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Munchermanjz

Do guns need balancing?

  

84 members have voted

  1. 1. Should guns be balanced so that none are significantly stronger?

    • Yes, they should all be nearly equal
      2
    • Somewhat, but only in similar weapon classes. (pistols, assault rifles...)
      6
    • Not at all. Some guns simply are better than others and the game should reflect this.
      76


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I don't feel they do. This game isn't designed to be a deathmatch, therefore it is one of the few games out there where it isn't necessary to balance guns. If a gun is more accurate and reliable, more powerful and often carries more ammo, let it. Its rarity can be tweaked for 'balancing' but thats to make it so not everyone has one. Theres no reason though to make guns balanced with each other if they don't act that way in reality. Its perfectly fair for someone to have the more overpowered weapon vs. someone with a wimpy gun. its the way the game goes. I mean its not like an overpowered gun means you will kill all players who oppose you. Its very easy to be snuck up on and killed without ever knowing a person was there. This should not be implemented til the game is near finished since there just isn't the quantity to make any sense to balance as of yet, but should it affect the future of the game?

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This stuff should be worried about much much much latter down the line if anything. Maybe even long after beta and release if its that much of an issue. But pretty much any gun type can be one shot one kill.

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Id love to vote, but they are all very bias

 

 

guns should be extremely lethal, and act in various ways.

 

A shotgun with buckshot is going to fuck your life up alot more than a 5.56 from a m4.

 

And a ACP .45 is going to put one hell of a hole into your kneecap in real life so...and lets not even get started on a .357's stopping power.

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Id love to vote, but they are all very bias

 

 

guns should be extremely lethal, and act in various ways.

 

A shotgun with buckshot is going to fuck your life up alot more than a 5.56 from a m4.

 

And a ACP .45 is going to put one hell of a hole into your kneecap in real life so...and lets not even get started on a .357's stopping power.

Well if they ever get into different bullet types like armor piercing and wall penetration rounds that might be a different story.

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To some extent...you should carry whatever gun(s) that will be best in what you are going to be using it for the most (long range, CQB, medium range). However, if someone uses it correctly/has the correct attachments, any gun can be the best gun in any situation

Edited by omgwtfbbq
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To some extent...you should carry whatever gun(s) that will be best in what you are going to be using it for the most (long range, CQB, medium range). However, if someone uses it correctly/has the correct attachments, any gun can be the best gun in any situation

 

I must agree

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A shotgun with buckshot is going to fuck your life up alot more than a 5.56 from a m4.

 

 

that all depends on the ammunition.

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As long as they strive to ensure the real world characteristics are there and working I think the lethality of all the guns should be fine and it'll be up to people to pick their weapon of choice. Every weapon has its strengths and weaknesses and I don't think any of them should attempt to be leveled out for mechanics sake.

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I don't believe in arbitrary balancing in the name of gameplay. Not every gun needs to be as useful as every other, and I have no issue with some being plainly inferior. A lot of the fun and challenge of DayZ is making the most of what you have, even if it's just a makarov.

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what is this in relation to? 

 

guns should be lethal, very desirable guns should be rare. Realistic accuracies would be appreciated greatly, but it's cool as long as it's on the way. 

 

All the guns are equal if used to their advantages, so i don't understand when you say "overpowered weapon vs wimpy gun". In CQB an m4 will have the clear advantage over the mosin, over a long distance, that mosin will have the edge. (mostly, nothing is certain)

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as a scientist with a distinguished record of empiric research, i hereby pronounce my professional verdict: dat poll is shite.

 

 

gun availability should be balanced against their popularity (to drive reward mechanics), lethality (to balance combat gameplay) and lore-based rarity (to add to immersion)

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as a scientist with a distinguished record of empiric research, i hereby pronounce my professional verdict: dat poll is shite.

gun availability should be balanced against their popularity (to drive reward mechanics), lethality (to balance combat gameplay) and lore-based rarity (to add to immersion)

Guns shouldn't be balanced for lethality. Calibres should.

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Guns don't need balancing in this game.

What needs fixing (I mean before the game launches, not NOW NOW NOW) is the net code and some smoothing of character animations.

The rubberbanding and general twitchiness of characters makes the game very unfun when it looks like people can turn 90 degrees mid run on the turn of a dime, or having people rubber band sprinting at 40 MPHs.

Edited by Demoth

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Follow up post:

I will say that in a game where survival is hard and death means losing it all, any type of long range marksman rifle is going to cause a lot of grief.

I use it a lot, but I'll be the first to say that the Mosin is a real pain in the ass. With good hiding, supplies and patience, I can wreck someone's adventure and they'll never have any chance of retaliating. Even if they have a sniper buddy with them, if I'm in my spot then that means they had to come to me so they have to move and I'll always know where they are.

I know the M4 can have some pretty decent range and accuracy with the right parts, but that requires at least 3 different parts that are all very rare to find in pristine condition.

Considering this game is 99% being outside, snipers can make things incredibly frustrating, and not in the good way.

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The idea I went for with this post is simply to get people to understand that this game isn't like the multiplayer shooters they are used to. There are posts I've seen where people expect to be able to be able to fight back in most situations with pretty much anything. Or that some guns aren't worth using because others are better. This is what I mean though. Some should be inferior. Not saying they aren't useful, but realism should be shot for when adding newer guns into the game later in development. (not all discussions need to be about the here and now) Right now, the stats for guns currently in the game could be placeholders used to just add diversity to the weapons. The FNx45 might end up being much more powerful later on. My point is simply that once there are many more guns in the game, you can't expect guns to be balanced. For those of you who know this, this post really isn't for you. Its for all the people I've seen whining about how overpowered one gun is over another. Which is as it should be. Especially when considering the specific engagement.

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I only want to realistic weapon power, not special balanced. Not really see reason to balance. All weapons have strong and weak points, User have chance to think how use weapon aganist other player, even if User have less powerful weapon. True, in this case User have less chance for winning, but its still not 0%, situations mostly depends from User skills, tactics, etc.

 

Its how i see that.

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Each weapon has it's strengths, and weakness.. You wouldn't bring a shotgun or the .357 to snipe someone a few hundred meters away. And visa versa for CQB (Close Quarters Battles, for those who dont know.. :)) a la Mosin with a LR scope.  I personally like to be able to mix it up a bit, carrying a M4 with a BUIS sight, and a ACOG to swap as needed.. While also carrying a mosin or the SKS (soon) for the med to long range engagements.  Really just depends on the situation, and what the squad needs are.

Edited by Antykain

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To some extent...you should carry whatever gun(s) that will be best in what you are going to be using it for the most (long range, CQB, medium range). 

 

 

No, you should be carrying whichever gun you are lucky enough to find and have ammo for, because they should be so rare that you don't get to pick and choose from the entire selection with every character you play.

 

Sorry, I know it has little to do with the subject of this thread, but I really hate the thought of this becoming like the mod where it seems the whole map is one giant free candyshop of highgrade military stuff and badass vehicles and choppers.

 

And yes, of course guns should not be "balanced out". They should resemble their reallife equivalents.

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your first sentence is highly flawed.

 

it is essential to have realistic, unbalanced weapons in a SIMULATION style game.

 

the end

 

bad poll

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Oh hell no. I think they already "balanced" the guns by increasing the dispersion and it is a huge mistake. This is not Battlefield.

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They should put in the Klobb, just to make you appreciate your kitchen knife that much more.

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i voted, no, because better etc.

 

but to be honest, there is no "better" weapon.

no "best" weapon.

 

Magnum kills with 1 shot, but fires slower than FNX and only has 6 bullets.

 

FNX fires faster, has 15 rounds, isn't as loud as the Maggy. FNX can have flashlights and supressor (if it worked.. ;))

 

 

M4 fires faster and reloads with maggies.

Mosin fires slower, but is more accurate and deals moar dmg.

Edited by irishroy

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I voted not at all because all weapons have their strengths and their drawbacks, it's up to the dev team to choose weapons with a range of these.

 

I just wish the M4 weren't woefully inaccurate.

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guns should match there real life counter part as close as the game can make them ( it is built on the engine made for sand box mil sims lol) they can balance these guns by there spawn rate where they spawn etc. A game like this should never balance to be fair if i am lucky and i have found an AKM and i meet you and you have a hand made bow chances are i am going to kill you unless your real good or real lucky.

 

Dont start battle field balancing weapons please it just sucks ( i like BF but for a very different experience to Dayz.....

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