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fathairybeast

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About fathairybeast

  • Rank
    Survivor

Profile Information

  • Gender
    Male
  • Location
    Somewhere in Alaska
  • Interests
    Dayz. Quitting time at work. Family. Coursera.

Profile Fields

  • Bio
    I was in an epic ninja battle at the ripe age of 2. I killed a few Ronin however lost a few limbs and a lung in the heat of the battle. I now have surgically implanted hooks with which I play Dayz. This is why I am bad at Dayz. Don't judge.

    Steam ID: FatHairyBeast
  1. fathairybeast

    Built rig lagging like a truck?

    That sounds pretty spot on. If they manage to fix hyperthread issues things would probably speed up significantly. You can always hop over to Tom's Hardware and see what they can do in terms of advice on overclocking your CPU until then. note: overclocking voids your warranty.
  2. fathairybeast

    [SA] Water Pumps and Wells

    http://dayzdb.com/map/chernarusplus edit: it's pretty basic right now. it's missing a lot of details but it's a WIP so it'll get better. plus, you can register and create your own markers if you need to add anything.
  3. fathairybeast

    Dayz --- My experience (opinion) so far...

    Politics/copyright probably has something to do with it. Bohemia Interactive is sort of "sponsoring" the project... in a way. I doubt they'd be able to do much with a game engine they don't own. In order for Rocket to build on top of a completely different engine he would have to gain support from the company that owned it and begin from scratch. As for arma 2 vs. arma 3 engine. I'm not sure but I have my suspicions. Dayz mod had already been built on top of the arma 2 engine when work on a standalone went underway. Also, arma 3 was still in development when the work for SA began. It probably seemed easier to go with what they had vs. waiting for (or starting with) an incomplete engine.
  4. fathairybeast

    [SA] Water Pumps and Wells

    Player made customizations to the map would be the crowning achievement for dayz imo. I'm almost hoping it never happens because when it does I won't do anything other than play dayz.
  5. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    Word. I started this thread in the hopes of getting people talking. All it seemed to do for most is wad panties like a son of a bitch. I think it's high-time for me to abandon thread.
  6. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    Specialties in Dayz. That would be hot.
  7. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    I didn't word my post very well. I didn't mean KOS, I meant griefing. If someone scares the bejesus out of me I'm likely to shoot first and ask questions later as well. Fair point. Maybe my suggestions are better addressed as a last ditch effort. Good post, hopefully we can keep that sexy juice flowing instead of the nonsense posted this far.
  8. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    The project is still in alpha phase. Unless something has changed, the Dayz dev team welcomes constructive criticism. I think you're trying a little too hard to make this thread personal; thus far you've tried to start flame wars with everyone in the thread you don't agree with. Don't get emotional, this is all just constructive criticism.
  9. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    i'm from the US and i'm not so sensitive that i can't poke fun at myself
  10. fathairybeast

    Just wanted to take a stab at clarifying KOS misconceptions

    SA. good to see you're still keeping everyone in line
  11. this post is directed to everyone defending the KOS epidemic on dayz as a reflection of human nature. also, to those who say that any artificial disincentive for murder coded into the game is tantamount to sacrilege. Let's get the most important part of that whole argument cleared up. No, human nature is not to shoot fuckall everyone on site for fun. Someone who grief killed for fun in real life would, by definition, be a sociopath - in the fullest sense of the word. How many people are sociopaths in real life? Mental health experts estimate app. 1-3% of the US population are socipaths. And that's benchmarked from an asshole country. Imagine how low that number is in some place like canada or sweden where folks are taught Gensler's Golden Rule in utero. How does that stat compare to the number of Dayz murderers? Not very well, I suspect. No, I don't believe dayz attracts sociopaths - none of the folks I've played with consistently (a few dozen, give or take) have shown the trademarks of sociopathy save 1 or 2. But yes, many of them (and myself, a handful of times) have killed others on sight simply for shits (sorry, i regretted it afterwards...usually). Why? Because it's a videogame and as such you can kill someone without compunction. Worst case scenario: Someone who just wanted to relax after work got their day ruined. Best case: You make a spoiled brat rage. Either way, no substantive harm is done. In real life there would be more dire consequences to your actions. Your pangs of conscience (unless you're part of that 1-3% who failed preschool) would cause you some substantial grief. You'd have to consider things that aren't much fun to consider: Did he have a family? What if he's taking care of someone who's bed-ridden? How do I know he would have hurt me, maybe he would have helped? Sure, I can talk a big game about how killing someone to survive IRL is one of those things that's "just gotta get done ya know. real talk, survivn bich" but I think that's bravado speaking, not clairvoyance. The vast majority of us would give a much longer pause before pulling that trigger in a real life situation. But again, it's just a game. As such, I don't think it's "ruining realism" by adding artificial disincentives for murder. It's the only way to account for the loss of a tormented conscience a legitimate murder would bring you. My suggestion?: Nausea, Vomiting, dizziness, anxiety, depression (and with that comes a weakened immune system) subsequently after committing a murder. These are hallmarks not uncommonly reported after a person kills for the first time, even after killing in self defense. But sociopaths, don't worry! Because another, ancillary addition to the system could be "resistance" to the psychological and physical effects. Say you're really a sociopathic douche in real life and you'd like to play like you'd live... well, if you manage to kill enough people in one life you would gain resistance to the aforementioned symptoms. At least until you die, then you'd have to acclimate your character to murder again. In closure, I don't think implementation of a murder disincentive is absolutely necessary; I still like the game, even with douchey wanks making freshspawns drink bleach while they sit back and giggle. But it would even out some of the complaints instead of taking the lazy way out and pretending like you've done any sociological research by saying "fuk bruh, just humn nature". This way both parties would have something to lose, not just the nice guys (and gals). It would also balance out the fact that one of the quintessential demotivators for murder in real life (conscience) isn't nearly as prevalent in a video game. /rant. now it's time to go binge on some gay porn. read an exhilerating, non-fiction account of something.
  12. fathairybeast

    one thing that bugs me about pvp whiners..

    PvP is and should always be a part of the game imo
  13. fathairybeast

    Help with pc?

    No
  14. fathairybeast

    Ridin' Dirty and Rollin' Deep

    http://www.youtube.com/watch?v=d6UwoXaVeZM
  15. fathairybeast

    What is the community like today?

    As the others [almost] said, join Balota Buddies.
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