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Will there be anything implemented to prevent lootmaps and other "negative" sides of metagaming?

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Pre-/Post-release, how are your plans to include community contributions to the game (like http://bit.ly/ZcElXn )? *Edit: I see someone already asked this*

What are your plans in terms of a modding API for DayZ SA / event-based server configuration options ( e.g. elimination mode, if you're dead you're dead )?

Edited by Elvaron

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Does Matt Lightfoot look as doable attractive as he sounds?

Edited by fathairybeast
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how to kill the infected? only by hitting the head?

Edited by siew

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Medical - Can Arms be broken? If yes how will it work? in example break one arm and you only will be abel to use Pistoles/Knifes/... instead of weapons that need two hands like Rifles/Large Axes or anything similiar.

Edited by Paddy0610

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Will grass be shortened to prevent players falsely believing they are in cover/having their view hampered by tall grass.

L

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On topic: How do you envision base building working? Strictly underground? Camo netting? Barricading existing enterable buildings?

Off topic: How are Ivan and Martin doing and what do they think of the work thats been done on the SA in their absence?

Edited by Mr Nasty

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Since more than 800 people on twitter have already asked for an release date, I'll ask about which new SA weapon is Rocket most hyped about?

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Are there going to be update in the sounds of weapons, and in game general sounds? I would love to see something like the JSRS mod in the SA. It really adds to the atmosphere of the game and, TBH, the sounds in the Mod are a little crappy ( thats my opnion, idk if you guys agree).

The sound mod in action.

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Will there be vehicles on the initial release or will they come later on ?

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Will the updated map contain denser / more vegetation to aid concealment?

Will grass be shortened to prevent players falsely believing they are in cover/having their view hampered by tall grass.

L

Maybe increase grass distance so Ghillie Suits have a use?

The above . Trees, grass and terrain in general, is it being looked at for improvement in lod, density and atmosphere ?

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What can we expect out of the story? Will there be clues randomly generated along the map or is there something always in a specific location?

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Will the depth of customizable characterization continue to grow as the SA goes further on, or will we mainly have the set skins given with slight modifications only?

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1. Mine is about weapon animations. More specifically, bolt action and pump action animations. Do you think we could possibly see real pump action animations or bolt action animations?

2. Will flashlight animations be improved? As of now, you can move at around 2 MPH while holding a flashlight without flinging it around like you're dancing or something. It's what keeps me off night servers.

3. A long time ago, it was stated you would never have a starting weapon, but you would be able to punch. Will this be in the initial release?

If you only post one of these, please post the 1st question. Thank you!

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Just thought of a new one.

Will there be support for shared computers?

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Posted a couple of questions already on twitter B)

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