'm sure they have posts about current releases. I'd like to know the version they're on currently. Is there a thread about the current release of the Stable game? Share this post Link to post Share on other sites
haknslash 763 Posted May 8, 2014 (edited) Well, I'm not sure where to look, but I'm sure they have posts about current releases. I'd like to know the version they're on currently. Is there a thread about the current release of the Stable game?There is a subforum that is for Stable info, news and the stickied thread is about the current version http://forums.dayzgame.com/index.php?/forum/137-stable-patch-discussion/. We are currently on .44 on the Stable release. Likewise there is also a subforum for Experimental. Edited May 8, 2014 by haknslash Share this post Link to post Share on other sites