Leo Balzac 190 Posted March 11, 2014 It is fitting that a bandit can look like anyone else in this game. As in real life, you can never truly know someone's intentions. 1 Share this post Link to post Share on other sites
pillock 850 Posted March 11, 2014 Surely if you want a humanity system, you'll be able to mod the game after full release and use that on your server? If such a system is implemented into the vanilla game, I will stop playing it immediately. Share this post Link to post Share on other sites
cels 43 Posted March 11, 2014 Link pleasehttp://www.pcgamesn.com/dayz-creator-dean-hall-talks-humanity-barricades-damaged-weapons-and-all-sorts-other-stuff"I think we need to work with the community and come up with something"Better to have one long thread open compared to 20 small threads. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 11, 2014 http://www.pcgamesn.com/dayz-creator-dean-hall-talks-humanity-barricades-damaged-weapons-and-all-sorts-other-stuff"I think we need to work with the community and come up with something"Better to have one long thread open compared to 20 small threads.Thank you sir Share this post Link to post Share on other sites
Demoth 366 Posted March 11, 2014 It is fitting that a bandit can look like anyone else in this game. As in real life, you can never truly know someone's intentions.When you bring up "in real life", people take it way out of context s6nd scream "oh, you want realism!?! Then we should have key binds to regulate heart beat, and breathing, and peeing AND needing to shake your dick or else you get a little pee in your undies!" as a way to dismiss your point.I agree with you, but prepare your anus. Share this post Link to post Share on other sites
HazZarD87 166 Posted March 11, 2014 Like the bandit skin in the mod even said anything. Kill a couple guys even out of self defense and you had it.. no biggie Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 11, 2014 http://www.pcgamesn.com/dayz-creator-dean-hall-talks-humanity-barricades-damaged-weapons-and-all-sorts-other-stuff"I think we need to work with the community and come up with something"Better to have one long thread open compared to 20 small threads.Honestly, his answer was very very vague and in no way did he even mention anything outside of players maybe having blood on their hands or a different facial expression about changing the way a player looks so it would be easier to spot a bandit or hero. Share this post Link to post Share on other sites
naraga 45 Posted March 11, 2014 OP must be new to DayZ. Hero skin on every character yet KOS like no tomorow crew. 1 Share this post Link to post Share on other sites
cels 43 Posted March 11, 2014 (edited) Honestly, his answer was very very vague and in no way did he even mention anything outside of players maybe having blood on their hands or a different facial expression about changing the way a player looks so it would be easier to spot a bandit or hero.Indeed.. I think blood on hands would be good for even medical stuff in game honestly, also hunting.. But the article shows they are looking to the community for ideas.Imo, I dont think there should be anything visual, just whats on your stats... Whenever they bring in stats.. They just need to make the stat taking smarter. That alone I think would be enough.Its still the persons decision to kill or not.. Just its up to them now if they want to take that chance and end up seeing friendly kills on their stats. Even that, bandit kills and what not.. Just yeah.. Think the stat system needs to be made smarter..To add, I believe it was mentioned at one point that players stats would be available on the website possibly down the line.. That I think is as far as it needs to go in being able to tell what kind of player someone else is. Keeps it out of the game as well. Edited March 11, 2014 by cels Share this post Link to post Share on other sites
ld-airgrafix 403 Posted March 11, 2014 Add coward to that list, seems to be many in this game. Coward- player that sits in one spot waiting for hours for another player to come along so they can kill them for no reason. Share this post Link to post Share on other sites
Mullraugh 1151 Posted March 11, 2014 You can make the humanity system relatively unexploitable by issuing different points for kills:Kill a hero = -1000 humanityKill a civ = -500 humanityKill a bandit = +250 humanity** No humanity gain or loss from any other actions. No healing points, zombie killing points, etc, etc. Just strictly based on player kills. You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.** Maybe add a double penalty for killing 2 heros or civs in a row. That would definitely fix people farming humanity, just so they could KOS later.** There would also need to be an "anti-humanity farming" system that doesn't give you any humanity if you kill the same person within a 2 week period. So you couldn't have a bandit group, where 1 fake hero farms their "friends" for positive humanity over and over. So if a fake hero shot their friend over and over, they would only get the +250 humanity once every 2 weeks. This right here just turns it into a KoS fest. Bandits, by Dean's definition do NOT kill people - they hold them up and take their stuff. Heroes should not kill people either, even bandits, unless shot at first. As soon as you make it so the only way you can get humanity is by killing other people, then it turns into a DayZ Origins style thing, with 2 factions fighting against each other. Heroes don't kill people, and they shouldn't kill bandits unless provoked. Survivors are the Neutral guys, who do whatever they want, and Bandits - by Dean's definition, should hold people up and steal their items. Share this post Link to post Share on other sites
xRann 126 Posted March 11, 2014 mullraugh, you're going to turn blue before they understand this concept...If they didn't get it after 44 pages of crazy you think 45 is going be the "sweet spot"? ;p Share this post Link to post Share on other sites
BlackFusion 7 Posted March 11, 2014 I love the idea! Maybe, once you spawn or something, you can place the item on your head, leg, arm or chest? (but you'd have to place it) Share this post Link to post Share on other sites
Irish. 4886 Posted March 11, 2014 Ill just leave this here.. :) http://forums.dayzgame.com/index.php?/topic/179665-medic-helmet-and-other-forms-of-visual-id/#entry1847566 1 Share this post Link to post Share on other sites
b0hem 21 Posted March 11, 2014 IF you want to identify yourself, use microphone that's more realistic than your topic, I guess. Share this post Link to post Share on other sites
en1mal 12 Posted March 12, 2014 What the heck, please no, thats one of the major points that make your decisions so hard in DayZ, because you just dont know!Gooddammit im really frustrated someone really wants that shit back. As they introduced Bandits/Suvivor skins to the mod it ruined everything. There was not much KOS before that, but since then "hurr durr ima bandit i liek to kill peeps" Share this post Link to post Share on other sites
P0rkchop 31 Posted March 12, 2014 I've never met a friendly player so I stopped trying to play friendly. I'm a victim of society. I agree it would be nice to be able to identify people. Just because I have a gun doesn't make me a monster. I like to shoot the zombies, it's easier than meleeing them. 1 Share this post Link to post Share on other sites
amiasfree 262 Posted March 12, 2014 (edited) Rather than adding an obvious way to see who is who, I'd much rather a system that just punishes consecutive killing on sight. One player killed by your hands adds a 'scent of death' that attracts a horde of 10 zeds, another PK within 30 mins of that brings 15-20 stronger zeds and so on. Now that would spice up large scale PvP! Skins seem a bit silly when we have so much customization with different clothes too. Edited March 12, 2014 by Amias Free Share this post Link to post Share on other sites
Demoth 366 Posted March 13, 2014 Rather than adding an obvious way to see who is who, I'd much rather a system that just punishes consecutive killing on sight. One player killed by your hands adds a 'scent of death' that attracts a horde of 10 zeds, another PK within 30 mins of that brings 15-20 stronger zeds and so on. Now that would spice up large scale PvP! Skins seem a bit silly when we have so much customization with different clothes too. Your idea still punishes PK'ers, and the concept of this game is all about being in a lawless place. The hope (I stress it's just hope at this point) was / is for people to come together because of a common threat and hardships. As has been explained, to death, is that there is currently no threat in this game outside of other players. The zeds are a joke as soon as you find any axe, and everyone knows how to loot and where to loot to survive forever. Adding in some arbitrary in-game mechanic of "Don't do this!" will ruin the whole concept. I think Rust, however, is shaping up to do this well. Currently, your character is locked to a server and everything you build and achieve is locked to that server. On the servers I've played on, you generally don't want to just go around KOS'ing everyone and making lots of enemies because you will become an outcast on that server and everyone will be gunning for you. I mean, it doesn't stop everyone from playing that way, but generally it isn't just a 100 man free-for-all. People generally try to group up into little war bands with some being strictly PvP, some being base builders, and others trying to stop bullies and raiders. Share this post Link to post Share on other sites
1S1K-Airborne 148 Posted March 25, 2014 (edited) You can make the humanity system relatively unexploitable by issuing different points for kills:Kill a hero = -1000 humanityKill a civ = -500 humanityKill a bandit = +250 humanity** No humanity gain or loss from any other actions. No healing points, zombie killing points, etc, etc. Just strictly based on player kills. You'd have to kill 4 bandits for every hero killed if you wanted to stay positive.** Maybe add a double penalty for killing 2 heros or civs in a row. That would definitely fix people farming humanity, just so they could KOS later.** There would also need to be an "anti-humanity farming" system that doesn't give you any humanity if you kill the same person within a 2 week period. So you couldn't have a bandit group, where 1 fake hero farms their "friends" for positive humanity over and over. So if a fake hero shot their friend over and over, they would only get the +250 humanity once every 2 weeks. This right here just turns it into a KoS fest. Bandits, by Dean's definition do NOT kill people - they hold them up and take their stuff. Heroes should not kill people either, even bandits, unless shot at first. As soon as you make it so the only way you can get humanity is by killing other people, then it turns into a DayZ Origins style thing, with 2 factions fighting against each other. Heroes don't kill people, and they shouldn't kill bandits unless provoked. Survivors are the Neutral guys, who do whatever they want, and Bandits - by Dean's definition, should hold people up and steal their items. Right now it's 100% KOS or be KOS'd. So you can't get more KOS than we're currently experiencing. The KOS is so boring that our entire clan stopped playing. The grand majority of bandits are killing people, not holding them up. Heros do kill people. Ask every soldier who's been sent overseas to overthrow a dictator. With the Armband Humanity System:You don't have do to anything.You don't have to kill anyone.You don't have to abstain from killing people.You don't even have to wear the armband if you don't want to.So you can DO whatever you want to do. The system only identifies you if YOU want it to. There are no other perks or drawbacks. I'm fine if this is only for Private Servers. But it needs to be something the DEVELOPERS make so it's effective. The mod humanity system was NOT effective. It WOULD however enable heros to identify other heros (if they left their armband on). It would increase interaction, and reduce KOS. If I saw a hero, I could be reasonably assured that they were friendly. At a bare minimum he'd have to kill 4 bandits for every 1 hero he killed. If you add the "double penalty" for subsequent hero kills, and they were just farming bandits to go screw over heros, they would rapidly transition back to bandit with the "double penalty" points (so you'd have to kill 8 or more bandits for every 1 hero killed to stay a hero). The system would work, it just needs developer attention. Edited March 25, 2014 by 1S1K-Airborne 1 Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted March 25, 2014 I'm trying not to judge the OP too harshly, so here's my take on the concept: 1. Get to the Start screen and tick the Hero or Bandit box.2. Select your server and log in.3. If you selected Hero, you are now wearing big (I'm talking 60cm here) clown shoes that squeak loudly with every step. You cannot remove them or muffle them.4. If you selected Bandit, you are now wearing a jester's cap, with at least seven very loud jingly bells hanging off it, which can be set jingling by the slightest movement - even standing still and looking around. You may not remove or muffle the cap.5. The only melee weapon available to both classes is a pig's bladder on a stick. The bladder will not hold water and the stick can't be used for splinting.6. You may use any gun in the game, but they will only fire corks to the accompaniment of a "comedy" popping sound. Face it, If you're going to behave like a complete clown, you might as well do it properly. 1 Share this post Link to post Share on other sites
Mal Content 1 Posted March 25, 2014 Sorry, but I hate everything about this idea. Half of the fun of Dayz for me is not knowing how people will react. Share this post Link to post Share on other sites
liquidsnake 275 Posted March 25, 2014 Something that only heroes can craft could be the answer. Headwear, a shirt, whatever. Maybe some sort of bandana, which heroes can craft from simple shirts? Share this post Link to post Share on other sites
makomachine 263 Posted March 25, 2014 Again, just, no.... The apocalypse is a world of gray.... Share this post Link to post Share on other sites
1S1K-Airborne 148 Posted March 25, 2014 Something that only heroes can craft could be the answer. Headwear, a shirt, whatever. Maybe some sort of bandana, which heroes can craft from simple shirts? If it's lootable, it won't work. People will KOS heros just to get the item. Then use it as a ruse to kill other heros. It has to be something you spawn with, that is not lootable off the body. Share this post Link to post Share on other sites