kilonk@hotmail.com 9 Posted June 20, 2012 Is it possible you could do something with the barbed wire?Ive found myself being locked in/out of rooms due to barbed wire blocking a doorway. Is it possible you could make it vault-able by players yet still blocks the Z's. There's good loots that I cannot haz because of some selfish mugs barbed wire placement. Share this post Link to post Share on other sites
mlewis1969 2 Posted June 20, 2012 rocket: can we just keep our slot count, it's small enough as it is. and just use a new rifle butt-stroke and bayonet Malay animation? like the , just make butt-stroke animation, that way we can keep what we have instead of trading guns for malay weapons or loosing primary and secondary slots, please. Share this post Link to post Share on other sites
mofokk 6 Posted June 20, 2012 [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext^ latest beta patch notes. pretty please Rocket, Share this post Link to post Share on other sites
poisonman 28 Posted June 20, 2012 This is a mod' date=' not a game. If you want to use the flashlight, or a melee weapon (which doesnt even EXIST in the base game...) they must be in the primary/secondary slot. Melee weapons can't be in secondary because animation is too limited.[/quote']Is it possible to mod the game so that primary and secondary weapons can be stored on the toolbelt?If that were the case you could just right-click the hatchet/flashlight on toolbelt and select "make active" at which point the tool goes to the weapon slot and the weapon gets stowed in the toolbelt. To switch back you do the same thing, click "make active" on the weapon on your toolbelt to start wielding it again.I kinda like that idea as well, +1 Share this post Link to post Share on other sites
survivor_davey 0 Posted June 20, 2012 The Hatchet spawn rate is through the roof. I recently found a barn with 4 hatchets on various levels of the lofts. No other weapons to be found. In total that session i found 6 hatchets and 0 guns. Can we get a tweak on those spawn rates? Share this post Link to post Share on other sites
Semelfett 2 Posted June 20, 2012 The Hatchet spawn rate is through the roof. I recently found a barn with 4 hatchets on various levels of the lofts. No other weapons to be found. In total that session i found 6 hatchets and 0 guns. Can we get a tweak on those spawn rates?Yeah I meet this problem too. Share this post Link to post Share on other sites
framesh1ft 1 Posted June 20, 2012 Can't wait for this patch.1) increase fps2) zombies no longer have super hearing.3) hatchet no longer primary weapon4) flashlight in toolbeltAMAZING!!!! Share this post Link to post Share on other sites
ToasterDiagramm 62 Posted June 20, 2012 * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) So... flares and stuff? Flares during daytime too?Can I throw empty cans?If you implement all the features and tweak the Z AI, than this will be absolutly fabolous! Share this post Link to post Share on other sites
Kranberger 0 Posted June 20, 2012 what about the food spawn? i dont find food for about 2 hours. i know have 6 sodas, but no food. Is it only me or u have the same problem? Share this post Link to post Share on other sites
framesh1ft 1 Posted June 20, 2012 Is it possible you could do something with the barbed wire?Ive found myself being locked in/out of rooms due to barbed wire blocking a doorway. Is it possible you could make it vault-able by players yet still blocks the Z's. There's good loots that I cannot haz because of some selfish mugs barbed wire placement.Find a toolbox and dismantle it Share this post Link to post Share on other sites
void.false@gmail.com 300 Posted June 20, 2012 Is it possible to add dual-wielding axes? Share this post Link to post Share on other sites
morrisboy94 1 Posted June 20, 2012 Literally alt-tab'ing out of game and checking the forums every ten minutes.Lame? Maybe.Eager? Definitely! Share this post Link to post Share on other sites
FatihSalihKiraci 0 Posted June 20, 2012 this is awesome i feel like giving you a hug :'D best mod i have ever played for any game :Pkeep it up m8 Share this post Link to post Share on other sites
kilonk@hotmail.com 9 Posted June 20, 2012 Is it possible you could do something with the barbed wire?Ive found myself being locked in/out of rooms due to barbed wire blocking a doorway. Is it possible you could make it vault-able by players yet still blocks the Z's. There's good loots that I cannot haz because of some selfish mugs barbed wire placement.Find a toolbox and dismantle itI was expecting this response, fact is, toolboxes are pretty rare and finding one is a huge task. If I spawn inside a building after logging on and I'm locked in I either have to server hop or kill myself. Toolboxes are great, if you have one. Share this post Link to post Share on other sites
Remy (DayZ) 0 Posted June 20, 2012 So many ppl asking about a sound fix...Audibility = the ability to hear sound, ya jackwagons. Share this post Link to post Share on other sites
Cylence 0 Posted June 20, 2012 possible new feature, not sure if its possible. Currently if you shoot your crossbow at a zombie you can retrieve it if you can see the bolt. Is there a way to make it loot-able off the corpse? A lot of times they fall on top of the bolt. Share this post Link to post Share on other sites
Oompa 25 Posted June 20, 2012 How about only allowing n Zeds to spawn every m minutes, to prevent being swarmed by newly spawned Zeds? Share this post Link to post Share on other sites
avalontreman 89 Posted June 20, 2012 Out of curiousity, since the flashlight can be moved to the tool slots, can we just press L and it'll take out the flashlight and use it? Share this post Link to post Share on other sites
lukasforeals 3 Posted June 20, 2012 Is it possible you could do something with the barbed wire?Ive found myself being locked in/out of rooms due to barbed wire blocking a doorway. Is it possible you could make it vault-able by players yet still blocks the Z's. There's good loots that I cannot haz because of some selfish mugs barbed wire placement.Find a toolbox and dismantle itI was expecting this response' date=' fact is, toolboxes are pretty rare and finding one is a huge task. If I spawn inside a building after logging on and I'm locked in I either have to server hop or kill myself. Toolboxes are great, if you have one.[/quote']I had a toolbox earlier, ran into a wire fence, couldn't for the life of me work out how to get rid of it with the toolbox... :( Share this post Link to post Share on other sites
CypukaT 20 Posted June 20, 2012 How about only allowing n Zeds to spawn every m minutes' date=' to prevent being swarmed by newly spawned Zeds?[/quote']too easy Share this post Link to post Share on other sites
Bad Science 23 Posted June 20, 2012 +1 to this as well, swimming should be a viable escape option."[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext^ latest beta patch notes. pretty please Rocket," Share this post Link to post Share on other sites
dinsdale1978@gmail.com 19 Posted June 20, 2012 what about the food spawn? i dont find food for about 2 hours. i know have 6 sodas' date=' but no food. Is it only me or u have the same problem?[/quote']I have been finding sardines, beans, and lost of animals; so food isn't that scarce. Share this post Link to post Share on other sites
Dementia (DayZ) 4 Posted June 20, 2012 Am I the only one that loves the new stealth features? I love em, because it makes you have PATIENCE in playing. Share this post Link to post Share on other sites
sylvioux 0 Posted June 20, 2012 Rocket! Thanks so much for such a great mod, and keeping things up to par. Cant wait for this update to roll out. Thank the LORD you fixed the hatchet taking too much room. Made getting firewood almost impossible. Look forward to playing with the new optimizations and updates! Share this post Link to post Share on other sites
Kashus 22 Posted June 20, 2012 Rocket, I posted my original hatchet issue on https://dev-heaven.net/issues/33949 , but I can't seem to replicate the situation that caused the initial bug. I'll keep bumbling around and see if I can figure out how it wouldn't reload on me again. Share this post Link to post Share on other sites