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kOepi (DayZ)

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About kOepi (DayZ)

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    Survivor

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    Male
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    ger man y

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    born, living, gonna die
  1. kOepi (DayZ)

    realistic stamina system in a function

    the only two things that need to be added is a function which combines different states and breaks and regaining factors for that break time. Load1State1 ( for 100 seconds ) minus regainMov0load1 ( for 500 seconds ) = fatique 0 { 100 seconds running at certain weight minus 500 seconds break while holding } Load1State1 ( for 100 seconds ) minus regainMov1load1 ( for 500 seconds ) = fatique ~ 0 { 100 seconds running at certain weight minus 500 seconds regaining stamina while walking at 5km/h } as you should easier be able to regain 100% when you dont have that much of weight on you. and as you should less able to regain, when you have a lot of weight on you. I cannot even imagine myself sprinting with 60 kg on my back. I know that I can stand with it, but maybe only walk 100 meters with it. so there needs to be a regaining factor depending on break time and weight being carried. The thing you did not understand yet ( I have to admit it is contradicting in my sheet ) is that there is only one "running" speed, which needs the whole 5208 stamina points, as it is the strongest state that lasts for the longest and covers speeds from 20 km/h down to 5 km/h.
  2. kOepi (DayZ)

    realistic stamina system in a function

    I dont see why you say it is static. All the values in each line start from 0 fatique, otherwise it would not be representive and only representing just one case. If you have combination of those endurace levels you will need to add a new line for the time it is being applied to get the overall fatique ( which is 4 x 2604 points ). after 2604 points you cannot sprint anymore, after 7812 points you cannot run anymore and after 10416 points you are fully exhausted and cannot even walk anymore. I did not go into the recovery/regaining fatique at all as it is a factor which need to be balanced and therefore tested and I dont have anything against the effects that are currently active to simulate fatique ( weapon sway etc. ). btw. the formula is not about work, otherwise there would not be any time involved.
  3. kOepi (DayZ)

    realistic stamina system in a function

    yes, I uploaded it in a picture, since I cannot upload xls or rar. Indeed my suggestion post is pretty useless without the calculation table.
  4. kOepi (DayZ)

    realistic stamina system in a function

    Interesting video, though it has nothing to do with realism. As he stated himself the fatique system allows him to finish a 13 klick march within 2 hours or so. But he is relating that from the current speed, possible speed and fatique regaining. Which in itself is unrealistc + the test should not verify if something is possible, but if something with clear conditions is reachable. There are no clear conditions in his demonstration, there is no weight, there is no actual test on the endurance over some kind of a distance that would be feasible. To point out what I propose, since I cannot upload it here, I will show you what is written there regarding the 18 km/h maximum speed when fully loaded. This would be equal to my calculations with an additional weight of 40 kg ( 115 overall ). within 20 seconds he sprints 100 meters at a speed of 18,3 km/h within 45 seconds he sprints 200 meters at an average speed of 16 km/h within 73 seconds he sprints 300 meters at an average speed of 14,7 km/h within 104 seconds he sprints 400 meters at an average speed of 13,9 km/h after 120 seconds he cannot continue in the sprinting and transitions to running speed ( which is at that weight more kind of jogging ) if he would start with running instead with 0 fatique, within 311 seconds he runs 1000 meters at an average speed of 11,6 km/h and so on. I still have the feeling I am arguing with goofs... who hear something somewhere, misunderstand and recall it in different context :( or want them to gain superpowers on their charackter so they would have a benefit, because they play it 24 hours a day.
  5. kOepi (DayZ)

    realistic stamina system in a function

    Maybe not, I would let the community vote for it, but since anything else aims for realism, a smaller profile of a womans body should have a disadvantage in some way.
  6. kOepi (DayZ)

    realistic stamina system in a function

    I dont know what kind of arma 3 you play or what kind of expectation you have on a "realistic fatique system", but when I play Dayz SA, I can run around with 400 rounds of ammo and a plate carrier. so it should be punishing, but not as it is in arma 3 right now, because it is not realistic at all. If you disagree with me on that, do a real life test, run 100 meters, 400 meters and 12 minutes as fast as you can and then do the same with the equal amount of 400 rounds and a heavy plate carrier. even when this would not be comparable with a trained person it will show a severe relation which is not the current in arma, nor in dayz. I am tired of arguing with all those goofs ... how can I upload my calculation table? what kind of file types are being accepted?
  7. kOepi (DayZ)

    realistic stamina system in a function

    hopefully not as in Arma 3 ...
  8. Hey ho, I want to suggest a realistic stamina system. I have made a calculation table which is based on one formula that allows to define any kind of endurance to any kind of load. Originally it was intended for Arma, so there would be needed to have a new formula for womens bodies. Basically it has four endurance states. 1. sprinting for a max of 120 seconds 2. running for a max of 10 minutes 3. jogging for a max of 35 minutes 4. walking for a roughly max of 4 hours ( with weight ) whenever you have used your energy in one of the states, then you will be forced into one lower than that. my calculation table covers all loads from 0 to 60 kgs and of course it is possible to have all the values in between. greetz kOepi edit: Bilder hochladen
  9. kOepi (DayZ)

    suggestion for login dead areas around attractive areas

    a) you can do it once, but you will have ensurance, that you will actually be able to get to your one buddy in one jump, so whats the deal? more importantly is that you dont have an advantage through ghosting. b) the spawns are now distributed over the whole map, so no danger from being camped.
  10. kOepi (DayZ)

    weapon randomly disappearing

    are there any known disadvantages to that hack? e.g. once the hack is being compromised, offensive action will interrupt the hacker because he is busy with tracking or whatever?
  11. kOepi (DayZ)

    weapon randomly disappearing

    hey guys, I just wonder what happened to me and a friend. we were sitting in a building and suddenly the weapon of my mate dissapeared and two minutes later mine. then a guy came up the building and it seemed like he was holding my weapon. So something like teleport-steal-hack? what do you guys say? bug or hack? greetz kOepi
  12. kOepi (DayZ)

    Would the G3 Rifle ruin the game?

    what about everybody gets a mauser 98k at spawn but there is no ammo on chernarus? :P
  13. kOepi (DayZ)

    Remove fov option from game.

    yes or more accurate set one FoV to any screen resolution.
  14. kOepi (DayZ)

    [Suggestion] - Key Binding for Doors Only

    well the real problem is to know if you are in the access box. you know that when your crosshair turns into a door-open or door-close sign and then you simply click one button ( whatever you bound it to ) and then it opens or closes the door. always. if you want to try to open and close the same door faster then the door does the actual action, you will reload something. Do you know what I mean?
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