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no Side chat = Community Growth will be damaged

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There should be levels of chat.

Like, direct communication should be for talking to people in the immediate area. Like the range of how big a large room usually is.

Than there should be a form of chat where you give a "shout out" to the local area that you are in. This range of this chat would be like the size of Cherno.

I agree that there shouldn't be a global chat where you can communicate with others on the other side of the map.

But realistic or not, simulator or not, this is still a video game. And the community is still a big part of any video game. Yes it adds to the tension of being alone, but I can get bored really fast without talking to anyone. I'm the kind of person who doesn't like joining guilds, or groups, and just likes to go solo. But I still like to help out others by answering questions and stuff.

I LOVED just chatting with people as I roamed the area searching for loot. Answering questions from noobs, talking about forming groups, etc. Sure, it's not realistic, but it was FUN.

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I don't know why we just don't have servers that can have side chat turned off or on. Hardcore servers can feel free to have it off, servers geared towards new players can have it turned on.

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1. Add a radio to toolbelt at spawn.

2. Make radios only have a 1k direct radius.

3. Make radios use side channel if you have a radio.

4. Make radios use batteries and make batteries run out.

5. Make it so radio towers ingame can boost your radio signal x5 or something.

6. All radios should have programmable channels / frequencies from 1 - 100

7. Let admins kick ban players for abusing the radios IE. playing music over channel 1 to all players in area would be abusive. playing music on channel 10 wouldn't be as channel 1 would be the channel all players would use first before they grouped up. Racism over radios would be abusive etc etc.

Optional idea for devs.

make dayz detect if any other voip progs are being used and turn them off.

level the playing field :)

PS.

Thank you for removing the ingame GOD chat devs I really didn't want to listen to Little Timmy aka. L337KIll3rDuD3 telling Little Jimmy aka. Um4DBr0 where he is' date=' what hes doing and what gun he just found.

[/quote']

Also a radio jammer, that puts random noise out on all frequencies that you choose. You could choose one frequency for communication in your group and jam all others so the enemy cant communicate.

Also maybe radio triangulation gear. You can locate the source of a transmission or a jammer and take it out.

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I liked side chat. It was entertaining while i had to run across the map' date=' after all this is a game, not IRL. But w/e.

[/quote']

I dislike it so much when people say "it's just a game". Such a troll method for a response. It is a game and that is the point. Some of us want it to be close to real life. You can't kill a zombie in real life (unless it's a person who likes bath salts). You also can't do it in a way that makes the player feel like they're struggling. I can only theorize what you define as a game like that a game is a fantasy/scifi, blasters blazing, Godzilla random-like action shooter you seem to have visualized when you say "it's just a game". People are competitive. Leave them be, because it's just a game for you as it is for them.

I think the dev's should allow persistent play to be based on release version (meaning 1.7 -> 1.8 or even 1.x -> 2.x, and not 1.7.1 -> 1.7.x to reduce server bandwidth and storage. I'm figuring it's not difficult to store a players data for what they have currently on the server into a simple array of int and string values. Crossing to a 1.7.x to a 1.8 or 2.x will create a new character for that player. And if they return to a 1.7.x server that has previous player data, it restores it to that equipment and player state and location.

That way people who want to play the most recent with no side chat can, and those who want side chat can stick with an older more bug ridden version.

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Mate sidechats been locked out for ages (AFAIK?)

And it should be' date=' cos you know if your bleeding in a ditch you can't telepathically ask some guy halfway across the map to come help you, you'll die in the ditch.

COS THATS THE WAY ITS MEANT TO BE.

[/quote']

your playing a video game its not real life

do you want your character to sit there for 35% of your play time sleeping and sit there watching your character have to sleep as well?

people like you have no idea how to make games

Whoa whoa whoa...

Excuse me, sir/ma'am.

I registered for this forum right after just reading your comment response to that player. And I only register for forums unless reporting an issue, or being forced to.

[FLAMEON]

First of all, don't insinuate people don't know how to make video games until they make stupid and ridiculous insinuations that people want the game to be as literal as the example as you just gave. Or that they assume the game should be created according to a casual players standards to make it easy for the most unskilled player.

The most casual I ever want to see this game played is pretty much a little higher than it is now, that you get to fire a few rounds, until you get your face ripped off because you don't understand the way this "survival simulation" is meant to be played.

Secondly, you're playing a military simulation game. Which means it simulates "somewhat" real life actions. I hope that the Dev's never adhere to your casual suggestions to make the game so casual that it makes it like another first person shooter.

If you want to play another game that isn't a simulator. Go play Left 4 Dead (2) if you feel like this game is too hard. That is pretty much the most casual survival game, that allows you to communicate with everyone on the server.

Or, if you want to play this game with an all server chat, go download ventrilo, mumble or any other VOIP software.

[/ENDFLAME]

Thirdly, I agree that there should be some sort of FAQ feature. Like typing /help to get a list of common issues new players have. Other than that check out the http://dayzwiki.com/ on how to further advance your knowledge of the game. But I also agree that if all chat is in the game it would ruin the aspects of people using survival instincts and reactions to deal with a situation when coming across a zombie or even better another survival. To react in a way to communicate to that survivor to 1.) find out if they are friendly and 2.) to deal with them accordingly if they shoot back, or you decide to take them out without their knowledge.

My fourthly comment for you sir/ma'am, is to make suggestions that would better the game slightly. Making drastic changes that would take away from the overall (simulation survival aspects) feel of the game is not good design sense (and especially not respected from someone who doesn't know how to make games, like yourself).

So please, watch your comments and give good constructive feed back and if you don't agree to a players suggestions let them know why their suggestions are bad.

Example,

[A players response] The game is too dark, never allow it to become this dark.

[Your response] The game is like it is because it's designed around real time. If anything it would be nice if a day in-game was equal to 3/4ths of a real day to allow players in another country and players in the same country to get a chance to get a feel how the game plays in night and day time.


1. Add a radio to toolbelt at spawn.

2. Make radios only have a 1k direct radius.

3. Make radios use side channel if you have a radio.

4. Make radios use batteries and make batteries run out.

5. Make it so radio towers ingame can boost your radio signal x5 or something.

6. All radios should have programmable channels / frequencies from 1 - 100

7. Let admins kick ban players for abusing the radios IE. playing music over channel 1 to all players in area would be abusive. playing music on channel 10 wouldn't be as channel 1 would be the channel all players would use first before they grouped up. Racism over radios would be abusive etc etc.

Optional idea for devs.

make dayz detect if any other voip progs are being used and turn them off.

level the playing field :)

PS.

Thank you for removing the ingame GOD chat devs I really didn't want to listen to Little Timmy aka. L337KIll3rDuD3 telling Little Jimmy aka. Um4DBr0 where he is' date=' what hes doing and what gun he just found.

[/quote']

Amazing idea, and it's realistic. But do not disable 3rd party VOIP software. That's where you some players because the game will be too intrusive on other already running applications.

It can improve upon team play, and have one person in the group be a main radio-man. They should allow for walkie talkies as equipment with programmable channels that only work up to a certain range and limited frequency. That way you can keep in check with people in your group up to a certain range and possibly overhear someone's conversations that you can use to either group up with them, or simulate some survival of the fittest.

you post dribble

Arma 2 already has Vet and Normal servers its gives people choice

choice is not a bad thing

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BECUASE THE GROWTH A COMMUNITY DEPENDS ON A IN GAME CHAT BOX ?

am i the only one that see's how ridiculous this statement is ?

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BECUASE THE GROWTH A COMMUNITY DEPENDS ON A IN GAME CHAT BOX ?

am i the only one that see's how ridiculous this statement is ?

a big part of growth for a Community depends on Communication and shareing information and people getting to know eachother making friends to play with

you dont seem to understand much about online mutliplayer games

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I would be inclined to agree if DayZ wasnt DayZ. Any global chat in a server ruins the unique immersion that dayz brings. The psychological nature the game naturally brings revolves around the players playing the role of someone in an apocalypse. DayZ just works on ppl making it very natural to play the part.

Once the game is more complete lobby side chat, or chat for players in a server but not in game could maybe be worked out.

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I would be inclined to agree if DayZ wasnt DayZ. Any global chat in a server ruins the unique immersion that dayz brings.

Not for me it doesn't.

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I would like it if there would be some servers with side chat and some server without it. I like side chat even though it removes the immersion for some people. It doesn't remove my immersion in any way.

For me having it enabled means: A) Most of the time if i move inland i cant see any survivors so at least side chat lets me know there's other people too in the server and i'm not just playing the game alone B) i can communicate with other people through it, if i wouldn't be able to do this i would just shoot everyone on sight because i don't know their intentions, of course people can lie on side chat but it's still better than nothing. C) Not everyone has a mic, a friend that plays DayZ or fluent English speaking skills so communicating with side chat for me at least is my only way to communicate with other players.

So why not just have servers WITH side chat and then servers WITHOUT it?

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My one big complaint in regards to the axing of the side chat and global chat is that if you want to communicate with anybody now, you have to be within 80 meters of them. Now, if you're willing to get within 80 meters of someone just to identify them as friendly, then all the power to you. But when I'm used to shooting people if they even get 100m close to me, I'm heavily inclined to not really chat it up with a potential enemy.

If there were a way to lengthen the distance that proximity chat allows, then I wouldn't have any complaints, but as it is, I see no reason why I should even try communicating unless there is a solid wall that stops bullets between us.

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I would be inclined to agree if DayZ wasnt DayZ. Any global chat in a server ruins the unique immersion that dayz brings.

Not for me it doesn't.

It does for me.

Without side chat I feel sort of isolated, and getting any indication of another player existing is a huge thing.

Just like how I'd expect to feel in a zombie apocalypse.

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Side chat was distracting but as a new player I often get valuable information such as how to move my hatchet from the tool-belt to my hand. Ideally individuals could turn it off and on I suppose but if I had to make choice I would vote for off.

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I remember when i first started this mod i did not know so much and i always got very good information/question answered in the sidechat that helped me so much. imo they shouldn't remove it because it is a very important feature for the community.

I know its not realism but after all this is just a game and there must be a limit on how realistic stuff should be. I mean afterall i wouldnt enjoy this game if i had to watch my character sleep 4-6 hours every day, take a dump, stuff like that.

+1 for sidechat to come back!!!

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Even if sidechat is enabled in the mission through the server, Beta ArmaII players are unable to access the direct chat through scrolling through their channel options due to it being disabled.

Please bring back Direct Chat. New players need this.

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Make it a Server Sided Option. So Server Hosters can decide if they want realism or Sidechat.

I would call it more "Help" Chat than Sidechat. Was mostly used for game-related questions and for "Who is shooting in Cherno?". I miss the last one already. :D

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Sidechat is optional through the mission file aint it? Not sure if owners/admins can edit that.

can i have the old mission file' date=' i want the side chat back, without side chat is shit. this makes the game boring and unplayeble for new players... pls put the sidecheck back, or do it so that the server admins can enable the chat

[hr']

Make it a Server Sided Option. So Server Hosters can decide if they want realism or Sidechat.

I would call it more "Help" Chat than Sidechat. Was mostly used for game-related questions and for "Who is shooting in Cherno?". I miss the last one already. :D

yes yes!! thats true!

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The entire point is to make you feel lonely, you are? Fucking great, going as planned.

Maybe now people wont be so fucking trigger happy the next time they meet up with a few survivors.

Now you will actually be able to share experiences with each individual person you meet, instead of the whole map.

This isn't supposed to cater to your want of social interaction, this is supposed to be an experience that you create, it is supposed to simulate how you would feel if you were stumbling around in a real zombie apocalypse. Taking away the sidechat helps this along in ways it seems you cannot fathom.

Newbies got it hard? I feel for them, but there is a time and place for learning, it's always before you hit start. I remember back in the day when I had to read a fucking 400 page manual on a flight simulator to even learn what the fuck I was doing, try that nowadays with spoonfed kiddies, raised on handouts.

When was the last time you had a cert exam and could ask other students or the supervisors the answers? DayZ is a test, to see how well you can do, to prove how good you are.

This is meant to raise emotions that other games don't even come close to, and it already does, this is just another one to add to the pile of great ideas that are making this into a unique experience for everyone involved. Don't like it? There are plenty of alternatives that cater for you.

Rocket has stated over and over that this was the way he wanted it, and so this is how it will be; he likes your tears, they're delicious.

TL;DR

You want social interaction? How about stop running around as a loner.

If you would rather play alone because you cannot trust people, guess what? You get everything that comes with it. It is going to stimulate emotions no other multiplayer game in the world will.

Play along with the experience Rocket is providing, and adapt accordingly.

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TL;DR

You want social interaction? How about stop running around as a loner.

If you would rather play alone because you cannot trust people' date=' guess what? You get [b']everything that comes with it. It is going to stimulate emotions no other multiplayer game in the world will.

Play along with the experience Rocket is providing, and adapt accordingly.

It's not that I want to run around as a loner. I just don't see any reason to approach within 80m of an entirely foreign entity simply to expose myself and call for a handshake. (Let alone even finding other players. But that's not the problem at hand.)

It's just not tactical at all to put yourself in that situation, when you have no idea how the subject will react. Am I paranoid? I'd say so. Been shot in the back by 'allies' more than once in this game.

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Bottom line here is that the people who want side chat to stay isn't because they don't like being "anti-social"' date=' it's purely because they are bandits and want a rough idea where some poor sap is to shoot him/her for no apparent reason whatsoever.

People are so used to using side chat they have clearly forgotten that you could actually switch channels to a more "secure" channel if someone is close to you and have of course got into the habit of using it and would more than likely be crapping themselves if they used direct chat, (over mic) that whoever was near would be out looking for them, whether that be to group up or to kill them... that's what makes the game fun, not knowing if someone is near you so then you "shout out" to see if someone is there and potentially risk it all to try to keep safe.

It's incredibly boring seeing a wall a blue text all the time yapping about total bollocks and advertising where you are or near then to find your name pop up in white text saying you were killed.

Yeah I feel like having no side-chat is more immersive, because IT IS, no question about it. No one would know who was where unless you were 20 odd feet away from someone, in which case you'd have decision to make which could be profitable to you or could potentially be your death. If you were happily looting without side-chat and hear footsteps your immediate reaction would be to call out "who's there?". Try it instead of wanting to get hints of where people are so you can avoid them or kill them.

EDIT: If you really want to socialise, that's what the forums are for or Steam, or Teamspeak. There are countless public servers for Teamspeak or Ventrilo etc.

[/quote']

I have not killed a single player, save one, but I died right afterwards, because he shot me and I was able to fire off a few rounds before blood loss / loss of consciousness, and I think he bled out and died. If he died, I'm glad, he had it coming for being a bandit.

But, that kind of discredits your account that only bandits want chat back, doesn't it? I'm not a bandit, nor will I probably ever resort to that. I want it back not only for reasons of identifying locations of players. I want it back for the fact that, as somebody else said it just recently here: I'm not anti social. I'm even at times a little asocial in the game. I usually solo the game, however, I enjoy talking to others via the chat.

And, I will say this once: Can anybody provide me with a direct quote from any point in this thread where I have tried to force others into my viewpoint? Or have said their viewpoint is less correct than mine? (understandably, I may have actually told a few people they were wrong in this thread, but only because they were Grade A DBags. So, credit me for that, at least.)

I have always suggested an -optional- system. What exactly am I doing wrong here, can you guys please explain? Wait, do you know what optional means? I probably should've asked that previously, I apologize. I can impart some literary wisdom if need be, to assist.

(PS - That was directed at everyone, not any particular 'you'. Unless you're a Grade A DBag, in which case, yes, YOU.)

I'm not a "Grade A DBag" as you put it, I enjoy using direct chat whenever i'm near someone. I will say that i'm friendly a few times before moving into their LoS, or until they respond by saying they are friendly, yeah it's a risk to take by taking their word for it but that's where they buzz of adrenaline kicks in, but if they shoot then yes, I will shoot back but not before trying to befriend them.

I remember going to the military camp in Stary Sobor and seeing someone by the cars, I kept asking if they were friendly in direct chat until they respond which they did... but they responded in side chat and said "Yes, friendly at Stary military camp"... with that I did go in and scavanged about to see what I could find, we then noticed that there was a car we could fix up so we set off to make a camp to store our stuff to fix the car. But because he mentioned in side chat where we were we had someone tracking us down, which obviously made us very nervous. In the end we decided to flank him and kill him so he wouldn't know where we placed our camp.

Main thing i'm trying to say here is that side chat really is just a cheap way of finding peoples' whereabouts, the annoying thing is, is that people do it anyway thinking that side chat is full of friendlies that would like to help... but after a few minutes you see that they were killed.

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People who demand the removal of Global Chat seriously have no clue about game design. This sounds a bit polarized, since Rocket seems to support not having global, but in my opinion he is on the wrong track in this regard.

Global chat is not only about "friendly?", "wanna team up in Cherno?" -> death through a trap staged by unskilled, lame COD-kiddies.

And btw: I don't give anything at all about Rocket stating somewhere that he "hates" people who criticize immature, mainstream-kiddies. He himself is even worse in his prejudice towards people like me in that mindset, at least ARMA2 vets and people who played/bought this stuff before Dayz are usually are more mature. And young, Mainstream people are more prone to not understanding the core of the game, or having any honor, fairplay etc.

And lets face it. Without the ability to moderate, kick/ban players... ALT-F4ing, exploiting, outside-of-map-tent-city-creating, immature people... who know they can get away with anything... are and will become an even bigger problem.

Your argument is so flawed, regarding direct chat: If you try to find/ask for help or communicate it will become even worse than global. So it's like finding someone without him seeing you, asking/communicating in direct chat and getting shot in the face by some DM-er before even finishing your second line of text, since he knows you are around.

There is much more to be discussed in global, as long as the people on server are experienced/mature. I often find myself discussing current patch changes and effects with people. Discussing game mechanics, helping new players out.. or just general chat apart of the usual noob-talk or lamer-trap kiddies.

Yes. Maybe i might even ask someone on global about ingame time, to know if the sun is in the east, south or west. But if I wasn't lazy I could just subtract the timezone in the servername from my current time, and get a rough guess. And how is that realistic either?

There are just some things in gamedesign where sticking to realism over another game feature is inferior and should not be done. Especially "artifical"/invasive stuff which restricts the player choice or preference. The damage to social exchange is much bigger than the gameplay benefits. Better concentrate on alternative realism mechanics.

Also: Googling or Wiki. Yes... the Wiki has good info. But some detailed stuff is just missing or not available. For example: The tent capacities are wrong from what I have experienced. I have seen the tenth weapon/tool disappear.. even though it should have room for ten units. Or: I looted a CCO SD Colt Assault Rifle from people attacking our tent camp. This weapon is not even listed in the weapons comparison list... or at least not named properly/identifiable. And no, it has no camo paint. It is not the Colt Camo SD with Gunsight.

I would rather discuss this kind of advanced players with experienced players on my server with on-hand, practical experience... rather than googling for 5 minutes or much longer, without even finding results.

At the end of the day, people like me.. who play in a group.. won't care about global chat anyway... since they sit in Teamspeak anyway. Now how realistic is that? - And there is nothing rocket can do about it. There are just limits which have to be drawn.

And removing global chat in a game, without any true gameplay reason, is getting out of hand.. and definitely the wrong direction.

At the end of the day it is the new players who are running around alone and people who just want to socialize who are running around alone will have to live with not having a global chat.

You can barely play the game properly with less than two players and not getting blood transfusions. If it was a matter of life and death, I bet someone could learn to give himself a transfusion. That's not realistic either. But it has a nice COOP/Social aspect inherent to the gameplay. Whereas removing global chat is the complete opposite. How does that make any fuckin sense.

Also: It will contribute to even more deathmatching attitude. Because there is barely any social exchange left, few human/positive things to perceive... which gives incentive to cold/deathmatching behavior.

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