Hyperthreading, Core Parking & Launch Parameters for best performance?
Started by
andrewmont,
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By cristiano
Hello survivors.
I'd like to know anyone has any information on DayZ Performance Improvement (FPS).
After the implementation of the new render (0.60), there was no further talk. Despite the improvement, Dayz's performance is still very tight.
I have a PC with the settings higher than those recommended, but in cities, even with the setting in normal, it is always below 40 fps, if I improve the graphic then it drops to 30.
Entering vehicle in the city due to speed, the fps drops to 20, sometimes 15 ... unplayable.
Does anyone know if there are still new rendering steps to be implemented that will improve fps and finally raise Dayz's fps to acceptable levels (over 60 fps)?
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By Syroxan
Dear community,
A friend of mine has massive performance problems on his new gaming rig. In 0.61 he's got approximately 20 fps, which seems to be way to low in my opinion.
His specs:
Intel i7-7700K (4,2 GHz) 16 GB RAM nVidia GeForce GTX 1060 (6 GB VRAM) My own system's basically worse and I get around 80-100 fps on average. I've already tried to optimize his settings, but even setting everything on low didn't change a thing. All the other games he plays seem to run perfectly fine.
Does somebody know what the problem could be? Thank you in advance.
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By p4triot
Yesterday I've tried day Z for the first time in like 9 or 10 months. Been playing on experimental 0.61 and so far i've noticed the improvement on fps performance both because the new engine and because I bought a new computer which allows me to have 160 fps on the wilderness and 50-60 in a city with everything maxed out from the 30-15 fps I had before.
Also, i've noticed the huuuuge amount of new stuff, the new improved inventory and many many things the devs are spending time, money and effort in doing so..
... and still... if I change weapons while walking on a roof, the char doesn't stop even if I release 'W' and commits suicide.
So.. after almost a year, the character maneuver is still really far far away from any other fps game since... dunno, the 90's?
A lot of people in this forum asks for content. All the posts I see is people asking for new weapons, new clothes, more vehicles, more facial/hair customization, new animals, new buildings, new this, new that...
Well, not me. Today I came to ask the devs to, instead of focusing so much effort time & money on content, instead, try to improve the game and to make it at least playable before adding more content. What about a prediction system? every game has one and it's what masks the latency and connection problems? ArmA is probably the only videogame without one. Why does need the client to ask the server to know what to do with an apple? ("Retrieving data..." for 2 seconds before the "Eat" option appear). Why do I need to stare at a door/ladder as an idiot for 5 seconds looking for that exact pixel that allows me to interact? Why do I have 1-2 seconds latency to jump? IF I get to jump at all? why does my character spawns items on his hands instantly? isn't there a "default" animation instead of having to do one for each item? Or those which have it why the animation blocks everything else (sometimes commiting suicide because I can't stop walking as I said). Why, given the lack of prediction system, the action to draw/holster an item from the quick bar is the same button? didn't the devs predict we would press it more than once when it doesn't react and when finally it does the char would draw-holster-draw-holster the item many times? Why my hands are floating when reloading my weapon and the sounds are not synced? this is not new techonology, even games from the 90's had synced sound/animations. Why is melee combat still undoable?
Yesss, we're at alpha stage. I know. Yes, they working on it. All we have to do is have patience, etc, etc, etc. I know all that but I can't help it, every time I see "we added a new weapon!" all I see is "We spend hundreds of hours on an thing we already have tons of instead of focusing on making this game playable". Usually a game development is the other way around, first the engine, then, the content.
Even at the point we are in the development, I still think that even buying the license for an already better made game engine will be better, faster and cheaper than having to do all the above by yourselves. And in the end, the game would be a lot better.
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