Jump to content

Day Unit

Members
  • Content Count

    68
  • Joined

  • Last visited

Community Reputation

18 Neutral

About Day Unit

  • Rank
    Helicopter Hunter
  1. Day Unit

    DayZ feels American

    You're just saying 'dumbing down' to get what you want. How is having more varieties of firearms spawning in the game 'dumbing down' the game? This is not helping your argument at all so you might want to try a different approach. Like what OR3GONIZ3D said, it's a fictional version of the location. If they're increasing the spawn count on firearms, making it easier for survivors to find firearms, than it's appropriate to say that, but that's not happening.
  2. Day Unit

    DayZ feels American

    It makes no sense to limit firearm variants. That's my bottomline. Take away different skins (cowboy hats) and add some flags if you like, those only has cosmetic influence. But, when it's guns with different stats and different tactical uses, it makes no sense in limiting the game on this aspect.
  3. So it's working properly this time, the thread.
  4. Day Unit

    (Removed - Visit the other thread)

    Okay. The 1st option on this poll isn't put into the poll correctly. Can someone lock this so I can make another one?
  5. If he leaves, I'm worried that controversial elements like cannibalism, mutilation, Russian roulette are never going to be in the game. Let me just say I'm aware Rocket had promised Cannibalism, and maybe some other controversial elements, but he can afford these promises while it comes with the risk of losing sales on the game. That's him. With him leaving before these elements are implemented, I'm afraid we'd never see them come to light. The reason why these elements are possible is due to that DayZ is backed by Rocket's funding, and that's just my personal opinion.
  6. Day Unit

    Mauser C96

    It's okay to play loose on the gameplay setting, same reason why everyone in the game runs like they're from the olympics, gameplay has priority even if it's just slightly, when it's in a game that value realism. I think realism's usage should be to bring more variation of aspects from real life to the game. More variation means more different play value. I don't see any reason why things that could add a lot to the game would have to be taken out of consideration because of regional issue unless it really does impact the game world in an undesirable way. Is it that terrible to exclude regional consideration when inputting guns?
  7. My thing wouldn't have been the haircut if the very first and only haircut they've on the table is The Bun. I can't think of another realistic, practical haircut that looks worst. I wish they've gone with a bald head instead. It would be way better than this if the woman was plain bald.
  8. Day Unit

    [SA] Trophy System

    https://www.youtube.com/watch?v=IUdDm_6gQxc "Edelweiss, a flower that only grows on the Alps above the treeline, which means he climbed up there to get it. It's suppose to be a mark of a true soldier." - Band of Brothers Edelweiss wiki link: http://en.wikipedia.org/wiki/Edelweiss
  9. Day Unit

    Suggestion: Consume ENTIRE item

    This
  10. I feel so frustrated that it's so difficult to push these things into the game. One down, 2 more to go. I'm sorry but if there's any game that can utilize this kind of expansion it's DayZ. It's a survival sandbox game, things like this would only add to the game's depth. Rocket already promised character value, if your character itself can gain value aside from its gear, you'd be willing to follow the system and try to escape slavery even if all your gears are gone. Like running in DayZ and many other things like thirst and hunger, it's more fast paced in DayZ than in Reallife, this is to keep the gamers drawn to the game world while not boring their senses. There's a balance to this. The same logic should be apply to the enslave cycle. The cycle of being enslaved and escape or get killed should only last no more than 1 hour and 30 min. This is assuming all the things Rocket promise is in the game right now. You can become good at suturing, hence less likely to gain infection from sutures. If your character survived from a disease, it gain immunity from the disease. - Those are the two things Rocket mentioned but obviously there's going to be more. Assuming those are implemented correctly, no combat logging, no server hopping. The enslave mechanic should be functional in the game. Would everyone be enslaving their captives? No, it takes lots of manpower and supply for this task. The only people that would decide to take you back to where ever they came from, are people with a base.
  11. Day Unit

    [SA]weapon poll

    I should've vote for Makarov instead of CZ-82 ):
  12. 1) Rocket already confirmed loot on survivors can get destroyed from gunshot. Unless Bandits can get a clean shot on the head, logically, they shouldn't take the risk. This make the bandit behavior more calculative, less straight up gun-blazing. More realistic. More fun as well being a bandit. 2) The risk: Rocket confirmed your character is going to have value outside of gear. You gain this value through surviving through diseases, you gain immunity, and, all these are in Rocket's own words, doing things like sutures a lot would result in player getting better at the craft, hence, less likely to gain infection from your sutures. No doubt it's not going to be the only thing that player can get better at from doing a lot. You wouldn't be taking risk easily, because you care for your character, not just their gear. 3) What happens after (2)? If someone clearly has an adventage in a situation, you'd surrender when they ask you to, you would want to keep your character alive. 4) It's not about annhilating KOS plays. There're different kinds of people in this world, all variation should be supported. And yes, you should have to be a really good shot to live the KOS style.
×