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Colle

Carrying two primary Weapons without having one everytime in the hands

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shit i currently carry around 4 guns. 3 primaries and a secondary haha. Got the mosin on my back, m4 in my hands. sawed off shotgun is small enough to store in your backpack (takes 4 horizontal slots) and then ive got my pistol just in case.

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Completely logical and realistic to carry two main rifles, a melee, and a handgun in a situation like DayZ. Should be implemented.

Well. 

too much realism...

 

However i think:

 these decisions (should i take the mosin for long range, or the M4 for cqc and medium?) are the things, which make Dayz interesting.

If you have FNX, Magnum, M4, mosin and firefighter-axe, you can go everywhere without avoiding anything (kinda god-mode)

you are equipped for long range with the Mosin, deadly in medium-range and CQC with M4. Best melee-weapon..

Edited by irishroy

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I think the easiest solution that makes sense is to remove melee weapon if two primary weapons are being carried - but only if bayonet's are working properly!!

Beautiful. As a matter of fact, i think I'll take a picture of my ar-15 with my shotgun strapped to the other side of the bag. this is just using the backpacks straps to secure the weapons. Just so the devs can see, it's not hard, nor is it impossible in the slightest, to carry two guns. just put down your axe. i think giving up a silent, ammoless weapon to kill zombies with is more than enough sacrifice to carry two mains without being slowed. Bayonets or no.

http://imgur.com/81JnmhS <--- pic of me with two weapons, strapped to a backpack. Apparently, im not allowed to post images, or i'd have done that.

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Beautiful. As a matter of fact, i think I'll take a picture of my ar-15 with my shotgun strapped to the other side of the bag. this is just using the backpacks straps to secure the weapons. Just so the devs can see, it's not hard, nor is it impossible in the slightest, to carry two guns. just put down your axe. i think giving up a silent, ammoless weapon to kill zombies with is more than enough sacrifice to carry two mains without being slowed. Bayonets or no.

http://imgur.com/81JnmhS <--- pic of me with two weapons, strapped to a backpack. Apparently, im not allowed to post images, or i'd have done that.

An axe will still fit in your backpack, so you could if they implemented this have 2 primaries on your back, and one melee in your pack. 

 

;)

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what would make a lot of sense is if say you dont have an axe or melee, that this slot is then able to take a second holstered( shouldered??) gun, not that to be honest having more guns on your character is any much use unless you have sparce amount of ammo that fits each type of gun or something or as suggested earlier to be equipped for long to mid range and also then close quarters situations. i personally like running around with guns with no ammo, makes me feel like a right bad ass when i convince players to submit or get shot then they lol when i tell them im really actually friendly and i dont have ammo. many friends have been made this way :)

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I see no reason for not being able to carry two long guns. Fire-fighter axe easily weights as much as SKS if not more (SKS weights 3,95 Kg or 8 pounds) MODERN Fire-fighter axe made of composite handle and titanium top weights 6-7 pounds, which means old one made of steel and wood would probably weight twice that. So weight is not a problem here. 

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An axe will still fit in your backpack, so you could if they implemented this have 2 primaries on your back, and one melee in your pack. 

 

;)

Imho, they should slow down how fast you can access things in your pack. Only jackets, vests, holsters, and things strapped to the bag should be quick access. You would not be able to effectively draw any weapon out of a bag full of stuff in time to save your ass. Much less a whole axe.

Edited by FalloutPrime

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That's about 20 slots if you've got decent gear. More than enough room for a couple of tins of food, a canteen, some rags and ammo. Especially when you consider that once persistent storage is added you'll be able to leave things at base and travel lighter.

 

You can't have it all!

Exactly this! In the mod, I only carried what I would need for basic survival in a single trip and enough to last through a quick engagement in combat. I left anything extra back at camp. 

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Would be nice,if one could shoulder and weapon and carry one in there hands like a lot of us do.Yet be able to draw the shouldered weapon and have the rifle in your hands then get shouldered

exchanging one for the other without having to through one down on the grouind as we now have to do.Anyone wanting to carry two primary rifles this way would still need to sacrifice being able to sprint as it is now when you have a primary weapon in your hands

 

Just something I would like to see implemented,as I usually carry a Mosin on my shoulder and a M4 in my hands

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I would like to see pistol holsters that strap to your upper leg as displayed in the photos of Ukrainian soldiers in the recent standoff w Russian rebels, in addition to the second gun on the right shoulder. (axe taking up 5 slots in the rucksack)

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NO. Most people that support this just want the system to allow them to go on rambo killing sprees with a rifle for close-med and a sniper for long range. Bad idea and should not even be considered

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How about this, we implement the Radio Flyer wagon. You can put all the extra guns you need to carry everywhere you go into your little red wagon and you just have to wheel it behind you.

I realise that's sarcasm, but it's not entirely crazy though... car tyres, engines whatever you need for vehicles, you should need some kind of tote truck to drag them wherever you require. Would certainly add complexity to getting said vehicles up and running if you aren't just able to bang parts in the old backpack.

Edited by Bubbled Luff

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I never carry two main weapons anyway, just a sidearm and a long gun.

 

I'm hoping SMGs or at least micro SMGs like the skorpion and micro UZI are considered secondary weapons however.

Edited by TheScruffyBandit

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I would love to see the return of the "Gunbag" from the mods..

 

..does not fit anything other than weapons and fits about 2-3 of them tops. 

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On the subject of the thread, I'm on the fence. I think it should be a choice as to what primary you choose, rather than having a backup.

 

Perhaps having only certain types of weapons being able to be carried. Such as a submachine gun, shotgun, or PDW.

 

That said, it should certainly factor in to the "weight/encumbrance" system.

 

On the subject of storing weapons, this is a needed feature. Persistent storage has to account for storing primary weapons. This was a huge factor in the mod. Not sure why folks are so timid about firearms in DayZ.

 

We need to approach the problem from a standpoint of putting prohibitive limitations, rather than arbitrary limits to what can be done. So, for example, you want to carry two M4s. Okay, you're going to be weighted down more than usual, won't be able to carry as much food/drink/med, and will (for instance) have hunger/thirst be amplified to compound your lack of inventory. Not just "Player X can carry Y lbs/kgs" and that's it.

Edited by Katana67

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If weight system comes in, then it's same for me if you can carry 10 weapons if you can only walk and you move slower between stances. Arma 3 had a nice simple fatigue system that worked pretty well but they reverted it so it could be impoved. Put that in and have a good luck running away from zombies when the shit hits the fan.

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You should be able to fit weapons in your medium/large backpack, not taking a lot of space actually (like 20% per weapon), and showing up from the top of the backpack. At least this is what I would do large weapons IRL if I don't have a sling on. Also seems pretty reasonable to me to fit 5 weapons in one backpack (Rick on Walking Dead anyone?)

 

This includes large melee weapons.

 

Also, to carry a weapon on your shoulders, finding or creating your own sling is a must. Those "floating" weapons on my back doesn't feel really immersive to me xD

 

At the end, I think you should be able to carry an Axe across your back between the backpack and you (not taking slots therebefore), and 2 slinged weapons, one each shoulder.

 

P.D: Pistols should be able to be carried on your waist (as I would do IRL), not taking any slot. In fact, the game lacks a few items, like belts with consequent belt pouchs, belt gun holster, and so on. Same for legs. But Im pretty sure they will eventually come out with something, since its too much obvious to ignore.

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What do you think about carrying two primary weapons, without using this Handglitch?

And how do you think should that work?

My Ideas:

- Putting into Backpack,  (takes much Space)

- Crafting a sling, to carry a longweapon

-creating a new weapon category, called the "Antizombie Weapons" for example, that allowes you to take a normal

 primary weapon like the m4, sks (...) , pistol, and a "antizombie weapon" like the sporter22, or the crossbow/pvc bow,

 when they are implemented in tha game

 

What do you think?

 

Colle

 

This has been discussed here before at some length. My favorite idea would be "stripping" a gun and putting it into your backpack. This action would take ten or so seconds during which time you'd be completely vulnerable. I think that would be fair.

 

I don't like the idea of swapping the axe for another gun as that would be fairly overpowered. I think that if you're going to reap the benefit of carrying two main weapons, there needs to be some sort of sacrifice to that which the ten seconds of vulnerability covers nicely.

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Imho, they should slow down how fast you can access things in your pack. Only jackets, vests, holsters, and things strapped to the bag should be quick access. You would not be able to effectively draw any weapon out of a bag full of stuff in time to save your ass. Much less a whole axe.

 

I actually think everything in backpack should be accesed manually, through inventory management. Only things in your pockets vest could be accesed through hotbar or action keys like reloading, etc.

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On the subject of the thread, I'm on the fence. I think it should be a choice as to what primary you choose, rather than having a backup.

 

Perhaps having only certain types of weapons being able to be carried. Such as a submachine gun, shotgun, or PDW.

 

That said, it should certainly factor in to the "weight/encumbrance" system.

 

On the subject of storing weapons, this is a needed feature. Persistent storage has to account for storing primary weapons. This was a huge factor in the mod. Not sure why folks are so timid about firearms in DayZ.

 

We need to approach the problem from a standpoint of putting prohibitive limitations, rather than arbitrary limits to what can be done. So, for example, you want to carry two M4s. Okay, you're going to be weighted down more than usual, won't be able to carry as much food/drink/med, and will (for instance) have hunger/thirst be amplified to compound your lack of inventory. Not just "Player X can carry Y lbs/kgs" and that's it.

This. I think something like an extra (leg) holster that holds weapons up to a certain length (so basically pistols, sawed off shotgun, certain SMGs). Doesn't have to be rare, IMO.

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u use a weapon bag to get a free hand and then u carry the bagin your hands arround?...

 

i only read more guns... MORE GUNS... MORGE GUUUUNS!!!! gimme more more more...

 

sad...

 

"Flanksteak, Flanksteak! can you believe the guns Marcus gave us? There is a gun in here that shoots fire, God**** fire! I've been using it to roast my food and girlfriends. We need more guns, MORE GUNS! MOOORE GUNS!"

I think that about sums up the mentality of most of the KoS people. I however would support the idea of a single rifle scabbard for weapons like the .22 and the crossbow and shotty, something solely for hunting and to replace a vest/holster.

Edited by bodybagger2430

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As many weapons as you can pack, drape or lift, plus associated ammo and accessories.

But only if there is a corresponding introduction of a fatigue/stamina system that will see a fully-laden player drop to their knees, puking, before managing to cross a street or climb a flight of stairs.

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I dont think you should be able to carry 2 primary weapons on your back when your wearing a backpack.

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I actually think everything in backpack should be accesed manually, through inventory management. Only things in your pockets vest could be accesed through hotbar or action keys like reloading, etc.

 

I have a magnum inside a holster inside a protector case inside my backpack. And I can access it in the blink of an eye by pressing "5".

 

It feels like a cheat.

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A caddie bag is perfect for long rifles.

 

I think the general loot table should be updated with a golf theme, think bags, awesome clothing and titanium zombie wackers.

 

DPm1UkS.jpg

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