strayshadow 81 Posted March 15, 2014 Survival sim played from the perspective of the players character. 'I'm feeling Hungry' 'I'm bleeding' 'I'm soaked' Who is telling the character how they died? The character has died! 'I am dead, I got killed by that sniper on a hill top 450 meters away, his name was Barry. Kill cam is possibly the worst idea! If someone gets killed and are shown where their killer was they can tell their friends exactly where to look! Share this post Link to post Share on other sites
Zuulass 45 Posted March 16, 2014 If you die in real life, you're dead. You know fuck all. Anyway, an observant player can usually tell how they died. If you don't notice the zombie munching on your face, or the message telling you that you're starving to death (and the screen desaturation), then it's your own fault when you die, and you should know how it happened. If you hear a bullet crack right before you die, you were clearly shot. Equally, if you were in a firefight with some guy and ate his bullets, it should be obvious how it happened. As somebody said above, you are dead because you fucked up. The message that you're dead is enough. Just respawn, start again, and deal with it.i never said it isnt obvious how you die sometimes i just said it would be neat to know and suchlike in rust, i believe they have it and no one cries about it Share this post Link to post Share on other sites
KerrSG1 113 Posted March 16, 2014 It's pretty idiotic that we don't know what kills us. It should have been in the basic programming from the start. It doesn't have to tell us who or from where, just. "You have died from a gunshot trauma." "You have bled out from injuries." "You have died from a heart attack." "You have died from typhoid." You have died from poison." Whatever it is. Just knowing the actual cause helps teach us what's happening. But what do you expect from a game 'flawed from the start' 2 Share this post Link to post Share on other sites
PhilB 230 Posted March 16, 2014 Werd to your wonderment about, "what killed me?" I think this is more to do with coming improvements to gameplay. My friend died to shotgun blast two nights ago. I heard it and saw it. But from his perspective he went from all good to "you are dead" black screen instantly. Because of lag or whatever, he was mystified. Thankfully for him I could fill him in on what happened. The point here is that we should make sure that all possible forms of death have a contextual and performance repeatable meaning to them. For example, you chose to walk off a cliff, you didn't lag off one. You chose to walk into the crossfire, you didn't lag into it. on and on but they'll figure it out, don't worry. Share this post Link to post Share on other sites
ld-airgrafix 403 Posted March 16, 2014 Ok, and how many times have you died irl? How do you know that before you die your brain would have time to process the reason why, and be able to transform those signals into the conscious thought of how you died. If a zombie is attacking and you die, well the zombie probably killed you. If you are sick and die, it was probably from sickness. If you fall and die, it was probably the fall. If you here a shot and died, you were probably shot. If you randomly die, it was probably a glitch. Why doesn't matter, your new start is a new character and you shouldn't have any extra knowledge because you already have more knowledge than you should. If anything you should be put onto a new server so that you have no idea of what is going on in the world.All good points however, I got killed (it wasn't a zombie, or hunger/thirst, or even a bus) I can only assume another player, and I say assume because I didn't hear a gun shot, just got the black screen of death. Share this post Link to post Share on other sites
valtsuh 68 Posted March 16, 2014 Good idea but you could help your friends after you died,except if you die instantly then it wont tell how you die Share this post Link to post Share on other sites
valtsuh 68 Posted March 16, 2014 Good idea but you could help your friends after you died,except if you die instantly then it wont tell how you die Share this post Link to post Share on other sites
brzator47@gmail.com 524 Posted March 16, 2014 Are you seriously suggesting this should be implemented because in real life you know how you died? It would be completely unneccessary imo and wouldn't help the hackers/cheaters situation one bit. Share this post Link to post Share on other sites
charliepow 100 Posted March 16, 2014 I think for the purposes of Alpha testing it's very appropriate. If you die completely randomly out of nowhere, it would be good to know if it was an exploiter, a falling damage bug or a legitimate sniper. Share this post Link to post Share on other sites
Nylrem 12 Posted March 16, 2014 The argument that knowing how you died will help make you better is a little lacking Imo. This game is not made to be easy and coddle you so you can stay alive as long as possible. If you want to survive you have to pay attention and work at it, if you don't know how you died you failed at the first part. Plus each new spawn is essentially a new character/new player, the less intel that taints the player the better, this isn't a fps where as soon as you get killed you should be able to rush back to the area you died and search for your killer. And sorry but I think, unless new glitches pop up, the devs know the glitches that cause death, especially because they are the same ones that were a problem in the mod. So, how would players knowing a glitch killed them help? Plus if it was a glitch how would you know? Is it supposed to say "you have died do to a glitch please report this." Situational awareness is a must in this game, whether it is looking out for other players, your own character, or a building you might fall through, or a ladder you might fall off of. If you don't know how/why you died, look up situational awareness, and start paying attention. You should be able to figure it out next time. Share this post Link to post Share on other sites
gomeowmeow 45 Posted March 17, 2014 IMO i think if you got shot it should tell you where the killing bullet was, such as you were hit in the liver,heart,head,shoulder and such but not tell you what gun or the distance Share this post Link to post Share on other sites
entspeak 374 Posted March 17, 2014 (edited) It's pretty idiotic that we don't know what kills us. It should have been in the basic programming from the start. It doesn't have to tell us who or from where, just. "You have died from a gunshot trauma." "You have bled out from injuries." "You have died from a heart attack." "You have died from typhoid." You have died from poison." Whatever it is. Just knowing the actual cause helps teach us what's happening. But what do you expect from a game 'flawed from the start'Well, gee... the indicators aren't enough? You ate something poisonous and you got sick... you didn't take care of it... how did you die, I wonder? There are also indicators for heart attack, and bleeding out. If you don't know why you died when you bled out, then you aren't paying attention. The point is, you have to pay attention. The only way your not going to know how you died in terms of gameplay (bugs aside) is if you're the victim of a headshot. So, in the case where you suddenly die with no clue as to how it happened... how did you die? You must've been the victim of a headshot. Deductive reasoning at its finest. So, why do we need messages to tell us something we should already know? I think that it's pretty idiotic that people claim they don't know what killed them (bugs aside). So, the only time I think it's okay to wonder is when you are in the middle of nowhere or in a building by yourself and away from the windows and you just suddenly die... then it's likely a bug, so you know what killed you in that case, too. In virtually every other instance, why you died is pretty clear if you're paying attention. Edited March 17, 2014 by entspeak Share this post Link to post Share on other sites
Ronskie (DayZ) 2 Posted March 17, 2014 Of course, there should be the "You are dead. Because of a glitch." Share this post Link to post Share on other sites
deadjuice 64 Posted April 26, 2015 I like the idea of a simple indicator, personally. But it wouldn't feel very DayZ-ish.As SA is in an alpha state, it might be helpful for feedback and knowledge. (A melee weapon [.i.e the guy with the fireaxe in the middle of the heated gunfight owned you]. You bled out [didn't bandage fast enough]. The zombie did it. A mosen did it [as you entered town. Stay away from that town or be more careful]) But in general, it wouldn't be very immersive. And also, like a lot of people basically mentioned, is unnecessary detail (I believe when it comes to DayZ, that unnecessary detail is a design sin). Having the screen suddenly turn black as the death message slowly forms can be shocking, confusing, or frustrating, but is also very much DayZ. (as in, eliciting a feeling or experience, rather than telling you something that you already known when you've played enough) Share this post Link to post Share on other sites
FlimFlamm 509 Posted April 26, 2015 I think this is a good idea but it needs to be situational. If you die, you should be given an account of the recent damages you took in the moments before you died. For example, if zombies were beating you, you would see several messages indicating limb or body wounds and pains. However, if you are struck in the head, by a bullet or by someone who has crept up on you with a sledge hammer, then you will be unconscious or dead before you even realize it. If you get shot in the head with a long rifle, the bullet will have passed through your head before the sound reaches you, leaving your disembodied soul with basically no ability to determine what happened. If you get shot lethally in the chest instead of the head, then you would probably have a moment of realization before loosing consciousness and dying, and so you would see damage message indicators relating to such. Share this post Link to post Share on other sites
sachad 1016 Posted April 26, 2015 If you're dead, you're dead. If you don't know what killed you, then clearly you weren't paying enough attention. 2 Share this post Link to post Share on other sites
therandomredstone 432 Posted April 26, 2015 I like it. +1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted April 26, 2015 I think this information should be stored in the server logs for admins/devs to look at in order to stop hackers or glitches, but I don't think we need any killcams or death indicators. If you suddenly get shot in the head and die it wouldn't be fair if you were told that it was because of some dude with a Mosin, especially because you could meta the hell out of it and tell your clan/squad exactly what you're dealing with. It'd bring about far more unnecessary problems than it would solve, and although I'm usually not one for the immersion argument, I do agree that in this instance it would be pretty weird to be told how I died, especially because seemingly random deaths have always been a part of the DayZ core. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 26, 2015 (edited) What purpose would this serve? Whether or not you realize a bear is mauling you to death irl is kind of irrelevant, i'n'it? At the end of the day, you're dead. Edited April 26, 2015 by Grimey Rick 1 Share this post Link to post Share on other sites
liquidcactus 719 Posted April 27, 2015 To be honest, your logic kinda sucks. In reality, you can't figure out how you died if you didn't know when you were alive. LOLHAHAA ..............exactly.. I havent died in such a way in such long time that has required me to strive to know what happen.. not since the mod way back when I think.. tho i can sympathize a tad with this idea I dont think it belongs :D Share this post Link to post Share on other sites
Zboub le météor 250 Posted April 27, 2015 (edited) it's not exactly needed... but, to be honest, i died a few times form unkwnown reasons and i would have liked to know if it was from a bug or an amazing sniper headshot from far away while i was running. i ended with a "wait, what ????", not a sound, nothing, just that black screen, i pressed escape and waited, but nobody looted my body. Edited April 27, 2015 by Zboub le météor Share this post Link to post Share on other sites
byrgesen 1341 Posted April 27, 2015 We dont need anything at all, as it will give an unfair advantage to anyone playing with a team, vs solo play. 1 Share this post Link to post Share on other sites
Halseybr 0 Posted June 2, 2015 I think this is a good and bad idea. This should be implemented in new player servers, but then negated in veteran to hardcore servers. Just like the idea of the new HUD this can help new players, but it takes away from the realistic nature that veteran and soon to be veteran players crave when they bought DayZ in the first place. Honestly I think DayZ isn't as active as it should be because it takes a lot of trial/error and dedication just to learn and get the feel for the game and because of this casual gamers and new gamers a like pull away from it. I think there should be starting servers that give a little more in depth HUD and explanation like this to boost players and after a certain amount of time played they can move to veteran and hardcore servers. Kind of like a tutorial. As an add I think they should add a map too in noob servers so people can learn the terrain. Just like if this apocalypse was real and this happened in real life, you were obviously already living/familiar with this entire region hence why you start there and would already have an idea of where to go and what the places are called ect. Just my piece of mind. Share this post Link to post Share on other sites
Just Caused 423 Posted June 2, 2015 (edited) You would. If you got shot, you would feel pain in that area. If you had hearth attack, your hearth would be painfull, etc.I dont mean that you will see you got REKT' by hearth attack when you die, before you pass out, in milliseconds there is like though in your mind : Hmm somethings wrong here, my hearth hurts, I'm going down, I think something's wrong with my hearth. Edited June 2, 2015 by JustCaused Share this post Link to post Share on other sites