Private Evans 1303 Posted February 18, 2013 (edited) i am somewhat unsure about that. it should stay in context. so what could lead into contamination?could be everything..toxic chemical substances ....gas..I do not mean secret labs..more something what you would expect in RL... Edited February 18, 2013 by Private Evans Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 18, 2013 I could imagine some sort of bunker near the shore or the swamp, which became partially flooded. So the military started, in a hasty attempt to get rid of many infected bodies, to pile them up down that bunker...If you want to get in there, you'll have to eventually swim through that infested soup granting you a 90% chance of getting at least 2 seperate diseases/infections... Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 18, 2013 If you want to get in there, you'll have to eventually swim through that infested soupOr get a petrol genny and a water pump. :D Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 18, 2013 Or get a petrol genny and a water pump. :Dhey also a good idea, which leads us again to dun dun duuuuunnnnn:I think that thread could also be linked with this one: http://dayzmod.com/f...ng-new-content/New areas could contain unlockable content due to player interaction...now you can't deny...you like my suggestions! :P Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 18, 2013 now back to the real purpose of the topic:that would also fascinate meA real and "lively" harbor with many small fishing cutters and a an abandoned pier (like in Brighton). Would be nice to see one of that smaller villages becoming some sort of resort with some hotels, beach, the pier e.g. in Kamyshovo. Share this post Link to post Share on other sites
LiamD 13 Posted February 18, 2013 I think a big refugee camp would be awesome, far up North and pretty isolated but just a sea of tents, with medical supplies, the odd weapon, vehicle etc. But it had to be left quickly so is bit of a scene of chaos. Obviously it's not a huge structure, but would ARMA be able to handle a huge structure? I think it would be a good alternative to the airfields. I like the underground idea, but I think it's just a bit far fetched. Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 now back to the real purpose of the topic:that would also fascinate meA real and "lively" harbor with many small fishing cutters and a an abandoned pier (like in Brighton). Would be nice to see one of that smaller villages becoming some sort of resort with some hotels, beach, the pier e.g. in Kamyshovo.a good place to find the last bottles of sparkling wine :) Share this post Link to post Share on other sites
Slugfoot 73 Posted February 18, 2013 The only thing Cherarus really needs is:- 3 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 19, 2013 Oh and maybe this : 3 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 19, 2013 Oh and maybe this :that is an awesome idea and it also bears the possibility for building up a base. How a about producing your own gas out of that oil. Very cool idea! Share this post Link to post Share on other sites
Private Evans 1303 Posted February 19, 2013 that is an awesome idea and it also bears the possibility for building up a base. How a about producing your own gas out of that oil. Very cool idea!exactly...i would like to see a few structures that can be cleaned and used as bases anyway...if let's say there is no player activity for more than 48 hours zombies could start to spawn again.... Share this post Link to post Share on other sites
UnarmedCiv 54 Posted February 19, 2013 (edited) a stranded cruise ship. Edited February 19, 2013 by UnarmedCiv Share this post Link to post Share on other sites
thesodesa 99 Posted February 20, 2013 (edited) Rocket has mentioned adding things like farming to the game.So, considering that food production by players is already a possibility why not expand the idea a bit and have these 'huge structures', like plantations, bullet/ gun factories, steel mills, iron/ lead mines, oil rigs etc. as actual functioning facilities, that groups of players could manage and use to collect raw materials and manufacture guns and food?This would add things to do besides PvPing, and bandits would actually have functioning player populated facilities, communities and towns to raid.I know survival is the main focus of the game, but maybe add this into the game later, like 2 years after release as paid for dlc. It would be really nice to see the game evolve over time into something completely different. Not just for the sake of changing things, but because if you were stranded on an island after an apocalypse with an army of people and a bunch of facilities that just needed a bit of maintenance to get running again, would you really just keep scavenging for supplies year after year, or would you take on the task of trying to build a functioning society. The answer seems obvious to me.Gotta keep things fresh and the money flowing in to BI. ;) Edited February 20, 2013 by TheSodesa Share this post Link to post Share on other sites
CreepySalad 108 Posted February 20, 2013 Rocket has mentioned adding things like farming to the game.So, considering that food production by players is already a possibility why not expand the idea a bit and have these 'huge structures', like plantations, bullet/ gun factories, steel mills, iron/ lead mines, oil rigs etc. as actual functioning facilities, that groups of players could manage and use to collect raw materials and manufacture guns and food?This would add things to do besides PvPing, and bandits would actually have functioning player populated facilities, communities and towns to raid.I know survival is the main focus of the game, but maybe add this into the game later, like 2 years after release as paid for dlc. It would be really nice to see the game evolve over time into something completely different. Not just for the sake of changing things, but because if you were stranded on an island after an apocalypse with an army of people and a bunch of facilities that just needed a bit of maintenance to get running again, would you really just keep scavenging for supplies year after year, or would you take on the task of trying to build a functioning society. The answer seems obvious to me.Gotta keep things fresh and the money flowing in to BI. ;)I hope they don't go in this direction...Building guns and manufacturing food? Paid DLC?nope, nuhuh, nada, noooooo, no sirr, Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 21, 2013 Scrapyards or trash dumps of smaller and larger scales, with or without smaller administration offices and seperate facilities. Zeds still would need something to eat and they could well be drawn to such sites.. Share this post Link to post Share on other sites
khaenz 93 Posted February 21, 2013 A road tunnel that leads to an area that cannot be accessed by other means, scattered with wrecked cars and trucks.This. There would often be bandits making a roadblock there, which could give you a challenge trying to get over to the other side, Where you could either try to sneak past them, hiding behind the wrecked cars and trucks, or fight the bandits. There would be quite a lot of firefights too, because many bandits probably want to establish a roadblock there. This could make this place very interesting. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 21, 2013 by the way can i add rock formations as huge structures Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 25, 2013 huge structures would all add to the possibility to create bases at some point. As Matt Lightfoot mentioned the problems of freely constructable bases as in Wasteland there is real good chance that they probably give us preset areas as old construction sites/factories/trains to use as bases. So there would always be a limited and therefore determinable amount of bases which would not jeopardize the game's stability. Share this post Link to post Share on other sites
DrJasper 7 Posted February 25, 2013 (edited) Underground military bunkers with no light at all. Contaminated with Gas (only enterable with Gasmask). There should be long tunnels with doors in every direction, the ground should be flooded. You should be able to find amazing loot there at times, but it should be so scary and risky that you think twice before you explore them.The bunkers shouldnt always be at the same spot, because looting would become too easy as soon as everybody knows where its located. They should be just like helicopter crash sites. Edited February 25, 2013 by DrJasper Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 25, 2013 (edited) Underground military bunkers with no light at all. Contaminated with Gas (only enterable with Gasmask). There should be long tunnels with doors in every direction, the ground should be flooded. You should be able to find amazing loot there at times, but it should be so scary and risky that you think twice before you explore them.The bunkers shouldnt always be at the same spot, because looting would become too easy as soon as everybody knows where its located. They should be just like helicopter crash sites.not on the same spot --> only possible with instances; let's see if this would be possibleso you want an end-game-esque environment, well I don't quite know what "amazing" describes, but if you mean reasonable loot regarding the environment or maybe unique loot that would be a nice idea.edit: a little hint: use tinypic.com for uploading pictures, so you can see them in here Edited February 26, 2013 by joe_mcentire Share this post Link to post Share on other sites
DrJasper 7 Posted February 26, 2013 (edited) Nice weapons for example, like in the first link (but please no 50. cal Snipers) and military rations. Just everything you could imagine: Radios, GPS, Maps, Military Clothing like bullet proof wests, flashlights...There could be a lab somewhere where you can find medical stuff. You should never know what you will find. Edited February 26, 2013 by DrJasper Share this post Link to post Share on other sites
DrJasper 7 Posted February 26, 2013 (edited) And because there is no light it should be really easy to get lost in these tunnels and to find loot. The new loot spawning system would increase the difficulty aswell. Edited February 26, 2013 by DrJasper 1 Share this post Link to post Share on other sites
skeptikinhidef 7 Posted March 3, 2013 Oil RigsCoal MinesParking Garage under Cherno HotelSoccer field/stadiumPrison (Shawshank-esque)Nuclear Power Plant Cooling TowerMall (just think this would be a nice nod to the genre)And of course:Something akin to the paris catacombs Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 love the idea of oil rigs. set them up as bases, produce your own gas ;), whole sea battles could be possible..:D Share this post Link to post Share on other sites
meanboss 9 Posted March 3, 2013 (edited) 1) Underground military bases! As much as a "civilian" gameplay would make sense, military loot is an integral part of gameplay- along with establishing a story of how the military was wiped out or retreated from the zombie infestation.2) Military navel installations, maybe an abandoned destroyer/and|or/sub with military loot somewhere southwest of the mainland, maybe if another large island is put in to the west, somewhere between the 3.3) "prepper" homes; underground shelter in back yard, dead corpses inside [+ a few zombies], supplies, farm-grade guns, maybe a bit of mil loot and battery stockpiles (if batteries are implemented) etc.4) underground/underwater tunnels (like mainland to island 4 lanes, through a small mountain 2 lanes...) and dont forget about an abandoned traffic jam5) ammo/weapon factory, sporting store (adding more variety for grocery vs. sporting goods [tents are in the sporting shops >.>)6) abandoned mineshafts- could contain utility loot like axes and matches. Maybe an abandoned mineshaft could be a "Front" for a hidden military base (see suggestion #1)7) caves and cave networks- some caves can "flood" if too close to the water? (items on ground would be lost?)8) more realistic hospitals, rooms- hallways- reception areas- blabla...9) A giant and mass-zombie populated mega city with large office skyscrapers, police departments, airstrip, etc... Perhaps on the island they added, since it doesnt have any cities like cherno. Edited March 3, 2013 by meanboss Share this post Link to post Share on other sites