Dontstealmycheese 118 Posted March 25, 2014 (edited) They are still working on the map and the buildings that will be a part of the map. When the buildings are all finalized and they will put in the outlines of the buildings as they have to be individually done and we will no longer have zombies going through anything. Eat your pie and wait. Yay pie.http://www.reddit.com/r/dayz/comments/1q8t9i/Stop. Posting. About. It. THEY. KNOW. Zombies use navigational mesh that runs along buildings flow, walls are invisible to them. Each building type needs to be manually configured. Edited March 25, 2014 by Dontstealmycheese 12 Share this post Link to post Share on other sites
Geckofrog7 1168 Posted March 25, 2014 (edited) Lol and besides, doesn't anyone know how to deal with BIS bugs?https://www.youtube.com/watch?v=KjyN1F4Rhr4It's why I love them so much! :D Edited March 25, 2014 by Geckofrog7 Share this post Link to post Share on other sites
Dontstealmycheese 118 Posted March 25, 2014 Lol and besides, doesn't anyone know how to deal with BIS bugs?https://www.youtube.com/watch?v=KjyN1F4Rhr4It's why I love them so much! :Ddamnnnn youuuu :) Share this post Link to post Share on other sites
kichilron 8550 Posted March 25, 2014 I was going to ramble on about how that's old news anyway and that noone seems to remember, but then I realised it's four months old. :D 3 Share this post Link to post Share on other sites
Dontstealmycheese 118 Posted March 25, 2014 I was going to ramble on about how that's old news anyway and that noone seems to remember, but then I realised it's four months old. :DRIght? The sad part is... All I read about is people talking about it... Mostly due to the new enhancements to the zombies I am sure(who are still not really... that hard tbh) Share this post Link to post Share on other sites
TheLastEmp 295 Posted March 25, 2014 (edited) RIght? The sad part is... All I read about is people talking about it... Mostly due to the new enhancements to the zombies I am sure(who are still not really... that hard tbh) I knew there was going to be a shit-storm after they beefed of the zombie speed and respawns. It's identical to the people who said it was impossible to effectively melee in the mod. They refused to believe that there is a way of doing things other than the way they happen to do things. They got comfortable running around completely ignoring zombies and now they don't know how to adapt. Edit: I think the zombies are fast enough... There needs to be more of them... and it needs to be possible to sneak around them. Edited March 25, 2014 by TheLastEmp 4 Share this post Link to post Share on other sites
Dontstealmycheese 118 Posted March 25, 2014 (edited) I knew there was going to be a shit-storm after they beefed of the zombie speed and respawns. It's identical to the people who said it was impossible to effectively melee in the mod. They refused to believe that there is a way of doing things other than the way they happen to do things. They got comfortable running around completely ignoring zombies and now they don't know how to adapt. Edit: I think the zombies are fast enough... There needs to be more of them... and it needs to be possible to sneak around them.Absolutely. Not every priority will make sense to the players during an alpha. But the dev team will be working in the order they will see fit to meet their vision. I think people should give a Dev team who has been paying so much attention to both the forums but all other social media devices and image platforms a little bit more credit then to assume they don't know the large underlined problems. They just dedicated an entire team of their development team to just zombies. Give them time you ADD fueled Real life Zombie Nerdbabies(I am also a nerbaby..just, not fueled by your extreme power of ADD). Also, the zombies will(I hope) get tougher... and the re-spawn mechanic will get even better... and the barricade system and the path(Clipping)system will all work... These people do this for a living... They probably tried their entire lives practicing this and at the moment this could be all of their shining moment where it all comes together, they can finally step back and look at their brilliance all at once and finally feel great about themselves after so many YEARS of hard work and dedication... I don't get how people could ever expect anything less from a human being who would try to make something of art and passion which clearly their DREAM job is to them. There is no way these people are not giving it there all right now.. for all of you people..., just to make a game you can have some good times in. Give them some god damn time. /rant Edited March 25, 2014 by Dontstealmycheese 2 Share this post Link to post Share on other sites
nautic 40 Posted March 25, 2014 They are still working on the map and the buildings that will be a part of the map. When the buildings are all finalized and they will put in the outlines of the buildings as they have to be individually done and we will no longer have zombies going through anything. Eat your pie and wait. Yay pie.http://www.reddit.com/r/dayz/comments/1q8t9i/Stop. Posting. About. It. THEY. KNOW. Zombies use navigational mesh that runs along buildings flow, walls are invisible to them. Each building type needs to be manually configured. Well, in my opinion, this step should be kind of automated. One way would be that the Zombies recognize obstacles by the 3d Objects themselves.The other way is that the outlines would be generated automatically by an algorithm. So that you are free to change the map at any time, because you can easily regenerate the outlines automatically. So for me, there is no argument to wait for everything being designed so they can finally make the outlines. That would be a flawed process in my opinion. You could never easily just change the map design later on, without creating a rat-tail of postwork and testing. But you have to easily be able to redesign the map at any time. You just have to. 3 Share this post Link to post Share on other sites
Ozar 108 Posted March 25, 2014 This Game will became so damn hard. Just wait. 1 Share this post Link to post Share on other sites
agentneo 337 Posted March 25, 2014 This Game will became so damn hard. Just wait.I see it getting made easier from the cry babies over time. Especially with loot respawn and hunting. Survival is going to become easier. Zombies need to be made harder than the player threat imo 1 Share this post Link to post Share on other sites
Publik 404 Posted March 25, 2014 (edited) Well, in my opinion, this step should be kind of automated. One way would be that the Zombies recognize obstacles by the 3d Objects themselves.The other way is that the outlines would be generated automatically by an algorithm. So that you are free to change the map at any time, because you can easily regenerate the outlines automatically. So for me, there is no argument to wait for everything being designed so they can finally make the outlines. That would be a flawed process in my opinion. You could never easily just change the map design later on, without creating a rat-tail of postwork and testing. But you have to easily be able to redesign the map at any time. You just have to.Baking a navmesh is usually automated, though games like Skyrim are still done mostly by hand. It sounds like the zombies are free to roam on the terrain, and when they encounter a building they use the mesh for navigation within the building. Still doesn't tell us why they can aggro through buildings. Edit: Regardless, we should be seeing zombies behaving correctly on a few buildings per patch. Even if it has to be done manually, there's no reason they can't do them one at a time. If it's just drawing in the floor they should be able to nail out a few dozen a day, easy. Edited March 25, 2014 by Publik Share this post Link to post Share on other sites
mgc 92 Posted March 25, 2014 Imo Z should bust through walls, not walk around them. Share this post Link to post Share on other sites
antonioajc 500 Posted March 25, 2014 Imo Z should bust through walls, not walk around them.Since when did infected people get the ability to break and go through solid concrete? Share this post Link to post Share on other sites
mgc 92 Posted March 25, 2014 (edited) Since when did infected people get the ability to break and go through solid concrete?Since it's much more fun. Perhaps they shouldn't be able to bust through reinforced concrete. Edited March 25, 2014 by mgc Share this post Link to post Share on other sites
enforcer1975 1111 Posted March 25, 2014 Ehm..yeah...and why didn't they do that like when the first game with the engine came out? We had the same problems back then... Share this post Link to post Share on other sites
komadose 190 Posted March 25, 2014 well to be honest, that just explains the issue that needs to be fixed, but it doesn't actually answer the reason why it's not already fixed, like the topic name suggests. i get that there's still lot of towns/buildings/rooms to be added to the game, but couldn't they just adjust the roadway as they make the content? there's propably a good reason why they are not doing it, but i was just wondering, since Rocket mentioned that it's "not a huge job" to implement it. Share this post Link to post Share on other sites
wild_man 4442 Posted March 25, 2014 why they don't tell the zombie about the walls? :D they telling my player ^_^ he stop when wall is there also fence and table and shelf etc (99% of time) :| also they tell the bullet ;) bullet stop on the wall and the fence sometime going through but is slow down so bullet know is wall there :huh: why they don't tell zombie 'hey you see this big structure what stopping the bullet? you cant walk through?' >:( 1 Share this post Link to post Share on other sites
gannon46 788 Posted March 25, 2014 damn manually done wooo I hate to be the cats that do that job seems boring ad hugely time consuming thanks devs in advance with all the buildings in this game that'll take them forever. Share this post Link to post Share on other sites
gannon46 788 Posted March 25, 2014 Imo Z should bust through walls, not walk around them.so the zeds are like the koolaid man ohhhhyeahhhhhhhh!!!!!. Share this post Link to post Share on other sites
Rick1633 136 Posted March 25, 2014 (edited) This is the biggest crock of shit I've ever read. Why in God's name would they not start applying the fix to the many buildings that will not doubt stay in the final version of the game? This post really pisses me off because it insults our intelligence. Dean found a fucking way to climb the world's tallest mountain... it cost nearly 100,000 dollars and untold amounts of resources and preparation. But you are telling me he can't find a way to fix the god damn zombies yet because we don't know what the final building tally will be? Are you fucking serious? You know what, I'm going to just say what needs to be said and I guess I'll be banned and never able to use the forums again. But this needs to be fucking said on behalf of all the DayZ fans out there that really believed in this project like I did. We really believed that this game could be something special. But we are to believe after all this time, they can't find a way to fix zombies yet? Fuck Dean, Fuck DayZ. Fuck Bohemia. I guess I'm done. Have fun with your broken ass zombies guys. Sorry we got fucking sold out. Edited March 25, 2014 by Rick1633 4 Share this post Link to post Share on other sites
instynct 99 Posted March 25, 2014 If you think it's gonna be that simple then you're mistaken. If they had proper buildings/AI in the first place none of this would be necessary however since this engine is an outdated heap of garbage we have said issues. Share this post Link to post Share on other sites
Rick1633 136 Posted March 25, 2014 If you think it's gonna be that simple then you're mistaken. If they had proper buildings/AI in the first place none of this would be necessary however since this engine is an outdated heap of garbage we have said issues. Simple? It is fucking simple. You put a bid out to the best developers and programmers from San Francisco to fucking Taiwain. The first fucking team that says they can fix the fucking game for the right price gets the fucking job. If they fail to show progress within 5 to 7 weeks, you fucking fire them and hire another fucking team. Zombies could have been fixed fucking months and months ago. But Dean and Bohemia are being either cheap or they don't fucking care enough. 3 Share this post Link to post Share on other sites
CrashBoomK 12 Posted March 25, 2014 They are still working on the map and the buildings that will be a part of the map. When the buildings are all finalized and they will put in the outlines of the buildings as they have to be individually done and we will no longer have zombies going through anything. Eat your pie and wait. Yay pie.http://www.reddit.com/r/dayz/comments/1q8t9i/Stop. Posting. About. It. THEY. KNOW. Zombies use navigational mesh that runs along buildings flow, walls are invisible to them. Each building type needs to be manually configured. From what I've seen of most buildings with furniture etc, they all have exactly the same configuration. A log house is a log house is a log house. Only the loot inside is different currently. I would assume at that point that the Model for the Log House's are all the same and includes the furniture. If I remember correctly this is good because you can just modify the overall model and it propagates to all other Log Cabins that have been placed. If the above is true then they just have to sit someone down to go back and modify the "roadway" for each overall model and that will fix a majority of the in house problems. That doesn't take into account though the Leveling some structures have to raise them above the terrain of the map because it's on a hill or whatever. I don't think redoing the roadways would be that hard to do for the houses in fact if I was Dean I would go ahead and get those done so that part was finished but not implemented. I doubt it's that simple though. The other part of this though is that it's not just a 1 part problem of zombies go through walls. The other half is Zombie or AI Pathing. If the pathing which I think is still not up to where they want it is broken then what will happen when you implement the Roadway change is the zombies will run up to the house or whatever it saw you go in and just run against the outside unless it has a way to figure out how to go around in or over. I could be wrong though so take what I've said with a grain of salt. Share this post Link to post Share on other sites
OrLoK 16185 Posted March 25, 2014 This is the biggest crock of shit I've ever read. Why in God's name would they not start applying the fix to the many buildings that will not doubt stay in the final version of the game? This post really pisses me off because it insults our intelligence. Dean found a fucking way to climb the world's tallest mountain... it cost nearly 100,000 dollars and untold amounts of resources and preparation. But you are telling me he can't find a way to fix the god damn zombies yet because we don't know what the final building tally will be? Are you fucking serious? You know what, I'm going to just say what needs to be said and I guess I'll be banned and never able to use the forums again. But this needs to be fucking said on behalf of all the DayZ fans out there that really believed in this project like I did. We really believed that this game could be something special. But we are to believe after all this time, they can't find a way to fix zombies yet? Fuck Dean, Fuck DayZ. Fuck Bohemia. I guess I'm done. Have fun with your broken ass zombies guys. Sorry we got fucking sold out.Hello there Criticism is welcomed and even encouraged but rants like this are not. Member is now having some time off. Rgds LoK 4 Share this post Link to post Share on other sites
Sinphaltimus 262 Posted March 25, 2014 I'm not entirely sure i know what method of hybrid method they are going to use in DayZ but it sounds like they want Zeds to behave just like players. there will be very few (if any) player accessible areas a zed cannot go. As such, it needs to be as streamlined as possible. Looking at the amount of Zeds in game now, Making the map a single simple 3D mesh is best for low poly performance and there is no way to accomplish that until the map is completed. Using the same collision detection for Zeds as currently employed for players would be too much overhead.--------------------------------------------------------------------------------------------------------------------------- I didn't read every thread so i apologize if this was brought up already.First a little background. I have many years experience as a hobby 3D artist/animator and all around producer of digital content. i also completed my 4 year bachelor degree program in Game Art and design. i don't pretend to know more about it than anyone else because of my lack of industry experience. I have not worked directly on any commercially released titles although i am in the credits of at least one. So I'm going to explain my very simple understanding of the zombie clipping methods not being used because some of you seem to think the collision detection should be the same as for players and such.There are many methods that can be used, I'm only going to talk about a few. And to not sound like a know it all douche, I'm going to try and explain this as simple as i can using generic terms and long winded round about ways to explain complex things (even I don't fully grasp) as simple as I can. Stupid Random AI. you can have an enemy randomly walk around a map until it bumps in to something, then you can have it run a bunch of checks against which direction is best to move in, try that against collision detection and move on. If player is detected within a specific proximity, move towards player. This is basically Pac Man style AI and works OK for very simple games. even if the AI was improved to the point where enemies appear smart and choose paths logical to catching you, the amount of code is huge and not very optimal.it sounds like they are going with something like this using a topographical mesh that cannot be completed until the map is completed. Why I think this is good. Because they are treating the entire map as a single mesh which will keep the poly count to a minimum. You stop when you hit a wall because the mesh used for your player charector is more complex than the simple mesh to be used for Zombies. The collision detection and AI for the zombies would be too much. if they used that simple mesh for the players, it would be too simple and prevent a lot of the finer indoor movements a player can handle on their own.Unreal, quake and other shooter style AI and collisions, first, take in to account the map size. they are much smaller so the above Ai style can be used with less overhead. But, more importantly, that is not how it's done. Those kinds of games use path based AI. in other words, you setup waypoints on a map and an invisible line is drawn from waypoint to waypoint. the enemies are preconfigured to only follow those paths (and only stray a certain amount of pixels from them). This would never work in DayZ because of the open world and pathless areas Zombies can travel. So i think it's just a simple misunderstanding of the technologies being used as to why Zombie clipping even takes place at all. Personally, i would love to get a "game development" style interview going with BI specifically about DayZ and how they are meeting the challenges of this project. I for one would totally geek out listening to polycounts, texture maps, rigs and collision and physics talk. Let's not compare Modding to developing. Modding is a completely different geek talk 9ne that i enjoy as well). 5 Share this post Link to post Share on other sites