Saithz 3 Posted December 28, 2013 As it seems the development of the new vehicles is gonna take a while, could you not implement the ones from Arma II temporarily until the new ones are finished? Seems like this would be a standard way of doing it but apparently not. Share this post Link to post Share on other sites
GrumpyGat (DayZ) 497 Posted December 28, 2013 That would be half-assed and not true to the quality that rocket wants. 2 Share this post Link to post Share on other sites
wild_man 4442 Posted December 28, 2013 maybe give us some mountain bike from arma 3 ;) 3 Share this post Link to post Share on other sites
HIHBGaming 14 Posted December 28, 2013 That would be half-assed and not true to the quality that rocket wants. Not only ^this but server/client performance as well as other hot issues are priority. I think adding vehicles to the mix this early in the piece would only cause us grief more than anything else. Share this post Link to post Share on other sites
Isaaq 72 Posted December 28, 2013 (edited) I think most people would prefer to have half assed stuff for a while - which gets replaced with actually good, specifically tailored stuff later on rather than have nothing for a long time and hope that when they finally add it it was worth the wait. Obviously the point of server and client stability need to be taken into account, but other than that, I feel that approach would be much more enjoyable for people playing. Edited December 28, 2013 by Isaaq Share this post Link to post Share on other sites
Demophon 48 Posted December 28, 2013 No?Wait until Beta? Share this post Link to post Share on other sites
Isaaq 72 Posted December 28, 2013 No?Wait until Beta?Well... Beta generally means that core functionality has been finished and it's mainly bugfixing and small touches... Vehicles are core functionality - they should come in alpha, along with just about everything else. Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted December 28, 2013 (edited) Well... Beta generally means that core functionality has been finished and it's mainly bugfixing and small touches...Who told you that? The beta stages of games always involves adding new content. Look at Minecraft for example. Vehicles are definitely NOT core functionality. Lets get the servers working, then we'll worry about getting you from point A to point B behind the wheel of your sweet Ferrari... Edited December 28, 2013 by Beck Share this post Link to post Share on other sites
Demophon 48 Posted December 29, 2013 Well... Beta generally means that core functionality has been finished and it's mainly bugfixing and small touches... Vehicles are core functionality - they should come in alpha, along with just about everything else. Vehicles are small touches to be honest.I'm not going to tell you that I don't want cars and helicopters, but I can wait until beta for them. Baring in mind there are various bugs that need fixing before they start adding shit. Share this post Link to post Share on other sites
AmirDayz 54 Posted December 29, 2013 This game needs bicycles and biplanes ASAP. Every other type of vehicle is not important at all. 1 Share this post Link to post Share on other sites
SvU_Saber 21 Posted December 29, 2013 can i request that the first vehicle should be a chopper! just saying, people are asking for the simple things like a push bike, F that! I want a chopper! and I want it now! I didn't buy a Aplha version for nothing! PS - tard alert *psst it was a joke you tard! don't get sand in your vagina. Share this post Link to post Share on other sites
TIC 1050 Posted December 29, 2013 (edited) Rocket has said that they'd be working on vehicles as soon as they smooth out the alpha(adding new sounds, fix bugs, add features) a bit more then after that, they'll focus onto that. What we know so far: Vehicles are being maintained in the codebase (for example, the network bubble is approaching them in a unique way). It is just they want to add the additional functionality that has been planned before putting them back into active use.They're going to completely redo vehicles so they are made by components that can be then swapped around. Perhaps some of the awesome work done with ArmA3 can be ported, but given how very different the two engines are I am not sure how much could be directly ported over.Quality is key for vehicles; this will be worked on in great detail. Edited December 29, 2013 by TIC321 Share this post Link to post Share on other sites
Isaaq 72 Posted December 30, 2013 (edited) Who told you that? The beta stages of games always involves adding new content. Look at Minecraft for example. Vehicles are definitely NOT core functionality. Lets get the servers working, then we'll worry about getting you from point A to point B behind the wheel of your sweet Ferrari... That's what beta and alpha are. Minecraft is a terrible example as it does not follow the normal game development design. It's 'finished' now - not in beta or alpha and there are still regular updates fixing stuff and adding content. Using Minecraft as an example is terrible. Due to the fact I'm studying game design, I feel I can talk fairly confidently on this. The normal workflow for a game (and DayZ is the kind of game that should follow it) is as follows; Alpha - Focus on getting the base running, add core functionality like hunting, some form of bases/storage, decent stability, loot systems, basic crafting, the likes. Literally anything that was in the mod version could be considered core functionality - as people expect the game to be a step up. Basically, the standalone should be up to par in most respects with the mod version before they consider beta. Late Alpha - Add less important (but still large) items of functionality - like vehicles, though they could be argued to be core - other examples include a temperature system (allowing players to freeze) which seems to be hinted at in the description and very presence of some items (gas stove mentions giving heat, fires are planned.) and smaller bits of crafting, maintenance and the likes. Beta - Adding smaller items (maybe a weapon or two here and there, touching up late-alpha stuff and such. No major functionality should be added after this point... Like vehicles) , nerfing stuff, bug fixing. Final - Very little work should be done from here on out. Server maintenance such as further optimization and bug fixing. As it's an mmo, some stuff can still be added, but little - it's not in the style of Runescape or WoW. DLC Style - DayZ doesn't suit paid DLC, but new 'packs' of stuff could be added. Again, not really for large aspects of functionality. It could be a pack of new vehicles or weapons - or even a new town. But the core stuff should have been finished in alpha. As it's a community driven game, however, large things COULD be added if mass demanded... But things like vehicles are long since implemented. This kind of stuff would generally be added anywhere between one and three times per year - tapering off two or three years after release. Bug fixes go on throughout the entire process - even after final. However, the game should be completely playable the second it's considered 'final' and there should not be a single game breaking glitch left. That's the normal workflow for any game even reminiscent of DayZ... And similar to the workflow of just about every single game other than the occasional blip like Minecraft. Even if games do not allow early access in alpha - or even beta - they generally follow this pattern. To back me up; http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha 'The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.'' Now, this is general software development so the page won't suit game development quite right, but generally, the software - or game - should be pretty much feature complete after alpha. Edited December 30, 2013 by Isaaq 1 Share this post Link to post Share on other sites
Merrick362 (DayZ) 263 Posted December 30, 2013 Does anybody else get moist at the thought of having a chopper in DayZ using the TAKE ON HELICOPTERS PHYSICS? Oh my god the butthurt of people not learning how to power up! MY BODY IS READY. 2 Share this post Link to post Share on other sites
blurhitz 244 Posted December 30, 2013 Guys, vehicles like cars should be end-game stuff and very, very difficult to repair one if you find it. How are you already thinking in choppers? .-. 1 Share this post Link to post Share on other sites
soulfirez 901 Posted January 7, 2014 choppers would be nice but what i really want is my car in game lol 1 Share this post Link to post Share on other sites
Mookzen 67 Posted January 7, 2014 That would be half-assed and not true to the quality that rocket wants. So far nothing is true to the quality that Rocket -supposedly- wants. Share this post Link to post Share on other sites
Zollicoffer 200 Posted January 7, 2014 This is not how game development works, guys. The goal here is not your personal entertainment. That comes with the full release. Share this post Link to post Share on other sites
hells high 676 Posted January 7, 2014 That would be a half assed attempt to quell the players, most of which would ignore the warnings of it being placeholder and cry that Bohemia ripped them off. From what I've gathered, Dean dislikes doing things half assed; and would rather a feature be removed completely until its working properly. Just be patient mate. Share this post Link to post Share on other sites
Imbalanxd 59 Posted January 7, 2014 So far nothing is true to the quality that Rocket -supposedly- wants.800 000 people say otherwise Share this post Link to post Share on other sites
Dchil 829 Posted January 7, 2014 choppers would be nice but what i really want is my car in game lol Did you really stick a chev badge on a VE commo? Please tell me you bought it like that. Share this post Link to post Share on other sites
soulfirez 901 Posted January 7, 2014 (edited) Nope i put the badges on it it seemed fitting as i imported and installed this to it (chevrolet performance anniversary edition all aluminium zl1 427cli/430 hp ) then added a twin turbo to that had the bonnet custom made with with tubing of the vents to feed the turbo through an air cooler to get a dyno hp of 625. Very little left on the car is holden standard custom rear end custom skirts italian leather interior custom made, custom sound system clutch brakes gear box drive train diff all non holden . total cost of the custom parts was far more than original cost of standard SSV it was so you dont like i put the badges on it when it has chevy motor mehh i care less i am a middle aged bogan with a collection of guns (ex military man ) when i drive past hurl abuse and when we meet at the lights ill laugh and smoke ya (40 and still a big kid at heart )/ Edit i mean smoke ya in the sense of leaving you in my dust not in relation to my gun collection these days i only shoot at targets oh and roos and dingos.... Edit 2 that gun you covert so much i actually own one lol its far from my best hand gun but there is something magical in firing it (even if it is at paper targets dont use it much these days as it sits in a you guessed it a custom made case lol (with a signed by clint eastwood poster from the original dirty harry movie witch i didnt get myself i bought it and strangely it cost more than the gun go figure.... Edited January 7, 2014 by SoulFirez Share this post Link to post Share on other sites
Nienko 41 Posted January 7, 2014 Teleporting portals. Until we get wechicles.And hp and mana bar... Share this post Link to post Share on other sites
liquidcactus 719 Posted January 7, 2014 choppers would be nice but what i really want is my car in game lol Your plate sais, zombie haha mad c**t ^_^ Share this post Link to post Share on other sites