plrsniper 87 Posted January 31, 2013 I think what the are saying is it will be better optimized because Arma 2 is CPU heavy, so I think with what they are taking out it'll help slightly but remember they've added a bunch more stuff in aswell. I will repeat what most people have already said that if you can run Take on Helicopters and DayZ already then people are pretty sure you can run the SATkoH is more taxing on the rendering in some cases so the answer to the question is a yes.But on the other hand, you do get less objects to render in TkoH and one tends to up the view distance to be able to see where you are going so maybe TkoH is as taxing as ArmA 2 in that regard.In the end though, TkoH adds more post processing (which can thankfully be disabled as it bogs it down a lot) and more behind the scenes processing which, no matter how you twist and turn it, makes TkoH more taxing on the computer running it than ArmA 2.Both games are almost as optimized as they can possibly be under their current engine architecture. Share this post Link to post Share on other sites
yoskeleton@msn.com 9 Posted January 31, 2013 I have solution for adding kids in game, just add kids body, and just say that they are small like kid, but they are in fact 50 yeard oldso, we dont shoot kids for media :o Share this post Link to post Share on other sites
Toxiclegend 36 Posted January 31, 2013 TkoH is more taxing on the rendering in some cases so the answer to the question is a yes.But on the other hand, you do get less objects to render in TkoH and one tends to up the view distance to be able to see where you are going so maybe TkoH is as taxing as ArmA 2 in that regard.In the end though, TkoH adds more post processing (which can thankfully be disabled as it bogs it down a lot) and more behind the scenes processing which, no matter how you twist and turn it, makes TkoH more taxing on the computer running it than ArmA 2.Both games are almost as optimized as they can possibly be under their current engine architecture.I didn't know that I've never played Take on Helicopters so I wouldn't know really, I'm just going by previous Q&As and things I've read. Share this post Link to post Share on other sites
Zeppa 562 Posted January 31, 2013 I have solution for adding kids in game,just add kids body, and just say that they are small like kid, but they are in fact 50 yeard oldso, we dont shoot kids for media :oBut now you are shooting little people... Share this post Link to post Share on other sites
Private Evans 1303 Posted January 31, 2013 But now you are shooting little people...http://www.youtube.com/watch?v=IbhBNEUNyRc 2 Share this post Link to post Share on other sites
Insaneo 65 Posted January 31, 2013 (edited) http://www.youtube.com/watch?v=IbhBNEUNyRc :) :) LMAO :) :)Have my beans :beans: :beans: Edited January 31, 2013 by Insaneo Share this post Link to post Share on other sites
daze23 549 Posted January 31, 2013 Its quite entertaining reading the lenghs people will go to to try and explain something as simple as wind/cloud direction.Proof that the standalone needs to be released sooner rather than later, if only to save the minds of the few......hold on, I was just about to post a short book on the psychological implications of having child zombies in game 2 Share this post Link to post Share on other sites
SmashT 10907 Posted January 31, 2013 What's new in Cherno? SWAMPS. Yes, SenChi has been going crazy redeveloping the coast!Well... tomorrow is Friday? DEV BLOG FRIDAYS! 6 Share this post Link to post Share on other sites
Fenrod 60 Posted January 31, 2013 Swamps ? I hope we'll be able to get a shitload of diseases in these. Share this post Link to post Share on other sites
exogravis 13 Posted January 31, 2013 Swamps ? I hope we'll be able to get a shitload of diseases in these.swamp? well would explain the swamp monster phenomena to some extent ... in the DayZ universe ;) Share this post Link to post Share on other sites
exogravis 13 Posted January 31, 2013 Devblog Fridays! ?!?!?are things picking up that more info can be released on a weekly basis? Share this post Link to post Share on other sites
purepassion 383 Posted January 31, 2013 (edited) in reference to the first comparison shots are there any performance differences rendering wise?, will it be more/less taxing on the graphics card?Yes indeed, there are quite a few :)The most notable of them is probably the much higher shadow rendering distance which really enriches the scene. This generally has a bigger impact on performance but a lot of code is different to what we know from A2/TOH so it's hard to compair them. Edited January 31, 2013 by PurePassion Share this post Link to post Share on other sites
Toxiclegend 36 Posted January 31, 2013 Wait what? Weekly updates now :o! Quick someone ca..................Too late passed out with excitment. Share this post Link to post Share on other sites
zombie123 (DayZ) 18 Posted January 31, 2013 Wow, weekly updates! Hope that the closed test will be able soon! Share this post Link to post Share on other sites
exogravis 13 Posted January 31, 2013 When asked about screenshots Rocket said:Well... tomorrow is Friday? DEV BLOG FRIDAYS! Share this post Link to post Share on other sites
ocelot07 60 Posted January 31, 2013 Swamps ? I hope we'll be able to get a shitload of diseases in these.I hope there are killer crocodiles in the swamps as well.Can someone tell me if them stupid dots will be taken out of the SA. The dots I am talking about are the white and green ones that appear on the side of the screen on Arma 2/Dayz Mod. If you see white dots moving these could mean zombies or aniamls. If you see a green dot moving this means there is a player near you. Meaning any one can tell if someone is trying to sneak up behined you. Or you can tell where about a player is without even seeing them.I hope this is removed from the SA. 4 Share this post Link to post Share on other sites
Lights Out 141 Posted January 31, 2013 I hope there are killer crocodiles in the swamps as well.Can someone tell me if them stupid dots will be taken out of the SA. The dots I am talking about are the white and green ones that appear on the side of the screen on Arma 2/Dayz Mod. If you see white dots moving these could mean zombies or aniamls. If you see a green dot moving this means there is a player near you. Meaning any one can tell if someone is trying to sneak up behined you. Or you can tell where about a player is without even seeing them.I hope this is removed from the SA.Those are server specific settings, not all servers have this running. Normally servers that are more newbie friendly have dots to help you out a bit. Share this post Link to post Share on other sites
finkone 320 Posted February 1, 2013 Its quite entertaining reading the lenghs people will go to to try and explain something as simple as wind/cloud direction.Proof that the standalone needs to be released sooner rather than later, if only to save the minds of the few......Forums are for discussion in the first place... I rather enjoy coming on here and talking about all topics. I'm past the urge to play the standalone and can wait a long time for the release if need be. 2 Share this post Link to post Share on other sites
Ovation 52 Posted February 1, 2013 (edited) YES DEV BLOG FRIDAY'S, Sanity restored!can we a screenie of swamps, male zombies, loot in cars AND nighttime?"Edit" yeah i am a kid in a candy store Edited February 1, 2013 by Ovation 1 Share this post Link to post Share on other sites
Katana67 2907 Posted February 1, 2013 Swamps? Schweet....I always wanted a bit more variety in landscapes in Chernarus. I mean, in woodlands... there are gorges, small streams, ditches, all that jazz... it's not just an amorphous blob with trees on it. 2 Share this post Link to post Share on other sites
Ovation 52 Posted February 1, 2013 (edited) so awesome, the amount of work done in the game so far is huge!i cannot wait for the streaming to start!but i want to question things i don't likei cannot do that until release because seeing feature's is not enough to make a true judgement of them "in my opinion"but i want this game to be tough i want it to make kids cry of weakness and only the tough surviveso if i see ANYTHING that is easy footy for players, ANY softness from the devs i'll be ripping there heads off demanding regression! Edited February 1, 2013 by Ovation Share this post Link to post Share on other sites
soapmak3r 677 Posted February 1, 2013 What I was wondering was this...If Valve and the L4D devs are advising them and helping them set up the Steam side of things, is there a chance that they are also being helped with stuff like infected path finding, AI path finding, animations, gibbing zombies, melee combat...chainsaws...That could be pretty awesome. Even if they aren't helping them to that extent, having the people behind l4d helping you has to be a good thing! ;) Share this post Link to post Share on other sites
soapmak3r 677 Posted February 1, 2013 (edited) Yep. Lots of locations have prevailing winds (usually the oceans) but this doesn't mean the wind always comes from that direction.I used to work out bush a lot and i was never told to look to the clouds for east-west. The fact there weren't any clouds was beside the point.I am not a weather guru.I am a warlock...The wind blows where I tell it to! :POr maybe it is just all the beans I have been eating... Edited February 1, 2013 by soapmak3r Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted February 1, 2013 I would totally set up a camp in the swamps! Swamplantis Share this post Link to post Share on other sites
Menny 116 Posted February 1, 2013 in reference to the first comparison shots are there any performance differences rendering wise?, will it be more/less taxing on the graphics card?Rocket has said that it will be a more 'stable' performance. It will run smoother but not by having a higher framerate.What he's saying is that if you get 10 to 40 fps in dayzmod you will get a stable 40 fps in the standalone.All the engine improvements towards performance are being used to put more stuff into the game instead of aiming for a higher overall framerate on the same machines. Share this post Link to post Share on other sites