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Day Unit

Parasitic friendship

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This works best if DayZ standalone is going to be strict with the conditions for players to log out of the game. The stricter they are, the better this would be.

 

Let’s say, if logging out of the game means losing your character entirely and you have to start over. This would be the environment for this mechanics to lurk in DayZ society.

In short, two players would take shift playing the same character. When one player is in control, he control all the functions a normal survivor would have. The other would be controlling the parasite abilities. The shift rotates. When one player have something else to do, he can manually give his shift to the other player, and vise versa.

 

Default Parasite abilities: Can watch over the player’s back, The parasite is free to control its own vision like normal survivors.

 

Tentacle A:  Tentacle extends slowly towards the sky, like a scope watching from a submarine. Can’t bend or lean, can only move upwards or retract back to the host.  Advantage: Gain vision from higher placement. Weakness:  It retracts and extends relatively slow. If Tentacle A were hit, it suffer blood loss like a regular wound.

 

Tentacle B: This is a mid-range weapon that utilizes shock factor. Best use when the enemy doesn’t know you have a parasite. Parasite controller shoots out a straight, sharp tentacle that hooks onto the opponent, then the parasite take control over the legs and run around as if the tentacle was a fishing pole.

 

Running around would act as pulling the victim's aim, making their aim terrible.

 

It can create heavy damage by ripping open the wound further, running from one side of a wall to another would cause the victim to slam into walls and cause more damage.  The parasite likes to turn into corners for most gunshots would get blocked by the walls. The host can use guns and aim and shoot in this state. It's up to the parasite to decide if it wants to let go.

 

Organ swap: This would have to base on the parasite’s tactical decision. He has to make the decision to form an organ before the organ was shot. While forming and maintaining a prepared organ, parasite shares the same vision with the host and cannot use tentacles.

 

Split: Parasite can exit from host, which then he would take on a nude human form with both hands shaped like melee weapons. Parasite have low health and can die from 1 single gunshot. Parasite can only disconnect from host for a short period of time. Then it needs to reconnect and recharge.

Edited by Day Unit
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I mean holy shit what the fuck is this some tentical porn or what? I mean jeez man this is dayz not fucking aliens.

This seems to be something that would not fit into dayz at all and over seems like  A Fucking stupid idea!

Edited by meat pie
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What the....

 

1. This is poorly written.  I barley have a clue what you are saying.

 

2.  You shouldn't be punished for the simple act of logging out (unless your combat logging)

 

3.  Controlling a demon parasite monster thing is so far out of character for dayz...  Have you played too much of "The Darkness" and thought that it would work in dayz?   

Edited by harley001

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I'll allow it
 

Edit--
Googled The Darkness and found this beautiful piece of art

Edited by SgtDouglas

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Great idea +1

 

hf2ppdmgi1v5n6qo84rv.jpeg

Legitimately laughed, thankyou.

The idea... It was talking about logging out, then it was on about tentacles? Once I start seeing tentacles I stop reading.

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'Tentacle extends slowly towards the sky, like a scope watching from a submarine.'

WUT

I can just imagine a hero running through Elektro, ready to safe a survivor under-fire from a bandit with an enormous green periscope with an eye on it.

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The ineffability is overwhelming.

 

I don't think this would suit DayZ.

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This works best if DayZ standalone is going to be strict with the conditions for players to log out of the game. The stricter they are, the better this would be.

 

Let’s say, if logging out of the game means losing your character entirely and you have to start over. This would be the environment for this mechanics to lurk in DayZ society.

In short, two players would take shift playing the same character. When one player is in control, he control all the functions a normal survivor would have. The other would be controlling the parasite abilities. The shift rotates. When one player have something else to do, he can manually give his shift to the other player, and vise versa.

 

Default Parasite abilities: Can watch over the player’s back, The parasite is free to control its own vision like normal survivors.

 

Tentacle A:  Tentacle extends slowly towards the sky, like a scope watching from a submarine. Can’t bend or lean, can only move upwards or retract back to the host.  Advantage: Gain vision from higher placement. Weakness:  It retracts and extends relatively slow. If Tentacle A were hit, it suffer blood loss like a regular wound.

 

Tentacle B: This is a mid-range weapon that utilizes shock factor. Best use when the enemy doesn’t know you have a parasite. Parasite controller shoots out a straight, sharp tentacle that hooks onto the opponent, then the parasite take control over the legs and run around as if the tentacle was a fishing pole.

 

Running around would act as pulling the victim's aim, making their aim terrible.

 

It can create heavy damage by ripping open the wound further, running from one side of a wall to another would cause the victim to slam into walls and cause more damage.  The parasite likes to turn into corners for most gunshots would get blocked by the walls. The host can use guns and aim and shoot in this state. It's up to the parasite to decide if it wants to let go.

 

Organ swap: This would have to base on the parasite’s tactical decision. He has to make the decision to form an organ before the organ was shot. While forming and maintaining a prepared organ, parasite shares the same vision with the host and cannot use tentacles.

 

Split: Parasite can exit from host, which then he would take on a nude human form with both hands shaped like melee weapons. Parasite have low health and can die from 1 single gunshot. Parasite can only disconnect from host for a short period of time. Then it needs to reconnect and recharge.

 

15gcq3b.jpg
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This is a little out there for my tastes. Detracts too much from the realism factor in Day-z. But sounds like an awesome premice for a  new computer game :D

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Ill have to be honest. For a moment I actually thought this was your suggestion for the game. It seemed like you had put a bit of thought into it. Fortunatly, soon after I realized that only a troll would come up with a suggestion like this. Or maby its a parasite that has taken over your brain... im not sure. 

If it is a parasite, then you are excused... you will still have to be put down though. We cant risk that it spreads to others.

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wow such great suggestion 10/10 much fun

 

Full Idiot mode engaged.

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