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Found 41868 results

  1. Skruffy

    Just wondering about vehicles.

    Vehicles are part of a heavily immersive process that will not be immediate. Many a bugs will need to be worked out when they do come (such is the software development lifecycle) however the devs have stated it is in the roadmap for PC as well as xbox before 1.0 launch. I too would like very much to see vehicles come around the time of based. As that makes the most sense. Although I could do 1 before the other. I would imagine the next content patch will be weapons and clothes and QoL stuff, and I'm not sure how quickly the devs escalate their versioning system, but as we are on v0.63.148 right now, I'd imagine tents probably in the v0.70.0-v0.75.0 patch range, and cars/trucks in the v0.80.0-v0.85.0 range, with helicopters in the v0.85.0-v0.90.0 range. I think the next content and QoL update will be around the v0.65.0 range
  2. Skruffy

    Staying on a Specific server

    I generally jump between a few servers, but what I've started doing is favoriting servers in practice for the coming months when based and vehicles come on. I've kind of found 2 RU and 2 US servers I like, so I favorite them and play them exclusively. I used to pick a random server and go, but after I dropped gear for a friend, we both got red server message and I couldn't remember the server number, I stopped doing this and started favoriting or writing down my 4 servers
  3. Los Bandito

    Just wondering about vehicles.

    From what i've seen though vehicles on PC are extremely laggy af, so even when we get vehicles dont expect them to work very well
  4. amadieus

    Just wondering about vehicles.

    Vehicles will be coming to the PC version somewhere in the upcoming months. So there is a good chance Xbox will see it this year as well. Don't quote me on it though.
  5. GeneralSteps

    Just wondering about vehicles.

    Hey i'm a new fan and player of DAYZ. My friend got this game after we have been playing PUBG like non stop and watching him it immediately caught my attention! Picked up my copy on the xbox store and have been enjoying it since. Just curious if there is plans to add driving vehicles at any point? The map is very large and though i enjoy traveling and surviving, i cant wait to put this car battery i found to good use. Finding my friends in game and meeting up is extremely hard, usually having to figure out where the hell we are by signs and then ending up having to walk miles just to meet up, every single time mind you since people are constant playing and moving. Cars will really help with player to player interaction/ squad interaction.
  6. pilgrim*

    What new update do u want

    On DayZ Mod there were (at the end) players who bought hack tools off the net.. most of these tools had options to let you use ArmA assets to wreck the game - I have seen big military bases with lines of military trucks full of weapons, I've seen warplanes of different types .. there was a youtube video of someone nuking Cherno with a tactical Nuclear Ballistic Missile from a full mobile launch platform.. (nice!) = but NOT in the official DayZ, it was a home made hack. Also some of the legit independent Mods to the game had base building etc.. perhaps that's what you saw ? - but DayZ Mod, and DayZ SA, neither of them have ever had << Base Building >> as part of the legitimate game. In my opinion there is ZERO need for <<base building>> mechanics to be added into DayZ SA.. It will completely change the game, and NOT in a good way. It will make it more ordinary, another move towards a bog-standard game, and further from what it was intended to be. It is not a collecting, or points, or NPC quest dungeon, or leveling, or Base Building game - at all. It is a scrounging and surviving and being paranoid and cunning and making decisions and reacting & living by your knowledge and your wits until you DIE, game.. NOT a <<Base Building>> game.. You Xbox players will be getting PERSISTANT storage soon - tents, vehicles and barrels, that you store gear in. They stay on the server even if you are killed.. If you are solo you can hide a barrel or a tent somewhere you think is safe, or repair a car and move about, store gear in it, .. if you are a team you can have a whole camp of tents and vehicles .. I think Xbox players should get used to THAT DayZ.. you will have it soon (I hear) just like on PC... when it is all in place (soon) you will have a chance to evaluate the real DayZ experience as it is now. If BI bring in military <<Base Building>>.. (as many PC players hope for) - then you will never have a chance to get involved in DayZ as it has been played for a few years.. Instead, you will think it is a <Base Building> game - and that's how it will be catalogued.. But there are already plenty of those. AND that would be a great pity.. Xboxers would MISS OUT on so much of this very UNUSUAL game.. BI are working now to give you the full set of features, then you will have many different play style choices. Get used to THAT (the full DayZ as it is now on PC), and see what you think of it .. it will give you plenty of life-choices and a few hundred ways to die. Try it out for a while. (ps - maybe Baty Alquawen can give you a pointer to when persistence with tents, vehicles, barrels, will be on Xbox ? ) All this about <Base Building> is just my opinion, natch.. Like my POV on on helicopters the old DayZ Mod.. dont LIKE them.. bases will give me something new to seek and destroy. I am totally the resistance & in cover on the high ground .. military occupation of my country I not like it. xxP
  7. pilgrim*

    What new update do u want

    Hang on a mo, dark.! . I was just saying that tents and barrels and vehicles are already PERSISTENT and already in the PC game. Xbox players are supposed to catch up to the PC game, so what is on PC is what Xbox will get - that's how I understand it. But, for the future there has been talk, and maybe promises of introducing "BASE BUILDING" on PC. - It is not there on PC yet - so I was just mentioning what is already in the PC game now. Some folk think Base Building for the future MUST means military = sandbags and barbed wire and watchtowers, or maybe ALL those things plus bigger constructions (?) plus invulnerability when the owner is offline(?) , or maybe just a berm to put your tents in? - or maybe a way of barricading houses already in the game?.. .. in fact many folk think all KINDS of things about it.. but Base Building is a concept in the air from BI without any deep info given out (not that I know about). Some players WANT that <<Construct a Military Base>> gameplay , some think it will wreck the game.. etc etc etc.. Just saying that AT the MOMENT on PC - I have SEEN lines and squares of 6 or 8 tents (2 different kinds of tents) - quite often, and sometimes with plenty of gear in them and also FOUND like 15 or 20 barrels stashed away together in an isolated place (just once) .. and maybe 4 tents and a line of 3 or 4 repaired cars and vehicles.. a truck, a coach & two saloon cars (you can also keep gear in vehicles) .. it is interesting to go looking for this stuff (hehehe) .. .. That is all persistent on PC at this stage in the game already. So there are player constructed server-specific persistent "camps" in the game, if you want to make them, to store your gear. Or you can just hide one barrel or one tent somewhere quiet on a server you like.. So you will be getting that stuff with persistence soon on Xbox. I believe that's the plan. Actual full military base building is still ..er.. moot. (?). it is not in the PC game now (anyway) .. Something will turn up, and my opinion is there will be a LOT of argument about that, and how it works (personally I agree with your view) .. but it's not out in the open yet, not in DayZ yet.. Different folk have different ideas and hopes .. guess we'll see ?? xxp
  8. pilgrim*

    What new update do u want

    Also remember Xbox-folk, you've got vehicles, & tents and barrels (for stashing stuff) coming. These are already on PC. These are all persistent - they do NOT vanish when you die - and they ARE server dependent. So even if you think server hopping on public hive is your best way to play, as soon as you have stashed a few items in a tent one ONE server.. then you start being tied to that server. If you are a big collector and have 3 tents and a truck, that represents a lot of effort and it is all on one server. Someone may find it, ya know? You will spend time on that server for sure. I stick to barrels (usually just one is ok for the way I play), which are much easier to hide than tents. Like any other gear you carry on your person, you can move an EMPTY barrel or a FOLDED tent, from one server to another. But once a tent is set up and has gear in it, you have to empty it before you can pack it up & move it, at all. Same for a barrel. So if you have 2 tents somewhere with any gear in them you probably won't be moving them much. And if you fix up a vehicle, it stays on THAT server where you found it. So you are already half-tied to a base hidden on one server. It won't vanish if you are killed. Also - for meeting players - on PC word gets around fast which servers are the main attractions for PVP.. its like the trendy hangout in town, OK? .. people who WANT run-around action all queue up to get in there for their session. I guess some players keep their tents on a low pop server, and then gear up for Friday/Saturday night and move over to their fave hot high pop server .. But other folk stay on low pop servers by choice, and go hunting or looting, farming, & surviving.. it's a play-style choice (among other ways to go) .. Either way <<Persistence>> of tents, vehicles, barrels, on PC, already links a player pretty strongly to "their" server. That's where their gear is. = PC players already say "found another player's base" as much as they say "found another player's tents" - because 5 or 6 tents together plus 2 vehicles is definitely a base, right? Check Youtube.
  9. hypoflex

    Zombies not spawning regular

    <waves>0</waves> ~ not supported <nominal>50</nominal> ~ Nominal value directly controls the amount of items the server is aiming to deliver at initial startup <min>25</min> ~ minimal amount of items/npc/vehicles etc <max>100</max> ~ maximum amount of items/npc/vehicles etc <lifetime>180</lifetime> ~ time before despawn <restock>0</restock> ~ when value is hit restock to nominal <saferadius>100</saferadius> ~ radius of agro <distanceradius>50</distanceradius> ~ meters of radius around player where zombies spawn <cleanupradius>100</cleanupradius> ~ meters of distance before corpse/zombies cleanup <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> ~ these flags indicate properies of the item/npc is a zombie deletable? no cause its alive, random im not sure, remove_damage is removing half killed zombies upon lifespawn, sec spawner is for how long it takes before it spawns <position>player</position> ~ spawn a zombie/item/vehicle on player <limit>custom</limit> ~ not sure <active>1</active> ~ is this a active item/npc/vehicle, server event can trigger this
  10. Daniel Soltau

    Vehicle and More

    why have other 0.63 servers the vehicles on?
  11. CruFro

    Vehicle and More

    Just because the vehicles are deactivated doesn't mean they can be reactivated and used. I do not believe they've been implemented yet, correct me if I'm wrong. Good luck. You might just have to wait til they're added back in.
  12. TheMafien

    Dedicated Server Help

    Hi, I have setup a dedicated server on a Windows Server 2016 Machine and my .bat file is as follows @echo off start "dayz" /min /high DayZServer_x64.exe -port=2302 -config=serverDZ.cfg The server shows up on the server list just fine however when trying to connect everytime I get a "Connection Failed" error My console looks like this 21:51:38 Dedicated host created. 21:51:44 BattlEye server updated to version: 217 21:51:44 BattlEye Server: Initialized (v1.217) 21:51:45 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,0.63.148743) 21:51:45 Host identity created. 21:51:45 Roles assigned. 21:51:45 Reading mission ... 21:52:19 [CE][Hive] :: Loading core data ... 21:52:19 [CE][CoreData] :: 7 root classes, 0 defaults... 21:52:19 [CE][Hive] :: Loading map data ... 21:52:19 [CE][LoadPrototype] :: loaded 225 prototypes 21:52:19 539 containers, 7249 points 21:52:19 0 dispatches, 0 proxies 21:52:19 !!! 7 groups have no points... 21:52:19 !!! 1 groups have wrong points... 21:52:19 [CE][LoadPrototype] :: last group name: Rail9... 21:52:19 !!! File "mpmissions\dayzOffline.chernarusplus\mapclusterproto.xml" does not exist... 21:52:19 !!! [CE][LoadPrototype] :: Failed to read group prototypes (mpmissions\dayzOffline.chernarusplus\mapclusterproto.xml) 21:52:20 [CE][LoadMap] :: loaded 11553 groups, largest group range: 34.2 21:52:20 [CE][LoadClusters] :: Loading files... 21:52:21 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 7 types, 50000 instances 21:52:21 [CE][LoadClusters] :: file: "mapgroupcluster01", 7 types, 50000 instances 21:52:22 [CE][LoadClusters] :: file: "mapgroupcluster02", 7 types, 50000 instances 21:52:22 [CE][LoadClusters] :: file: "mapgroupcluster03", 7 types, 44865 instances 21:52:22 !!! [CE][Init] No Memory Level found for \DZ\data\lightpoint.p3d 21:52:22 !!! [CE][Init] No Memory Level found for \DZ\data\lightpoint.p3d 21:52:23 !!! [CE][Init] No Memory Level found for \dz\gear\navigation\Map_chernarus_open.p3d 21:52:23 !!! [CE][Init] No Memory Level found for \dz\structures\industrial\construction\Construction_House2.p3d 21:52:23 !!! [CE][Init] No Memory Level found for \dz\structures\industrial\power\power_pole_conc1_amp.p3d 21:52:23 !!! [CE][Init] No Memory Level found for \dz\structures\industrial\power\power_pole_wood1_amp.p3d 21:52:23 !!! [CE][Init] No Memory Level found for \dz\structures\industrial\power\power_pole_wood1_lamp_amp.p3d 21:52:24 !!! [CE][Init] No Memory Level found for \dz\structures\military\airfield\airfield_radar_tall.p3d 21:52:25 !!! [CE][Init] No Memory Level found for \dz\structures\specific\deadbodies\Dead_Massgrave.p3d 21:52:25 !!! [CE][Init] No Memory Level found for \dz\structures\specific\lunapark\Lunapark_Autodrome.p3d 21:52:25 !!! [CE][Init] No Memory Level found for \dz\structures\specific\statues\Monument_T34.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\gloves\hands3_m.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\gloves\hands3_f.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\f_Frida.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\f_Irena.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\f_Linda.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\f_Maria.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\f_eva.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\m_denis.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\heads\m_Adam_noBeard.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\pants\legs3_m.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\pants\legs3_f.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\pants\legs3_m.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \dz\characters\pants\legs3_f.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\shoes\feet3_m.p3d 21:52:26 !!! [CE][Init] No Memory Level found for \DZ\characters\shoes\feet3_f.p3d 21:52:27 !!! [CE][Init] No Memory Level found for \DZ\characters\tops\torso3_m.p3d 21:52:27 !!! [CE][Init] No Memory Level found for \DZ\characters\tops\torso3_f.p3d 21:52:27 !!! [CE][Init] No Memory Level found for \DZ\characters\belts\belt_leather_g.p3d 21:52:27 !!! [CE][Init] No Memory Level found for \DZ\gear\cooking\fireplace_cluttercutter.p3d 21:52:27 !!! [CE][Init] No Memory Level found for \dz\gear\tools\DoorCheck120x220-1cm.p3d 21:52:28 [CE][TypeSetup] :: 284 classes setuped... 21:52:28 [CE][RegisterBind] :: 0 classes binded... 21:52:28 [CE][RegisterConfig] :: 2507 config classes registered, 1 sub-counters... 21:52:28 [CE][offlineDB] :: Loaded 27 dynamic events 111 total types 0 total positions. 21:52:28 !!! File "mpmissions\dayzOffline.chernarusplus\db\messages.xml" does not exist... 21:52:28 Events:[27] Primary spawners: 27 Secondary spawners: 0 21:52:28 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 174 items. 21:52:28 174 items loaded. 21:52:28 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 588 items. 21:52:28 588 items loaded. 21:52:28 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 1352 items. 21:52:29 1352 items loaded. 21:52:29 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 2128 items. 21:52:29 2128 items loaded. 21:52:29 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 1752 items. 21:52:30 1752 items loaded. 21:52:30 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 1530 items. 21:52:30 1530 items loaded. 21:52:30 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 1665 items. 21:52:31 1665 items loaded. 21:52:31 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1271 items. 21:52:31 1271 items loaded. 21:52:31 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 1210 items. 21:52:31 1210 items loaded. 21:52:31 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 1747 items. 21:52:32 1747 items loaded. 21:52:32 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 2020 items. 21:52:33 2020 items loaded. 21:52:33 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 1305 items. 21:52:33 1305 items loaded. 21:52:33 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 158 items. 21:52:33 158 items loaded. 21:52:33 [CE][Hive] :: Storage load took 5.20 seconds 21:52:33 entity: 18115, building: 0 21:52:33 [CE][Hive] :: Initializing ... 21:52:33 [CE][Hive] :: Initializing spawners ... 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [1] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [2] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [3] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [4] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [6] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [7] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [8] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [9] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [10] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [11] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [12] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [13] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [15] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [16] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [17] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [18] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [19] is hard to place, performance drops: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [0] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [1] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [3] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [4] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [5] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [6] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [7] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Item [8] causing search overtime: "USMCPants_Woodland" 21:52:35 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:16835, Total in Map: 16944 at 0 (sec) 21:52:35 tests:216, repeats:0 fails:216, overtime:9 21:52:35 !!! [CE][TrajectoryRespawner] (PRIConiferous) :: Child 544423440 unknown type... disabling 21:52:35 !!! [CE][TrajectoryRespawner] (PRIHumus) :: Child 512580349 unknown type... disabling 21:52:35 [CE][DynEvent] :: 27 types 21:52:35 [00] AmbientHen 21:52:35 Primary Spawner: "Ambient", active: yes, repeat: 1 21:52:35 [01] AnimalCow 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [02] AnimalDeer 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [03] AnimalGoat 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [04] AnimalPig 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [05] AnimalRoeDeer 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [06] AnimalSheep 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [07] AnimalWildBoar 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [08] AnimalWolf 21:52:35 Primary Spawner: "Animal", active: yes, repeat: 1 21:52:35 [09] InfectedArmy 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:52:35 [10] InfectedCity 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:52:35 [11] InfectedFirefighter 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:52:35 [12] InfectedMedic 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:52:35 [13] InfectedPolice 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:52:35 [14] InfectedPrisoner 21:52:35 Primary Spawner: "Infected", active: yes, repeat: 1 21:58:33 [CE][LootRespawner] (PRIDummy) :: Item [9] causing search overtime: "USMCPants_Woodland" 21:59:01 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "USMCPants_Woodland" 21:59:29 [CE][LootRespawner] (PRIDummy) :: Item [11] causing search overtime: "USMCPants_Woodland" 21:59:57 [CE][LootRespawner] (PRIDummy) :: Item [12] causing search overtime: "USMCPants_Woodland" 22:00:25 [CE][LootRespawner] (PRIDummy) :: Item [13] causing search overtime: "USMCPants_Woodland" 22:00:53 [CE][LootRespawner] (PRIDummy) :: Item [14] causing search overtime: "USMCPants_Woodland" 22:01:21 [CE][LootRespawner] (PRIDummy) :: Item [15] causing search overtime: "USMCPants_Woodland" 22:01:49 [CE][LootRespawner] (PRIDummy) :: Item [16] causing search overtime: "USMCPants_Woodland" 22:02:17 [CE][LootRespawner] (PRIDummy) :: Item [17] causing search overtime: "USMCPants_Woodland" 22:02:46 [CE][LootRespawner] (PRIDummy) :: Item [18] causing search overtime: "USMCPants_Woodland" 22:03:14 [CE][LootRespawner] (PRIDummy) :: Item [19] causing search overtime: "USMCPants_Woodland"
  13. JohnnyBravo2014

    ADVICE AND GUIDANCE - POST TIPS HERE!

    So I noticed from the logs when the server loads, it has a number higher than 0 for the vehicles.bin part of the database. I have gone through and think I have enabled vehicles to a high spawn rate, but haven't seen a single vehicle yet. Is there anything else that may be considered under the vehicle category?
  14. Los Bandito

    What new update do u want

    Vaulting, Bleeding Animation, blood trails would be pretty cool but probably very difficult to implement, Disease, Bows, Base Building, Vehicles, Leaning, More Emotes (surrender/point), Day/night cycle, Zombie Hordes and Ghillie suit would be nice :) Just having everything PC has :)
  15. Daniel Soltau

    Vehicle and More

    how can i activate the vehicles This my Configs events.xml <event name="VehicleCivilianSedan"> <waves>0</waves> <nominal>8</nominal> <min>4</min> <max>8</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="1" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children/> </event> cfgeconomycore.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <economycore> <classes> <!-- These are rootclasses to be used by economy. Do not forget to add attribute act="character", if root class represents character (player, infected, animal) Do not forget to add attribute act="car", if root class represents moveable vehicles --> <rootclass name="DefaultWeapon" /> <!-- weapons --> <rootclass name="DefaultMagazine" /> <!-- magazines --> <rootclass name="HouseNoDestruct" /> <!-- houses, wrecks --> <rootclass name="Inventory_Base" /> <!-- inventory items --> <rootclass name="SurvivorBase" act="character" /> <!-- player characters --> <rootclass name="DZ_LightAI" act="character" /> <!-- infected, animals --> <rootclass name="Car_DZ" act="car" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) --> </classes> </economycore> Please Help
  16. so i get the server running but as soon as it spawns random loot for the police vehicles it crashes
  17. D3vilgoat

    ADVICE AND GUIDANCE - POST TIPS HERE!

    Everything is inside the mpmission folder. Spawn point settings are in "\dayzOffline.chernarusplus\cfgplayerspawnpoints.xml". Loot Stuff is "\dayzOffline.chernarusplus\cfgrandompresets.xml , \dayzOffline.chernarusplus\cfgspawnabletypes.xml and \dayzOffline.chernarusplus\db\types.xml" The zombie spawn is in "\dayzOffline.chernarusplus\db\globals.xml. The last one i dont found yet but i keep looking. I found a new important thing in "\dayzOffline.chernarusplus\db\events.xml" you can change the spawnrate of every single item , zombie and vehicles.
  18. Skruffy

    What new update do u want

    I would like to see night time and the server reset times increase. So basically servers reset at 4 hours instead of 2 hours. And basically have the loot system work to respawn st 2 hours, so you have 2 attempts to get fresh loot if you join a server exactly when it starts. I can love without vehicles and tents, but they are a big part of the game, however I support the stability patches until things are smoother, followed by a content update. Night time and maybe night vision and ghille with a QoL update would be enough for me for the next content update.
  19. Scampo

    What new update do u want

    i think it would probably be best that they implemented simple things that help you survive when starting off like the bow or fishing rod, that way people wouldn't complain that there is not enough food around the area. vehicles would be nice maybe a motorbike, fuel should be a factor aswell.
  20. Leach57

    What new update do u want

    I think the bike would be a nice small step towards vehicles. But what i cant wait for is vaulting, spraypaint, gorka helmet, and the bow
  21. What would you all want to come out first excluding fixes. Vehicles? New guns? Bikes? Ghillie suits? Advanced controls like lean, hold breath, and easier select fire? I want a shotgun but ghillie is tempting
  22. HEEROCKSS

    Server Hosting Parameters

    Hey All. Im pretty excited about running my own server, so far i can conntect to it and also my DART RCON is working properly. I still would like to know if there are more possible settings than the Server parameters in the Official Documentary. For Example: Only Daylight (and a range like 10h to 18h), how much loot, Vehicles etc etc etc. Also im wondering how need to setup Steam/My Server to show up in Steams Server list? I tried by adding the Game and also Server APP-ID to the "/dev/Managegameservers List but it wont show up. Thanks for any Help. PS: I would like to welcome everyone to test my Server :) ocm.internet-box.ch:2302
  23. terker

    Dedicates server

    we can add vehicles on server?
  24. Vehicles will likely come in the next major content patch. Currently we are going through a series of stability patches. Which is perfect and most needed. Once stability has been ironed out. We will receive the first of many content patches followed by more stability patches. We are at v.63.148, which is an experimental branch I believe, .63.0 is the stable branch, so I would imagine .65.0 will probably be at or around the time of a content patch. Based on the developer timeline of trying to go 1.0 in Q1-Q2 2019, I'd imagine it may be .70 that is the big content patches, i.e tents, base building and fortifying, cars, helicopters, and night time. We may escalate version number quickly, although I really hope to see some major content. Even if the game as is right now is basically the 1.0 version minus some stuff. By 1.0 i will probably have had my fill, and play occasionally. I would like to see enough major content coming to push me past 1.0, but who knows. Live in the now and enjoy what it is now.
  25. Have patience dude. The games been out about a month, give it time. The core mechanics still need implemented and are WAY more important than some vehicles.
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