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Hicks_206 (DayZ)

Rolling Update Rev - 0.43.116251

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  • Crafting: You can paint firefighter axe black and green

oh, we could not play without this.

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shotgun dmg slightly nerfed?

AFAIK, it was 25%....

 

and no LRS for the Blaze. but for the Ruger...

C'mon...

 

 

 

But finally, a new update ;)

Edited by irishroy
  • Like 1

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I'm wet already!

Roll on home time..

Great job devs, thanks a lot.

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Changes since the last Changelog of Experimental Branch: 0.42.116002 and Stable Branch 0.42.116181:

http://www.diffnow.com/?report=8k40f

-> New:

  • Crafting: You can paint firefighter axe black and green
  • Gear: Sickle added into loot spawns
  • Gear: 1911 engraved version configure added to loot spawns
  • Gear: Can opener can be used as melee weapon
  • Gear: Box of 10 bucks shots added configured and added to loot spawns
  • Gear: Fresh and rotten tomato configured and spawning on the server
  • Gear: Fresh and rotten potato configured and spawning on the server
  • Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
  • Gear: Canned Peaches configured and spawning on the server
  • Gear: Tactical bacon configured and spawning on the server
  • Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  • Gear: Wool Coats and Flat Caps added to spawns
  • Gear: Farming hoe configured and spawns
  • Gear: M4 attachment green variants
  • Map: Village pub configured for spawning loot
  • Map: Chernaya Polana town + surroundings added
  • Map: Signs for "Chernaya Polana" added

Fixed:

  • Actions: Removed duplicate option for crafting splint in action menu
  • Actions: Fixed force drink message for action with waterbottle
  • Actions: Eat all rice animation length modified
  • Actions: Force feeding action now depletes right amount of food/drinks
  • Actions: Water Bottle stays in hands after force drinking
  • Actions: Eating cereals won't leave you with 0% box in your inventory anymore
  • Actions: Fluids deplete properly after force drinking action
  • Actions: Removed force feed action for disinfectant and alcohol tincture
  • Actions: Player message for drinking from well
  • Animations: New M4A1 reload animations.
  • Animations: Various glitches when moving / changing stances fixed.
  • Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  • Audio: Subsonic projectiles no longer emit supersonic crack
  • Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
  • Gear: Painted SKS chambering
  • Gear: Changed inventory view of pitchfork
  • Gear: Removed quantity value from burlap sack tooltip
  • Gear: Display name for t-shirts with stripe
  • Medical: Arm and leg ache messages fixed

// I dont get it. Why the heck cant they post normal changelogs with only the new changes?

 

It is normal changelog. Those are all new things comparing to last stable version.

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Guest

Any informations on the experimental servers, they seem all down for me?

Edited by Guest

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I guess there are no much use for experimental servers when stable runs newer version.

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Hiiiiiiiiiiiiiiiiii thanks for the surprise.  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:

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The experimental servers are not down (yet). Your current version is newer than the latest experimental. That's why they are not compatible with your game version.

Edited by Heeeere's Johnny

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And thanks for the sickle. I'm going to have a lot of fun with the hammer too.  :D

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Wow, the fire axe in the 0.35 version was better to handle. The first 10 smashes on a zombie with this new fire axe were miss, lol.

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Guest

The experimental servers are not down (yet). Your current version is newer than the latest experimental. That's why they are not compatible with your game version.

 

dude...

 

1) experimentals ARE down

2) i didn't updated stable

3) stable and experimental have the same version (0.42.116181) running

 

thanks for reading

Edited by Guest

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  • Animations: Various glitches when moving / changing stances fixed.

hope this gets rid of the contantly-trying-to-draw-something bug (aka harlem-globetrotters glitch) that your character does and everyone can see except you

Edited by AceQuat
  • Like 2

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OMG Thanks !

 

I hope u fixed these two main issues !

 

1. Crashes in random places when encounter  with 3-5 player of a group while we are 5-8 players of a group

 

2. Hacks under buildings, inside walls, watching inside over walls, disappering hackers, hacking tools (watch youtube) Please focus on hackers cuz that BattleEye thing sux ! That makes game ruined as items !

 

Good job again !

Edited by yimmasabi

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I'm having following issues:

 

-Session lost after various amounts of time.

-Have to restart DayZ after that, because getting immediatly kicked when joining again for "Client not responding". And I'm not the only one. When I'm on a server there are constantly server side messages for people getting kicked for "Client not responding". I haven't had these issues on experimental this morning.

-Random zombie/eating/drinking/reloading noices

-Heavy desync after joining, gets better after 1 minute

 

Edit: But overall performance like FPS ist better.

Edited by MoZed

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No loot respawn, no spawn points fixed ( cars, garages, etc... ) so back to the Mod :)

Edited by Rancor

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Nice one!! Bacon you say???? :D

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Guest
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