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E3 Expo - June 2013 - Interviews and Gameplay

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Dat bashing on jackfrags lol. As stated above the high powered military rifles are most definitely an authentic option given conditions like very sparse ammo/malfunctions. Only bad thing he asked about was the squad spawn, but at that time jackfrags probably didn't know yet about all the clothing customization and body movements to be able to identify friends :)

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Nice, however I wouldn't mind sexing up the shouldered rifle. I hear you if you don't want the muzzle aiming downwards or have the rifle clipping through the backpack hanging diagonally across the back, but please lower it a bit(a lot), so the barrel and muzzle doesn't peak high above the players heal like an antenna.

The weapon on the left side of the back seems a bit wonky too :S

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Dat bashing on jackfrags lol. As stated above the high powered military rifles are most definitely an authentic option given conditions like very sparse ammo/malfunctions. Only bad thing he asked about was the squad spawn, but at that time jackfrags probably didn't know yet about all the clothing customization and body movements to be able to identify friends :)

I don't think it is bashing, I personally find Jack and also Frankie very entertaining and the interview was well done no question, but as I stated before, I am more than happy that Rocket is not going the easy way and turning this into another FPS multiplayer game like Battlefield, CoD, Counterstrike, Crisis or whatever. People who want to play Wasteland or on 1000 vehicles+ extended military loot servers will have the chance to do so later on when modding will be fully supported. I think that a lot of the "great youtubers" are maybe a bit afraid that the DayZ SA will not be that good for making videos anymore. CoD kids prefer cool squad shoot outs and not to watch a hungry, thirsty survivor getting malaria and defending himself with a crafted spear. ;)

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Thing is, if the 'tubers and streamers play DayZ for what it is and make their videos to suit, they should have no problem with SA, since it's properly returning to its roots.

Only bad thing he asked about was the squad spawn, but at that time jackfrags probably didn't know yet about all the clothing customization and body movements to be able to identify friends :)
Quite a few of the questions IMO showed either a lack of understanding of the aim of DayZ, or a lack of knowlegde about the development.

Now, I don't expect everyone to go out and rake through the bins for info like we do, but I expect folks interviewing the Devs to have their info as up to date as possible before going in. Especially those with as much experience of DayZ as Jack Frags should have.

I honestly expected Rocket to just go "Dafuq?!" at a couple of points during that video. :lol:

EDIT:

I hope that doesn't sound like I'm just being a dick.

Edited by Chabowski
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Maybe jackfrags was just asking the questions he knew his followers would be interested in. They were good questions to ask i'd say, it allowed rocket to get across the message that the alpha would be very back to basics, something that many who dont follow the development so closely might not realise.

Edited by Fluxley

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Maybe jackfrags was just asking the questions he knew his followers would be interested in. They were good questions to ask i'd say, it allowed rocket to get across the message that the alpha would be very back to basics, something that many who dont follow the development so closely might not realise.

Agreed. As I said before I wasn't bashing on Jack, actually it was a really good interview and he asked good questions. I think the things he asked maybe represented what his viewers wanted to know, and it's his responsibility to ask on their behalf.

Also it was nice to see Rocket able to address the high-end loot issue. Personally for me, I think having "Global" loot tables is a bit of a masterstroke and it's purely a result of them investing time early on in re-building the engine. Sure it means content-wise for now it's looking a bit thin but adding content is technically the easy bit.

I can already imagine the trading we'll see here in a few months time with people looking for that ultra rare Hazmat suit, thermal undies, rare hunting rifles or anything else you can imagine. It's worth remembering that Dean plans to add "thousands" of items over the next few months and crafting will become a big part of the game. It's these new aspects of the game I'm genuinely looking forward to.

Edited by Fraggle
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Yeah, i'm really looking forward to what happens with the global loot table, wonder if the stats will be publicly available, same with disease tracking, that'll make for some great reading.

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I've got mixed views on making info like that publicly available.

On the one hand it's be interesting to see just how much of everything there is in the world and what is rare but ideally it will be kept secret. That way rumours of "special" items can circulate on the forums and we'll only get to know what's rare by playing or reading others experiences.

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Though it would be nice to monitor the stats as Fraggle goes about giving everyone the clap a round of applause.

EDIT: It had to be changed. It was too yucky.

Edited by Chabowski
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Though it would be nice to monitor the stats as Fraggle goes about giving everyone the clap a round of applause.

EDIT: It had to be changed. It was too yucky.

Well, I'm gonna rub my junk over all of my loot. Whoever kills me is in for a rough ride.

Edited by Fraggle

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I've got mixed views on making info like that publicly available.

On the one hand it's be interesting to see just how much of everything there is in the world and what is rare but ideally it will be kept secret. That way rumours of "special" items can circulate on the forums and we'll only get to know what's rare by playing or reading others experiences.

oh i agree, it should be kept secret so long as i get to see it. :D

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I've got mixed views on making info like that publicly available.

On the one hand it's be interesting to see just how much of everything there is in the world and what is rare but ideally it will be kept secret. That way rumours of "special" items can circulate on the forums and we'll only get to know what's rare by playing or reading others experiences.

this is the unique and acceptable way to create our own stories: myths and legends (bigfoot suits ftw!)

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Yes the global loot table is very exciting - it makes me want to dust off these two ideas from all the way back in June-November last year, it seems they would be very doable (at least as game modes/server settings) in the SA!

Edited by Hoik
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Noone still havent asked Dean about the lighting that sucks in arma 2, thats one thing that keeps people from playing at dusk/dawn and there for night etc... Im forced to quit playing at dusk/dawn when I can only travel and watch in one direction..

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Noone still havent asked Dean about the lighting that sucks in arma 2, thats one thing that keeps people from playing at dusk/dawn and there for night etc... Im forced to quit playing at dusk/dawn when I can only travel and watch in one direction..

I saw him talk about it the other day in an interview. The reason they haven't showed any nightime play atm is because in Deans opinion it currently looks like shit. Apparently they're working hard on it atm so we'll see. From testing I can say it's already an big improvement over the mod.

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I saw him talk about it the other day in an interview. The reason they haven't showed any nightime play atm is because in Deans opinion it currently looks like shit. Apparently they're working hard on it atm so we'll see. From testing I can say it's already an big improvement over the mod.

So... can you say something about your testing? I'm really interested :)

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Yes the global loot table is very exciting - it makes me want to dust off these two ideas from all the way back in June-November last year, it seems they would be very doable (at least as game modes/server settings) in the SA!

what if the economic servers make different kinds of loot extremely rare for a specific period of time and on different servers....could lead to interesting scenarios

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The idea that including "military" weapons is some sort of betrayal to a realistic survival game, is absolutely ludicrous.

An AR or an AK should not be god's gift to man. I'm sorry, but I really don't want to be relegated to every dumb Romero-esque zombie weapon trope (i.e. shotguns, bolt-actions, melee weapons). DayZ's lineage is directly tied to a military simulator, one would think that it would warrant a careful treatment but fervent inclusion of military weapons.

Rather than an absolutist mindset, what is the matter with making military weapons justifiably rare? Or justifiably hard to maintain? Or justifiably hard to re-arm?

People are so stuck into this idea of high-end loot = AS50 or M107. I don't think these weapons are even a problem in vanilla DayZ, but I don't mind that they're out. What I don't want to have happen, is a slow declining of military weapons in DayZ SA. Light-machine guns and assault rifles specifically, sniper rifles... I could care less about. Not because they are overpowered or that I whine about getting sniped, far to the contrary as is evidenced in my post history.

Perhaps using phrases that are specific, instead of "military weapons", "high-powered sniper rifles", and "high-end loot", would be more beneficial to the development. Rather than just saying one does not like it and then move on. If you mean the AS50 and/or M107, then say that.

There should be high-end loot, in the sense that nothing is ever easy. If you've got an optic, you'll have to find batteries. If it breaks, good luck finding a new one. If it doesn't fit the weapon you have, tough tits. Oh, you've got a jammed AR? Find a cleaning kit for it. 7.62x51 only comes in sparse boxes of sub-30 count rounds, enjoy using your Mk 48 as an assault rifle. Point being, you can put anything in the game (be it an AS50, L85 TWS, etc.) so long as you justify the costs of finding, maintaining, upgrading, and re-arming said weapon. This is where I think the global loot table will be nice, but I don't want it creeping into things that are relatively mild (Assault Rifles).

I also don't think it's wise to make judgment calls like this based on our incomplete knowledge of loot spawn in SA.

Edited by Katana67
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Trading will become a viable option for players on public hives, and trading groups will emerge on a global scale. It'll be great.

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The idea that including "military" weapons is some sort of betrayal to a realistic survival game, is absolutely ludicrous.

An AR or an AK should not be god's gift to man. I'm sorry, but I really don't want to be relegated to every dumb Romero-esque zombie weapon trope (i.e. shotguns, bolt-actions, melee weapons). DayZ's lineage is directly tied to a military simulator, one would think that it would warrant a careful treatment but fervent inclusion of military weapons.

Rather than an absolutist mindset, what is the matter with making military weapons justifiably rare? Or justifiably hard to maintain? Or justifiably hard to re-arm?

People are so stuck into this idea of high-end loot = AS50 or M107. I don't think these weapons are even a problem in vanilla DayZ, but I don't mind that they're out. What I don't want to have happen, is a slow declining of military weapons in DayZ SA. Light-machine guns and assault rifles specifically, sniper rifles... I could care less about. Not because they are overpowered or that I whine about getting sniped, far to the contrary as is evidenced in my post history.

Perhaps using phrases that are specific, instead of "military weapons", "high-powered sniper rifles", and "high-end loot", would be more beneficial to the development.

There should be high-end loot, in the sense that nothing is ever easy. If you've got an optic, you'll have to find batteries. If it breaks, good luck finding a new one. If it doesn't fit the weapon you have, tough tits. Oh, you've got a jammed AR? Find a cleaning kit for it. 7.62x51 only comes in sparse boxes of sub-30 count rounds, enjoy using your Mk 18 as an assault rifle. Point being, you can put anything in the game (be it an AS50, L85 TWS, etc.) so long as you justify the costs of finding, maintaining, upgrading, and re-arming said weapon. This is where I think the global loot table will be nice, but I don't want it creeping into things that are relatively mild (Assault Rifles).

Agreed. I absolutely think there should be high-end military gear in the SA and I'm glad it's going to be there. I also think it should be very rare and it looks like that will be the case too so all in all at this point I'm a happy bunny.

Edited by Fraggle
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making certain items rare will, however, make owners of said gear prime shoot-on-site targets :)

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making certain items rare will, however, make owners of said gear prime shoot-on-site targets :)

Yup, although don't forget you risk ruining that gear because it will take damage if shot. Then you have to worry about disease.

Edited by Fraggle

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I wonder if there will be a system further down the line where say a player has modified a weapon with attachments, customizations (like if there will be a system for coloring a gun or attach stuff like mementos to make it unique) and other stuff and then killing a large number of either survivors or infected, making that unique weapon "famous". Like.. saving the "preset" in the database and making it spawn extreeeeemely rarely once the original owner dies.

Very strange sentence. Hope someone gets what I'm trying to say. :P

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