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Heeeere's johnny!

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About Heeeere's johnny!

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  1. Yes, one, a few seconds before the first kill. ^_^
  2. Heeeere's johnny!

    Guide to etiquette? How to be new right?

    Regarding KOS, etiquette and respect, watch this: You don't have to be a "Friendly", but even more important than that is that people play respectfully and this clip is a brilliant example, in my opinion. :)
  3. Heeeere's johnny!

    All DayZ Standalone changelogs

    It only took three weeks for a new stable branch update which is kinda fast compared to some previous times, for instance between Update 40 and 47 which was a period from 17 September 2014 to 5 November 2014, so almost two months. Update 64 - 0.54.126645 - Stable Title: Changelog Stable - 0.54.126645Author: Posted: 25 February 2015As some of you, especially the experimental branch players, will already have noticed, all items have a weigth now. For now, this does not have any effect yet, but I am assuming, in the future your overall weight will determine your food and water rates and maybe your speed and/or stamina. Something mentioned in the changelog, but which I personally haven't realized yet, are the new rock models. I don't exactly know what that means. If somebody reading this should know/see the difference, feel free to post it here or in the discussion thread. There are also some interesting new items and objects: Pile of bonesBone ArrowBone HookCarrier plate with attachable holster and pouchesBut no time to breathe guyz'n'gals, today there's already been the next Update: Update 65 - 0.54.126692 - Stable Title: n/aAuthor: n/aPosted: (update provided 26 February 2015)Appearently, the dev team switched back to the old menu style, maybe due to some "lockups". I personally experienced every second frequently occuring temporary freezes in the server browser. Also, the browser was filling up constantly, so previous bounderies did not seem to apply. Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  4. Heeeere's johnny!

    Experimental Branch: 0.54 Discussion

    Update 65 - 0.54.126692 - StableTitle: n/aAuthor: n/aPosted: 26 February 2015Wait, wut? Oh, they switched back to the "old" menu style. I guess due to some "lockup" e.g. in the server browser, at least I experienced such.
  5. Heeeere's johnny!

    Experimental Branch: 0.54 Discussion

    Well, ... let me put it this way: You can scavenge for berries, apples, sticks and such, so in that term, there's not absolutely no loot. ;) But I didn't find any "human made thing" in that area of Berezino I reached first and the server had 0 people when I joined and only 3 when I left. But I'm confident that if it is a bug, there'll be a hotfix until Friday.
  6. Heeeere's johnny!

    Experimental Branch: 0.54 Discussion

    F12 bug? lol, what was that? Didn't fool around with the F-keys that much...
  7. Heeeere's johnny!

    Experimental Branch: 0.54 Discussion

    Oh, a new UI and yey, more characters allowed in the name field :) Didn't even recognize in my rush to play exp after weeks of sobriety. ^_^
  8. Heeeere's johnny!

    Experimental Branch: 0.54 Discussion

    Is it a bird? Is it a plane? Or is no loot spawning on the exp servers? (as of Thursday, 19 February, 02:30 AM GMT)
  9. Heeeere's johnny!

    All DayZ Standalone changelogs

    Wow, 5 updates in 4 days! :) If that's not a reason to sum some stuff up. Obviously, it was not just my bad timing, but was noone else was getting on a single experimental server since Update 56. Reading through some player comments, at least in Europe, all exp servers seemed to be down most of the time, for weeks (+- a few days). A lot of discussion has been going on about "When are the exp servers back up?" and many people had stated they switched back to stable as they don't see a point in waiting for several days for some exp servers to come back. Well, hopefully they did by now. But nevertheless, we witness some slight changes and some new bugs coming with them over the past weeks, but firstly the data: Update 57 - 0.53.126348 - Experimental Title: Exp Update: 0.53.126348Author: Posted: 30 January 2015Last edited: n/aUpdate 58 - 0.53.126370 - Experimental Title: Exp Update: 0.53.126370Author: Posted: 30 January 2015Last edited: n/aAs exp usually doesn't come with a changelog and the "changelogs" published for these two updates are rather tentative (if at all), here's a more proper changelog: Dayz 0.53 Update: Features & Items List (DayZ TV) So, the recipe for the fireplace changed: thx B4GEL Almost looks like an improvised oven, if you will. For those of you who didn't notice yet: Be careful when driving a truck. If the server restarts while you are in the truck, you will be reset to the last position you mounted the truck. Details here: thx barnabus Regarding that issue, vote up this Ticket in the Feedback Tracker. So make sure you dismount and remount every few minutes. Aside of all the other newly introduced items, the coolest (to my consideration) is this: thx Why? Because it looks awesome: But not only this, some not minor map changes took place - check it out: thx Tatanko Of course, apprehensions are there will happen a lot of sniping as players will have a very good view down the coastal road, but it'll probably for that very reason be challenged equally hard. We'll see. And then there was Update 59 which finally got uns exp players back to the servers (hopefully longer than a day): Update 59 - 0.53.126384 - Experimental Title: n/aAuthor: n/aPosted: 2 February 2015Last edited: n/aEven though "spam drinking" has been fixed in some way, it still seems possible to workaround this: thx Tatanko And... thx xCAPx And I like this Tweet by so much as it says: "We're doing almost daily pushes to exp, so I'll go ahead and let you guys keep your gear from 126370. THIS TIME." :D Damn, it's hard to keep track when there's roughly 1.3 updates every day... Well, that's the status quo: Update 60 - 0.53.126391 - Experimental Title: n/aAuthor: n/aPosted: 3 February 2015Last edited: n/aUpdate 61 - 0.53.126398 - Experimental Title: n/aAuthor: n/aPosted: 3 February 2015Last edited: n/a Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  10. Heeeere's johnny!

    Experimental Branch: 0.53 Discussion

    "Spam drinking" at pumps has finally been fixed. So only one gulp at a time.
  11. Heeeere's johnny!

    All DayZ Standalone changelogs

    For Christmas time, the DayZ dev team took the effort, to push a kinda special update: Update 55 - 0.52.126010 - Stable Title: Changelog Stable - 0.52.126010Author: [Member member=eugenharton]Posted: 19 December 2014Last edited: n/aWhy special? Well, because the change log contains "christmas presents" (mechanism) and "christmas assets" (location). What that is? I don't know, check it out. ;) What else is cool about this update? new item: Stone Knife (and its crafting)new mechanism:SuicideUsing scopes for scoutingUsing of almost all items for meleeI personally am very interested in both using a scope for scouting AND crafting a stone knife, because I was a bit annoyed when running around with three or four cans without being able to open them while in the real world, if I had a can of food and nothing to open it with, I'd just smash that thing on a rock or the damn road and eat what's flowing out. Though some players already complained, crafting a stone knife was bugged, we'll see. Anyway, I'd be very glad if crafting a stone knife would not be too hard ^_^ Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  12. Heeeere's johnny!

    All DayZ Standalone changelogs

    "Life is what happens when you start making plans." Never thought that sentence might become that real to me... Without going into details, that's actually what got me into the trouble of delaying this post by half a week. Update 52 - 0.51.125720 - Stable Title: Changelog Stable - 0.51.125720Author: Posted: 3 December 2014Last edited: n/aWe've all been waiting for it and now we've got one - the first vehicle, the V3S. BI is currently massively advertising DayZ on their website frontpage and in the forums with this banner: Following this process, I'm honestly asking myself, who is going to buy this game when it's finished, when there is millions of Alpha players already? Anyway, it seems like there were not that many new things as the changelog had to be streched with whitespaces. Seen it? ;) But except for the obvious as some vehicle animations and mechanics, there's some other interesting stuff in the changelog: "Uncuffing using keys" (I thought this should be possible for months already 0_o)"Human Flesh" (beware the cannibals!)And of course the best of all bullet points: "And a lot more!" ^_^Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  13. Heeeere's johnny!

    All DayZ Standalone changelogs

    We made it! It took us almost two months to get to that point, but DayZ has reached version 0.50! Here's the changelog: Update 47 - 0.50.125369 - Stable Title: Changelog Stable - 0.50.125369Author: Posted: 5 November 2014 - 6:04 PMLast edited: not editedJust at the same time, the DayZ forum was slightly updated in its appearence. Can you tell? ;) Some of you might already know the new items posted in that changelog, like Sledge hammerTomato seedsMedical thermometer (what the hell is that for???)Metal wireBut especially for that last one I'm interested in what's there to come to use it. Maybe for building traps or alarms? The player temperature under "New Mechanics" in that changelog has been sort of a mess to my consideration. When you spawn and it's raining, you're almost doomed to die. You start freezing, get colder and colder, no matter what you wear, until you're at the point where you're hypothermic and then dead. I've personally had that several times on experimental branch. I don't know if the dev team did something about this before that push to stable, maybe it's even intended, but either way, it is pretty frustrating. Nevertheless, as you might know, water/rain has an influence on the state of your items. They degrade when getting in contact with water so the fact that there is Waterproof items kind of teases me as I never had the feeling that even a rain coat was water proof. You may have made other experiences, please don't pin me down on that. ;) There have also been 5 new towns being produced out of thin air which I personally never realized, honestly. But it's a good thing, because by all those new villages and town, players may reduce the times where they're just running through the woods to get to the next town. And for the trigger happy gunlovers among you, there is a new Military Base near Severograd. Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  14. Heeeere's johnny!

    All DayZ Standalone changelogs

    Oops. Looks like I've been waiting a bit too long with my information gathering... Well, anyway, here's the note: Update 45 - 0.50.125271 - Experimental Title: Experimental Changelog (dayz.gamepedia.com) | Interesting part of the discussion starting here (This forum)Author: basinoxPosted: 8 October 2014 (continuously updated exp changelog, DayZ update provided 22 October 2014)Last edited: 29 October 2014basinox has done a good job there again, so thanks. So whiskeytango has done some research on the growing behaviour of the tomatoes you can plant and harvest: It might seem like gathering food and sticks in the woods is still not as promising as it may sound, though: But appearently, this is a very subjective view: Have a nice Play! Johnny ---------- All DayZ changelogs on top of page 1
  15. Heeeere's johnny!

    All DayZ Standalone changelogs

    Who else was so excited about the update, as I was? Based on the experiences of the past where being "too up-to-date" with the changelogs, I waited this time to actually get some content rather than just linking the changelog. So as you all know, experiental has no changelog, all the changes will be in the next stable changelog. But this is what people found out so far: Update 44 - 0.50.125214 - Experimental Title: Experimental Changelog (dayz.gamepedia.com) | Interesting part of the discussion starting here (This forum)Author: basinoxPosted: 8 October 2014 (continuously updated exp changelog)Last edited: 16 October 2014What's new? - new items like thx badash thx smasht - seeds to grow different plants thx Deathlove - green house can be fertilized thx St. Jimmy - repair various stuff (clothing, cans etc.) with duct tape thx solodude23 & - craft new stuff with duct tape, like a rabbit snare (thx solodude23) - locked doors which can be lockpicked or smashed open with a melee weapon thx solodude23 - underground areas in the new military base thx smasht Also, concerning the new jack of all trades device, called "duct tape", here's some interisting details to know about it's new capabilities: http://forums.dayzgame.com/index.php?showtopic=212191&p=2139686 (thx ) Have a nice Play! Johnny PS: Please forgive me if I accidently forgot or misplaced something or misquoted someone. This BBCode is not that easy with that many quotes... ---------- All DayZ changelogs on top of page 1
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