finalstraw 193 Posted November 16, 2013 (edited) Despite the bugs and place holder audio, the game is looking fairly good. Little details like seeing your breath really added to the immersion and sold the fact that it's a cold morning, the compass being a actually object you hold up also really sells it. I just hope the journal (if still in) and the map see a similar implementation. In preview vids the map works similar to the mod and even has that awkward 'loading' when you close it, I hope that changes. It's looking far better than the mod both graphically and usability/interface wise. But the fact that this video even got released means to me that the wait is going to be longer. Edited November 16, 2013 by -lOldBoyl- Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 16, 2013 But the fact that this video even got released means to me that the wait is going to be longer. Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 Can somebody do me a solid and ask Rocket on Reddit (if he's still replying) whether or not controller functionality is retained from ARMA 2? I can't be bothered to register right now. Share this post Link to post Share on other sites
finalstraw 193 Posted November 16, 2013 I know, I know... it's just one way to read it. It will keep people distracted and talking for another week. Share this post Link to post Share on other sites
dgeesio 1034 Posted November 16, 2013 lmaoo everything you stated here is nothing to delay the alpha. lol complaining about left handed axe and women zeds?! lmfaoooo im done... you have no idea do you ? why remake a axe animation then do it completly wrong ? please answer that ! its not a whine its true the axe wouldnt be held as it is it wouldnt be used as it is. thing is if they releasing the alpha soon there is no way that animation will be changed in time as it will probably take em 2-4 weeks to get right. thing is it should of been right first time. i dont know who made it but id love to know what source or idea he used for making it like he has. all i can assume is its a limitation of the graphics engine or timeframe as any other reason is not good enough ! axe should be in right hand still or moving.still you would grip butt end of axe front sharp end of axe pointing forward or straight down. moving animation should be either up and down with hand at bottom if hatchet or across chest bottom right to upper left swinging when running. its that simple ! we have a left handed axe turned sideways for some bizare reason which makes no sense and sort of waves around. people will say you being picky its not if you arnt going to do something right dont change it or do it . also the women zeds there was like alot of the exact same zombie type this may of been placeholder or just to show action in video and numerous other types to be done or are done for release. if someone shows you a video you have only that material to go on. so i commented on the video which showed no variation or little in zombies. im hoping that there are numerous different types and the clothing is random or almost random as 200 women with blonde hair in blue denims is quite uniform is it not . in real life i wouldnt mind 200 blondes chasing me but that not dayz is it :lol: but its ALPHA BRO ! what you gassing about ? yes i fully understand son !! i get its alpha but.... lets not start the alpha excuses to early ! ;) any mistakes or negitivity = ITS ALPHA BRO ! :rolleyes: pretty lame when its done (please quote next response :P ) i would rather wait tbh and i want the game now myself but i dont want a mess or a game rushed just for the november/december period which is the best time to release games for sale purposes. good luck with the game and i really would love to hear why the axe animation was made like it was in any detail :) Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 16, 2013 (edited) Can somebody do me a solid and ask Rocket on Reddit (if he's still replying) whether or not controller functionality is retained from ARMA 2? I can't be bothered to register right now. I asked but who knows if he'll reply. And jm2c the melee combat actually looked pretty great. Much better than in the mod. Once the zombies are straightened out, it's going to be fantastic. I can't wait to get into a fist fight. Edited November 16, 2013 by SalamanderAnder 1 Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 I asked but who knows if he'll reply. All I can ask for, much appreciated. Share this post Link to post Share on other sites
terrvik 2409 Posted November 16, 2013 Text and stuff. rocket actually explained why the axe looks the way in does on reddit. Search and you will find! It makes sense that there are loooooads of placeholders right now and all the polish (that will tie the game together like the best rug) will come later. There is no reason to change an animation ten times when you can make a crap one early and then just change it once when you know how the mechanic will work. Same with sound; re-recording sounds is expensive as hell, better to do it one time later on when you know exactly what you need! 1 Share this post Link to post Share on other sites
dgeesio 1034 Posted November 16, 2013 any link sorry i dont read reddit i come here the official forums for my source on dayz info :) 1 Share this post Link to post Share on other sites
fluxley 2228 Posted November 16, 2013 any link sorry i dont read reddit i come here the official forums for my source on dayz info :)http://www.reddit.com/r/dayz/comments/1qqfac/are_people_seriously_complaining_about_the_way/ 2 Share this post Link to post Share on other sites
dgeesio 1034 Posted November 16, 2013 cheers Fluxley ! for anyone interested in rockets response on why the axe is currently wrong placeholder. was put in today.ArmA was not designed for weapons "bone" to contain complex objects. We have to balance how the weapon is positioned:on the backin the inventoryon the groundin the handsCurrently that means the object is straight up and pointing out. Which isn't always ideal. It's just placeholder until our new subclassing animation system comes in that means we can replace specific animations and not make a whole damn new animation tree. Our next new programmer will be tasked with that and you will begin to see radical changes.In the meantime, we're just making do with what we have so we don't delay the game, AGAIN. so basically it is wrong but instead of holding the game back for the right animations to be done they just using this for the meanwhile to get it out ! glad to hear its not staying that way as it is terribad ! ;) Share this post Link to post Share on other sites
Armaggedon97 33 Posted November 16, 2013 looks okay but far from ready for release. sun is a bit dice for eg blinding ! dice seem in there games to make sure you know they added effects like sun blind you with over the top sunshine. so maybe a tweak of that. the axe i still cant get why it was animated on the left hand and being held flat. you or majority would have it in right hand with the chopping head sharp side pointing down or forward. are those women zombies just loaded for that section or for the videio and keeping others secret or not finished because i seen like 50 women with same clothes on. will zombies have individual clothing on? 1000 zombies wearing similar clothing will get tired very quickly. thanks for showing the video , you didnt have to ;) . carry on the good work.Sun glare was a problem in battlefield because the sun was static and at certain situations could not be avoided at key map points such a s flags because of that, making it annoying as hell. In DayZ however, there is time of day, which imo makes sun a good factor to consider while you plan an attack, plus there are no key points as in objectives that you must fight for (apart from loot, which is still unaffected considering loot is always near cover and not affected from the sun on the same side at all times). Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted November 16, 2013 Basically everything is placeholder, it's an alpha. I just want them to nail the performance and kick this thing out the door. 5 Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 16, 2013 cheers Fluxley ! for anyone interested in rockets response on why the axe is currently wrong placeholder. was put in today.ArmA was not designed for weapons "bone" to contain complex objects. We have to balance how the weapon is positioned:on the backin the inventoryon the groundin the handsCurrently that means the object is straight up and pointing out. Which isn't always ideal. It's just placeholder until our new subclassing animation system comes in that means we can replace specific animations and not make a whole damn new animation tree. Our next new programmer will be tasked with that and you will begin to see radical changes.In the meantime, we're just making do with what we have so we don't delay the game, AGAIN. so basically it is wrong but instead of holding the game back for the right animations to be done they just using this for the meanwhile to get it out ! glad to hear its not staying that way as it is terribad ! ;) Did you learn something about jumping to conclusions today? 2 Share this post Link to post Share on other sites
Skat3rat 1633 Posted November 16, 2013 Basically everything is placeholder, it's an alpha. I just want them to nail the performance and kick this thing out the door. I want it out badly too but I've come to point now where I don't care about the wait. I'm looking forward to SA a TON but at this point I'm just stepping back and waiting until Rocket says it actually is ready to be released. Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 (edited) Basically everything is placeholder, it's an alpha. I just want them to nail the performance and kick this thing out the door. Which is why I think people, including myself to an extent, come to misinterpret the videos that Dean releases. Even with all the disclaimers, people tend to look at it as a "state of the game" indicator. Whereas Rocket, I think, would be best served by having these videos purposefully demonstrate or show off certain things, rather than just being random gameplay. Because people tend to view this as a relatively comprehensive look into the game, and then say "Well, still doesn't look good". They've done this in the past to an extent, but it's always been punctuated by other unfinished stuff. If everything is about performance, fluidity, and the back-end, then why do we even need to see un-edited video of stuff that's unfinished? It does more harm than good in my opinion. I appreciate the videos, but again would rather have more regimented DevBlogs like we used to. I certainly don't fault Rocket for not doing them, as he's said multiple times that it would eat into development time. But, and I'm sure he does, he's going to realize that after release... and people have paid for it... none of this shit will fly anymore. Nor should it. Placeholder animations are going to become "shitty animations" real quick. Which is why I am completely understanding of why it's taken as long as it has to get to where they are now. But they need a very, very, aggressive development roadmap if they're going to be successful in my opinion. Edited November 16, 2013 by Katana67 1 Share this post Link to post Share on other sites
SJKSJK 225 Posted November 16, 2013 Which is why I think people, including myself to an extent, come to misinterpret the videos that Dean releases. Even with all the disclaimers, people tend to look at it as a "state of the game" indicator. Whereas Rocket, I think, would be best served by having these videos demonstrate or show off certain things, rather than just being random gameplay. Because people tend to view this as a relatively comprehensive look into the game, and then say "Well, still doesn't look good".If everything is about performance, fluidity, and the back-end, then why do we even need to see un-edited video of stuff that's unfinished? It does more harm than good in my opinion. I appreciate the videos, but again would rather have more regimented DevBlogs like we used to. I certainly don't fault Rocket for not doing them, as he's said multiple times that it would eat into development time.But, and I'm sure he does, he's going to realize that after release... and people have paid for it... none of this shit will fly anymore. Nor should it. Placeholder animations are going to become "shitty animations" real quick. Which is why I am completely understanding of why it's taken as long as it has to get to where they are now. But they need a very, very, aggressive development roadmap if they're going to be successful in my opinion.I enjoyed seeing the footage for what it was. And as far as after I spend my money, I am fully aware of what I am spending my money ON. An alpha. So if you feel that these things won't fly after you spend your money then I recommend you don't buy it. Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 (edited) So if you feel that these things won't fly after you spend your money then I recommend you don't buy it. I don't... and I was saying the reasoning for his excuses will no longer fly. /facepalm Edited November 16, 2013 by Katana67 Share this post Link to post Share on other sites
SJKSJK 225 Posted November 16, 2013 [quote name="Katana67" post="1523217" timestamp="But, and I'm sure he does, he's going to realize that after release... and people have paid for it... none of this shit will fly anymore. Nor should it.It will fly because we've purchased an alpha. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 (edited) It will fly because we've purchased an alpha. "Yes, expectations haven't been met. But frankly, you haven't paid for it so beyond an apology (which I'm tired of giving), I have no idea what is actually required to finally put that issue to rest" - rocket2guns Like I said, even Rocket recognizes the landscape of the community will change once people start purchasing a product. I'm not saying that the inclusions/systems themselves won't be acceptable, but Rocket's reasoning for dismissing any critique will no longer be sound. He'll be beholden to a community which has purchased a product, which he's obliged to develop from an Alpha state. His reasoning will have to evolve from "It's a placeholder" to "We're working on a replacement". In other words, the fact that it's unreleased will no longer apply. Alpha state only (supposedly, in logical folk) is supposed to indicate a lack of polish, an evolving development, and the "test" nature of the game. But it does not act as a shield against critique. People always dismiss things as "Oh, well it's an Alpha". When things are just swept under the rug and not attended to. Edited November 16, 2013 by Katana67 1 Share this post Link to post Share on other sites
fluxley 2228 Posted November 16, 2013 In other words, the fact that it's unreleased will no longer apply. Alpha state only (supposedly, in logical folk) is supposed to indicate a lack of polish and the "test" nature of the game. But it does not act as a shield against critique. People always dismiss things as "Oh, well it's an Alpha". When things are just swept under the rug and not attended to. I would disagree there, Beta means lack of polish. In Alpha they are still adding features and actively developing the game. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted November 16, 2013 (edited) I would disagree there, Beta means lack of polish. In Alpha they are still adding features and actively developing the game. But that polish is still lacking in an Alpha where said systems aren't even implemented yet. Regardless, I was just using it to make a point. "Polish" is a very vague term. EDIT - There I fixed it :D Edited November 16, 2013 by Katana67 1 Share this post Link to post Share on other sites
SJKSJK 225 Posted November 16, 2013 But that polish is still lacking in an Alpha where said systems aren't even implemented yet. Regardless, I was just using it to make a point. "Polish" is a very vague term.EDIT - There I fixed it :DI'm Polish and I don't appreciate the slur. Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 16, 2013 People always dismiss things as "Oh, well it's an Alpha". When things are just swept under the rug and not attended to. Yeah, I've never liked that type of argumentation. There are legitimate times to claim "it's just an alpha." There are also legitimate times to wonder if the development team is up to a certain task, alpha or not. I don't mean this for DayZ specifically, just for early releases in general. Having just bought Battlefield 4 I can honestly say that "it's a Beta" was never a good excuse back in early October when the BF4 beta was released. Despite there being some significant issues, the game was released clearly unfinished. It was immediately apparent that the game didn't have issues because it was in Beta, it was just never going to be ready for release. Sometimes it's not an alpha/beta issue, it's a developer issue and as consumers people need to demand more. As far as DayZ is concerned I'm definitely not worried about some axe animation in alpha. My impression is that right now the whole foundational code is being worked on and when that's done all the extras will come relatively quickly. You can't focus on the brand of the windows when you're just staring at a hole in the ground. Share this post Link to post Share on other sites
AnarchyBrownies 1383 Posted November 16, 2013 I'm Polish and I don't appreciate the slur. Yeah, not cool, Katana. Not cool at all. 2 Share this post Link to post Share on other sites