Jump to content
daish

no Side chat = Community Growth will be damaged

Recommended Posts

If you need chat to liven up a boring game, then maybe you should just stop playing said boring game.

And making it optional client side has issues. It's like a mute function. Casual players just don't use mute functions. They'd rather create as big a shitstorm as possible if they're in disagreement with another player and create an eyesore for everyone else.

As much as I don't want it, if we're stuck with global then I wouldn't turn it off. A "You friendly in so-and-so town?" will have just alerted the entire server to my and another's location. And one of those people is a guaranteed idiot because he just used said global chat.

The great thing about DayZ is that communication becomes a tactical variable. All any other game has is 'can you speak while you're dead'.

Share this post


Link to post
Share on other sites

Ive only been playing for a few days, was 1.7.1.2 when i started and it seemed like some servers had side chat on and some didnt, never did work out what the criteria was for having it on. I can see both pros and cons to it - its more in keeping with the "feel" of the game to have no global chat no doubt about it.

I will say that the only time ive done any significant teaming up was on a 1.2 server that did have it on - crawling thru cherno i spotted and was spotted by 2 snipers on a roof, luckily instead of shooting it was "Beegs friendly?" across sidechat. And thus followed almost an hour of co-op, which as it was on my 1st day was pretty exciting. Until i startled one of them in my new Ghillie suit id just found and I was shot dead.

Anyway, like i say it has pros and cons, from my short experience its more conducive to actually finding people to play with, but by the same time i suppose it removes a little of the immersion.

Share this post


Link to post
Share on other sites

The scenarios are endless.

And all of them are gamey and fake.

As far as TS etc go' date=' I have no problem with those because people are going to use them anyway, especially people who play together in other games. I rationalise that as them having radios from somewhere. Whatever, it's not that important.

What is important is that TS and other external chat clients aren't the default. People won't log onto DayZ, see there's a global chat and start the usual kinds of global chat babble that happens in other games. That's exactly the sort of thing that DayZ totally isn't about.

I would like to see text direct communication though, not sure if it works at the moment but it should be an option for those who don't have a headset/mic.

[/quote']

So one thing is gamey and fake, but the same thing using an out of game voice chat program is cool because you subjectively rationalise its use in-game? What?

No, it's OK because it's not the default. There's a world of difference between TS and on-tap global chat, and their effects on the game world.

And as I said, there is no way to stop people using TS so sure, I'll rationalise it. Global chat is a totally different thing. It exists for one purpose only and that is immediate, easy and universal convenience.

You know this as well as I do, right? And you should know that that's not what DayZ is about, because it's been said enough times in enough places for plenty long enough.

And let me say, I totally understand what you're saying in favour of global chat and I don't even disagree with a lot of it. But one of the things I love about DayZ is that its doing things differently.

I *want* something new, and I'm sure a great many of those 260,000 DayZ players do too. I *want* to see what happens when there's no global chat. I *want* to see how players adapt to gameplay that is outside their comfort zone.

This is all good stuff, its the sort of experimentation and innovation that has been dead in gaming since the 90's. Possibly even the 80's.

Please, try to understand that. DayZ isn't supposed to be like all those other games. Saying it needs global chat is like saying the Sex Pistols needed sensible haircuts. Do you get what I'm saying?

I definitely get what you're saying, which is why I won't lump you in with the video game Taliban. We just happen to diverge where we think the 'new' should come and the 'old' should be rejected. I think there are some characteristics that exist because they're a foundation. Side chat, to me, is kind of one of those things. To remove it for the sake of 'being new' isn't really going to result in anything positive. We either figure that out now, and it comes back later. Or hey, maybe it will actually be kind of cool and we'll all get used to it and enjoy it immensely and nobody will be willing to dissent. But that's speculative for future events. Right now, I just want to present a secondary opinion based on what I know I have experienced, and extrapolate might experience in the future based on that previously mentioned experience. I don't want to toy with hypothetical experiences per-experiencing them, you know what I mean?

That aside. We should be having this discussion right in the here and now. If we go with the flow, it may result in something that sucks and needs to be replaced later. If we discuss our viewpoints from all angles, and discuss the viewpoints of others, we might be able to steer things in a better direction.

And while this direction is ultimately up to Rocket, and his team of do-gooders, I think it is ultimate -our- responsibility to provide rocket with sound advice and suggestions, so that he may have a well rounded idea of what works on the player-scale.

And that means not immediately damning other peoples points of views, like some people around here have a great passion for.

We have to be willing to hear each other out, because it's our duty and privilege!


So one thing is gamey and fake' date=' but the same thing using an out of game voice chat program is cool because you subjectively rationalise its use in-game? What?

[/quote']

I really don't know why i'm bothering to engage someone who calls people that don't agree with him 'the taliban', but your even more reactionary then those you oppose.

Teamspeak etc is out of our hands, it can't be countered or controlled, so pointless discussion.

Globalchat ruins the unique feel of this mod, its that simple. you HAVE DIRECT VOCAL COMS ALREADY. Thats enough, you can talk and type to those in the locality, thats fine, as you should. But being able to chat across the damn map shouldn't be.

The ONLY thing that ever needs to be popping up in that corner is server info.

Yeah as i thought, pointless engaging.

Global chat ruins the feeling for -you-, not -everyone-. Removing it from -everyone- so that -you- feel better is, to me, not the best answer. The capability for each of us to remove it ourselves if we so desire, is what I'm suggesting.

Is that simple enough and engaging enough for you?

Simple yes, engaging no.

If you want an advantage over other players you can whistle for it mate. stop fucking with the immersion of a rather unique mod.

GLOBAL CHAT DOESN'T MAKE SENSE IN A MOD ABOUT BEING ISOLATED AND TRYING TO SURVIVE.

Thats the fundamental hardcore fact of it. If you want global coms go install teamspeak you lazy fuck. Teamspeak sucks, but just cos its there doesn't mean we should kill the atmosphere of the mod.

But anyhow, your only going to brand me an extremist and trundle on with your weak bullshit argument so i'm out.

You're out? But I'm just getting warmed up.

Share this post


Link to post
Share on other sites

I definitely get what you're saying' date=' which is why I won't lump you in with the video game Taliban. We just happen to diverge where we think the 'new' should come and the 'old' should be rejected. I think there are some characteristics that exist because they're a foundation. Side chat, to me, is kind of one of those things. To remove it for the sake of 'being new' isn't really going to result in anything positive. We either figure that out now, and it comes back later. Or hey, maybe it will actually be kind of cool and we'll all get used to it and enjoy it immensely and nobody will be willing to dissent. But that's speculative for future events. Right now, I just want to present a secondary opinion based on what I know I have experienced, and extrapolate might experience in the future based on that previously mentioned experience. I don't want to toy with hypothetical experiences per-experiencing them, you know what I mean?

That aside. We should be having this discussion right in the here and now. If we go with the flow, it may result in something that sucks and needs to be replaced later. If we discuss our viewpoints from all angles, and discuss the viewpoints of others, we might be able to steer things in a better direction.

And while this direction is ultimately up to Rocket, and his team of do-gooders, I think it is ultimate -our- responsibility to provide rocket with sound advice and suggestions, so that he may have a well rounded idea of what works on the player-scale.

And that means not immediately damning other peoples points of views, like some people around here have a great passion for.

We have to be willing to hear each other out, because it's our duty and privilege!

[/quote']

To be honest, I think it's far too early to be making final judgements on it. We're all so used to global chat in games that it's going to take a bit of time for us all to get used to not having it here. In a few weeks or months it will look different, it'll be fully tried out, we'll know the pros and cons and by that point we'll know whether it can work or not.

But it's going to take time and we're all going to have to adjust to it before we know where the game's at with it. Maybe it will be a disaster, maybe it'll open a whole new world of immersive gameplay. We can guess and predict but we can't know for sure. No-one can. The only way to know is to try it and see how we adapt to it over time.

One thing I'll say for gamers is that we are actually a pretty adaptable bunch, probably more so than we realise.

You're right that we should be having this discussion now, but it's only the very beginning of a process that has to go on for a fair amount of time.

And I'm with you on the "damning each other's views". I am so totally, totally bored of lazy flames and discussions that go from zero to fighting in 0.3 posts. We can do so much better than that.

Share this post


Link to post
Share on other sites

"Hurp, chat can't be removed! I like randomly singing on the side channel, baiting helpless newbs on the outskirts of chern, and constantly asking what server we're on! Derp."

Seriously? What the hell did side-chat ever add to the mod that couldn't be achieved through use of the forums. I mean I get arguing for more com options, but acting like side-chat is anything is just dumb.

And wasting time to add a feature that anyone could just disable? Fuck that. I'd rather see the dev thing, ya know. Fix things.

Are you so lonely because of side-chat? Go get a prostitute.

Do you miss being able to link up with other survivors? Stop lying, you were killing everyone you connected with.

Because TS exists you should have side-chat? Go get TS.

The only argument I can even remotely understand are such;

That it's a good tool to alert an online admin that a hacker/exploiter is around.

That it's a great option for quick answers to simple game questions.

However again, the forums can achieve that goal just fine. And considering if you run the game with the steam overlay, said forums can be access IN game (Without even stopping your casual jog through the forest) I see no problem in removal of side chat at ALL.

Share this post


Link to post
Share on other sites

You're right that we should be having this discussion now' date=' but it's only the very beginning of a process that has to go on for a fair amount of time.

[/quote']

Very definitely true. This is only the beginning of the process, and everything is in flux. We need more people with your kind attitude, Gibbonici, and less people like Never (who, subsequently, has left this thread, far too early, and will be missed, truly), ie, people who hate ideas and words.


qq i can't read side chat where everyone just cries all day

qq i can't stand constructive feedback and suggestions meant to further the games success in the future

PS - Deltron would be ashamed of you using that screenname while being a tool. You tool.

Share this post


Link to post
Share on other sites

global paraphrasing of taliban talk

to me, communication and being able to communicate is an important commodity in game. having the option or ability to global chat makes it less scarce, less significant, and less valuable. you asserting that it should be available, even as an option, is just as talibanish as my saying it shouldn't be there. it's not a particularly constructive element to this discussion to label others of differing opinions as taliban, even if in playful jest.

Share this post


Link to post
Share on other sites

global paraphrasing of taliban talk

to me' date=' communication and being able to communicate is an important commodity in game. having the option or ability to global chat makes it less scarce, less significant, and less valuable. you asserting that it should be available, even as an option, is just as talibanish as my saying it shouldn't be there. it's not a particularly constructive element to this discussion to label others of differing opinions as taliban, even if in playful jest.

[/quote']

Lol, it's talibanish of me to suggest middle ground?

Joking aside, however. I think it's kind of a disingenuous argument to claim communication is a commodity in game, when it is 100% acceptable to use out-of-game programs for communication, bypassing any and all in-game need for communication. It's a commodity or it isn't. If it's a commodity, it must be regulated somehow. Having it be a commodity, but turning a blind eye to the abuse of that commodity isn't exactly solving the problem. You can't have it both ways, while at the same time alienating with a poor excuse, one particular sub-sect of that communication... That presents only a rigged system.

Share this post


Link to post
Share on other sites

global paraphrasing of taliban talk

to me' date=' communication and being able to communicate is an important commodity in game. having the option or ability to global chat makes it less scarce, less significant, and less valuable. you asserting that it should be available, even as an option, is just as talibanish as my saying it shouldn't be there. it's not a particularly constructive element to this discussion to label others of differing opinions as taliban, even if in playful jest.

[/quote']

Lol, it's talibanish of me to suggest middle ground?

to me, it's not middle ground at all. you reintroduce side chat, everyone will be using it again. people will visually look for blue text for chat and ignore other colored messages in the lower left.. anyone with side chat enabled might not see your direct chat messages because there's fast spammish chat of people discussing the latest movie in side chat, swearing at bandits etc. you are not looking at it from my perspective at all, and are not getting the final point of my message: taliban accusations are not constructive. if there's server wide chat, it's less scarce, it's less valuable.

Share this post


Link to post
Share on other sites

Side/Global chat are just crutches for newbies. It's unneeded. Plus there's alternatives for chatting. Direct comms, VOIP programs, steam chat, etc.

Share this post


Link to post
Share on other sites

Bottom line here is that the people who want side chat to stay isn't because they don't like being "anti-social", it's purely because they are bandits and want a rough idea where some poor sap is to shoot him/her for no apparent reason whatsoever.

People are so used to using side chat they have clearly forgotten that you could actually switch channels to a more "secure" channel if someone is close to you and have of course got into the habit of using it and would more than likely be crapping themselves if they used direct chat, (over mic) that whoever was near would be out looking for them, whether that be to group up or to kill them... that's what makes the game fun, not knowing if someone is near you so then you "shout out" to see if someone is there and potentially risk it all to try to keep safe.

It's incredibly boring seeing a wall a blue text all the time yapping about total bollocks and advertising where you are or near then to find your name pop up in white text saying you were killed.

Yeah I feel like having no side-chat is more immersive, because IT IS, no question about it. No one would know who was where unless you were 20 odd feet away from someone, in which case you'd have decision to make which could be profitable to you or could potentially be your death. If you were happily looting without side-chat and hear footsteps your immediate reaction would be to call out "who's there?". Try it instead of wanting to get hints of where people are so you can avoid them or kill them.

EDIT: If you really want to socialise, that's what the forums are for or Steam, or Teamspeak. There are countless public servers for Teamspeak or Ventrilo etc.

Share this post


Link to post
Share on other sites

global paraphrasing of taliban talk

to me' date=' communication and being able to communicate is an important commodity in game. having the option or ability to global chat makes it less scarce, less significant, and less valuable. you asserting that it should be available, even as an option, is just as talibanish as my saying it shouldn't be there. it's not a particularly constructive element to this discussion to label others of differing opinions as taliban, even if in playful jest.

[/quote']

Lol, it's talibanish of me to suggest middle ground?

Joking aside, however. I think it's kind of a disingenuous argument to claim communication is a commodity in game, when it is 100% acceptable to use out-of-game programs for communication, bypassing any and all in-game need for communication. It's a commodity or it isn't. If it's a commodity, it must be regulated somehow. Having it be a commodity, but turning a blind eye to the abuse of that commodity isn't exactly solving the problem. You can't have it both ways, while at the same time alienating with a poor excuse, one particular sub-sect of that communication... That presents only a rigged system.

voice chat is usually premeditated by groups of players who know each other. consider it as though it's a group of people in real life who were able to get walkie talkies in anticipation of the apocalypse, realizing how important communication is. plus their voice chat servers do not broadcast/obfuscate the whole game servers chat, whereas side/global does.

Share this post


Link to post
Share on other sites

I think side chat should be optional. If a server owner wants the game to be more social and bit more relaxed, they can enable it. If they feel it's more "realistic" to remove it, then that's their choice. As it stands currently, turning side chat on will get your server blacklisted though.

Share this post


Link to post
Share on other sites

side chat had 0 purpose but for ppl to cry in or noobishly give away their position

learn the game by playing it reading threads/wiki and watching youtube vids

side channel didn't help the game get better in anyway as Rocket can't read it

------------------------------------------------------------------------------

cute you think you know who Deltron is, correction was

Share this post


Link to post
Share on other sites

Bottom line here is that the people who want side chat to stay isn't because they don't like being "anti-social"' date=' it's purely because they are bandits and want a rough idea where some poor sap is to shoot him/her for no apparent reason whatsoever.

People are so used to using side chat they have clearly forgotten that you could actually switch channels to a more "secure" channel if someone is close to you and have of course got into the habit of using it and would more than likely be crapping themselves if they used direct chat, (over mic) that whoever was near would be out looking for them, whether that be to group up or to kill them... that's what makes the game fun, not knowing if someone is near you so then you "shout out" to see if someone is there and potentially risk it all to try to keep safe.

It's incredibly boring seeing a wall a blue text all the time yapping about total bollocks and advertising where you are or near then to find your name pop up in white text saying you were killed.

Yeah I feel like having no side-chat is more immersive, because IT IS, no question about it. No one would know who was where unless you were 20 odd feet away from someone, in which case you'd have decision to make which could be profitable to you or could potentially be your death. If you were happily looting without side-chat and hear footsteps your immediate reaction would be to call out "who's there?". Try it instead of wanting to get hints of where people are so you can avoid them or kill them.

EDIT: If you really want to socialise, that's what the forums are for or Steam, or Teamspeak. There are countless public servers for Teamspeak or Ventrilo etc.

[/quote']

I have not killed a single player, save one, but I died right afterwards, because he shot me and I was able to fire off a few rounds before blood loss / loss of consciousness, and I think he bled out and died. If he died, I'm glad, he had it coming for being a bandit.

But, that kind of discredits your account that only bandits want chat back, doesn't it? I'm not a bandit, nor will I probably ever resort to that. I want it back not only for reasons of identifying locations of players. I want it back for the fact that, as somebody else said it just recently here: I'm not anti social. I'm even at times a little asocial in the game. I usually solo the game, however, I enjoy talking to others via the chat.

And, I will say this once: Can anybody provide me with a direct quote from any point in this thread where I have tried to force others into my viewpoint? Or have said their viewpoint is less correct than mine? (understandably, I may have actually told a few people they were wrong in this thread, but only because they were Grade A DBags. So, credit me for that, at least.)

I have always suggested an -optional- system. What exactly am I doing wrong here, can you guys please explain? Wait, do you know what optional means? I probably should've asked that previously, I apologize. I can impart some literary wisdom if need be, to assist.

(PS - That was directed at everyone, not any particular 'you'. Unless you're a Grade A DBag, in which case, yes, YOU.)

Share this post


Link to post
Share on other sites

without side chat it kills alot of the growth of the game and new players will be more frustrated without a channel to ask for help and meet new people

ive used side chat before to ask for help when im in the middle of nowhere when i was low on blood and could not see it made the game much more enjoyable you could meet people

now it feels like your playing a game with nobody who can speak english in it -.-

how are new players going to learn about the game alot of people who would play are going to give it up before they give the game a real chance now

Communication is important in online games

You've got valid points there, however you must look at the way the game is being designed. Communication across vast distances is not possible with the kit you spawn with, so it stands to reason to remove the ability to chat on global channels.

The easiest way to ensure you're able to communicate with other players while in game is to join the relative server's Mumble/Ventrilo/Teamspeak 3 server with the people you play with. I'd strongly suggest you do, as in-game chat is slow and cumbersome. The only saving grace that ArmA 2 has is it's Direct Communications channel.

That being said though, with certain admin tools Squad Channel text is made visible to the admin rcon terminal if you're in need of assistance.

IIRC, the tools are:

Battleye RCON - http://www.battleye.com/downloads/BERCon.exe

Battleye Extended Commands - http://forums.bistudio.com/showthread.php?127978-B-E-C-quot-Battleye-Extended-Controls-quot-Admin-Tool

If you don't have either of those voice clients, find them here:

Mumble: http://sourceforge.net/settings/mirror_choices?projectname=mumble&filename=Mumble/1.2.3a/mumble-1.2.3a.msi

Ventrilo: http://www.ventrilo.com/dlprod.php?id=1

Teamspeak: http://teamspeak.gameserver.gamed.de/ts3/releases/3.0.6/TeamSpeak3-Client-win32-3.0.6.exe

Share this post


Link to post
Share on other sites

side chat had 0 purpose but for ppl to cry in or noobishly give away their position

learn the game by playing it reading threads/wiki and watching youtube vids

side channel didn't help the game get better in anyway as Rocket can't read it

------------------------------------------------------------------------------

cute you think you know who Deltron is' date=' correction was

[/quote']

I'm not advocating the use of side chat as a source of newbie assistance (although, that is not a particularly dis-noble goal for side chat, anyways).

Side channel isn't intended for rocket, it's intended for us. If you don't like it, and you read my suggestion like a literate person you may pretend to be, you would understand that I am advocating an optional chat bar, which people like you who don't give a shit, can opt out of. And people like me, who would be much happier without people like you adding your negative, often derogatory two cents, could still use the chat system as, I think, intended, which is, in the spirit of the nature of the game as interpreted by me, which is survival and cooperation and communication and an atmosphere of mutual respect. (For non-bandits. Bandits can do their own thing. With or without comms themselves.)

And that is no less correct than the way you interpret Dayz, as a get out of jail free pass to do every despicable act as currently programmable. And all while lamenting on how things aren't more brutal, and you can't do more despicable things.

Share this post


Link to post
Share on other sites

My take on the matter is why not have servers setup "difficulties" the more casual play style would incorporate side chat, then maybe a serious server would have walkie talkies that you would have to find of course(if introduced), and hardcore has none of those?

Share this post


Link to post
Share on other sites

Precisely! Communications are important in-game which is ironically why the side-chat being removed is good.

Because the side-chat is counter-immersive and that chatting carelessly discourages players to actually socialize in CLOSE enviroments. The side-chat is no doubt one of the contributing reasons why banditry is/was on the rage.

your a fool

if people dont want side chat a option should be there to remove it for that player

not the whole server most players enjoy global chat and will leave it on

And you call him the fool...what you just explained is called unfair advantage...if the way you just stated was implemented then no one would want to have it off since they know others would have it on.

what you call a unfair advantage is basicly talking out of your a-hole

people in team speak is a unfair advantage

someone who has more time to play then another person has a unfair advantage

being in a server thats not full is a unfair advantage

the list can go on for @##%ing years you are a peon and should not do anything more thinking about topics like this


Precisely! Communications are important in-game which is ironically why the side-chat being removed is good.

Because the side-chat is counter-immersive and that chatting carelessly discourages players to actually socialize in CLOSE enviroments. The side-chat is no doubt one of the contributing reasons why banditry is/was on the rage.

your a fool

if people dont want side chat a option should be there to remove it for that player

not the whole server most players enjoy global chat and will leave it on

And you call him the fool...what you just explained is called unfair advantage...if the way you just stated was implemented then no one would want to have it off since they know others would have it on.

Then that's your choice. If you don't like chat' date=' you probably want the disadvantage to begin with if you want the game to be that hardcore.

[/quote']

SDCowboy85 10+ points he has compleatly destoryed anyones arugment that they want the game to be harder arugemnt


No global chat and only very local communication is one of the things that initially drew me to DayZ' date=' and it wasn't even implemented at the time. I've always wondered how global chat detracts from immersion and gameplay opportunities in other games, and it's interesting to see how taking it out is changing the way DayZ plays.

For the record, no global chat has been one of the central ideas behind DayZ since the very early days, Rocket's reasoning being that it will develop a sense of isolation and self-reliance for all players. This is what DayZ is about at its core. It's not here to make our gaming, our progression or our virtual social lives easier. It's here to dump us into a horrible situation in a lonely, vicious and hopeless world, and force us to make the best of a dire situation.

I'm sure you can see how having a channel spammed up with the usual global channel bullshit detracts from the whole point of DayZ.

Bottom line is that this game/mod/whatever isn't for everybody and never will be. It's going to alienate a lot of people, but it's also going to attract a lot of others. The people it attracts are unlikely to be chat spammers. Many of them will be people who have got tired of the way games have gone over the past decade and are looking for something new, different and genuinely exciting.

[/quote']

the bottom line is this game was made to create money and jobs telling people to #$@$ off if you dont like it will mean there is less staff less content less support for the game

if you dont like something and want it to be "hardcore" so you can feel like a big man because your a little girl in real life maybe ask them to have options for it

the same way you can play on a VET or Normal server with or without corsshairs

make a hardcore version of the game and make 1 that 99% of players will enjoy and help the game to grow

your a freaking moron if you think pushing people away from a Community is a good way to help a game grow and improve

Share this post


Link to post
Share on other sites

I feel he has a point, the community connects and grows as a whole when people are talking in Side Channel, but it doesn't kill the immersion of the game and it is a tad unrealistic. I would prefer they make Radios a fair bit more common so people could use them for global chat, but that's unlikely. This game is very hard to make decisions with because if you change "x" then y and z change greatly, every change seems to effect everything as a whole in a way.

Share this post


Link to post
Share on other sites
your playing a video game its not real life

do you want your character to sit there for 35% of your play time sleeping and sit there watching your character have to sleep as well?

people like you have no idea how to make games

Rocket is going for realism with this. Rocket also uses the "I make this the way I enjoy it. Nobody is forcing you to play it." mentality' date=' so deal with it.

[/quote']

nobody can be that stupid do you have a link to where he says this?


global chat helps new players learn. who can seriously be against that? it also brings the players together to share and enjoy the game together. sure' date=' there are unfair advantages to using side-chat, such as your location being given whenever you type. things like that can be removed easily. the other unfair advantage are people telling the whole server where they are and to that I say, 'let it happen.' idiots will be idiots. let someone go and kill them, it might teach them how important it is to keep that info to themselves. no one is killing you if someone else gives away their location, don't fucking worry about it.

to all the idiots crying about how 'unreal' it is, let me remind you that you're playing a videogame. a videogame featuring zombies, ffs. zombies that sometimes break your bones with one hit and those broken bones can be fixed with a single shot of morphine.. i think the unrealistic global chat is the least of what you should be complaining about, you purist nutbags.

[/quote']

on0bi understands unlike some

Share this post


Link to post
Share on other sites

No global chat and only very local communication is one of the things that initially drew me to DayZ' date=' and it wasn't even implemented at the time. I've always wondered how global chat detracts from immersion and gameplay opportunities in other games, and it's interesting to see how taking it out is changing the way DayZ plays.

For the record, no global chat has been one of the central ideas behind DayZ since the very early days, Rocket's reasoning being that it will develop a sense of isolation and self-reliance for all players. This is what DayZ is about at its core. It's not here to make our gaming, our progression or our virtual social lives easier. It's here to dump us into a horrible situation in a lonely, vicious and hopeless world, and force us to make the best of a dire situation.

I'm sure you can see how having a channel spammed up with the usual global channel bullshit detracts from the whole point of DayZ.

Bottom line is that this game/mod/whatever isn't for everybody and never will be. It's going to alienate a lot of people, but it's also going to attract a lot of others. The people it attracts are unlikely to be chat spammers. Many of them will be people who have got tired of the way games have gone over the past decade and are looking for something new, different and genuinely exciting.

[/quote']

the bottom line is this game was made to create money and jobs telling people to #$@$ off if you dont like it will mean there is less staff less content less support for the game

if you dont like something and want it to be "hardcore" so you can feel like a big man because your a little girl in real life maybe ask them to have options for it

the same way you can play on a VET or Normal server with or without corsshairs

make a hardcore version of the game and make 1 that 99% of players will enjoy and help the game to grow

your a freaking moron if you think pushing people away from a Community is a good way to help a game grow and improve

I'm a little girl in real life? I think you'll find that I'm not the one swinging my tadger around on an internet forum. I'm also not the one who has to ask for an option for no global chat. It already has no global chat, as was planned from day one.

Anyway, back to your point. DayZ isn't being developed to make money and create jobs, it's an experiment in gaming. This is exactly what Rocket has said about it time and time again.

The fact that it has taken off like it has says more about the general state of modern gaming and the tedious cookie-cutter, hand-holding, faceroll specials that get dumped into the market because so many people don't remember what it was to be excited and enthralled by something different. DayZ's unexpectedly massive popularity is the only reason that it's getting a commercial release at all. Rocket's original estimate was that there'd be a couple of thousand players at the very, very most.

And the thing is, it's Bohemia Interactive who will be handling the commerical version of DayZ once ArmA 3 is out, and they're not known for their popularist approach to game design. Seriously, don't expect it to cater to your tastes because it probably won't and that's OK. There are plenty of games that don't cater to mine and many others' tastes and that's OK too. Where there's a niche there's a market, and I think DayZ has stumbled across a fairly decent size niche.

As I've said before, I'm pretty certain that one of the big mainstream companies will develop a zombie survival game along the lines of DayZ that will cater to the mass market. Maybe that'll be more your speed.

Anyway, I've laid out my reasons and thinking behind why I like the way the game is regarding global chat, and I've put them over fairly and reasonably. You can go back and read them if you like, but I'm not about to get baited into a ridiculous and tedious internet pissing match by you.

Share this post


Link to post
Share on other sites

Rocket is going for realism with this. Rocket also uses the "I make this the way I enjoy it. Nobody is forcing you to play it." mentality' date=' so deal with it.

[/quote']

nobody can be that stupid do you have a link to where he says this?

why exactly is this mentality or game design goal stupid?

Share this post


Link to post
Share on other sites

No global chat and only very local communication is one of the things that initially drew me to DayZ' date=' and it wasn't even implemented at the time. I've always wondered how global chat detracts from immersion and gameplay opportunities in other games, and it's interesting to see how taking it out is changing the way DayZ plays.

For the record, no global chat has been one of the central ideas behind DayZ since the very early days, Rocket's reasoning being that it will develop a sense of isolation and self-reliance for all players. This is what DayZ is about at its core. It's not here to make our gaming, our progression or our virtual social lives easier. It's here to dump us into a horrible situation in a lonely, vicious and hopeless world, and force us to make the best of a dire situation.

I'm sure you can see how having a channel spammed up with the usual global channel bullshit detracts from the whole point of DayZ.

Bottom line is that this game/mod/whatever isn't for everybody and never will be. It's going to alienate a lot of people, but it's also going to attract a lot of others. The people it attracts are unlikely to be chat spammers. Many of them will be people who have got tired of the way games have gone over the past decade and are looking for something new, different and genuinely exciting.

[/quote']

the bottom line is this game was made to create money and jobs telling people to #$@$ off if you dont like it will mean there is less staff less content less support for the game

if you dont like something and want it to be "hardcore" so you can feel like a big man because your a little girl in real life maybe ask them to have options for it

the same way you can play on a VET or Normal server with or without corsshairs

make a hardcore version of the game and make 1 that 99% of players will enjoy and help the game to grow

your a freaking moron if you think pushing people away from a Community is a good way to help a game grow and improve

I'm a little girl in real life? I think you'll find that I'm not the one swinging my tadger around on an internet forum. I'm also not the one who has to ask for an option for no global chat. It already has no global chat, as was planned from day one.

Anyway, back to your point. DayZ isn't being developed to make money and create jobs, it's an experiment in gaming. This is exactly what Rocket has said about it time and time again.

The fact that it has taken off like it has says more about the general state of modern gaming and the tedious cookie-cutter, hand-holding, faceroll specials that get dumped into the market because so many people don't remember what it was to be excited and enthralled by something different. DayZ's unexpectedly massive popularity is the only reason that it's getting a commercial release at all. Rocket's original estimate was that there'd be a couple of thousand players at the very, very most.

And the thing is, it's Bohemia Interactive who will be handling the commerical version of DayZ once ArmA 3 is out, and they're not known for their popularist approach to game design. Seriously, don't expect it to cater to your tastes because it probably won't and that's OK. There are plenty of games that don't cater to mine and many others' tastes and that's OK too. Where there's a niche there's a market, and I think DayZ has stumbled across a fairly decent size niche.

As I've said before, I'm pretty certain that one of the big mainstream companies will develop a zombie survival game along the lines of DayZ that will cater to the mass market. Maybe that'll be more your speed.

Anyway, I've laid out my reasons and thinking behind why I like the way the game is regarding global chat, and I've put them over fairly and reasonably. You can go back and read them if you like, but I'm not about to get baited into a ridiculous and tedious internet pissing match by you.

Bohemia Interactive dont host the servers their customers do as far as i know

the people hosting the servers and players should have choice on what they want to connect to and not be forced into what you think is more "real"

how about when it rains there is a clothes wet icon and if you dont go to a dry cleaner and get your clothes drycleaned your temp will go down and get sick and die from running around with wet clothes would you @#W%ing enjoy that because its more realistic

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×