terrvik 2409 Posted February 14, 2013 Will there be anything implemented to prevent lootmaps and other "negative" sides of metagaming? Share this post Link to post Share on other sites
Tabarnator 10 Posted February 14, 2013 What about the north and west limit of Chernarus... coast or still no man land? Share this post Link to post Share on other sites
janus0104 212 Posted February 14, 2013 (edited) Pre-/Post-release, how are your plans to include community contributions to the game (like http://bit.ly/ZcElXn )? *Edit: I see someone already asked this*What are your plans in terms of a modding API for DayZ SA / event-based server configuration options ( e.g. elimination mode, if you're dead you're dead )? Edited February 14, 2013 by Elvaron Share this post Link to post Share on other sites
fathairybeast 246 Posted February 14, 2013 (edited) Does Matt Lightfoot look as doable attractive as he sounds? Edited February 14, 2013 by fathairybeast 2 Share this post Link to post Share on other sites
siew 53 Posted February 14, 2013 (edited) how to kill the infected? only by hitting the head? Edited February 14, 2013 by siew Share this post Link to post Share on other sites
Paddy0610 278 Posted February 14, 2013 (edited) Medical - Can Arms be broken? If yes how will it work? in example break one arm and you only will be abel to use Pistoles/Knifes/... instead of weapons that need two hands like Rifles/Large Axes or anything similiar. Edited February 14, 2013 by Paddy0610 Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted February 14, 2013 Will there ever be an option to come back as a zombie after you have died? That would be kind of cool. lol. Share this post Link to post Share on other sites
OrLoK 16185 Posted February 14, 2013 Will grass be shortened to prevent players falsely believing they are in cover/having their view hampered by tall grass.L Share this post Link to post Share on other sites
Mr Nasty 1023 Posted February 14, 2013 (edited) On topic: How do you envision base building working? Strictly underground? Camo netting? Barricading existing enterable buildings?Off topic: How are Ivan and Martin doing and what do they think of the work thats been done on the SA in their absence? Edited February 14, 2013 by Mr Nasty Share this post Link to post Share on other sites
ShokeR (DayZ) 29 Posted February 14, 2013 The spawning chances of weapons and ammo will be the same? Share this post Link to post Share on other sites
mdmonnik@deakin.edu.au 139 Posted February 14, 2013 Will there be basic 'relieving yourself' needs on standalone arrival? ie toilet Share this post Link to post Share on other sites
dallas 5195 Posted February 14, 2013 Since more than 800 people on twitter have already asked for an release date, I'll ask about which new SA weapon is Rocket most hyped about? Share this post Link to post Share on other sites
notung 3 Posted February 14, 2013 Are there going to be update in the sounds of weapons, and in game general sounds? I would love to see something like the JSRS mod in the SA. It really adds to the atmosphere of the game and, TBH, the sounds in the Mod are a little crappy ( thats my opnion, idk if you guys agree).The sound mod in action. Share this post Link to post Share on other sites
Snablas 7 Posted February 14, 2013 Will there be Heinz? Share this post Link to post Share on other sites
Imafighter 236 Posted February 14, 2013 Maybe increase grass distance so Ghillie Suits have a use? Share this post Link to post Share on other sites
kalashinkov 34 Posted February 14, 2013 Will there be vehicles on the initial release or will they come later on ? Share this post Link to post Share on other sites
zenorc123 137 Posted February 14, 2013 What's the release price for the Standalone? Share this post Link to post Share on other sites
bloodbathsback 5 Posted February 14, 2013 Will barricading be implemented in the standalone? Share this post Link to post Share on other sites
Hetstaine 10852 Posted February 14, 2013 Will the updated map contain denser / more vegetation to aid concealment?Will grass be shortened to prevent players falsely believing they are in cover/having their view hampered by tall grass.LMaybe increase grass distance so Ghillie Suits have a use? The above . Trees, grass and terrain in general, is it being looked at for improvement in lod, density and atmosphere ? Share this post Link to post Share on other sites
gesundheitk 420 Posted February 14, 2013 What can we expect out of the story? Will there be clues randomly generated along the map or is there something always in a specific location? Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted February 14, 2013 Will the depth of customizable characterization continue to grow as the SA goes further on, or will we mainly have the set skins given with slight modifications only? Share this post Link to post Share on other sites
colekern 1364 Posted February 14, 2013 1. Mine is about weapon animations. More specifically, bolt action and pump action animations. Do you think we could possibly see real pump action animations or bolt action animations?2. Will flashlight animations be improved? As of now, you can move at around 2 MPH while holding a flashlight without flinging it around like you're dancing or something. It's what keeps me off night servers.3. A long time ago, it was stated you would never have a starting weapon, but you would be able to punch. Will this be in the initial release?If you only post one of these, please post the 1st question. Thank you! Share this post Link to post Share on other sites
colekern 1364 Posted February 14, 2013 Just thought of a new one.Will there be support for shared computers? Share this post Link to post Share on other sites
MOS182 63 Posted February 15, 2013 Posted a couple of questions already on twitter B) Share this post Link to post Share on other sites
toxicsludge 406 Posted February 15, 2013 Will there be a weight/fatigue system? Share this post Link to post Share on other sites