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HARDCORE - 3PP:OFF server/tactics/general

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This topic is NOT for debate about 1st person V 3rd person :huh:

topic exist for this please go there and make point, good luck for you I hope you win argue

http://forums.dayzgame.com/index.php?/topic/162565-fix-not-remove-third-person-perspective/

 

For find 1st person only server put 3PP:OFF into game filter

 

 

here is link to gametracker 3PP:OFF server list you can sort by location, ranking and ip etc just click on header you prefer

http://www.gametracker.com/search/dayz/?query=3PP%3AOFF&=GO&sort=country&order=ASC

example of some issues for discuss

is zoom look feature compromise hardcore ethos?

Is atmosphere different on 3PP:OFF server? if yes how is different?

is more or less Kill on sight exist?

What is reason you decide to turn off 3rd person aid?

good places for stay hide but see other guys first

ideas for improve 1st person view example *peek* over wall feature

 

for me best 1st person youtuber for tactics advice etc http://www.youtube.com/user/Dslyecxi/videos

Edited by KoS
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Here is place for discuss good/bad servers, tactics and any thing relate to dayz 3PP-OFF

 

example of some issues for discuss

is zoom look feature compromise hardcore ethos?

Is atmosphere different on 3PP-OFF server? if yes how is different?

is more or less Kill on sight exist?

What is reason you decide to turn off 3rd person aid?

good places for stay hide but see other guys first

ideas for improve 1st person view example *peek* over wall feature

 

  • I can take or leave the zoom. I think it's meant to simulate focusing your vision on something in the distance.. like squinting your eyes and focusing on a specific object in a field rather than just generally see the entire field.

 

  • I find the atmosphere to be very different. You never know what's just around the corner.. you hear a zombie yell and ready your axe and instead of spinning your floaty ghost camera 360 degrees like a madman, you have to scan your area... granted, you could also hold down ALT and flash the camera around but that's a lot more disorienting than when in 3PP. 

 

  • As for KoS.. so far it's less for me personally. Everyone I met was skeptical (especially since I was in full military garb) but I was trying to be nice (supplying fresh spawns with extra can openers that I found or water bottles). No one tried to axe me in the head as I put stuff on the ground. People in general seemed more sociable.. but I could have just been lucky. Not enough personal data for me to confirm if there is less or more. I can confirm that I didn't see anyone with a firearm though.

 

  • The reason I turned off 3PP was because I absolutely hated the fact that someone could see in up to 360 degrees in every direction with no downside or risk whatsoever. 

 

  • I'm not sure if I understand your 2nd to last question.. my guess is basically tips for staying out of sight while also getting a good recon on an area? I don't think many people look *up* or notice things on 2nd floor too often. If you're in a town and want to scope out some streets, I suggest peering out a 2nd story (or higher) window.

 

  • Having the ability to smoothly peer over an edge would be cool. I think one of the first, if not the first game to implement something like that was Raven Shield (I think?). If you held down the CTRL button, you could slowly and smoothly inch your character higher or lower to perfectly peer over an edge. This helped in a couple ways: 1) the smoothness of the transition made it a lot harder for someone to notice it. Part of the problem with set stances is that they happen fast. If you see someone leaning out of a corner it's more noticible if they do it super quickly.. as opposed to slowly. 2) you could expose less of yourself. It was your choice how much you wanted to expose. The problem with that system is that I don't think the ArmA 2.5 engine can handle something like that. It's not a huge deal. Just a thought.
Edited by serenityrick
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  • I can take or leave the zoom. I think it's meant to simulate focusing your vision on something in the distance.. like squinting your eyes and focusing on a specific object in a field rather than just generally see the entire field.

 

me too I don't see problem with maybe reduce small amount zoom distance because is like power scope right now

 

another I dea is make around sides going blur only zoom centre where you looking ;)

 

 

  • I find the atmosphere to be very different. You never know what's just around the corner.. you hear a zombie yell and ready your axe and instead of spinning your floaty ghost camera 360 degrees like a madman, you have to scan your area... granted, you could also hold down ALT and flash the camera around but that's a lot more disorienting than when in 3PP. 

 

I using a lot free look feature is giving me real sense of what is happen around make me aware more :thumbsup:  :)

 

atmosphere also is more serious maybe in good way

 

I never meet yet troll guy wearing clown mask play music in 1st person server

 

  • As for KoS.. so far it's less for me personally. Everyone I met was skeptical (especially since I was in full military garb) but I was trying to be nice (supplying fresh spawns with extra can openers that I found or water bottles). No one tried to axe me in the head as I put stuff on the ground. People in general seemed more sociable.. but I could have just been lucky. Not enough personal data for me to confirm if there is less or more. I can confirm that I didn't see anyone with a firearm though.

 

because most interaction is more fair balance, no guy hide 100% see everything around etc is more communicate and interact less KoS

 

also pvP when is happen is more intense for me :thumbsup:  :o

 

  • The reason I turned off 3PP was because I absolutely hated the fact that someone could see in up to 360 degrees in every direction with no downside or risk whatsoever. 

 

me same, is make joke on guys who try play strategy way stealth like ninja when some guys see over wall >:(

 

  • I'm not sure if I understand your 2nd to last question.. my guess is basically tips for staying out of sight while also getting a good recon on an area? I don't think many people look *up* or notice things on 2nd floor too often. If you're in a town and want to scope out some streets, I suggest peering out a 2nd story (or higher) window.

 

what I mean is there is place where is narrow angle for watch area through small gap if you staying still no move is very hard for guys to see you

 

upstair window is good suggest for this also, another strategy I using is find 2 tress line up so is tiny gap looking down into town or whatever :thumbsup: :ph34r:

 

point is in 1st persons server if you see them they have chance for see you but is possible reduce this chance

 

  • Having the ability to smoothly peer over an edge would be cool. I think one of the first, if not the first game to implement something like that was Raven Shield (I think?). If you held down the CTRL button, you could slowly and smoothly inch your character higher or lower to perfectly peer over an edge. This helped in a couple ways: 1) the smoothness of the transition made it a lot harder for someone to notice it. Part of the problem with set stances is that they happen fast. If you see someone leaning out of a corner it's more noticible if they do it super quickly.. as opposed to slowly. 2) you could expose less of yourself. It was your choice how much you wanted to expose. The problem with that system is that I don't think the ArmA 2.5 engine can handle something like that. It's not a huge deal. Just a thought.

 

I like idea of slow move

 

mybe arma 3 system of more stance position is possible, I hope they do something because peek over wall/rock etc is what I doing in real life if apocalypse coming for real :thumbsup:  :D

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If you want the tension increased significantly then 1st person only is an easy way to do it.  Not knowing what is on the other side of a wall greatly increases the fear factor.

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I've had some issues with GB servers, character locked etc. every 5-10 minutes of playing or so. It could be lag/desync.

 

Currently I am playing on on DayZ DE servers usaully on 1-18.

 

 

is zoom look feature compromise hardcore ethos?

 

Removing zoom option could add value to binoculars etc. With I think would be cool.

Edited by Frosti
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They REALLY need to fix the sound design for FPV to be more engaging/less pant-wettingly tense.

 

Trees opening cans of soda and rabbits chasing me whilst moaning like zombies have me spinning round, pulling my axe out and whimpering like a girl

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Yes atmosphere is very different. I feel much more vulnerable in all ways and there is need to keep observing surroundings all the time. I haven't come across to anyone yet so don't know if people KoS as much but i imagine not. My reason to play 1st person servers is because the game is twice as immersive than with 3rd person or should i say 3rd person might even remove all atmosphere.

Ideas to improve? Blind firing like in skm animation mod.

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I make full update server list :)

 

is looking like first person view is more popular with SA than mod  :thumbsup:  ;)

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DayZ DE servers seems to be taken down.

 

Moved to DayZ GB 1-1.

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I belive that the player should moving in the same speed that with the weapon ready-to-fire (futher for the no-crosshair) while using the iron sight/optics. Keep the accurancy with moving fast while aiming shitty as the crosshair moving fast, but we would be able to use the shift to move slowly when we wanna shoot. Arma 3 works like this and I belive it's an advance. Even Arma 2 you can move faster or slowly while aiming using the shift if I aint wrong.

Sorry if it got confused, but you guys get me?

Basically when you right click to aim the char moves to slowly, they should move faster and in that speed when you hold shift.

 

PS: 1st person player only

Edited by JulioRey
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I belive that the player should moving in the same speed that with the weapon ready-to-fire (futher for the no-crosshair). Keep the accurancy with moving fast while aiming shitty as the crosshair moving fast, but we would be able to use the shift to move slowly when we wanna shoot. Arma 3 works like this and I belive it's and advance. Even Arma 2 you can move faster or slowly while aiming using the shift.

Sorry if it got confused, but you guys get me?

Basically when you right click to aim the char moves to slowly, they should move faster and in that speed when you hold shift.

 

PS: 1st person player only

I know what is you saying

I like arma 3 system also :thumbsup:  :)

was disappoint for me not more arma 3 feature in SA for player move and control etc :|

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mybe arma 3 system of more stance position is possible, I hope they do something because peek over wall/rock etc is what I doing in real life if apocalypse coming for real :thumbsup:  :D

 

I am so hoping for this still to come... A3 is just awesome

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here is tip for increase view when you going prone

 

if you having NO PRIMARY EQUIP your head is lower - is good for stay more hide :ph34r:

 

if you have PRIMARY EQUIP IN HANDS your head raise little bit - is good for see more

 

is very small amount but make big difference for see if you prone in grass or on edge of defilade for snipe or scout :thumbsup:  ;)

 

here is 2 screenshot for explain, notice I don't move one centimetre stay exact same place and look difference for see ground front of closer military building also more runway is visible

 

#1 - primary is not equip

e053fd.png

#2 - primary is equip

2vxm23r.png

Edited by KoS
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Couple issues with 1st person im having, some caused by the Arma series tradition, some common 1st person limitations, but all fixable.

 

1. Mouse panning speed limit. I've been playing Arma since OFP1 and i've gotten used to the concept of slowing your body movement down, but the head movement is just too slow. Look around yourself, in the comfort of your own home and see if you can comfortably turn your head around, looking around, faster than in-game. The game is supposed to represent a survival situation and combat, where your life is on the line and the adrenaline is pumping, you would be able to look around much quicker, ignoring even discomfort, which i don't there would be anyway. I see no reason to restrict the head movement speed to the amount that it is. It makes it a little tedious and i'd like them to increase it quite a bit, but perhaps not eliminate it entirely.

 

2. Body turning speed limit when unarmed too much. I officially have gotten a little dizzy when going through the massive amount of houses we must to look for food. I like the amount of houses we must search, but it would really help if the body turning speed while unarmed was faster too. I think it should match the armed speed. It would also give you higher and quicker situational awareness. I think what is most annoying about it is how the human eye works. We don't scan over the environment in a line, as we pan around our eyes go from place to place, sitting there for a moment, then moving on. The problem with panning slow in relation to this is that my eyes want to move quickly to one area that is static, then the next, and so on, but because it takes so long to pan, my eye keep trying to examine a moving image on a 60hz screen running at a low fps with vsync off (tearing) that it constantly panning around trying to catch up with the desired movement. For body turning speed, it is usually a compromise between the intended purpose of turning your body around, OR the purpose of looking around with your head. However since the body and the head can also work together to look around even quicker, i think the body turning speed should at least match the turning speed while armed. There is a lot of headroom for quickening it up before the combat mechanics turn into COD.

 

3. Peeking over tall walls was definitely unrealistic. But, in my opinion using 3rd to peek around the side of a corner WAS realistic in many situations, simply because it simulated slowly leaning out and putting the slightest bit of your eye around the corner to take a quick peek (not aiming). 3rd person also simulated putting your eye right up against a small crack in the wall/fence and getting a good view with that. However in Arma, leaning/looking around is really jerky and it would be nice if there was a movement key to hold down and slowly control the panning of your character, moving UP on the tips of your toes as well. IF you had more precise control 1st uses could have more natural situational awareness and make it easier and safer to sneak around and track players.

 

4. Jerky 1st person movement in general. This causes a lot of small problems for me, from dizzyness to safety issues, to making it harder to track players closely. This is being worked on, but heres good some reasons to really refine it if we can.

 

a.) Holding a weapon upright and moving forward causes the view to surge forward a bit too fast, just the head i think. Its a little awkward and makes me dizzy sometimes

 

b.) Too much full-stopping between sequential movements. Theres a lot of these here and there.

 

c.) Small delays here and there where there shouldn't really be. For example, when crouch walking forward and transitioning to forward-right there is a delay in the screen moving right when i think there shouldn't be really since in real life you would start leaning in that direction, even if only slightly, regardless of which foot was planted. Just a bit smoother really. Again, we don't want full control COD as-fast-as-your-mouse/screen-can-move, just a bit closer to less relaxed, "combat-ready" movement.

 

As an animator, i know this can be challenging without a large series of complex animation "modes" regulating the desired behavior, but its doable. I can even help if desired. Need a job as of today actually. Told my boss what i thought of him, lol.

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I wish that ArmA used a number in degrees like Battlefield when it comes to representing the field of view. I have mine set to 90deg in BF4 and in DayZ I have the bar at about halfway... Anyone know what this represents?

 

Not to reference BF4 again....but I also highly favor the new aim leaning/peaking over the standard Q/E leaning that many games of the past and present have shared. Not only was it easier for me to initialize, but it also made it much easier to adjust lean and even edge around the corner while leaning. Not to mention it frees up two keys.

 

I only mentioned the above in this topic because they both seem more important when in first person only servers.

Edited by solodude23
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Avoid creative gaming first person server. Got into a panicked firefight with what I am guessing was the admin. My friend barged into a brick building, saw him, and the two of them blew eachother away on full auto.

While my remaining comrade and I began to secure the area, the server restarted. This wouldn't have been suspicious except that the server had restarted just minutes before. Upon relogging my friend discovered that he was still alive and fully geared.

Again, avoid the creative gaming server.

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i feel safer on no 3rd person server. Knowing they have to show them selves to be able to see me. For example, i was killed my a mosin bandit in elector today but not as soon as i ran into town.They had to move about to keep an eye on me giving me time to spot them. Then i ran after them with my mighty first and they ran off. I though this is gonna be funny, but then i rubber banned and they got time to aim (not bitter about it,just how it is atm). Point is, if it was 3rd person, they could have hid on a roof and took me out easy, or waited behind a corner watching me.

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is zoom look feature compromise hardcore ethos?

Is atmosphere different on 3PP-OFF server? if yes how is different?
is more or less Kill on sight exist?
What is reason you decide to turn off 3rd person aid?
good places for stay hide but see other guys first
ideas for improve 1st person view example *peek* over wall feature

 

First off, thank you for posting this.  And thank you for posting the server lists and tips that you have.  Much appreciated :)

 

-I think zoom should be also disabled on the first person only servers.  You can squint your eyes, but it doesn't magnify your vision by 4x...

 

-First person to me is much more immersive and atmospheric.  I'd much rather play on FPS only servers to further enhance my gameplay experience.

 

-I think there's less KoS on FPS only servers, because most CoD KoS kiddies are afraid to lose their 3rd person view for safely peering around corners and over walls.

 

-As I mentioned above, 3rd person kind of kills the immersion for me.  I love this game in First Person view.  I think it's really how it's made to be played :)

 

-If you want good hiding position ideas to observe the enemy or find that ideal sniper spot, go watch Enemy At The Gates ;)

 

-I would love to see a "peek over wall" feature.  Something where your character and slightly pull themselves up to peer over a wall, only revealing their head.  Similar to the lean mechanic.

 

 

 

All in all, when the game is patched and mostly bug free, plus has all of it's planned features, first person will be the way to go for the ultimate experience  :D

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The reason why i played on servers with 3rd person on in the mod was because of vehicles.

Way to many small things that if you did drive threw just right would take a tire.

 

Or if you hit one of the Kamikaze bunnies your vehicle would blow.

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The problem with 3PP:Off is that a Zombie could glitch through a wall behind you and start knocking you out before you even know

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The problem with 3PP:Off is that a Zombie could glitch through a wall behind you and start knocking you out before you even know

 

Unless you're AFK, that would ONLY happen if you were not aware of zombies being able to clip through walls.

 

Personally, if I'm indoors and I hear that I aggro'd a zombie, I immediately run outside to battle it out there. It's not a big deal and a pretty easy way to deal with that glitch until it's fixed.

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Are people using the head turning? Sometimes i feel that me and my mates are the only ones who really use that stuff. Every single time i spot a sniper from a distance is because he turns his whole body to see better. With ALT you can easily check your surroundings with minimal movement, and that way not getting spotted as easily.

 

I've always loved the ArmA series since OFP, but the third person and the abuse of it is always been a bit of a buzzkill for me. Can't wait for separate hives for 3rd and 1st person servers  :thumbsup:

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Are people using the head turning? Sometimes i feel that me and my mates are the only ones who really use that stuff. Every single time i spot a sniper from a distance is because he turns his whole body to see better. With ALT you can easily check your surroundings with minimal movement, and that way not getting spotted as easily.

 

I've always loved the ArmA series since OFP, but the third person and the abuse of it is always been a bit of a buzzkill for me. Can't wait for separate hives for 3rd and 1st person servers  :thumbsup:

you mean look around feature?

me I using too much this one, is best way to look around not give position away ;)

 

I bind look to mouse button #5 so is easier for use

for me too separate hive coming is big deal :thumbsup:  :)

Edited by KoS

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