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Daniel Soltau

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About Daniel Soltau

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    On the Coast

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  1. Daniel Soltau

    Zombies not spawning regular

    Setup the spawn Locations
  2. Daniel Soltau

    Add m249

    OK Thanks for your Reply
  3. Daniel Soltau

    Add m249

    Hey Survivors how can i add the m249 i have add in types.xml this <type name="M249"> <nominal>50</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>20</min> <max>50</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type> Ingame looks like this Picture Can you Help Me
  4. Daniel Soltau

    Server files release update

    you can add Items Show this is new in my Types.xml <type name="b95"> <nominal>4</nominal> <lifetime>18000</lifetime> <restock>60</restock> <min>1</min> <max>4</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> <usage name="Farm"/> </type> <type name="Winchester70"> <nominal>4</nominal> <lifetime>18000</lifetime> <restock>60</restock> <min>1</min> <max>4</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> <usage name="Farm"/> </type> <type name="Att_Optic_Hunting"> <nominal>3</nominal> <lifetime>7200</lifetime> <restock>1800</restock> <min>1</min> <max>3</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> <usage name="Farm"/> <usage name="Military"/> </type> <type name="Ammo_308Win"> <nominal>16</nominal> <lifetime>7200</lifetime> <restock>1800</restock> <min>2</min> <max>20</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> <usage name="Farm"/> <usage name="Military"/> <usage name="Hunting"/> </type> <type name="Ammo_308Win_20Rnd"> <nominal>16</nominal> <lifetime>7200</lifetime> <restock>1800</restock> <min>2</min> <min>20</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> <usage name="Farm"/> <usage name="Military"/> <usage name="Hunting"/> </type> And cfgspawnabletypes.cfg <type name="Winchester70"> <attachments chance="1.00"> <item name="Att_Optic_Hunting" chance="0.50" /> </attachments> </type> <type name="b95"> <attachments chance="1.00"> <item name="Att_Optic_Hunting" chance="0.50" /> </attachments> </type> I have added this
  5. Daniel Soltau

    Vehicle and More

    why have other 0.63 servers the vehicles on?
  6. Daniel Soltau

    Vehicle and More

    how can i activate the vehicles This my Configs events.xml <event name="VehicleCivilianSedan"> <waves>0</waves> <nominal>8</nominal> <min>4</min> <max>8</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="1" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children/> </event> cfgeconomycore.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <economycore> <classes> <!-- These are rootclasses to be used by economy. Do not forget to add attribute act="character", if root class represents character (player, infected, animal) Do not forget to add attribute act="car", if root class represents moveable vehicles --> <rootclass name="DefaultWeapon" /> <!-- weapons --> <rootclass name="DefaultMagazine" /> <!-- magazines --> <rootclass name="HouseNoDestruct" /> <!-- houses, wrecks --> <rootclass name="Inventory_Base" /> <!-- inventory items --> <rootclass name="SurvivorBase" act="character" /> <!-- player characters --> <rootclass name="DZ_LightAI" act="character" /> <!-- infected, animals --> <rootclass name="Car_DZ" act="car" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) --> </classes> </economycore> Please Help
  7. Daniel Soltau

    Whitelist for the server

    Use this in ServerDZ password = "Your Password"; // Password to connect to the server And give other players the password
  8. Daniel Soltau

    Server files release update

    Thanks for the update my 4 root servers wait for the files
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