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petersvk

Zombies wont die until hit/shot the the head

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I like how many comments there are in the vain of "This topic again?" and proceed either to whine or insult. 

 

Yes, people tend to do that.  I am pretty sure that as the game goes on DayZ team will expand zombies, make them tougher and in more numbers. BUT i think that you should NEED to be precise, it wil just add a lot more calmness to the game, also when you can hit the zed anywhere ruined weapon will be just as good as pristine one for zeds, because damage is the same and you wont need to be precise, which is really bad and not how the ruined weapons should work. From the devBlog it seemed they wanted to decrease number of KoSers by making things ruined. But if you dont need pristine weapon to survive, just to kill other players.. its just stupid... isnt it ? I get that killing other survivors is also part of surviving aspect. But i just feel that if the ruined weapon will be almost no use to you(unless you have sh.. load of ammo), the game will be so much more entertaining.

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The "lore" of Dayz is probably also due to the limitation of the arma zombies's AI based on the soldier AI (who run fast and zig zag to dodge bullets). Remember that they cannot slow them so it was preferable to tell "they are infected like 28 days later" instead of tell us "they are undead but they run fast..."

 

Anyway, if the "lore" don't change, i read somewhere that it will be possible to create mod for the standalone like Epoch, Origin, etc... so it's possible to see in the future some mods based on a "walking dead" experience, with slow Z, team based content and interaction, etc.. PC's community can do a lot of things to enhance their favorite games (just take a look at the elder scrolls/fallout series)

Edited by hunk92
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Newsflash, therse aren't Romero's magically back from the grave zombies. Invalid thread is invalid

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The "lore" of Dayz is probably also due to the limitation of the arma zombies's AI based on the soldier AI (who run fast and zig zag to dodge bullets).

 

Indeed, it would have been almost impossible to headshot them.

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Well, i just saw one of Frankies videos, and as i think he is pretty much a respected person in this community and maybe his opinion would matter. in this video, from 2:00 he is headshoting the zombies. In 2:23 he says "I dont like the standalone ones, they are just...."... so...maybe this would help this cause a little bit :P 

Here is the link - 

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Well, i just saw one of Frankies videos, and as i think he is pretty much a respected person in this community...

EJECT EJECT!

George+Aird+ejecting+from+English+Electr

Since you're new here, Frankie is not 'well respected' around here but rather flame bait, some people just simply hate him, others belive he's a hacker and should not be as famous as he is, so on so fourth, and others WILL come to his defense and...yeah I'm just gonna 23 skeedo here.

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So is this a good summing up of what we want zombies to be?

-Infected, not undead

-they can take more bullets to the body before collapsing from pain than a human can [because they feel no pain], about 7 rounds or 5 high powered rounds or 2 shotgun blasts at point blank before the bleeding is enough to stop them in their tracks

-Military and riot police zombies wear body armour as well as helmets, essentially making them faceshot- or legshot-only if you want to efficiently kill them [but you can still, given time or an auto weapon, kill them with lots of shots to the body, the vest allowing them to take 4 more rounds to the body than a normal zombie]

-Ability for zombies to hunt you down, being slower than your max sprint speed but having unlimited stamina, so you have to "lose" them by being out of line of sight as well as out of smell and hearing range

-Emphasis on zombies chasing you down as a bunch of bullet sponges who, dare I suggest, can tackle from a run?

 

 

Edit: So this makes players likely to go for the headshot to conserve ammo,  but brings more realism to the table than magic "headshots only", gives you more options, and makes zombies a bigger threat, as you intended.

Edited by bobotype3334

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So is this a good summing up of what we want zombies to be?

-Infected, not undead

-they can take more bullets to the body before collapsing from pain than a human can [because they feel no pain], about 7 rounds or 5 high powered rounds or 2 shotgun blasts at point blank before the bleeding is enough to stop them in their tracks

-Military and riot police zombies wear body armour as well as helmets, essentially making them faceshot- or legshot-only if you want to efficiently kill them [but you can still, given time or an auto weapon, kill them with lots of shots to the body, the vest allowing them to take 4 more rounds to the body than a normal zombie]

-Ability for zombies to hunt you down, being slower than your max sprint speed but having unlimited stamina, so you have to "lose" them by being out of line of sight as well as out of smell and hearing range

-Emphasis on zombies chasing you down as a bunch of bullet sponges who, dare I suggest, can tackle from a run?

 

 

Edit: So this makes players likely to go for the headshot to conserve ammo,  but brings more realism to the table than magic "headshots only", gives you more options, and makes zombies a bigger threat, as you intended.

 

7 tot 5 rounds or 2 shotgun blasts..... What are they.. kevlar skinned? :P

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I'm not really sure how I feel about changing the lore of a game simply because someone thinks differently. I respect the OP's opinions but if you want a game with traditional zombies perhaps you should find a game with them instead of requesting the dev's change this to suit your tastes. That the zombies are in a very basic stage of developement is no great secret and I think its safe to say that by the time the finished product comes along they will be more of a threat than they currently are. Requiring headshots on them would be a fine concept as long as there are three zombies in a town like there are now, but I think their numbers will be much higher eventually once the servers can support them. Having to headshot a mob of a dozen zombies running behind you would simply be irritating instead of challenging.

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Imho you have not to only headshot them but you can chose to headshot for an insta-kill whit low ammo cost (that can be a good gameplay for newbye whit a revolver or just few ammo) or go for heavy load of fire for an high sacrifice of bullets (probably most of equipped players will go for this way), actually ammo are not a problem, our group hide or leave behind loads of ammo cause our crates are always full so i think a bit stronger enemy will be useful and it embrace well the lore of contaminated and in rage Zeds, also when mobs will be more and more, i will prefer 50 a bit strong enemies then 200 random-roam-brainless mobs (and less mobs means less latency on servers)

 

there's also to say that if you have to shot more times to bring down a single zed it will make you easly to locate from others players, actually one single shot give at enemy a vague idea of where other players may be but if you need to shot 10 bullets, other people will be attracted by the noise making you in a real danger, so you will think twice before open fire also toward a small number of zeds because fire will lure more zeds as well as expose you to enemy players..

 

And again actually some small city can't have more then 50/60 people as population, will be ridicoulus if we will find 150 zeds waiting for us at Tulga or Pulkovo O_o

Edited by JKS-Alex

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I think it would be much better if with guns you had to aim for the head. If using a melee weapon that's a little much. Just assume that somewhere in your wild swinging you hit it in the head. Melee weapons are already much more dangerous to use since you have to close the gap and with the addition of more zombies later on I'm sure it will be crazier.

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The Melee system is far to clunky, and they can't really expand and it much more. It's different irl, where you can actaully "Aim" for where you want to hit, but if zeds are like this, than Melee will be useless. Dissagre? Go try hitting aggroed zeds with an axe

 

Also - in all the Headshot only zombies, they're also very slow, and don't bob up and down. Hitting something running full speed at you while bobbing up and down just isn't feasible. 

Thus, the only way to kill zeds would be to kill them when they stop to hit you (=Auto injure) or when they haven't been agroed you could get up close and Headshot/Screwdriver them. 

Slow zombies are really no threat unless they trap you inside. While Irl they would grab you, ingame you could run through a hoard and out the other side, becuase Zed AI and melee system is Clunky. 

 

So - No.

 

I would support zombies being as strong or stronger than players though. One .45 kills them but it takes 8 for a player (Really stupid - 4 sounds better) so their health is even lower than the mod (4500 zed vs 12000 player)

 

Even if these weren't problems, i would still say no, becuase Dead people riseing up me sounds like something Hippies made up - Oh wait, they did.

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EJECT EJECT!

George+Aird+ejecting+from+English+Electr

Since you're new here, Frankie is not 'well respected' around here but rather flame bait, some people just simply hate him, others belive he's a hacker and should not be as famous as he is, so on so fourth, and others WILL come to his defense and...yeah I'm just gonna 23 skeedo here.

Wtf - where was this taken? My grandfather told me about something like this happening when he was a kid in the '50s or early '60s. He even showed me parts from the plane(s) he found.

But i think that pilot is screwed.

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Not sure, got it from Google.  I'd have to agree about the pilot, what is that?  100 feet?  And his chute isn't even fully deployed yet alone open.

Edited by BigMike

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This topic is fairly useless, if the game needs to be as realistic as possible.
When you're dealing with a person in rage, that person would also have an adrenaline rush. So why are we making this a bigger problem than it is?
One shot to the head, one to the heart, shooting the knee caps breaks the bones, and make it 3-4 body hits to kill them. If possible, make them blown back a bit by every shot, and that's it. Fill small towns with about 3 zombies per house, fill bigger towns with 2-3 per house, with a few police/fireman zombies, make some of them walk around in small hordes, as for military bases - make as many military zombies as there are bunkbeds in the barracks, and add 4-5 more per military tent... a couple more for other buildings and hangars. A few hordes walking through the forests or between cities, and that's it.
Make them more attracted to sound that to the sight... I don't think I would scan my surroundings carefully if I was in a state of rage constantly. Don't let people log out when they have zombies aggroed on them, and make silencers extremely rare piece of equipment. That way, bandit snipers would have to be extra smart and extra careful so they don't get stuck on some rooftop after firing a loud shot, cause - shot aggroes zeds, zeds surround the building, there's alot of them so running through them isn't an easy job. Btw, I don't have a problem with bandits, I think they're a crucial part of the game, but I do think most people play as bandits (or end up playing as bandits cause they're afraid of everything) cause it's easy to play like that. And there you go, you have realistic zombies (well, realistic infected people with serious rage issues) and an environment that makes people think if they should actually do something. Even the heroes would have to decide if they can risk it by saving a person, or if saving a person is a certain death for themselves. That way, you actually may have stronger sensation of achievement if you save a person, maybe even sadness if you fail (provided you're set to be the greatest hero there is), or a gut-wrenching feeling in a bandit who has to think "if I kill this guy, can I make it down from the roof and run away before I bring couple dozen zeds to my location (again, this only works if person can't log out when zombies are aggroed on them).

Edited by hoffa

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I want Z.

This is not Dayrageinfectedbutstillalive.

I don't want just any Z, I want classic, slow moving, only dangerous in large numbers, dimwitted Z.

 

This is z core mechanic. Don't mess it up.

Edited by mgc

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I want Z.

This is not Dayrageinfectedbutstillalive.

I don't want just any Z, I want classic, slow moving, only dangerous in large numbers, dimwitted Z.

 

This is z core mechanic. Don't mess it up.

No, this is Dayrageinfectedbutstillalive. The zombies aren't magical. If you want slow zombies, this isn't the right game. Fast zombies have always been Z core mechanic of the mod, and this should persist into the SA.

Crawling zombies missing their legs or with broken legs should be a [rare] thing though: zombified wheelchair users, zombies who fell off small buildings etc.

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here we go...

THAY ARE INFECTED NOT UNDEAD

Edited by DMentMan
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