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DayZ Double Developer Blog 14th May 2013

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Interestingly, last night DayZ was the second most viewed game on Twitch beaten only by League of Legends. Not bad really.

Edited by Fraggle

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Has Matt secretly acquired the fountain of youth? Mothafucka' ya' look thirty... (But really, you look 15).

I know we knew this before, but with regards to the weapons, how are they being "redone" specifically?

I saw the AK-74 in that PAX (?) footage, and it looked pretty much the same. So, I would guess that the majority of the weapons are being redone simply to make them jive with the attachments.

Is this just to make them as solid as possible as a base weapon, to standardize them for attachments, and/or to just make them look prettier? All three?

Honestly, I'm really looking forward to attachments. Although I'm doubtful as to how different it'll end up being from what we've got now. I'd imagine they'd have to create a large set of resources if they want to add attachments beyond Aimpoints and suppressors. Likewise, I would think that with more ambient attachments (foregrips, bipods, slings, etc) that they would have to add a whole new set of parameters to say "Foregrip steadies your aim by X while doing Y", for example.

Hopefully bolt-actions (Kar98, Mosin-Nagant, SMLE, etc.) with suppressors will be a thing. And to be honest, from a "balance" point of view which I don't really agree with or abide by, I think that the benefits of a suppressed sniper rifle would be offset by either a difference in ammunition behavior (sub-sonic vs. super-sonic), rarity of specific suppressors (i.e. .303 suppressor, .308/7.62 suppressor, 7.62x54 R suppressor, etc.) or by a windage mechanic making sniping more difficult in general.

EDIT - And, moreover while on the topic of suppressors, I hope that they will have a finite number of rounds that can be put through before they give out. In the real-world, suppressors essentially have a set amount of rounds that can be put through them before the baffles and the like begin to degrade. Often times, with centerfire weapons, this number is on the order of tens of thousands of rounds (which would outlast multiple barrels on most firearms). But with pistol suppressors and rimfire (.22 LR) suppressors, they degrade much quicker and can actually fill with lead from the round itself. I'd love to see specific attachments (like the battery system for certain optics) like the suppressor require their own separate maintenance routine to remain functional or have a finite lifespan so the player would have to scrounge for another.

Edited by Katana67

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Just played the latest build. What can I say? Crafting is AMAZING! Def my fav new thing

Just reviewed the entirely new player animations on the entirely new player skeleton. Verdict: AMAZING

http://twitter.com/r...983877509013504

Edited by SmashT

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OOOH :P I sense something big on the way announcement-wise!

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So many new items. IV Starter kits, Bags of Saline, mess tins, rice, radios...

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RICE! Finally.

One could even imagine gummy to be satisfied with the progress now.

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One could even imagine gummy to be satisfied with the progress now.

Lolno.

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Dammit. Zombies now moving so fast they can't negotiate steep terrain... they just launch themselves off and die! Hilarious though #lemmingZ

Zombie Attack animation while running? YES PLEASE!

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Lolno.

It keeps getting better though!

"Zombie Attack animation while running? YES PLEASE!"

EDIT: Should really know better than trying to outquick smash :)

Edited by Terrorviktor
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Interestingly, last night DayZ was the second most viewed game on Twitch beaten only by League of Legends. Not bad really.

Had it not been for the All-Star matches, I doubt LoL would've beaten DayZ

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Tweets:

"Just played the latest build. What can I say? Crafting is AMAZING! Def my fav new thing"

"Just reviewed the entirely new player animations on the entirely new player skeleton. Verdict: AMAZING"

"So many new items. IV Starter kits, Bags of Saline, mess tins, rice, radios..."

"Dammit. Zombies now moving so fast they can't negotiate steep terrain... they just launch themselves off and die! Hilarious though #lemmingZ"

"Zombie Attack animation while running? YES PLEASE!"

Reddit posts:

How was Everest?

Good to have gone, great to be back

When will SA be released?

When I'm comfortable that people will be getting something for their money. Tomorrow I'll confirm details of the server/client success or failure and that will give us the timeframe we need to be more concrete about future milestones. It marks the end of our last major exploratory work. Only thing required for release is server/client architecture. Rest will be in if its done. Some state of medical system will be in during the pending alpha

Where is the Dev Blog?

I need to focus on working. Twitter updates I can do while I am compiling, but devblogs and images and videos take more time. We don't have long till E3 and we ALL want to do the alpha ASAP. So I'd dead focused on these.

How is the server architecture performing?

I haven't said anything yet, because I haven't talked to our lead programmer as he was away today. Tomorrow he is back and I'll report then. But essentially, I've been told is "effectively complete". If this is the case, then it needs testing and much of my work needs to be modified to fit with it. But that would be very good news.

Following up on the twitter comment about zombies attacking while running..

Just showed matt how this looks, it's actually working really well. Kind of crazy but in a good way, the zombies run at you attacking directly. They will be dangerous in large numbers. They are much more likely to hit you in standalone but the effect is less marked. I.e. they are like a person running after you and hitting you.

Can you still exploit the zombie behavior (running up hills for example)

I think that as a result of playing any game for a length of time, you figure out how to "game the system" a bit. My aim is to make zombies more of a fluid part of the game, more "authentic" in the sense of how they move and react. Along the way want to reduce exploits, but I am sure there will still be some.

Rice? Cooking as a part of crafting? Can we prepare sushi?

Cooking yes. Food can be prepared which is safer and more nutritious.

So bandages evolved into IV Starter kits?

Bandages (military), dressings (civilian), and the IV kits are broken down into several parts which you craft together. The starter kit + what you are inserting. E.g. painkiller drugs, saline, transfusion, etc. Nearly everyone now believes crafting will be the cornerstone of the game really

Is the ability to poop still going to be in the standalone?

It's not a priority but it's an open question. We want to try it and if it's not good we'll remove it

Where do you place standalone compared to the mod both in terms of content and on the optimization/technical side?

They are on different planet's. They are entirely different and almost impossible to compare

Rockets posts on Liriks twitch stream:

Are player animations improved?

God the new player animations are SO much better than the mod's

Are the radios in?

Radio talking is working, which is REALLY cool. SS13 style radios and streaming radios in game from internet sites.

What about vehicles?

Vehicles are priority for alpha, we want to entirely redo vechiles, might leave some in but they'll be ripped out

Any news on a release date?

I would say it is very close. Tomorrow we will say how close. I'm pretty confident you will all be streaming standalone tests VERY soon.

Are you going to be at E3

Yes, we have a booth there.

Edited by SmashT
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Rocket just wrote this in a twitch-chat

"Rocket2guns: God the new player animations are SO much better than the mod's"

I CAN'T wait for a video seeing all this in motion!

EDIT: http://www.twitch.tv/lirik

He is also hinting "big news" tomorrow. Or "news" at least.

Edited by Terrorviktor
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Sounds like things are coming along nicely.

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Yup, indeedy.

It'll be nice to get some new info and perspectives on how things have gone whilst he's been away. Who's going to email him all the forum posts he's missed? I'm sure he'll want to read them all. Won't take long.

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July or August would be a very sweet month! :D :D :D

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I'm a new forum member, but was following Dayz standalone dev forever, this forum, tumbrl, twitter (you name it) everyday. Anyway, wanted to say hi to everyone, congratulate Rocket for summiting Everest and to give a statement:

Oh jeah! It's getting serious ! :D

JackGeneric

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"Zombie attack animations while running? YES PLEASE"

So the zombies move and run faster than anybody...

EXCEPT SMASHT ZOMBIE, THAT MO'FO' RUNS AND TYPES FASTER THAN ANYONE ON EARTH

Edited by Guisho
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I'm a new forum member, but was following Dayz standalone dev forever, this forum, tumbrl, twitter (you name it) everyday. Anyway, wanted to say hi to everyone, congratulate Rocket for summiting Everest and to give a statement:

Oh jeah! It's getting serious ! :D

JackGeneric

Thanks for stopping by, stick around for a while you'll find us very friendly.

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You can tell that a game is good when the creator is amused by it :D

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Very awesome news !

Can't wait to see the new player/zombie animations

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