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alexeistukov

The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)

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Sorry, but I can't read words that aren't there.

 

You're using the statement of "DayZ should be realistic" as a justification (i.e. a reason) for the developers doing something (i.e. including more calibers). Vice anything tangible, which would be an actual solution.

 

And you're thereby using something "unrealistic" as a synonym for easy, simple, and not worthwhile. Which isn't necessarily accurate either.

 

I did not say Dayz should be realistic at all in that post originally.  I said that it is built around the idea of realism, commenting simply.  

 

 

Allow me to change my original post then so that people won't make the same mistake again.

Edited by AlexeiStukov

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Simply saying "DayZ is supposed to be realistic" isn't a solution, though.

 

It's not even true, either. DayZ has always been striving for "authenticity" which, in developer-speak, means realism inasmuch as it is relative to pragmatic gameplay concerns.

 

What constitutes playable is subjective. Thus the whole idea of authenticity and realism are equally relative.

 

Never mind that DayZ isn't wholly realistic (see zombies). Point being, they're trying to mediate between realism and practicality. They always have been.

 

Even in the zombie department they're striving for realism, or rather believability, by deciding to make them infected humans rather than risen dead.

 

You can disagree with the specific approach of generalized/ubiquitous calibers but just sitting there saying "It's not realistic" is irrelevant and not going to solve anything.

 

Realism isn't a reason, in and of itself, why the developers should do X. If you want to frame it as a reason, however, you're going to have to actually find ways in which "realism" tangibly benefits gameplay (which isn't that hard a case to make).

 

Ok, case:

 

More realism will make the game more challenging and difficult. And that's a good thing.

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I fear that several people voted for a dumbed down ammo system so they can get their cowadoody kicks. I really can't see a benefit in this game setting to have such a causal approach.

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What constitutes playable is subjective. Thus the whole idea of authenticity and realism are equally relative.

 

Even in the zombie department they're striving for realism, or rather believability, by deciding to make them infected humans rather than risen dead.

 

Ok, case:

 

More realism will make the game more challenging and difficult. And that's a good thing.

 

I'm not saying "playable = objective," or, "anything = objective" I'm saying "realism" and "authenticity" are distinct concepts inasmuch as the developers are concerned. I didn't even comment about what constitutes something that's "playable."

 

And, again, "which [realism relating to beneficial gameplay] isn't that hard a case to make." But very few people actually make the case, they just say "DayZ is about realism, therefore I want realistic calibers, and if I don't get realistic calibers, WTF devs?"

 

They don't say "More calibers, corresponding to their realistic weapon counterparts and/or a specific weapon type, would make it easier for the developers to do X (i.e. balance the relationship of rarity in terms of the weapon-ammunition relationship, which is the case that I personally make)."

 

They don't even make an attempt to see the other side, or, even attempt to integrate the concepts of "realism" into a coherent reason as to why it's a preferable approach (which is the traditional meaning of the developer-speak term "authenticity").

 

Just saying "realistic = good" isn't a solution to the issue. And it inevitably hurts the desire for more calibers (which I agree with), because no actual tangible reasons are articulated as to why it should be so.

Edited by Katana67

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Alright I totally think the caliber should be exact BUT ONLY if inventory space is made more realistic.

Because at this point, I can easily pack three real life contents of an ingame mountain backpack into a real-life school briefcase.

 

 Sorry for quoting myself but I need to stress the importance of this as regards gameplay, but also want to add something:

 

It is vital for the gameplay that in future, more often than not, weapons will be found either

A.) with full clips (helicopter crash, private civillian that keeps his pistol under his pillow and didn't get to use it)

B.) with clips that contain some remaining ammo (soldier or civillian died in firefight / zombiefight without expending ammo)

C.) with empty clips (said soldier or civillian dropped his gun because he ran out)

 

1.) It is simply unrealistic that you would find the rifle or pistol without a corrsponding clip

2.) If it is hard enough to find the corresponding ammo, why make it even harder by adding the additional (and unrealistic) challenge of finding the corresponding magazine, too.

 

It should be realistic, not unnecessarily nerve-wracking.

Edited by ColonelBurton

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Those who have picked he biased section, I request that you give an explanation of why it is biased.

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 Sorry for quoting myself but I need to stress the importance of this as regards gameplay, but also want to add something:

 

It is vital for the gameplay that in future, more often than not, weapons will be found either

A.) with full clips (helicopter crash, private civillian that keeps his pistol under his pillow and didn't get to use it)

B.) with clips that contain some remaining ammo (soldier or civillian died in firefight / zombiefight without expending ammo)

C.) with empty clips (said soldier or civillian dropped his gun because he ran out)

 

1.) It is simply unrealistic that you would find the rifle or pistol without a corrsponding clip

2.) If it is hard enough to find the corresponding ammo, why make it even harder by adding the additional (and unrealistic) challenge of finding the corresponding magazine, too.

 

It should be realistic, not unnecessarily nerve-wracking.

Unless in storage. I see your point though as the current situation is silly. And for god's sake say magazine. 

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I'm not saying "playable = objective," or, "anything = objective" I'm saying "realism" and "authenticity" are distinct concepts inasmuch as the developers are concerned. I didn't even comment about what constitutes something that's "playable."

 

And, again, "which [realism relating to beneficial gameplay] isn't that hard a case to make." But very few people actually make the case, they just say "DayZ is about realism, therefore I want realistic calibers, and if I don't get realistic calibers, WTF devs?"

 

They don't say "More calibers, corresponding to their realistic weapon counterparts and/or a specific weapon type, would make it easier for the developers to do X (i.e. balance the relationship of rarity in terms of the weapon-ammunition relationship, which is the case that I personally make)."

 

They don't even make an attempt to see the other side, or, even attempt to integrate the concepts of "realism" into a coherent reason as to why it's a preferable approach (which is the traditional meaning of the developer-speak term "authenticity").

 

Just saying "realistic = good" isn't a solution to the issue. And it inevitably hurts the desire for more calibers (which I agree with), because no actual tangible reasons are articulated as to why it should be so.

 

Ok, so you disagree with me then?

 

In my opinion realistic and authentic are both relative things. They in turn depend on the objectiveness of the term "playable".

Edited by Strawman

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Unless in storage. I see your point though as the current situation is silly. And for god's sake say magazine. 

 

Yes I also considered that a rifle or pistol would be stored in an armory without the magazines in them. But there is no such thing as an armory in DayZ SA as of yet. Would be cool to find one though!

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I agree with the sentiment that firearms (and their magazines) should be found with full or partial reloads. RNG should take effect as not everyone dies with and empty weapon and no magazine. I see a lot of contradictory statements with devs and mods about this game being "Non-causal". This should be the game where no one expects it to be easy to gear up and mow down other with a full combat load. Not to mention that ammo could be used for barter if it held more value and allow for player-driven instances where players try to bluff with non loaded guns or retreat to conserve resources.

 

I think the devs took a very bad step listening to reddit, who wanted a colt python .357, a proprietary round just to roleplay as some guy from the walking dead and now are won't to add 9x18,9x39 and 5.45, non proprietary types of ammunition that are regionally available and can be chambered in various platforms. It is also disappointing as this means we may not see variations of existing ammo, such as M995 AP, or M856 tracer,

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All this debating is for naught anyway.  Sure we might make suggestions the devs like at times, but of course their always going to do what works best for them in the end.  Besides, at the rate this game is progressing, who knows what its future will hold after Rocket splits in 6 months.  It seems to me that he's the glue that holds this all together.  Which is worrisome, because lately I get the impression from him that he's getting tired of all this, which may be why he's looking to get out and pursue other interests.  I worry this game will simply fade into obscurity after he's gone.  Never to be anything more than a glorified ArmA mod that couldn't make it past the alpha stage.

 

But as far as the topic at hand goes... I don't want to see 15 different types of bullets in the game just because some people are too nit-picky.

Edited by SpardisJX

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I am highly doubting the Devs will ever look at the poll, but I will still keep it up

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I am highly doubting the Devs will ever look at the poll, but I will still keep it up

You never know :D

 

If you delete this thread/stop doing this, the DEVs will surely never implement one of these weapons, ;)

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I am highly doubting the Devs will ever look at the poll, but I will still keep it up

 

Keep it up, when uneducated people claim the userbase don't care about the subject of using the right types of ammunition, users can counter that claim with this poll as it seems to be very important to the majority.

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Keep it up, when uneducated people claim the userbase don't care about the subject of using the right types of ammunition, users can counter that claim with this poll as it seems to be very important to the majority.

 

I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics.

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I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics.

 

Maybe the devs ought to implement the occasional poll when you log into the game.

 

After all, this is an Alpha and people's thoughts and opinions should count.

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I agree that this polling should continue, but unfortunately the amount of votes on this poll doesn't make for a foundation for reliable statistics.

 

Poll is going to last until the end of June, hopefully we reach a high amount by then.

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If weapons are given the wrong calibers for the sake of reducing database bloat, I would rather the amount of different weapons, or oddball caliber weapons, was reduced.

I don't want a Rust situation where the guns fire 'bullets' and the 'blue armor' is better than the 'green armor' or whatever.

Please, for the love of all that is holy, we need authenticity.

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9mm para is a current and widely used caliber, 45ACP is a widely used caliber something like 5.7 is on the other hand not, its like hens teeth. More divergence in calibers means having to search it out and I think will only add to the reaslism and enjoyment of the game. It will force people to make descisions on what they carry, there is no point in lugging around a P90 for example if you have a near impossible time finding the ammo. An FN FAL or an AK on the otherhand where ammo would be more widely available would be worth the time of hauling around.

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To return this topic to its purpose:

AS Val (even got its own poll)

Taser (pretty sure this was suggested before)

 

The suggestions from here:

 

HANDGUNS
American Derringer -38 Special
Beretta M9- 9 mmm
.38 Undercover- 38 Special
FN Five Seven- 5.7x28mm
Glock 19- .45 Acp (IRL its G.A.P but lets use acp for sake of the devs)
Mark XIX Desert Eagle- 50 AE (To satisfy the tactical guys)
Rossi Ranch Hand- 44 magnum
1911-22 (22 caliber 1911, I think we need a 22 pistol. This is it because the devs dont have to add a new model, and maybe even not a reskin)
SHOTGUNS
Mossberg 500- 12 gauge pump. Has tons of attachments, is civilian oriented but used by the army. Can even be "tacticalized"
Browning A5- 12 gauge semi auto
RIFLES
Steyr Arms Mannlicher Pro Hunter- 308
Springfield 1903- 30-06
Remington 700-308
Ruger American Rifle- 308
Sako Kodiak- 338 win mag
Springfield M1A standard ("vanilla" m14)
Henry Rifle- 45 colt, maybe say 7.62x39 for ease?
And for the tacticool guys
Scar, beretta arx160, fn fal, steyr aug, g36, g22
FROM THE MUSEUM:
1853 Enfield Musket

Crockett Pistol

Blunderbuss

Shashka

 

Personally I think most of those are a little too american and you might not find them in a former sowiet state even after a NATO "visit". But I think it would be a good idea to credit them because otherwise they will appear again and again.

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Because the Desert Eagle is an over rated piece of junk and is not in use by any military or police organization nor is it popular with civilians in the local area (East Europe)

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Desert Eagles are used in almost every single FPS shooter there is in this world.  It is an overused (piece of shit) in my opinion.  I have used it to much in games and i have fired the thing in real life.  .50 A&E does supply quite a bit a kick to it, however, the chance of finding an overrated gun like that in Chernarus is close to 0.  If a Desert Eagle is ever added to Dayz, that is the day i stop playing.

Edited by AlexeiStukov
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maybe the 454 raging bull then or a .44 magnum both are revolvers and the raging bull doesn't kick very much and is pretty accurate it'll stop an engine to so would be good against vehicles. just the round might be an issue don't know how rare the round would be.

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there needs to be some ammo in most of the guns you find it makes no sense finding only empty guns they did it in the mod because it was needed to make the game fun and handguns need to have one mag in them even if it is empty 

Edited by Boxer23

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