khaenz 93 Posted July 27, 2013 (edited) I am seeing a lot of "bandits" (Actually just people who are dicks who kill other people for no reason, for example sniping in Chernogorsk) complaining about all the people complaining about there being too many bandits (Complainception... ok that was a bad joke) One of them seemed to think that DayZ is a game about "shooting people and then getting rid of the aggroed zombies" just because ArmA 2 is a game about shooting people. (This isn't really true, ArmA 2 is more about winning the fight, which can be done without shooting everyone). Basically that guy thought that DayZ was basically a shooter with zombies in it. I don't think that's correct. DayZ is a zombie apocalypse simulator in my opinion. I think banditry should be about getting someones gear so you have a bigger advantage and progress further in the game. Not sniping people for "fun" (If you want to do that shit then play wasteland or something, this sort of crap doesn't really belong in DayZ). I'm sort of okay with people actually engaging other players in firefights for no reason, since that brings challenge and fun in the game. Not sniping. I just want to check on everyone's opinion on this. What is DayZ? Edited July 27, 2013 by dollon 3 Share this post Link to post Share on other sites
wild_man 4442 Posted July 27, 2013 is some magic happen when best realism military game is mix with survival and zeds :)kill on sight is not easy like in cod, some guys play like pro for sure, nut when you make one good kill... :lol:is not possible for me explain why i love pvp in dayz so much. :huh: is maximum adrenalin, is too much feel good for win, is fun, is fear, you know other guy DO NOT WANT TO DIE!!! like no other game. DayZ is too much everything i love in games, what is dayz? is perfect fucking game :thumbsup: 2 Share this post Link to post Share on other sites
Zarniwoop 1193 Posted July 27, 2013 DayZ is a Survival Horror Zombie Apocalipse Adrenaline Rush Story Simulator. Popularly known as SHZAARSS 5 Share this post Link to post Share on other sites
chrithu 59 Posted July 27, 2013 Definetly a survival game first. At least it's envisioned as one. But with environment being as little a harm as it is in the mod, the mod obbviously fails at it's goal. Then again the mod itself is still considered alpha state meaning it is more a feature experimentation project than a beta or much less a finsihed game. Hunger and thirst are overcome quite easily. The Zombie AI can be tricked. Then there's the point that there only are zombies. What the standalone absolutely needs to focus on most is to make the environment as much a harm as possible to give purpose to both teamplay and banditry. Currently teamplay only is needed because you cannot bloodbag yourself and being a bandit pretty much only means you run around on a manhunt like some sort of psychotic serial killer. What would be needed is areas in which zombies and other potential threats (like zombie birds or zombie dogs) can only be overcome acting as a group. Those areas would hold most of the medical loot needed to overcome injury and disease aswell as superior weaponry or weapon mods. This way as a loner you would absolutely need to trade in order to survive since you can't get the advanced loot yourself. Or you need to shoot people for that stuff. Also being in a group would have a real benefit other than being possibly more secure from other players. 1 Share this post Link to post Share on other sites
Wayze 549 Posted July 27, 2013 (edited) I am seeing a lot of "bandits" (Actually just people who are dicks who kill other people for no reason, for example sniping in Chernogorsk) complaining about all the people complaining about there being too many bandits (Complainception... ok that was a bad joke) One of them seemed to think that DayZ is a game about "shooting people and then getting rid of the aggroed zombies" just because ArmA 2 is a game about shooting people. (This isn't really true, ArmA 2 is more about winning the fight, which can be done without shooting everyone). Basically that guy thought that DayZ was basically a shooter with zombies in it. I don't think that's correct. DayZ is a zombie apocalypse simulator in my opinion. I think banditry should be about getting someones gear so you have a bigger advantage and progress further in the game. Not sniping people for "fun" (If you want to do that shit then play wasteland or something, this sort of crap doesn't really belong in DayZ). I'm sort of okay with people actually engaging other players in firefights for no reason, since that brings challenge and fun in the game. Not sniping. I just want to check on everyone's opinion on this. What is DayZ?DayZ was a zombie apocalypse simulator. Right know there is no survival aspect. The game is so easy and filled with weapons that people have sadly nothing else to do but to shoot other people. Please, be honest. Right know in DayZ you go to any town and you got food and water. With that you could survive for ever, without even encounter a player. The zombies are no problem anyway, they are just running people who follow you for a few seconds. I do understand the people who snipe in Cherno, there is simply no survival aspect anymore. I think this will change in the SA. The ridicilous thing is that even the mod could be survival. Just reduce the amount of food, weapons, ammo and make the zombies stronger. You will see that many players will stop playing dayZ just because they thought it was a big TDM.But like I said I think this will change as soon as the SA is released, because the items will be controlled by a main server, because the zombies will be more dangerous, because the medical system will be much more complex and simply because it will be way harder to survive. But right now DayZ is no survival game, it is just collecting weapons and shot other people. Edited July 27, 2013 by Wayze 1 Share this post Link to post Share on other sites
khaenz 93 Posted July 27, 2013 Definetly a survival game first. At least it's envisioned as one. But with environment being as little a harm as it is in the mod, the mod obbviously fails at it's goal. Then again the mod itself is still considered alpha state meaning it is more a feature experimentation project than a beta or much less a finsihed game.Hunger and thirst are overcome quite easily. The Zombie AI can be tricked. Then there's the point that there only are zombies.What the standalone absolutely needs to focus on most is to make the environment as much a harm as possible to give purpose to both teamplay and banditry. Currently teamplay only is needed because you cannot bloodbag yourself and being a bandit pretty much only means you run around on a manhunt like some sort of psychotic serial killer.What would be needed is areas in which zombies and other potential threats (like zombie birds or zombie dogs) can only be overcome acting as a group. Those areas would hold most of the medical loot needed to overcome injury and disease aswell as superior weaponry or weapon mods. This way as a loner you would absolutely need to trade in order to survive since you can't get the advanced loot yourself. Or you need to shoot people for that stuff. Also being in a group would have a real benefit other than being possibly more secure from other players.I agree with you, it would be really nice if they would add lots of more items (So that finding "that specific item" will be harder), so that you will have to rely on trading or stalking to get the proper stuff. If you kill someone in a city, you will never get supplies or never find out that he had a item you needed hidden away in a base. You can stalk him to the base but then you would have to fight him, which is why trading might be a better alternative. Not only would this help in reducing how common killing on sight is, but it would make the game a lot more interesting. Bandits can stalk a target to their base, where they can kill the owner and loot the base, and people could make trades with each other (By asking if they have, say a soldier uniform, and offering a selection of weapons they don't need for it, and then they do a trade quickly by going back to the base, getting the stuff, and making the trade). Vehicles should be much more common to make sure trading times don't take too long. Share this post Link to post Share on other sites
h3l1x 327 Posted July 27, 2013 I consider dayz to be a rough sandbox post apocalyptic simulator. Rough because a simulator of this kind should have crafting, more pve challenges (weather, animals, time, etc). But if you add the human element into the equation -meaning the playerbase- you end up with a mixture of a rough sandbox post apocalyptic simulator with trolling, scripters, pay to win servers, 1000 vehicles, dmr, coyote starting gear servers and the whole cod mentality (camping on cherno hill sniping bambies). So the problem for me doesn't lie in the game itself (minus the absence of the things I said earlier) but with the players/server admins. Any game as "free" and "open" as dayz mod can turn into a cod clone with zombies. It's not the game, it's the people. And to make myself clear, I think bandits are essential in this game, there has to be that uncertainty, that fear, that human factor which always surprises you (either in a good or bad way), but not to a point where cod lovers inhabit the towns and survival lovers inhabit the woods. Anyhow, it's a complicated matter, where to draw this line of freedom which most people seem to need in order not to act as douchebags, but at the same time keep the game full of options and this freedom where eveyone can act as he likes and play as he wants. Share this post Link to post Share on other sites
uncledude426@gmail.com 107 Posted July 27, 2013 Rogue-like, metroid-vania, minimally-multiplayer, multi-dimensionally-platforming, basket-weaving-simulating art-game. Obviously. 1 Share this post Link to post Share on other sites
Devon206 (DayZ) 77 Posted July 28, 2013 A game I would have never thought of. Share this post Link to post Share on other sites
chrithu 59 Posted July 28, 2013 I consider dayz to be a rough sandbox post apocalyptic simulator. Rough because a simulator of this kind should have crafting, more pve challenges (weather, animals, time, etc). But if you add the human element into the equation -meaning the playerbase- you end up with a mixture of a rough sandbox post apocalyptic simulator with trolling, scripters, pay to win servers, 1000 vehicles, dmr, coyote starting gear servers and the whole cod mentality (camping on cherno hill sniping bambies). So the problem for me doesn't lie in the game itself (minus the absence of the things I said earlier) but with the players/server admins. Any game as "free" and "open" as dayz mod can turn into a cod clone with zombies. It's not the game, it's the people. And to make myself clear, I think bandits are essential in this game, there has to be that uncertainty, that fear, that human factor which always surprises you (either in a good or bad way), but not to a point where cod lovers inhabit the towns and survival lovers inhabit the woods. Anyhow, it's a complicated matter, where to draw this line of freedom which most people seem to need in order not to act as douchebags, but at the same time keep the game full of options and this freedom where eveyone can act as he likes and play as he wants. I think most of the playerbase issue can be solved by simply ignoring what the CoDers want. And the Mod Team and the SA Team seem to be able to do that. I mean AS 50 and M 107 got removed aswell as the thermal L85. AB spawnrate will not be dramatically increased. Zombies will eventually become a bigger threat. Anything I hear them say about their plans pretty clearly shows that their priorities are to make the game a survival game first, zombie game second and PvP game third. If at all. The only thing they are doing for PvP is not forbidding it and taking out obviously overpowered weaponry. Share this post Link to post Share on other sites
-Gews- 7443 Posted July 28, 2013 I'm sort of okay with people actually engaging other players in firefights for no reason, since that brings challenge and fun in the game. Not sniping. I don't get this part... So it's perfectly fine for me to run up and senselessly gun down survivors with a belt-fed machine gun, but if I use a bolt-action hunting rifle to place my bullets with surgical precision it suddenly makes me a douche? As I said; don't get it. 2 Share this post Link to post Share on other sites
weparo 613 Posted July 28, 2013 I don't get this part... So it's perfectly fine for me to run up and senselessly gun down survivors with a belt-fed machine gun, but if I use a bolt-action hunting rifle to place my bullets with surgical precision it suddenly makes me a douche? As I said; don't get it. I think he means the play syle. Not what kind of weapon you use. It's ok to shoot a guy randomly for loot with a chance for him to fight back. It's not ok to kill a guy from one click away for the lutz, and let all of his gear dissapear. At least that's what i heard. Kind of agree there, killing just for the kills sake is just anoying. Destroying a players whole "work" (multiple played hours) just for the kill is just... wrong? I dunno, i just don't like it I guess. Share this post Link to post Share on other sites
khaenz 93 Posted July 28, 2013 I don't get this part... So it's perfectly fine for me to run up and senselessly gun down survivors with a belt-fed machine gun, but if I use a bolt-action hunting rifle to place my bullets with surgical precision it suddenly makes me a douche? As I said; don't get it.Well, the machine gun is also quite a dick move, but since it's so uncommon I didn't really think of that.But what I am saying, is that if you are using some sort of weapon and hunt players with it when you have a very big advantage, screw you. Share this post Link to post Share on other sites
oldfossil 59 Posted July 28, 2013 How many talking...DayZ is DayZ Share this post Link to post Share on other sites
Wayze 549 Posted July 28, 2013 Well, the machine gun is also quite a dick move, but since it's so uncommon I didn't really think of that.But what I am saying, is that if you are using some sort of weapon and hunt players with it when you have a very big advantage, screw you. Like I said, in DayZ there is currently not much to do but to hunt other players. Especially for veterans who could survive as long as they want there is no other challenge. Me for example, I like to hunt groups of players with my enfield or winchester. But I don't judge people for sniping others. If nobody would do that, this danger would simply not exist anymore and DayZ would be even more boring. There is no survival aspect, if the players stop shooting each other there will be no aspect. You could run around without being in fear that every moment a sniper could kill you. This fear, since there is no survival aspect, is the only fear we got right now. And in my opinion the fear is what makes DayZ so special. Share this post Link to post Share on other sites
Mos1ey 6301 Posted July 28, 2013 At this point I think there are two questions... What is DayZ? and What is DayZ supposed to be? The vast majority seem to think it's Battlefield with zombies. Share this post Link to post Share on other sites
stapo 188 Posted July 28, 2013 (edited) The vast majority seem to think it's Battlefield with zombies. well after the big influx of private servers with crazy stupid settings, that has what it has become of now. Standalone will be a game changer though, i know private servers have some cool benefits i guess... but i honestly want there to be no private hives in stand alone ever just because of the way people took advantage and abused it(Private Hives) with the mod. Edited July 28, 2013 by Stapo 3 Share this post Link to post Share on other sites
Wayze 549 Posted July 28, 2013 well after the big influx of private servers with crazy stupid settings, that has what it has become of now. Standalone will be a game changer though, i know private servers have some cool benefits i guess... but i honestly want there to be no private hives in stand alone ever just because of the way people took advantage and abused it(Private Hives) with the mod.Yes, I really hope so, too. I really could do without all these additinal bullcrap like Origins and co. Just let the game be survival. 1 Share this post Link to post Share on other sites