DemonGroover 8836 Posted January 10, 2013 Guess I was right then hey Fraggle?Cheers Frags for your quality moderation..lmao..Are you going to start playing nice? Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted January 10, 2013 As the only Lady (if theres others you hid it well) on the conversation she got her points across well. You tube is full of passing through village idiots, the only good thing about Youtube is funny videos, nothing else.And besides being the only Lady I pictured her looking good whipping the boys into shape, the negative comments were from Jealous school kids perving. Sula we need a picture of you for the just seen rocket thread. (And you too Orlok, I havent forgotten about you) 1 Share this post Link to post Share on other sites
unclebully (DayZ) 26 Posted January 10, 2013 Are you going to start playing nice?Of course, though only cause you live in Brisbane like me. 1 Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted January 10, 2013 Interesting, very interesting. I haven't had time until now to watch it and I'm glad I watched it other than not. A lot of my qustions were answered. Share this post Link to post Share on other sites
JakiJak 0 Posted January 10, 2013 Hello, I'm new to the forums but not to dayz.One question I would like to ask is, will the tents be in game SA and if yes are they working now.Thanks. Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted January 10, 2013 Tents will probably be in SA, almost 100% I would say. It makes sense that tents exist, even in a cold country. And tents already work. Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted January 10, 2013 Hello, I'm new to the forums but not to dayz.One question I would like to ask is, will the tents be in game SA and if yes are they working now.Thanks.I would think so, the tents seem to be fixed to an extent in the Mod but i am almost sure they will be in SA and won't have the same problems as before! Share this post Link to post Share on other sites
boneboys 7988 Posted January 10, 2013 Why did I not ask that question in the interview ?I don't recall any real info about tents in SA DayZ. 1 Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted January 10, 2013 Why did I not ask that question in the interview ?I don't recall any real info about tents in SA DayZ.No one mentioned equipment storage at all.... so many questions yet to be answered!! Share this post Link to post Share on other sites
Jonson (DayZ) 31 Posted January 10, 2013 "User entered your channel"...."WTF teamspeak is running? .... Oh wait.... nevermind..." Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted January 10, 2013 Guess I was right then hey Fraggle?Cheers Frags for your quality moderation..lmao..Gimme a shout if you ever intend to make one constructive post that's on topic, until then bore off. 4 Share this post Link to post Share on other sites
impulse10112@hotmail.com 21 Posted January 10, 2013 Are we going to be able to check out this document Rockets brother made? Might be some good publicity :P Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted January 10, 2013 Are we going to be able to check out this document Rockets brother made? Might be some good publicity :Pwhat Document? Share this post Link to post Share on other sites
impulse10112@hotmail.com 21 Posted January 10, 2013 what Document?Q: Are they infected or zombies? Will there be a variety of zombies?A: They are infected, Deans brother (a virologist) prepared us a 12 page document on what the possible disease could be and it's awesome, reading that was like reading a prequel to 28 days later. As for different types of zombies we have considered the longer a zombie has been around the weaker it becomes, longer since it's eaten the weaker it becomes and things like that to add variety. Share this post Link to post Share on other sites
St. Jimmy 1631 Posted January 10, 2013 If tent storage is removed or nerfed supermuch in the standalone I'll be very happy! Share this post Link to post Share on other sites
scaramoosh 162 Posted January 10, 2013 No private hives kills it for me, I'll be sticking to the mod thanx. Share this post Link to post Share on other sites
dale0404 16 Posted January 10, 2013 Hi gents,Would it be possible to set up another Q + A with eithe Matt or Rocket? If so could you set up another forum thread where the forum members ask the questions? Say, 1 post 1 question in that thread as it were, no more no less?Then pick the best 20 or most popular questions in the thread to ask?Might need to ask more questions than 20 though!!! :) Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted January 11, 2013 (edited) We're talking about doing it again using forum members questions but bear in mind that testing is just around the corner which means much more info will become available. Edited January 11, 2013 by Fraggle 2 Share this post Link to post Share on other sites
pbrunk 114 Posted January 11, 2013 I think Rocket and Bohemia's decision here is pretty obvious.Sell beta access to whichever 100 people will pay the most for it.Use the revenue generated to hire a crack team of macho deadly mercenaries to rescue Ivan and Martin from their evil greek captorsChurn out standalone faster with their help of the freed devsPROFIT 1 Share this post Link to post Share on other sites
Stalker in The Trees 5 Posted January 11, 2013 Thanks For The Link. Share this post Link to post Share on other sites
DemonGroover 8836 Posted January 11, 2013 (edited) @Stalker In The TreesSurvivOrs My Prey.Since your sig is so big. ;) Edited January 11, 2013 by DemonGroover 1 Share this post Link to post Share on other sites
keosan24 55 Posted January 11, 2013 (edited) Great interview. Content-wise I am a little bit disappointed.Like stuff that I would consider extremely basic and therefore important to fix before the initial alpha release aren't coming till later. This includes1) Zombie AI [and more different types of Zombies]2) Walking down/up hills and stairs behaviour3) Indoor walking behaviour / moving around corners => Currently it's simply shit4) Player skeleton => Please fix before release. Getting killed by doors... srsly, that's not something that should be postponed.All these things I consider basic, because that is stuff everyone has to deal with by the first minute of gameplay and thus jugdes the quality of improvements made based on what they experience the most.I agree with this comment however i am a bit disappointed that this hasn't been looked at and answered. It was brought up at page 7 then 9 and yet every time it is brought up and someone agrees with it no one discusses it and just continues on with there own conversation. Is there a reason that this hasn't been discussed yet or am i missing something? He first posted this on page two. Edited January 11, 2013 by keosan24 Share this post Link to post Share on other sites
SmashT 10907 Posted January 11, 2013 I agree with this comment however i am a bit disappointed that this hasn't been looked at and answered. It was brought up at page 7 then 9 and yet every time it is brought up and someone agrees with it no one discusses it and just continues on with there own conversation. Is there a reason that this hasn't been discussed yet or am i missing something? He first posted this on page two.See Rockets answer to the zombie AI, the same can be applied to all of these essentially, that is;For the development we decided to start with the riskiest prospects - i.e. the major sweeping architectural changes such as an entirely new inventory and object interaction system, an entirely new multiplayer framework (server/client). It is true, currently we haven't really looked at the zombie mechanics at all aside from: 1. Improving the animations 2. Redoing the models for performance improvements (quite drastic improvement on low-end cards)Why?!?!? Because we know we can make the zombie AI better. We want to get all the tough things out of the way first. Will report back on this further when we have started the rework on the zombie AI.To manage expectations further... it is probably going to take many months of patching and experimentation to get the zombies something at the acceptable point. Acceptable being "zombies are a serious threat to players". For the sake of example, Ondrej Spanel (lead BIS programmer) and others have still been patching ArmA2:OA AI in recent weeks, many years after the product was released. The AI will be revamped for this release, but then patched again and again to improve further. Zombie behavior is the weakest part of standalone right now, but it's also the least risk for us - because it's been done before in the engine in other projects. Share this post Link to post Share on other sites
finkone 320 Posted January 11, 2013 (edited) Thanks For The Link.Damn man - so far all of your posts have been saying thanks, I wouldn't have said anything but I just took my normal stroll around the forums and I keep bumping into you saying... thanks.Please fix your signature its killing me now I've seen it in like 6 other posts alone tonight!ON TOPICI'm kind of worried about the zombie AI to be truthful they don't sound like they've got as much love as they should have so far. I mean I know he said they'd get attention, and that they run in doors - I just hope they don't zigazag any more, and they don't hit us through walls.Another thing that has me worried lately is he posted on twitter I believe something about fixing a weapon error - they now fire in the right direction... hahYou closed testers are gonna have your freakin' hands full. Edited January 11, 2013 by FinKone Share this post Link to post Share on other sites
keosan24 55 Posted January 11, 2013 See Rockets answer to the zombie AI, the same can be applied to all of these essentially, that is;well thats true however why not just fix the zombie AI and include it in the initial release if it is something that is easier then what they are currently doing? However i am curious to see how zombies have improved without a AI rework Share this post Link to post Share on other sites