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Maselko

Why is hardcore so underpopulated?

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Wait? What as lamecore players claiming that hardcore players are whining and/or crying? What an odd observation to make. If anything it's the lamecore players trying to justify playing the game in easy mode. 

 

We all know that hardcore players are better people, just in life in general. that doesn't really need said does it?

 

^_^

Edited by ricp

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It doesn't create an uneven playing field.  All players have access to all the same tools and tactics.  Who is restricted from using the tactics 3PP allows?

 

And hiding a tree or bush will make you virtually invisible while being in 1PP essentially makes the leaves not exist from most perspectives.  We have all had bush bandits gun for us.

 

The person on the street below the guy on the roof.

 

If you want to be able to see out of a tree or bush fully in 1PP you need to stick your head out a bit or else you will have leaves in the way. Also it provides no cover.  

 

The thing is people can hide in bushes IRL, people cannot lay on their belly on the roof and get a 360 degree view of their surroundings whilst remaining invisible to everyone below...

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The 1pp players moan and cry that they want Hardcore servers, they get them. They don't play them though. It's the cycle of the 1pp players. :)

Yeah, because none of you bitches is man enough to come hardcore so we can grease you up. ^^

But no hard feelings. Can understand the appeal of a fluffy warm blanket that 3PP is. Hate to get up in the morning too, but real men do it anyways to get the job done.

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The person on the street below the guy on the roof.

 

If you want to be able to see out of a tree or bush fully in 1PP you need to stick your head out a bit or else you will have leaves in the way. Also it provides no cover.  

 

The thing is people can hide in bushes IRL, people cannot lay on their belly on the roof and get a 360 degree view of their surroundings whilst remaining invisible to everyone below...

 

A person on the street below isn't going to be much better off with a 1PP sniper either.  You are talking about a tactical disadvantage.

 

And in a bush, you can easily shift to 1PP and still be virtually invisible.  You just need to align the individual frond in front of you into a position where it is clipping into your face.  The vast majority of the frond will become green dots while you are still 90% covered by it.  Players more than 100m will never see you.  But this is a separate issue.

 

The reality is this:  As in any game or sport, if everyone has the same rules, then there is a level playing field.  1PP and 3PP do reward and penalize certain play styles.  3PP exploits the greater visibility that brings.  1PP exploits the huge blind spots that system brings.  Reality falls between the two (3PP gives you too much vision, 1PP gives you too little)

 

1PP is easier because you are less likely to be seen by other players.

3PP is easier because you have an easier time spotting players.

 

Neither is any harder or easier than the other, nor is one unfair or cheating.  Both offer a different style.

 

The majority of players prefer the 3PP, most likely because it feels more realistic from a movement and visibility perspective.  The ARMA engine is really pretty much garbage, even if you are looking for a non-arcade experience.  It could use some serious improvements and could have those without moving to the crazy run and gun style of COD or Battlefield.  1PP is artificially stiff, sluggish, obscured, and buggy.  You still need to use it to shoot if you want to be effective, but when moving around, it doesn't simulate the awareness of a person in the real world.

 

You mention that a person who is laying on a roof shouldn't be able to look around 360 degrees.  I would say a person in the middle of a field shouldn't be almost totally oblivious to everything within the back 270 degrees of their facing.

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Yeah, because none of you bitches is man enough to come hardcore so we can grease you up. ^^

But no hard feelings. Can understand the appeal of a fluffy warm blanket that 3PP is. Hate to get up in the morning too, but real men do it anyways to get the job done.

 

Honestly, the better PVP players are in 3PP as a whole.  You get a higher number of new spawns as well, but people who like to shoot people are going where the people are.  1PP is the safe place for people who want the luxury of running around town exploiting the 90 degree view the game saddles the player with.

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The problem is that some players have friends who only play world of DayZ craft. This puts that person, who enjoys playing in 1pp, to either not play with his friend or get cheaply killef by someone who normaly would not be able to see them.

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A person on the street below isn't going to be much better off with a 1PP sniper either.  You are talking about a tactical disadvantage.

 

And in a bush, you can easily shift to 1PP and still be virtually invisible.  You just need to align the individual frond in front of you into a position where it is clipping into your face.  The vast majority of the frond will become green dots while you are still 90% covered by it.  Players more than 100m will never see you.  But this is a separate issue.

 

The reality is this:  As in any game or sport, if everyone has the same rules, then there is a level playing field.  1PP and 3PP do reward and penalize certain play styles.  3PP exploits the greater visibility that brings.  1PP exploits the huge blind spots that system brings.  Reality falls between the two (3PP gives you too much vision, 1PP gives you too little)

 

1PP is easier because you are less likely to be seen by other players.

3PP is easier because you have an easier time spotting players.

 

Neither is any harder or easier than the other, nor is one unfair or cheating.  Both offer a different style.

 

The majority of players prefer the 3PP, most likely because it feels more realistic from a movement and visibility perspective.  The ARMA engine is really pretty much garbage, even if you are looking for a non-arcade experience.  It could use some serious improvements and could have those without moving to the crazy run and gun style of COD or Battlefield.  1PP is artificially stiff, sluggish, obscured, and buggy.  You still need to use it to shoot if you want to be effective, but when moving around, it doesn't simulate the awareness of a person in the real world.

 

You mention that a person who is laying on a roof shouldn't be able to look around 360 degrees.  I would say a person in the middle of a field shouldn't be almost totally oblivious to everything within the back 270 degrees of their facing.

 

The thing is in 1PP I have to look over the edge of a building to see you coming. Ergo, the guy running towards it has an opportunity to see you popping up to look. If you're prone on a roof in 1PP you can't see shit without compromising yourself. In 3PP you can lay on the roof watch the person run into the building without them knowing you're there, watch them run out stand up and shoot them in the back. This is way different to what can happen in 1PP and totally different to hiding in a bush.

 

This is the difference, of course there are advantages and disadvantages all over this game however you play. But most of them are ones that would exist IRL (hiding in a bush etc.) 

 

Being able to see everything around you whilst lying on your belly on a roof is totally unrealistic. You'd need to take a risk and peek IRL, thus meaning the person below might see, and start shooting. There is no waiting for the opportune moment in 1PP you just have to brave it, unlike in 3PP. 

 

I don't really care if people want to play with such unrealistic advantages and disadvantages at the table, but really if they do they might as well drop any other argument that they have pertaining to realism in game.

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If you know people can look around/over walls with third person (1pp can do this too but lets pretend like you can't for argument sake) then why do you not adjust your play style? Sounds like you aren't willing/capable to make the adjusted play style of it. In my opinion, I find 3PP servers much harder because you DON'T know where anyone could be hiding... 

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3pp:on is comedy cartoon style for clowns  :D

 

run around float above character see over walls dont risk life for see  >:(

 

is make pvP easy and stupid  :huh:

 

watch youtube movie with 3pp:on

 

is looking so stupid guys doing dance of shame behind tree same time see whole world stay hide  :blush:

 

is good for only one thing, for make 1pp guys pointing and laughing  :lol:

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Maybe its so underpopulated because we can't reach you up on your high horse....

Edited by GrappleX
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I have it! The trump to the "both perspectives give diferent advantages and disadvantages, but they're just as equal."

While I agree that everyone has the same opportunity to exploit 3rd person, 3rd person play cheapens the experience and lowers the tactical skill curve. How?

SURPPRESSING FIRE DOES NOT WORK ON 3RD PERSON SERVERS.

First person allows you to use real world tactics when sneaking and when in gunfights. Sure, you can pin me down with gunfire while your buddy try's to flank me, but I will see his entire movement with my trusty periscope. This means that any fire and maneuver tactics go right out the window.

Nobody is going to even try to argue with this because they can't deny the logic that 3rd person is more gamey and less authentic/realistic. Just this one example proves that, but being a forum of teenage boys, it will go unanswered.

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I was on a 8-9 man hardcore server and I bumped into someone geared at Zeleno right at the pump next to the military outpost (PROBABLY a hopper, not sure tho'). Lucky he had a FNX in hand for which I am 110% sure he had no clip and a Mosin shouldered while I had a loaded SKS in my hands. He aimed, I was like uhhhh right, FNX, and I let him go. So yea', depends on your luck if you find people. The HC servers were a little more populated until a week or so ago, don't know what happened.

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Why is it dumb? Because you have no example of a reasonable, realistic tactic that is ruined by FPV? Please prove me wrong.

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Why is it dumb? Because you have no example of a reasonable, realistic tactic that is ruined by FPV? Please prove me wrong.

 

Suppression works on 3PP. You probably don't know how it actually works.

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If you know people can look around/over walls with third person (1pp can do this too but lets pretend like you can't for argument sake) then why do you not adjust your play style? Sounds like you aren't willing/capable to make the adjusted play style of it. In my opinion, I find 3PP servers much harder because you DON'T know where anyone could be hiding... 

 

What do you even mean? I don't know where anyone could be hiding in 1PP either, but I play safe in the knowledge that no one can shoot me in the back after using their superhuman powers to know when my back is turned whilst remaining invisible. If you enjoy dying/killing like that then fine, but some of us find it unrealistic and frankly rather pussy.

 

And in 1PP you have to constantly watch your back, its much more immersive, tense,  and realistic. 

 

As I say, I expect none of the 3PP advocates to make any arguments about things being realistic in DayZ, they enjoy the benefits of the least realistic thing in the game, thus their opinion is invalid on said matters.

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I hate 3PP, but I tell you I hate the inability of being able to look over the edge in 1PP. Say you are on top of the hospital and you need to go down the ladder on the side, how do you know if there is anything at the bottom of that ladder, or even climbing up it? You don't, which is frustrating as fuck. It's not unrealistic to allow you to see over the edge of something, which is why I think 3PP was introduced, just a guess here, btw.

They really need to fix that for 1PP even if it's a keybinding that will animate you looking over the edge.

Still, that annoyance aside, I don't enjoy 3PP. If I wanted to play Tomb Raider then I might, but I don't.

Edited by ricp
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I love the principle of hardcore especially in DayZ but the first person in this game is extrem annoying from time to time (how it looks like if youre meter away from the textures). Also long trips are more boring and the most important reason, I don't want to start a new character atm :D

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The problem is that some players have friends who only play world of DayZ craft. This puts that person, who enjoys playing in 1pp, to either not play with his friend or get cheaply killef by someone who normaly would not be able to see them.

 

See, comments like this, and you are certainly not the only one who talks like this, is why the 95% of us who prefer 3PP think 1PP L33t players are sort of D-bags.

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See, comments like this, and you are certainly not the only one who talks like this, is why the 95% of us who prefer 3PP think 1PP L33t players are sort of D-bags.

 

Abso-fucking-lutely. The amount of condescension and general douche-baggery in this thread is astounding.

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I hate 3PP, but I tell you I hate the inability of being able to look over the edge in 1PP. Say you are on top of the hospital and you need to go down the ladder on the side, how do you know if there is anything at the bottom of that ladder, or even climbing up it? You don't, which is frustrating as fuck. It's not unrealistic to allow you to see over the edge of something, which is why I think 3PP was introduced, just a guess here, btw.

They really need to fix that for 1PP even if it's a keybinding that will animate you looking over the edge.

Still, that annoyance aside, I don't enjoy 3PP. If I wanted to play Tomb Raider then I might, but I don't.

use free look.

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use free look.

I've never found that to work for me. I'll certainly give it another shot.

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Hardcore may not be as popular as Regular servers but you should expect the servers with an obvious view exploit to be more populated.  

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Discuss? The controls are so awkward and clumsy that I'm not playing HC mode until they do something about the controls, also I feel really limited when I play HC.

 

The controls are the same in HC and regular, its just the head bob that is off putting, try putting it on the lowest setting and increasing your fov slightly.

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The controls are the same in HC and regular, its just the head bob that is off putting, try putting it on the lowest setting and increasing your fov slightly.

Yeah, that probably turns ppl off from HC, it will make some people sick and I know I have that at the lowest setting.  There should be more explanation about that setting to people so they may be more willing to play HC.  I personally love HC and have found HC to be a bit more friendly on occasion (It is DayZ after all so who can you really trust).

 

Also, I know some people (one of my friends) love to use any exploit/bug/feature they can to transform the game into the way they believe it should be played.

 

I personally started playing DayZ because of the realism.  Combo that with zombies and I was hooked before I could find the download link.  That is why I love to play HC.

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