Sanitöter 59 Posted January 2, 2014 (edited) top! straight ahead updates very good :P many people here should learn to use GOOOGLE Server: Player location rubberbandingServer: Large delay in item manipulation and "inventory tetris" What? is Rubberbanding and manipulation? so what the fuck use your brains please wikipedia ftw Edited January 2, 2014 by orlok 1 Share this post Link to post Share on other sites
HardstylerSL 16 Posted January 2, 2014 Great work, love the ongoing work you guys do. :)But can we have some more informations about the "Balancing of player spawns"? I have read alot about it, but no info what is intended by balancing the spawns... you guys wish to make sure that new players never spawn next to each other/far north/not always near the coast or is the balancing more like "make player spawns fast/less clunky"? Personaly i would love to see some big change in player spawning (like far north-west / north-east etc.) but thats another thing. ;) 1 Share this post Link to post Share on other sites
preacherlr 614 Posted January 2, 2014 But.. Inventory organisation simulator 2013 is half the fun of DayZ D:Many of long runs in the country side are kept interesting with it. ;D Share this post Link to post Share on other sites
The Aquatic Land Walrus 565 Posted January 2, 2014 Finally. I hate tetris. Share this post Link to post Share on other sites
tiagoaccorsi 14 Posted January 2, 2014 Design: M9130 Bayonet can now open cans serious is that this would be a significant upgrade? is much easier to find a knife or can opener than the bayonet .... I'm starting to get scared of the priority of the developers 4 Share this post Link to post Share on other sites
HardstylerSL 16 Posted January 2, 2014 serious is that this would be a significant upgrade? is much easier to find a knife or can opener than the bayonet .... I'm starting to get scared of the priority of the developers I guess they are just doing this cause changing this is just one single line of code ; easy done, maybe less impact on the game... but its a positive change with no need for further work (wont need tweaks/nerfs/buffs) ;And the rest is just ongoing / w.i.p ... i am exited that the devs have an eye on little details in these early state, as long as they dont focus on those little things. ,) 1 Share this post Link to post Share on other sites
OrLoK 16182 Posted January 2, 2014 top! straight ahead updates very good :P many people here should learn to use GOOOGLE so what the fuck use your brains please wikipedia ftwDont be rude to other members, please. L 4 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted January 2, 2014 Dont be rude to other members, please. Lmost don't know this The L is for LOVE 4 Share this post Link to post Share on other sites
axtranti 23 Posted January 2, 2014 What about some spawns on the northern airport? Good udpate though +1 Share this post Link to post Share on other sites
Combine (DayZ) 247 Posted January 2, 2014 - Server: Dead player cleanup (time based) So, how long? While it may be for stability issues or so it's also a huge gameplay aspect. Share this post Link to post Share on other sites
HardstylerSL 16 Posted January 2, 2014 (edited) New: Server: Dead player cleanup (time based) I just have read this part on wonder how you guys would want to accomplish a proper clearup. You guys want to have it time-based like "120 seconds"? Because this would be kind of bad if a long range snipe kill happend (or similar).Maybe you could add a value to each item a player has (the moment he died) and multiply this value by 5 seconds. Basicly like : Player A has just a flashlight (2), batteries (1) and a shirt (1) : Corpse would stay for 25 seconds : (The typical fresh spawn would be cleaned up pretty fast, suicide corpses will despawn quick / less load on client/server) Player B is basicly fully stuffed with gear, has a value of maybe 100, corpse will stay for 500 seconds, cleanup time will decrease with each item looted off (itemvalue * x seconds). The sniper has enough time to get to his target and if the corpse gets fully looted it will despawn in almost an instant. Just an idea :) Edited January 2, 2014 by HardstylerSL 1 Share this post Link to post Share on other sites
Z0mbi3z 15 Posted January 2, 2014 Lets pray this update has some decent optimisation thrown in! But so far so good! :) Share this post Link to post Share on other sites
myzreal 9 Posted January 2, 2014 LoL Hicks, are you alone in the office making those changes or some of the team came back already? :P Share this post Link to post Share on other sites
ninjured@hotmail.co.uk 1 Posted January 2, 2014 What about some spawns on the northern airport? Good udpate though +1 Really? 1 Share this post Link to post Share on other sites
jSharp 14 Posted January 2, 2014 This is the kind of fix I like seeing. Fixing the rubberbanding issues (gamebreaking) and long load times for inventory tetris (lower priority, but still part of functionality) updating spawn locations / balancing (high priority), and fixing server-side issues (top priority). Keep up the good work. These are the types of fixes we like! Share this post Link to post Share on other sites
8bigbeat8 0 Posted January 2, 2014 Great work! I love this game! :) :beans: Share this post Link to post Share on other sites
drouz@netti.fi 57 Posted January 2, 2014 - Server: Dead player cleanup (time based) So, how long? While it may be for stability issues or so it's also a huge gameplay aspect.I would like to know too. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted January 2, 2014 what specific changes happened to the spawns this time? Share this post Link to post Share on other sites
uncleBu11y 6 Posted January 2, 2014 Keep up all the great work people, The longer it takes the more haters will leave, So take ya time. :beans: Share this post Link to post Share on other sites
Rallix 0 Posted January 2, 2014 SKS por favor, the semester is coming.Good fixes btw, don't fix fist running though, I need that to go places until you give me a bicycle made for 2. Share this post Link to post Share on other sites
Merrick362 (DayZ) 263 Posted January 2, 2014 Lol. Inventory tetris. Great update! (This is why we have an Alpha guys) 1 Share this post Link to post Share on other sites
kozoluh 0 Posted January 2, 2014 MOOOORE GUUUUNS :D Share this post Link to post Share on other sites
combatcomm1 234 Posted January 3, 2014 LOVE IT HICKS! Thanks. Now how to we actually help you test it?? Where are the experimental servers brah?? B) Share this post Link to post Share on other sites
MedicStorm 0 Posted January 3, 2014 Very nice, keep up the good work :beans: Share this post Link to post Share on other sites
Flight96 99 Posted January 3, 2014 (edited) New: Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based)Design: M9130 Bayonet can now open cans Fixed: Server: Dedicated Server crash related to player skeletonServer: Player location rubberbandingServer: Large delay in item manipulation and "inventory tetris" List to be fleshed out as update progresses.Thanks boys. Those last 2 are a big step in the right direction. Edited January 3, 2014 by Flight96 Share this post Link to post Share on other sites