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hypoflex

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About hypoflex

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    On the Coast
  1. hypoflex

    Zombies not spawning regular

    i dont agree with you on server preformance, ive put the value even to 500000 and the server was still running fine, if you login as admin using #login <password> and then turn on #monitor 1 you will be able to see server preformance, with 500k it was still running a solid 2.5gb and 1500fps so preformance impact is minimal
  2. hypoflex

    Zombies not spawning regular

    <waves>0</waves> ~ not supported <nominal>50</nominal> ~ Nominal value directly controls the amount of items the server is aiming to deliver at initial startup <min>25</min> ~ minimal amount of items/npc/vehicles etc <max>100</max> ~ maximum amount of items/npc/vehicles etc <lifetime>180</lifetime> ~ time before despawn <restock>0</restock> ~ when value is hit restock to nominal <saferadius>100</saferadius> ~ radius of agro <distanceradius>50</distanceradius> ~ meters of radius around player where zombies spawn <cleanupradius>100</cleanupradius> ~ meters of distance before corpse/zombies cleanup <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> ~ these flags indicate properies of the item/npc is a zombie deletable? no cause its alive, random im not sure, remove_damage is removing half killed zombies upon lifespawn, sec spawner is for how long it takes before it spawns <position>player</position> ~ spawn a zombie/item/vehicle on player <limit>custom</limit> ~ not sure <active>1</active> ~ is this a active item/npc/vehicle, server event can trigger this
  3. hypoflex

    Sever future updates

    So i was trying editing files and setting up a automated steamcmd update, its working fine, the only problem im encountering is that the steamcmd will validate the files and any changed settings to files like the init.c and other mission files will be resetted on update, cause of the validate. is there a work around for this?
  4. hypoflex

    Zombies not spawning regular

    the answer is in the global.xml which is in the mission file here you got to edit the <maxzombie> this is default set to 500 meaning there will be 500 zombies in total on the map ive increased this to 10000 with the spawninital to 2400 and had no issue with no zombies
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