SmashT 10907 Posted July 9, 2013 (edited) I am getting an increasing amount of contact from people who do seem rather desperate to play DayZ. Also those who wonder why there has been no devblogs and such.Few simple reasons:1. We are really busy making the game, and the pace is such that by the time we'd finish a decent video blog it was so out of date that it would give the wrong impression.2. There is enough "PR" already coming from pre-committed engagements like E3, gamescom, pax, etc... without adding to any hype that had already been generated.3. We want to make a great game, we don't want to rush. I think there are some who are thinking "I really want the alpha to be released!" who should actually be saying "I really want the alpha to be GOOD"I do realize that the majority of those waiting, and also the majority of reddit, want the alpha to be good and not simply released. My purpose here is to try and succinctly explain why we should all want it to good rather than just released.What we don't need:- To rush the release because we are "losing hype" or because people are losing interest. That's fine, it won't damage the experience on release unless less than about 1000 people buy the alpha. the mod was still very fun with just 1000 players.- To fill the world will devblogs, updates, and trade shows. I feel like I am now doing the bare minimum. I'm going to the shows largely because I believe that interfacing directly with people in the industry (such as E3) and the players (gamescom, pax, rezzed, eurogamer) is something that I wish game designers did more of. I just don't have time to do any more interfacing than this bare minimum.So hopefully that gives people some perspective on what my thoughts are on where we are at.http://www.reddit.co...pha_to_be_good/--------------------------------------------------------- July round-upA collection of the most interesting/newsworthy posts by Rocket and other devs this month. If you squint you can pretend it's a devblog ;) Note: These aren't in chronological order, some questions have been asked numerous times with varying detail in the answers so I've tried to group them together as much as possible.Why isn't DayZ out yet?DayZ is not out because it is waiting for confirmation of core functionality relating to server architecture, specifically performance and security. Without this, we don't believe testing is worthwhile. This work is largely done by two programmers (the two most experienced in the company) who are working very hard on that.Everyone else, rather than sit around doing nothing, are continuing on the backlog of features. Things like DX11 and features from ArmA3 are reviewed to see if they can be ported across to DayZ. But none of those are stopping us releasing DayZ in the platform manor above.So I don't really know what else to say, the game features are not why it isn't released: the only thing I'm being a perfectionist about in terms of release is the server architecture in terms of performance and security. These very issues are the reason that Undead Labs announced they were ditching Multiplayer Co-op for State of Decay.http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7oou4?context=3 So the architecture is still broken?It would be more correct to say, that as part of our development... we are breaking the build then fixing it. Development is not a static thing at this phase of the project. In order to have worthwhile performance and security for testing we have to achieve certain things. In achieving those things, we can regularly break the build. Then we fix it.http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7hmqs?context=3Can you give us an example?An example I can give is how ArmA communicates with other clients.Basically, the clients all share any information that happens on the map with each other. If you open a door on a building on one side of the map, it is sent to all clients. This is problematic for performance, and for hackers who can then use that information regardless of whether you can prevent them from spawning stuff.We are moving it so that their is a bubble around each client and they only receive updates from within that bubble. This helps greatly with performance and security but is not a trivial change. It's a very unknown quantity of work because it's not ever been done in the engine and many different use cases have to be captured, developed, and tested to ensure it works. Without this being completed, the game can be very unstable and it's also complex to track these down... trace them in a dev build, and then fix them.http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7oqvq?context=3I thought that's what the server/client architecture was for and that was already done?We have already implemented the server/client architecture. But implementing and refining a client "bubble" is a different matter.Currently the server is the only one that sends updates. But it still sends everything. We've been redeveloping this so that a bubble exists around each player and the server sends only updates inside that bubble. But as I said, this is a non-trivial change.http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7pcdkIs the server/client architecture done?Server/Client is done. As an example, over last few days been adding in battery consumption, calculating environment temperatures, interacting with terrain and objects, all sorts of stuff. Much of which breaks the build, causes crashes, performance issues, etc...http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catqxnxAre you still on track to meet the two month estimate you gave [on June 14th]?Currently, yes. But as always the release is not made based on the date but milestone based. This means the date will always slip until the build is ready.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyiI said we will review the situation internally, and that I expected/hoped that we will release within two months. But I also said that we will delay it until such time as it goes into alpha, there is still no release date.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb83pzw If not, why?Key functionality, such as server architecture problems that would severely affect performance and security, are things that will make any date slip.The only "date" we have at the moment is an internal target for the end of july. That's not an internal release date, it's an internal functionality target.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyiWhat makes you think that you might meet that internal milestone?Because there is nothing to indicate otherwise. Contrary to what it may seem like, I don't make up the estimates. In Scrum fashion, the estimates and method for completing work comes from those actually doing it. Once functionality is completed, committed to the build. It is then tested. The results of this testing gets fixed.Estimating how long it takes to develop this functionality is relatively straightforward, but estimating the resulting fixes to achieve stable expected operation of that functionality is very difficult. Consequently, we can be on track to complete functionality but not be sure how much rework may be involved. Sometimes it is nothing, sometimes it can involve redoing everything. Unfortunately, we are at a stage in development where this foundation is critically important to get right.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7q0bm So are you going to make that release date or not?The only clear answer is this:-There is no release date.-I've been asked in the past, when I "expected" it to release, and I've given my opinion. I won't make that mistake again. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8fzej What will the price be, if unknown when will it be set?No decision on price has been made, to my knowledge. Within two or three days of release we'll meet to discuss this.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyi In the interest of clarifying, here is the facts:-No decision has been made on the specific number value for the price-The price will increase through each development stage-The final price will be less than standard retail price-Any statements of the specific number value by anyone, including myself, is speculationhttp://www.reddit.com/r/dayz/comments/1i5l0m/sa_pricing_help/cb17fniIt's an alpha though, we expect it to be a buggy so why not release it?We are not in Alpha yet. I can't release the alpha until we are IN alpha.We are very clearly in pre-alpha, we don't believe their is any sense to releasing a paid Pre-Alpha.http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb6zc8eThere is a difference between buggy and playable. The DayZMod was (well, mostly) playable. Because new additions right now can COMPLETELY break the build, I have been reluctant to make people pay for it until such time as we have something fairly stable that has some playable content.http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catpner We aren't alpha yet. Alpha is not a time thing, it's when a game reaches a certain state.The story is that if it took two years to make it right, and that meant drastically reduced sales. We would take two more years.Luckily, progress is going extremely well. But the fact remains - we go alpha when we meet the requirements of it. Not simply as time passes.http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz3w87?context=3Can you give us an example?As an example, on Friday I removed all the legacy weapons as all weapons coming into dayz are custom made and configured to support the entirely new attachment system. this broke the build completely until today. We also have a very nasty crash, associated with the client/server architecture, that needs to be fixed. We're also auditing and improving security at the architecture level.So there really isn't alot to "play" at the moment. Even if you don't crash. But it's on the cusp of it...http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz3y4w The point is... it's not the game isn't perfect it is that it just doesn't work. for example it flat-out broke with the removal of legacy weapons on friday... that I only just got fixed today (it's midnight wednesday now). The issue is not that it isn't perfect.... it's that it is not even alpha yet. But it's certainly shaping up towards it, and it's at like mach 2 in terms of development now.http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz9sdw?context=3 Why haven't you gone alpha yet?We haven't gone alpha because you can't play the game, you can't verify the core components of the game. Until we have made the changes/fixes required to do that we are pre-alpha. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb6k4znPre-alpha we add all the fundamental changes to the engine. Once that is done, we start alpha and functionality gets added/expanded. But until we're finished the groundbreaking changes to the basics of the engine, we're really doing you and us a disservice by pushing it out.http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catq9s8What are you working on right now?It's 3am and I am configuring our first entirely custom made weapon, a fully customizable M4. I am doing this because it is fucking awesome and I can't wait to see people using the attachment system.But on the other side. nobody else can play until the major crash bug is fixed with the non-dev builds. Ingame for the M4 as of now:2 kinds of buttstock2 kinds of handguard (RIS kit)flashlight3 kinds of scope (ACOG, handrail ironsights, and something else i cant remember)magazine and coupled magazoinebayonetsilencerhttp://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/cazdtqzMosin-Nagant is also in game.http://dayzmod.com/forum/index.php?/topic/142629-july-round-up-i-want-the-alpha-i-want-the-alpha-to-be-good/page-8?p=1405494#entry1405494 How many of those are attachable to other weapons? The ACOG for example should be able to attach to any weapon with a top rail, right?Yeshttp://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/cazd29z Will DayZ have ragdoll physics?The official stance is that ragdoll, which was extremely high on my requested features list, has been tabled for review at a later stage.http://www.reddit.com/r/dayz/comments/1ii799/thats_why_the_standalone_really_needs_ragdoll/cb4qzd9I don't like the new player animations, why did you need to change them from ArmA 2?The animations had to be new because we have a new skeleton. The new skeleton was required because the one used in all ArmA titles is ten years old, and had a number of bugs that were a big issue for us. Also, the new animations for the player running have not been shown yet. Only modified ones from ArmA3 that were automatically remapped to the new skeleton running on an old configuration.http://www.reddit.com/r/dayz/comments/1iryw1/standalone_running_animation/cb7pargWe have a great group of animators working hard on the animations, they're largely responsible for developing the animations as they see fit. My main concern is check a reasonable level of quality and ensure animations are available for gameplay needs: for example changing weapon while moving.I've got a great deal of faith in the team working on our animations.http://www.reddit.com/r/dayz/comments/1iryw1/standalone_running_animation/cb7pn83Why not follow ArmA 3's model and have both an opt-in buggy/unstable build and a stable build?This is the model we are going for, but we actually have to have all three builds (stable, experimental, dev) before we can go out there. Currently we have something resembling a dev build.http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catugywWill the SA allow for modding and for servers to implement custom stuff?Modding won't be supported on release, we cant support modding until the core architecture is locked down and hacking/security has been solved to an acceptable level.Will you be using a bug/feedback tracker similar to that of Arma 3? http://feedback.arma3.com/Seems to work great for ArmA3 so yes I imagine this will be the process.http://www.reddit.com/r/dayz/comments/1i1zzy/rocket_something_a_large_portion_of_us_would_like/cb0eien?context=3Can we disable motion blur?Yes, we actually have a slider for rotational blur.What happened to the alpha releasing in june?I didn't say it would go alpha in June, I said we were on track for our review in June. Notice how I'm not quoted in the article saying that, they just "paraphrase" what I say. One thing I've noticed about journalists is how often their paraphrasing is completely wrong. In fact, the article paraphrases ("...In a lengthy interview with Gamasutra[links to artcle], Hall mentioned that the limited alpha test is already underway...") another interview where you can see what I actually said:http://www.gamasutra.com/view/feature/192941/dean_hall_discusses_dayzs_.php?page=4 From here, once we've finished our server/client architecture -- because we're moving it an MMO model -- we're reviewing the situation of that in June, and then we do an alpha, just like Minecraft.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7ykcgMy personal aim has been release ASAP, as from a game design perspective I am way, way beyond the point I need feedback and metrics from a large number of players. But this has occurred because, while waiting for the core work to complete, I've continued game design development rather than just taking a holiday with that. So there's a disconnect there - game design needs release ASAP, game engine needs some more time. In terms of the June date, it was only ever a review date. I don't think the internet has had a collective delusion, what happens is these second hand paraphrases and conjecture combined with some complex/mixed messaging on my part. I like to think I'm at least getting better at my messaging, through a large part based on soul-searching after discussions just like the one we're having now.What I'd like to ask is for a truce. I admit that my PR skills are wanting, and my messaging is a mixture of "too complex", or "too vague", or "mixed". But I also think I'm getting better at it. I think that me improving at this will, in both short and long term, be better than dragging a PR person in (who I would have to brief anyway).We have our second internal review coming up now which I've discussed before, at the end of this month. My belief is that at the end of each of any scheduled internal reviews is the best time to pass out "official" messaging on the devblog where we can give an accurate and full state of the games development and how we expect it to progress.http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb81z9h Why not release an official dev blog?Because the proper devblog would have to cover all the ground. We will do a proper devblog, but not in the middle of a milestone - because the whole time would be spent explaining the parts that aren't fixed or working. A proper devblog would get published all over the gaming media, meaning that what was shown would need to be carefully selected so that there is no confusion about the messaging. Here, I can discuss topics much more freely than I would if I were making a "press release" as, largely speaking, what I say here isn't considered newsworthy. The last thing I want right now is to hype things up more with a detailed devblog.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8hspe Why was the dev blog discontinued and do you plan on starting it up again?Because devblogs get extensive media coverage, and I don't think that is a good idea right now. Also, we won't do devblogs in a middle of a milestone as most time is spent explaining why something isn't finished or is placeholder. Only time to "show" anything is at the end of a milestone.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnmWhy has Alpha been delayed (don't just say missed targets, specifics would be nice)Because core multiplayer functionality is not working to the point large-scale testing is worthwhile. During development we have been continually identifying vulnerabilities and performance issues. Some of these are considered "blockers" and need to be solved for Alpha.For example, network "bubble". Originally wasn't scoped a requirement for the first build released... but since we realized it must be for both performance and security. This bubble means players only receive updates to things inside that bubble. Each week we identify, and often solve, blocker issues. Once there are no blockers left, we release the alpha.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnmDo you now know how to identify these "blockers" more quickly now and if so do you know how many "blockers" you still have left to deal with? Blocker: Blocks development and/or testing work, production could not run.They're easy to identify when you run the game, but the problem is with new functionality the chances of making them increase. Fixing blockers doesn't usually make more blockers. This is why projects usually go into feature freezes leading up to milestones and all through Beta.It's not the quantity of blockers that matters, its the size of each of the task. Some of them might only be five minutes work, others might be a week.If we can't fix all those, well, there's really nothing to play anyway.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jwjrBased on where your at development right now would you be able to give us a rough estimate on how many blocks there are left in the game?Rough estimates and opinions have been a bad idea. I think best thing is to wait until the formal review at the end of our current sprint (milestone review). It's not far away, and then I'll have hard data. It's unfair on the team for me to give out opinions on this till they have had a chance to finish their work.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8kawoIs it true you haven't been given the green light yet to use VAC and are planning on using Battleye again.Not true. VAC is available to us as Steam Developer as required. Anti-cheat systems aren't mutually exclusive. There is no current plan for another anti-cheat, but I wouldn't rule out anything. I think a great deal of work will be required on both server and client end after release. Most of this work, however, will be done within the engine itself and not through middleware.http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnm Are you going to be at Gamescom?Yes, DayZ will be playable there.It will be a very painful show for me if we aren't out by then. Will we see a Mauser or Mosin-Nagant?Mauser is already made but won't be in the initial release of SA. There will be assault rifles. As for the Mosin...http://dayzmod.com/forum/index.php?/topic/143207-more-antiquated-yet-effective-weapons/page-2#entry1413084Ruger and Ak47 were confirmed at E3 I think, anything else?Remington 870 was shown at PAX, I think, at the same time as that CZ75 SP01 Shadow.http://www.reddit.com/r/dayz/comments/1iyjtt/mauser_is_already_made_but_wont_be_in_the_initial/cb9bmliWhat about an SKS?Right, it has already been publicly acknowledged but it won't be in initial release. The scope will be somewhat narrow as far as weapons are concerned. The config and setup work required for DayZ weapons is far more complicated than ArmA weapons are and some of those design requirements are still being defined so we can't quite just add a flurry of new weapons to the build until we're sure the limited number we added already are working 100% as they should. That's where internal play-testing and the alpha release will be very helpful. Post release it will be easy to add the backlogged weapons via regular updates.http://www.reddit.com/r/dayz/comments/1iyjtt/mauser_is_already_made_but_wont_be_in_the_initial/cb9lafj Internal milestone assessment next week. See full announcement hereThis was released at the request of the members of the project, because everyone was getting sick of being asked for information. So we're keeping people posted as to the status. As it's the end of the month, and the end of our sprint. We will be reviewing the July Milestone and all will be debriefed on the devblog.http://www.reddit.com/r/dayz/comments/1j3q19/internal_milestone_assessment_next_week_maybe_a/cbas77j The review will be using gameplay footage.http://www.reddit.com/r/dayz/comments/1j3q19/internal_milestone_assessment_next_week_maybe_a/cbasoj2 Edited July 26, 2013 by SmashT 64 Share this post Link to post Share on other sites
Guest Posted July 9, 2013 It's amazing how ignorant some people are,You want a rushed game? Go buy COD Share this post Link to post Share on other sites
TheDesigner 1197 Posted July 9, 2013 (edited) It's all part of the scam.. !/sarcasmWhat the DayZ Dev team is doing is what more game developers need to do. They actually listen to the community and don't rush their game, even to release it as an alpha.I thought the thread said "I want to alpha". I don't know why, but it made me laugh. Edited July 9, 2013 by TheDesigner Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted July 9, 2013 (edited) The simple fact of it is, the vast majority of those players who bitch and complain that the Alpha isn't here yet are going to be the same ones who would A) complain that the ALPHA isn't polished enough and has bugs, and B) Drop DayZ like a hot brick the second something else shiny and well-hyped comes along and distracts them.The fans/players who understand and accept that anything worth having is also worth waiting for are much more likely to stick around and ride out those early bugs and go on to form the spine of the DayZ community. It's pleasing to see that Rocket understands that. Edited July 9, 2013 by Target Practice 8 Share this post Link to post Share on other sites
intensity (DayZ) 312 Posted July 9, 2013 We are really busy making the game, and the pace is such that by the time we'd finish a decent video blog it was so out of date that it would give the wrong impression.Does it really take that long to do a devblog? Take a couple of screenshots of weapons and such and interiors and write up a couple of sentences? Seriously? Its poor management or lazyness. Nobody is assigned to do it so it doesn't get done, simple.We want to make a great game, we don't want to rush. I think there are some who are thinking "I really want the alpha to be released!" who should actually be saying "I really want the alpha to be GOOD"Yeah, I want the game to be good too, but I don't like it being delayed for so long because history will tell us that that's almost never a good thing. I can think of many titles that bombed over the years in similar circumstances and I can't think of any positive examples. So yeah, on one hand there's rushing it and on the other there is delaying it for over 6 months. With sporadic updates and continuously missing any dead line set.I love Dayz but I have a really bad guy feeling that all I'm going to get is another thing that plays like a mod that I thought I was going to play over half a year ago. Hopefully I'm proven wrong. 6 Share this post Link to post Share on other sites
barrett_killz 229 Posted July 9, 2013 Why doesn't he clear this out that the release isn't even close to "soon"? It's simple. I know that it's just business and people's interest which => money but things have to be sorted. Share this post Link to post Share on other sites
veristaya 71 Posted July 9, 2013 (edited) We dont want the alpha to be good, we want it to be an alpha. THATS WHY ITS AN ALPHA!We want to be part of the developement. Rocket said he wants input. You aint gonna get that if you dont release. Zzzzzzzz Edited July 9, 2013 by IOnlyCampMyFireplace 10 Share this post Link to post Share on other sites
barrett_killz 229 Posted July 9, 2013 We dont want the alpha to be good, we want it to be an alpha. THATS WHY ITS AN ALPHA!This. The alpha has to be buggy and glitchy lol. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted July 9, 2013 (edited) continuously missing any dead line set.See, I think it's because people think the devs keep missing release dates that their impatience grows out of control. When you ask people which dates they mean they usually quote somebody that was just speculating about a date based on a mis-quote. 6 months is a VERY short time in terms of game development. Edited July 9, 2013 by Fraggle 10 Share this post Link to post Share on other sites
ImageCtrl 719 Posted July 9, 2013 I support this quote. Share this post Link to post Share on other sites
Mr. Pickle 0 Posted July 9, 2013 Last of Us delay's half a year, best game created... DayZ Delay's half a year and a month, takes top spot :beans: Share this post Link to post Share on other sites
SmashT 10907 Posted July 9, 2013 (edited) We dont want the alpha to be good, we want it to be an alpha. THATS WHY ITS AN ALPHA!We want to be part of the developement. Rocket said he wants input. You aint gonna get that if you dont release. ZzzzzzzzThe game isn't in alpha yet though, that's the point. If it got released right now the only input he would get from anyone is that the game doesn't actually launch at all because the last update completely broke the build.The game is not alpha. it's pre-alpha. ask any of the moderators who are testing dayz if it is alpha, and they will confirm it absolutely is not. I think it's close, but it's not alpha yet.http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz493u?context=3You need a release date, first I need the build to go alpha. Alpha isn't a date, it's a state.http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz44bx?context=3We aren't alpha yet. Alpha is not a time thing, it's when a game reaches a certain state.The story is that if it took two years to make it right, and that meant drastically reduced sales. We would take two more years.Luckily, progress is going extremely well. But the fact remains - we go alpha when we meet the requirements of it. Not simply as time passes.http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz3w87?context=3 Edited July 9, 2013 by SmashT 9 Share this post Link to post Share on other sites
intensity (DayZ) 312 Posted July 9, 2013 See, I think it's because people think the devs keep missing release dates that their impatience grows out of control. When you ask people which dates they mean they usually quote somebody that was just speculating about a date based on a mis-quote.6 months is a VERY short time in terms of game development.Traditionally yes, when you have to write an entire engine from scratch and basically everything else in the game including the map. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted July 9, 2013 (edited) Traditionally yes, when you have to write an entire engine from scratch and basically everything else in the game including the map.VERY few games write an entire engine from scratch. Most game devs do exactly what the DayZ devs are doing, take an existing engine that suits their needs and then work with it. Edited July 9, 2013 by Fraggle 3 Share this post Link to post Share on other sites
PrinceOfJerusalem 47 Posted July 9, 2013 Last of Us delay's half a year, best game created...DayZ Delay's half a year and a month, takes top spot :beans:You can't compare a triple A title like The Last Of Us with a game like DayZ. That's basically like comparing an elephant to a mouse. 2 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted July 9, 2013 Thank you AGAIN SmashT.He (rocket - nice lad he is) knows what I am saying. 2 Share this post Link to post Share on other sites
wild_man 4442 Posted July 9, 2013 (edited) me, I never buy alpha games, is buggy and 50% of game is not ready.Is good for test games mistake and for fix but I want to play only full game with everything new and complete. Not to be bored with it before is ready.I wait 1 more year is no problem for me. B)This way I only experiencing the best of the games.My friend say why buy something like a house but no roof or fridge for beer till next year. He right again :thumbsup: Edited July 9, 2013 by KoS 3 Share this post Link to post Share on other sites
Cyreck 10 Posted July 9, 2013 I honestly cannot wait for Standalone to come out. No matter how long it takes. Share this post Link to post Share on other sites
veristaya 71 Posted July 9, 2013 Yeah thanks Fraggle, I can read ;)But I call BS now, It's playable, obviously (see damn reddit submods). What I don't get is: Why does he take out old guns now when it had been clear for ages that they will be taken out? It just doesn't make sense to me anymore. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted July 9, 2013 (edited) But I call BS now, It's playable, obviously (see damn reddit submods).It's playable when it's not completely broken. We've barely been able to test it for the last week due to a game-breaking glitch. If you'd have purchased the alpha and then not had access to it for a week would you be happy? Probably not.Even though people expect to find bugs in alpha it still needs to be stable. Edited July 9, 2013 by Fraggle 8 Share this post Link to post Share on other sites
barrett_killz 229 Posted July 9, 2013 The mod isn't bad at all at the moment IMHO. 1 Share this post Link to post Share on other sites
veristaya 71 Posted July 9, 2013 It's playable when it's not completely broken. We've barely been able to test it for the last week due to a game-breaking glitch. If you'd have purchased the alpha and then not had access to it for a week would you be happy? Probably not.Hell yes I would be. Instead of checking for news every 10 minutes I would be checking if the game works every 10 minutes. Share this post Link to post Share on other sites
barrett_killz 229 Posted July 9, 2013 By the way did Rocket say anything about the new forums and website (dayzgame.com)? Share this post Link to post Share on other sites
intensity (DayZ) 312 Posted July 9, 2013 VERY few games write an entire engine from scratch. Most game devs do exactly what the DayZ devs are doing, take an existing engine that suits their needs and then work with it.Yeah, that's why the average game take 9 to 12 months to produce. DayZ has the added benefit of being in house, with people who created arma and take on helicopters lending support to Rocket and the team. It may not mean as much as updating rosters in a sports game but still, is it such a stretch to expect more? ;) Share this post Link to post Share on other sites
PrinceOfJerusalem 47 Posted July 9, 2013 Probably waiting for the summersale on Steam, so BI can get the money from those few people who haven't bought Arma2 yet.Yeah I know I see conspiracy's everywhere... Share this post Link to post Share on other sites