rocket 16567 Posted November 19, 2013 This week has started off great I'll give some highlights:Realized that a whole bunch of people equate sounds with change so some poor person on the team is going to have to do some extra hours to put placeholder placeholders in. It's a pointless task but if it makes people actually check for different mechanics then fine.Going to put the extra zombie models back in, we just used one for testing because it was the only zombie we'd changed to the new engine simulation tag.Server FPS is stable at the levels we have been testing (40-50 FPS with ~10 to 20 players, 15000 loot items, 1000 zombies). We had a very nasty stability issue relating to massive changes in the way the engine handles it's array of objects. Dynamic objects (anything made after mission start) were all handled in two very large arrays. The only way of checking them was to iterate through them. Simply put, we made a smart way of the arrays with a "dirty" and "clean" array. This removed significant overhead (orders of magnitude) but because it was a radically different approach we had severe instability. Appears this has been done.Pistol is in and usable properly now, although it's just placeholder animation wise because it's borrowing from the rifle animations until subclassing is complete.Client FPS in cities may have a boost due to some changes in the way occlusion culling is used for dynamic objects. Not a focus for now but it was something found along the way.Lots of new content pouring in, such as meat of many different types in cooked, raw, rotten variants. Also lots of new fruit, new orienteering compass, a down jacket, the zombies are using gestures not animations now for attacks (can attack while moving).HTTPS implemented for game server <-> central server communication.Steam integration for the server browser such as friends in the server etc. A favorites tab. A friend on servers tab. Etc...So where are we?I need to go back and focus some on the player flow from menu to ingame as this needs cleaning up as it doesn't really support the release yet.Verifying the instability issues we had."Dress Rehearsal" needs to occur, which is an all-signing, all dancing test of a server.Much more things as well but I'll try keep everyone posted when I can. 84 Share this post Link to post Share on other sites
TIC 1050 Posted November 19, 2013 Great to hear Rocket, keep up the good work :) Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted November 19, 2013 I'm reading this on November 18th. Fuck the system. 16 Share this post Link to post Share on other sites
kevsta545 451 Posted November 19, 2013 (edited) Now wait for all the redditers to come here and bring it to their websites probs lol Edited November 19, 2013 by Kevsta545 Share this post Link to post Share on other sites
kevsta545 451 Posted November 19, 2013 I'm reading this on November 18th. Fuck the system.Murica'Or in ur case Anada':P 1 Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted November 19, 2013 (edited) ALMOST!!!!! Edited November 19, 2013 by Beck 7 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 19, 2013 Keep pluggin'! Good luck with further testing. Share this post Link to post Share on other sites
philbottle 430 Posted November 19, 2013 (edited) Ha! Glad I stayed up late :) in solidarity with the SA team! These guys must be running on pure adrenalin. Rocket, if you ever actually stop working on the SA it might be your undoing. Moral: never ever stop :rolleyes: :lol: Edited November 19, 2013 by philbottle Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 19, 2013 Because I'm a reasonable person I'm always looking for small indications that Rocket and co. can't handle the task. Today it's: "all-signing" which I'm sure was supposed to be "all-singing." So probably not habbening ever. 2 Share this post Link to post Share on other sites
konnelius 6 Posted November 19, 2013 exciting news! keep up the great work dean and crew! Share this post Link to post Share on other sites
Skat3rat 1633 Posted November 19, 2013 Thanks for the update, Rocket! Do what you guys need to do. I'd rather SA be as good and stable as possible than glitchy and unplayable like a lot of games coming out lately. 1 Share this post Link to post Share on other sites
PhilB 230 Posted November 19, 2013 "Dress Rehearsal" needs to occur, which is an all-signing, all dancing test of a server.I'm putting on my hottest dress . . . .. you sexy bitch. 5 Share this post Link to post Share on other sites
Cap'n (DayZ) 1827 Posted November 19, 2013 Good news to hear, I wonder if anyone else is going to get into the pre alpha. Inception., we've went through this already. Share this post Link to post Share on other sites
TIC 1050 Posted November 19, 2013 (edited) I have a question about clothing. Will there be different materials? Because we all know that "cotton kills, friends don’t let friends wear cotton and cotton is rotten." ;) Edited November 19, 2013 by TIC321 Share this post Link to post Share on other sites
RedRumy3 (DayZ) 5 Posted November 19, 2013 Awesome Rocket! Keep up the awesome work! You and the Standalone crew! Hicks too! Share this post Link to post Share on other sites
thedeathstroke 10 Posted November 19, 2013 My ankles can taste that the release is imminent. Keep working Rocket. Keep. Working. 1 Share this post Link to post Share on other sites
Oliver Riedel 176 Posted November 19, 2013 Glad to hear from you racket (lel). All of you dudes behined SA good work, keep it up. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted November 19, 2013 (edited) Thank you, Rocket. It will indeed be done when it's done and I'm excited watching the whole thing unfold in real time. The open production policy you've tried to manage is admirable. the zombies are using gestures not animations now for attacks (can attack while moving). Would someone care to elaborate on this? Edit: How many attacks will SA zeds have? I would be interested in seeing a list of zed attacks and the baseline damage they do. Edited November 19, 2013 by BioHaze Share this post Link to post Share on other sites
ZlobaRUS54 441 Posted November 19, 2013 As my grandpa used to say, - Three things are always 25 years away: Nuclear Fusion reactors, Artificial Intelligence and DayZ Standalone. 9 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted November 19, 2013 Would someone care to elaborate on this? Safe assumption would be that whilst frolicking your zed can now swing out a limb to sock you vs a zed stopping in the middle of the street to perform a preset animation in order to attack as you run past. 6 Share this post Link to post Share on other sites