alexeistukov 272 Posted June 4, 2014 (edited) Sorry, but I can't read words that aren't there. You're using the statement of "DayZ should be realistic" as a justification (i.e. a reason) for the developers doing something (i.e. including more calibers). Vice anything tangible, which would be an actual solution. And you're thereby using something "unrealistic" as a synonym for easy, simple, and not worthwhile. Which isn't necessarily accurate either. I did not say Dayz should be realistic at all in that post originally. I said that it is built around the idea of realism, commenting simply. Allow me to change my original post then so that people won't make the same mistake again. Edited June 4, 2014 by AlexeiStukov Share this post Link to post Share on other sites
finnpalm 312 Posted June 4, 2014 Simply saying "DayZ is supposed to be realistic" isn't a solution, though. It's not even true, either. DayZ has always been striving for "authenticity" which, in developer-speak, means realism inasmuch as it is relative to pragmatic gameplay concerns. What constitutes playable is subjective. Thus the whole idea of authenticity and realism are equally relative. Never mind that DayZ isn't wholly realistic (see zombies). Point being, they're trying to mediate between realism and practicality. They always have been. Even in the zombie department they're striving for realism, or rather believability, by deciding to make them infected humans rather than risen dead. You can disagree with the specific approach of generalized/ubiquitous calibers but just sitting there saying "It's not realistic" is irrelevant and not going to solve anything. Realism isn't a reason, in and of itself, why the developers should do X. If you want to frame it as a reason, however, you're going to have to actually find ways in which "realism" tangibly benefits gameplay (which isn't that hard a case to make). Ok, case: More realism will make the game more challenging and difficult. And that's a good thing. 1 Share this post Link to post Share on other sites
stielhandgranate 480 Posted June 5, 2014 I fear that several people voted for a dumbed down ammo system so they can get their cowadoody kicks. I really can't see a benefit in this game setting to have such a causal approach. Share this post Link to post Share on other sites
Katana67 2907 Posted June 5, 2014 (edited) What constitutes playable is subjective. Thus the whole idea of authenticity and realism are equally relative. Even in the zombie department they're striving for realism, or rather believability, by deciding to make them infected humans rather than risen dead. Ok, case: More realism will make the game more challenging and difficult. And that's a good thing. I'm not saying "playable = objective," or, "anything = objective" I'm saying "realism" and "authenticity" are distinct concepts inasmuch as the developers are concerned. I didn't even comment about what constitutes something that's "playable." And, again, "which [realism relating to beneficial gameplay] isn't that hard a case to make." But very few people actually make the case, they just say "DayZ is about realism, therefore I want realistic calibers, and if I don't get realistic calibers, WTF devs?" They don't say "More calibers, corresponding to their realistic weapon counterparts and/or a specific weapon type, would make it easier for the developers to do X (i.e. balance the relationship of rarity in terms of the weapon-ammunition relationship, which is the case that I personally make)." They don't even make an attempt to see the other side, or, even attempt to integrate the concepts of "realism" into a coherent reason as to why it's a preferable approach (which is the traditional meaning of the developer-speak term "authenticity"). Just saying "realistic = good" isn't a solution to the issue. And it inevitably hurts the desire for more calibers (which I agree with), because no actual tangible reasons are articulated as to why it should be so. Edited June 5, 2014 by Katana67 Share this post Link to post Share on other sites
ColonelBurton 145 Posted June 5, 2014 (edited) Alright I totally think the caliber should be exact BUT ONLY if inventory space is made more realistic.Because at this point, I can easily pack three real life contents of an ingame mountain backpack into a real-life school briefcase. Sorry for quoting myself but I need to stress the importance of this as regards gameplay, but also want to add something: It is vital for the gameplay that in future, more often than not, weapons will be found eitherA.) with full clips (helicopter crash, private civillian that keeps his pistol under his pillow and didn't get to use it)B.) with clips that contain some remaining ammo (soldier or civillian died in firefight / zombiefight without expending ammo)C.) with empty clips (said soldier or civillian dropped his gun because he ran out) 1.) It is simply unrealistic that you would find the rifle or pistol without a corrsponding clip2.) If it is hard enough to find the corresponding ammo, why make it even harder by adding the additional (and unrealistic) challenge of finding the corresponding magazine, too. It should be realistic, not unnecessarily nerve-wracking. Edited June 5, 2014 by ColonelBurton Share this post Link to post Share on other sites
alexeistukov 272 Posted June 6, 2014 Those who have picked he biased section, I request that you give an explanation of why it is biased. Share this post Link to post Share on other sites
w1lg5r 70 Posted June 6, 2014 Sorry for quoting myself but I need to stress the importance of this as regards gameplay, but also want to add something: It is vital for the gameplay that in future, more often than not, weapons will be found eitherA.) with full clips (helicopter crash, private civillian that keeps his pistol under his pillow and didn't get to use it)B.) with clips that contain some remaining ammo (soldier or civillian died in firefight / zombiefight without expending ammo)C.) with empty clips (said soldier or civillian dropped his gun because he ran out) 1.) It is simply unrealistic that you would find the rifle or pistol without a corrsponding clip2.) If it is hard enough to find the corresponding ammo, why make it even harder by adding the additional (and unrealistic) challenge of finding the corresponding magazine, too. It should be realistic, not unnecessarily nerve-wracking.Unless in storage. I see your point though as the current situation is silly. And for god's sake say magazine. Share this post Link to post Share on other sites
finnpalm 312 Posted June 6, 2014 (edited) I'm not saying "playable = objective," or, "anything = objective" I'm saying "realism" and "authenticity" are distinct concepts inasmuch as the developers are concerned. I didn't even comment about what constitutes something that's "playable." And, again, "which [realism relating to beneficial gameplay] isn't that hard a case to make." But very few people actually make the case, they just say "DayZ is about realism, therefore I want realistic calibers, and if I don't get realistic calibers, WTF devs?" They don't say "More calibers, corresponding to their realistic weapon counterparts and/or a specific weapon type, would make it easier for the developers to do X (i.e. balance the relationship of rarity in terms of the weapon-ammunition relationship, which is the case that I personally make)." They don't even make an attempt to see the other side, or, even attempt to integrate the concepts of "realism" into a coherent reason as to why it's a preferable approach (which is the traditional meaning of the developer-speak term "authenticity"). Just saying "realistic = good" isn't a solution to the issue. And it inevitably hurts the desire for more calibers (which I agree with), because no actual tangible reasons are articulated as to why it should be so. Ok, so you disagree with me then? In my opinion realistic and authentic are both relative things. They in turn depend on the objectiveness of the term "playable". Edited June 6, 2014 by Strawman Share this post Link to post Share on other sites
ColonelBurton 145 Posted June 6, 2014 Unless in storage. I see your point though as the current situation is silly. And for god's sake say magazine. Yes I also considered that a rifle or pistol would be stored in an armory without the magazines in them. But there is no such thing as an armory in DayZ SA as of yet. Would be cool to find one though! Share this post Link to post Share on other sites
stielhandgranate 480 Posted June 6, 2014 I agree with the sentiment that firearms (and their magazines) should be found with full or partial reloads. RNG should take effect as not everyone dies with and empty weapon and no magazine. I see a lot of contradictory statements with devs and mods about this game being "Non-causal". This should be the game where no one expects it to be easy to gear up and mow down other with a full combat load. Not to mention that ammo could be used for barter if it held more value and allow for player-driven instances where players try to bluff with non loaded guns or retreat to conserve resources. I think the devs took a very bad step listening to reddit, who wanted a colt python .357, a proprietary round just to roleplay as some guy from the walking dead and now are won't to add 9x18,9x39 and 5.45, non proprietary types of ammunition that are regionally available and can be chambered in various platforms. It is also disappointing as this means we may not see variations of existing ammo, such as M995 AP, or M856 tracer, 1 Share this post Link to post Share on other sites
SpardisJX 27 Posted June 6, 2014 (edited) All this debating is for naught anyway. Sure we might make suggestions the devs like at times, but of course their always going to do what works best for them in the end. Besides, at the rate this game is progressing, who knows what its future will hold after Rocket splits in 6 months. It seems to me that he's the glue that holds this all together. Which is worrisome, because lately I get the impression from him that he's getting tired of all this, which may be why he's looking to get out and pursue other interests. I worry this game will simply fade into obscurity after he's gone. Never to be anything more than a glorified ArmA mod that couldn't make it past the alpha stage. But as far as the topic at hand goes... I don't want to see 15 different types of bullets in the game just because some people are too nit-picky. Edited June 7, 2014 by SpardisJX Share this post Link to post Share on other sites
alexeistukov 272 Posted June 8, 2014 I am highly doubting the Devs will ever look at the poll, but I will still keep it up Share this post Link to post Share on other sites
irishroy 1347 Posted June 8, 2014 I am highly doubting the Devs will ever look at the poll, but I will still keep it upYou never know :D If you delete this thread/stop doing this, the DEVs will surely never implement one of these weapons, ;) 1 Share this post Link to post Share on other sites
stielhandgranate 480 Posted June 9, 2014 I am highly doubting the Devs will ever look at the poll, but I will still keep it up Keep it up, when uneducated people claim the userbase don't care about the subject of using the right types of ammunition, users can counter that claim with this poll as it seems to be very important to the majority. Share this post Link to post Share on other sites
finnpalm 312 Posted June 10, 2014 Keep it up, when uneducated people claim the userbase don't care about the subject of using the right types of ammunition, users can counter that claim with this poll as it seems to be very important to the majority. I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics. Share this post Link to post Share on other sites
ColonelBurton 145 Posted June 10, 2014 I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics. Maybe the devs ought to implement the occasional poll when you log into the game. After all, this is an Alpha and people's thoughts and opinions should count. 1 Share this post Link to post Share on other sites
alexeistukov 272 Posted June 10, 2014 I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics. Poll is going to last until the end of June, hopefully we reach a high amount by then. 1 Share this post Link to post Share on other sites
wartzilla 182 Posted June 10, 2014 If weapons are given the wrong calibers for the sake of reducing database bloat, I would rather the amount of different weapons, or oddball caliber weapons, was reduced. I don't want a Rust situation where the guns fire 'bullets' and the 'blue armor' is better than the 'green armor' or whatever. Please, for the love of all that is holy, we need authenticity. 1 Share this post Link to post Share on other sites
Legio23 82 Posted June 12, 2014 9mm para is a current and widely used caliber, 45ACP is a widely used caliber something like 5.7 is on the other hand not, its like hens teeth. More divergence in calibers means having to search it out and I think will only add to the reaslism and enjoyment of the game. It will force people to make descisions on what they carry, there is no point in lugging around a P90 for example if you have a near impossible time finding the ammo. An FN FAL or an AK on the otherhand where ammo would be more widely available would be worth the time of hauling around. Share this post Link to post Share on other sites
Evil Minion 943 Posted June 14, 2014 To return this topic to its purpose:AS Val (even got its own poll)Taser (pretty sure this was suggested before) The suggestions from here: HANDGUNSAmerican Derringer -38 SpecialBeretta M9- 9 mmm.38 Undercover- 38 SpecialFN Five Seven- 5.7x28mmGlock 19- .45 Acp (IRL its G.A.P but lets use acp for sake of the devs)Mark XIX Desert Eagle- 50 AE (To satisfy the tactical guys)Rossi Ranch Hand- 44 magnum1911-22 (22 caliber 1911, I think we need a 22 pistol. This is it because the devs dont have to add a new model, and maybe even not a reskin)SHOTGUNSMossberg 500- 12 gauge pump. Has tons of attachments, is civilian oriented but used by the army. Can even be "tacticalized"Browning A5- 12 gauge semi autoRIFLESSteyr Arms Mannlicher Pro Hunter- 308Springfield 1903- 30-06Remington 700-308Ruger American Rifle- 308Sako Kodiak- 338 win magSpringfield M1A standard ("vanilla" m14)Henry Rifle- 45 colt, maybe say 7.62x39 for ease?And for the tacticool guysScar, beretta arx160, fn fal, steyr aug, g36, g22FROM THE MUSEUM:1853 Enfield MusketCrockett PistolBlunderbussShashka Personally I think most of those are a little too american and you might not find them in a former sowiet state even after a NATO "visit". But I think it would be a good idea to credit them because otherwise they will appear again and again. Share this post Link to post Share on other sites
KingofTheWorld 44 Posted June 14, 2014 WHYYYY 50cal. Desert Eagle not there ? Someone should do poll for desert eagle. Share this post Link to post Share on other sites
stielhandgranate 480 Posted June 14, 2014 Because the Desert Eagle is an over rated piece of junk and is not in use by any military or police organization nor is it popular with civilians in the local area (East Europe) Share this post Link to post Share on other sites
alexeistukov 272 Posted June 15, 2014 (edited) Desert Eagles are used in almost every single FPS shooter there is in this world. It is an overused (piece of shit) in my opinion. I have used it to much in games and i have fired the thing in real life. .50 A&E does supply quite a bit a kick to it, however, the chance of finding an overrated gun like that in Chernarus is close to 0. If a Desert Eagle is ever added to Dayz, that is the day i stop playing. Edited June 15, 2014 by AlexeiStukov 1 Share this post Link to post Share on other sites
gannon46 788 Posted June 15, 2014 maybe the 454 raging bull then or a .44 magnum both are revolvers and the raging bull doesn't kick very much and is pretty accurate it'll stop an engine to so would be good against vehicles. just the round might be an issue don't know how rare the round would be. Share this post Link to post Share on other sites
Boxer23 5 Posted June 15, 2014 (edited) there needs to be some ammo in most of the guns you find it makes no sense finding only empty guns they did it in the mod because it was needed to make the game fun and handguns need to have one mag in them even if it is empty Edited June 15, 2014 by Boxer23 Share this post Link to post Share on other sites