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Showing results for 'Vehicles'.
Found 41868 results
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Same, barrel stashed and couldn't access the contents, this is the same for vehicles, if there are items in the trunk, some items would not be accessable, guess most "storage" items in the game are glitched
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Data below is for the FAL example he sent me <nominal>4</nominal> nominal- same as max if max is not used, otherwise used as a "nominal"<lifetime>7200</lifetime> lifetime - how long it takes to despawn if it lies on ground(spawned, dropped by someone etc), if not ruined <restock>0</restock> restock - how long after one "dissapears" is the new one spawned (despawns as ruined, or picked up by player depending on what flags are used) <min>1</min> min-minimum number of items on whole map <quantmin>-1</quantmin> quant min and max - used for ammo, aka how much ammo can spawn in one pile <quantmax>-1</quantmax> <cost>100</cost> cost - not sure about this, prioritiser for loot spawner, but maybe does nothing now. future pay for weapons? <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> flags - - count_in_cargo="1" - if 1, item wont spawn if there are already 4 (nominal) items stashed in tents, vehicles etc. - count_in_hoarder="1" - not entirely sure by this one, could be buried goods - count_in_map="1" - basically uses the min nominal and max values, if you set this to zero you will have items everywhere where is the place for tier 4 military items - count_in_player="1" - if there are four items used by players(in hands, backpack) the new one will not spawn - crafted="0" - this item cannot be crafted - deloot ="1" - means that the limit of four items per server applies even to dynamic events (DELOOT- Dynamic Event Loot) like helicrashes, so if there are already 4 fals spawned on the map it cant spawn fifth one (if your max is 4) as a helicrash loot <category name="weapons"/> category, usage, value - these three values set where the item can spawn <usage name="Military"/> <value name="Tier4"/>
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I am so so disappointed in DayZ PS4. Myself along with three other friends had purchased the game to be able to do what was promised but there’s barely anything good about the game at all. I purchased a private server haven’t received it yet not only that but there’s barely any content on it I can’t spawn in vehicles or mods nothing. Also the game is not near completed why add a dlc we have to pay for when the game isn’t near good enough for sales. DISAPOINTING
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I’m glad that random ass dude dropped what the developers couldn’t : but I’m still completely disappointed that this is how Dayz turned out . The new engine was supposed to HELP DAYZ STAND-ALONE NOT ARMA 4 . All you die hards like me can read into Toms post as a “sorry we mad a bad decision but we’re going to make more bad decisions for this game so arma 4 runs smoothly on enfusion engine”. i don’t want to wait years for helicopters , 2 wheeled vehicles , advanced soft skills , barricading , contaminated zones , hordes , ltl weapons or any of the other promised features that make this game so much better than it is now zzzz but hooray they finally fucking communicated with us but it’s like a cheating ex girlfriend that comes back just to tell you she is getting her stuff instead of actually apologizing and rectifying the relationship proper ... oh well maybe when arma 4 drops Dayz will finally be feature complete — seeing as this is the priorities they are signaling to us via their actions and lack of care for Dayz sa ... but yayyy we’ll be able to climb stuff after 6 years ! /s
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If you're talking about character wipes, I haven't experienced that on the private server I play on, can't say the same for bases or stashes or vehicles etc. I do notice more random disconnects than on official servers tho. Also if you play on a private server and the the population drops to nothing and dies, you can't take your gear to another server, so there's that downside. :/
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I'd hold off playing 3pp servers until 1.05. Rumour has it Bohemia are implementing all the Paw Patrol Vehicles exclusively for 3pp servers
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PARA-UK|Traders|Map|Vehicles|ToxicZone|PVP|++Loot|NoStam|CodeLock
Christopher Hair posted a topic in Server Advertisement
PARA-UK|Traders|Map|Vehicles|ToxicZone|PVP|++Loot|NoStam|CodeLock Welcome to PARA-UK We are a bunch of player who like to Build bases, explore and fight if we have to! If you are a player like this and want to come join our community then please feel free to come join us. Find us on the DZSAlauncher or through the steam launcher. IP: 194.147.122.148:2328 Server features - Summer Chernarus - Advanced weaponry - Base furniture items - Better suppresses - Build anywhere - Bullet stack - Code lock - Side chat - Gore - Traders - Toxic zone And many more. The server also has a discord page that we can discuss about adding new mods and what we want from the server and the community in the future. Discord Channel https://discord.gg/xhZzRnu- 1 reply
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While using our private server, we have found that cars we are repairing simply vanish mid game. We repaired two cars, one needed one wheel and the other needed two, when we found the wheels and returned to the vehicles, they had dissappeared. Does anyone know if there is a way to stop these cars randomly vanishing? We had placed a large amount of items in each boot to attempt "lock" the vehicle on the map but obviously this doesn't work. Thanks in advance fellow survivors
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Survivor GameZ - Alpha Keys now available!
MaxwellHouse69420 replied to ImpulZ's topic in News & Announcements
Just another BR game that will be dead in a few months 😎 good use of development planning , Dayz / Bohemia management team 👍🏿 Now that you’re done with your little attention (read: cash) grab , give us helicopters , 2 wheeled vehicles , advanced Medical system including helping limping survivors by carrying , advanced soft skills that actually matter , zombie hordes , climbing , shooting from vehicles , weed alcohol and tobacco , countless guns and LTL weapons that were showcased years ago , barricading , and contaminated zones and then maybe we will buy your BR (but probably not). Hate youuuuuu love , Smitty Werbenjagermanjensen -
There are still some physics/simulation issues with vehicles. Especially when they have wheels missing, we do not recommend to enter them. The issue are known to the team and we hope to resolve them with future updates.
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When we can expect the following things to be in game
MaxwellHouse69420 replied to derpingwork's topic in General Discussion
Barricading , advanced soft skills , advanced medical system , dynamic zombie hordes , drugs and their affects , aerial vehicles , 2 wheeled vehicles , contaminated zones , where are all these features that were supposed to be here “by 1.0 or shortly after” ?? Why are devs even planning the creation of a new game / dlc that’s unrelated to dayz and its completion of previously promised features and mechanics ? New team or not this is a kick In the nuts to all dayz sa fans as even the mere planning of this new team to work on this new game takes away from the focus of dayz sa - and don’t tell me it doesn’t cuz the managers of dayz team are the direction and if they are also putting together another project their managing of the dayz sa team will be chaotic and unfruitful . Finish your damn game and give us the goddamn features you promised us. -
Yes we should not be able to change servers or then start again. And not being able to leave the serveurs at the middle of a fight to get away from him. Also remove some bug or lag from servers. And in the end take care to add weapons from the loot vehicles and add animation all by tough little bug. Indeed 4h to take the risk of all losing with my friend to find weapons and better equipment we realized that the risks we were taking were useless and so we stopped the game until a next Update Because we can't evolve our stuff.
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And yet pc are testing choppers , boats , vehicles you can actually shoot from.........I’m lost for words.
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Lone Survivor DayZ |1PP|PVP|Modded|Trader|Weed Dealer|HighLoot|Black Market|Airdrops|Vehicles|Military Clothing
Metropolis-13750796b1140d25 posted a topic in Server Advertisement
Lone Survivor DayZ: © 2019 - A first person server with no limits! Approximately 2 months of developing. >>Discord<< Are you looking for a nice and grindy experience in DayZ? This is the right server for you. This server rewards people who put the time into playing on our server. The more you grind the better items/vehicles you can buy or expand ur base etc.. We have balanced the trader buy and sell prices so people really have to ''PLAY'' the game (Looting) I feel like that was missing on a lot of servers in my opinion thats why i created this with a few friends of mine. The server contains a lot of variation of weapons and clothing aswell as vehicles you can buy at normal traders and black market traders. Heli crashes and Airdrops contains High-Tier Loot (M82 Barret, Cheytac) for example. You can buy Cannabis Seeds at NWAF and grind that or just loot for money thats completely up to you. Airdrops are dropped every 30 minutes and airdrop flares are buyable at black markets. Future Development is really important to us as we want to improve the server at all times. This is not the final product. Note: This server is hosted in Europe but we do accept players from outside europe. DZSA Launcher: Name: Lone Survivor DayZ IP: 138.201.66.154 PORT: 2302 Server Content: (Below) * Two custom made Black Market's (Skalisty and Rock Mountain) * Trader at Green Mountain and Kumyrna. * Increased loot all around the server. * Mass Weapons & Items * More weapons of choice. * M82 Barret + Cheytac M200 (Can be found in Heli Crashes & Airdrops) * M300 Intervention + A lot more Heavy-Sniper-Rifles. * Bridges to all island's. * No Stamina. * Extra Military/Normal Clothing. * Expanded inventory size and Small items ( Like Dayz Vanilla Mod ) * Airdrops High Risk High Reward. * Buy a Flare to call a Airdrop. * Map Markers. * Weed Dealer at NWAF to sell Weed/Joints. * Party system when playing with friends. * Increased Heli Crashes and added High-Tier-Loot. * Plate Carrier upgrades (to Heavy Plate Carrier) * Humvee & TIGR vehicles purchasable at Black Markets. * SUV Vehicle purchasable at the Black Markets. * More Cars added that can be bought at all traders. * Items/Vehicles that only can be bought at Black Market's * A well balanced economy for players to really ''Grind'' the game. What Mods are running on the Server?: * @Airdrop * @BuildAnywhere * @Builderitems * @BzReload * @Car_pack * @GAZ_Tigr * @Code Lock * @DayZ Expansion Chat + Notifications * @Gorez * @Dinkyitems * @Cl0ud's Military Gear * @HeadhunterZ Mod Weapons * @MassManyItemsOverHaul * @AdvancedWeaponry * @MoreGuns * @WeaponReduxPack * @Munghards Itempack * @Partyme * @Trader * @SIX-DayZ-Auto-Run * @Unlimited Stamina * @VanillaplusPlusMap * @ZombieUp * @PsychoDayZ_SUV * @OP_BaseItems * @Humvee_fixed * @CarHorn >>>>IMAGES BELOW<<<< Custom Black Market ( Rock Mountain & Skalisty Island ) I am only posting some images of the server not all of it ® Credits to Respective Mod Creators & Developers -
The Olga (and probably all vehicles), seem to suffer from desync when approaching building/towns. What happens is the game basically freezes, sometimes it stutters and I can get on the brake quick enough to avoid anything too serious. While I'm frozen and can't control anything, my car and occupants are coasting onward. It seems to me that the game is trying to load every detail, and while travelling at 30 or more km/h it's too much and causes as desync/lag/freezing episode. Would it be possible to tell the game to not load/render loot or building interiors and perhaps even dial down textures. Only while driving. Cars are a glorious achievement I would love to see them working a little better. Thanks
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Isn't the main aim to REGAIN 0.62 - plus vehicles plus bases plus NO duping.. ? I think that sums it up about 100% ? I hope that's where we're going ? It was definitively the objective when experimental stopped and that whole bunch of items/actions were dropped and consoles turned up to "follow closely and mirror" PC development .. so say the ancient annals in WORDS OF FIRE but now my sight is vague I am senile and gray-haired and my memory grows dim .. And THEN and THEN and THEN, ONE DAY ...when the MIGHTY and full-featured < 0.62 PLUS > definitely RUNS on all 3 platforms - the devs will take it .. er.. who cares.. "wherever the hell' from THERE * Any place you can think of. * Years ago in this game I used to sling my gun and sit in the woods, make a fire and boil water in an empty tin can - and look up between the trees and watch the stars turn I know @rickyriot & SOME DEVS still know what I'm talking about xxp
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This won't solve anything, your system would still be storing loot in the persistence files, so a server crash could still wipe away the stored loot. There's always going to be server crashes, so based on the design of the persistence system, there's always going be the chance of vehicles and loot disappearing.
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Private Console Servers Pre-Order and FAQ
helpthedeadwalk replied to ImpulZ's topic in News & Announcements
From reading the Q&A above, nope. It's the password, scheduled messages and a few config items. Even on PC you can't edit users. There are no tools for editing the user or item datastores. If the console game works like PC, maybe you'll eventually get access to the mission files. In there you can tweak the loot table (not add, that would require mods), the spawning (cargo, attachments) of zombies, vehicles, weapons, food. There is a lot that can be done. If you have access to the init.c (main) you could even spawn extra buildings and such on startup. Have to wait and see I suppose. -
@maxon-69 No offence but FUCK your base! 😂 New patches trump everything. If I were to offer you 1.03 with a cool base, and loads of vehicles would you take it? If the answer’s yes, I don’t know what to say.
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Will can modificate the items of the users? Modificate respawn when start? Spawn vehicles/items on game?
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What game is that? Anyway I'm a massive fan of Dayz PVE. I play on a number of PVE servers however the one I like the most is Ozbime and thats because its extremely difficult! loot is scarce, there's no stamina/run mods or inventory mods so you have to manage your inv space well. AND they have lots of zeds and everywhere! ie. the zeds are much more difficult to kill and there are lots of them esp in towns and mil bases. Not only that, the server owner also has them spawning in fields - you can imagine my surprise (and I pee'd a little) when running around in the dark with a flare only to bump into 2 of them!! Players usually say Dayz isn't meant for PVE but it can and should be - its the perfect platform. It should be a hardcore survival game first (which it sort of is esp when loot is rare and you're thirsty/hungry/freezing) before any PVP elements. There are so many bugs that need to be sorted esp the current state of the vehicles. however it IS a fun game esp when you have lots of zeds so that you do your best not to fire your weapon. Thats what Dayz should be.
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Even though when they had integrity they said all dlcs will be free in the form of post 1.0 updates ... how so many things have changed in such a short amount of time . The Dayz devs have officially sold their souls and their game to the devil of the video game industry , which is the shallow end of gaming called battle royale ... but before that they cut out all the good and expected content from Dayz sa even though they had it all in a mod built on an engine with less “capability” than this enfusion engine that took them soooo long to make . We were supposed to be happiest with the product closer to the final 1.0 but it’s been the opposite with Dayz sa ; most of us were happier before when vehicles actually worked and we were only a few years into development with hunting and fishing working perfectly fine with an albeit simple yet working disease system . ... now everything is being streamlined or pushed off further into the distance even though we were promised quite the opposite when the engine was finally put into the game 100%.
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Hello everyone, i've been playing DayZ since the mod 2012, in the new updates 1.0 - 1.04 + when i play i always come to the point where i'm full geared, full of food and everything and there's nothing else to do and makes me yawning and boring playing. even with my friends. PLEASE READ so the fix in this issue is points, skills, perks, humanity points? something that will make you wanna survive and not go just fight with others and kos everyone. for me i think food is waaaay too easy to find now with trees spawning food around, mushrooms etc, needs to be more rare, also guns needs to be super rare, and more vehicles to be added more often spawns. i think it would be a good idea that each time you have to kill someone you will have to lose points from your dayZ account or exp i don't know, something that will punish you for doing this at your next fresh character maybe? unless you have time to fix it before you die and regain your points, by helping someone or surviving a few days. EXAMPLE OF POINTS-SKILLS SYSTEM with each points you gain you will be able to buy skills and passives for your survivor in game, example +5% runing speed or +25% chance when you shoot someone he will more often faint than die, because by killing someone will make you lose a ton of points, if you have a lot of skills and passives bought from your points, if you going to kill someone you will know that you will lose a lot of points and skills that you have bought in game for your survivor, so this might make you re-think of killing someone and instead tie him up and rob him than killing him. if you have the perk that gives you +25% chances for someone to faint while shooting, this will be the easiest for you rather than killing him and lose a lot amount of your points and skills and probably a lot of progress that you have hardly earned surviving for 5 days for example. Each day surviving will give you 100 points, helping someone with medications, water, food will give you 5 points. hunting animals will give you also 5 surviving points, cooking them also 5. killing someone will make you lose 500 points. each skill or passive will cost 1000+ points to buy it once in game. each time you kill 2 people will make you lose 1 random skill or passive. if your survivor dies you lose it all or maybe get the 30% points back of what you had before you die on your fresh survivor. POINTS limit of points 6000 + all skills bought = hero status. 0-5999 survivor status. minus 2000-0 = bandit status. bandit status you will get once you are on minus 1000 points with limits minus 2000 which will give you terrible stats that your character will seem from far that he is bandit, example laughing alone, mental issues, running slower and stuff like this. i hope you guys get the idea and i think its good. Thank you for reading and sorry for my bad english.
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But does it run better than ARMA3 under player load and with 150 vehicles. My only gripe is Bohemia disparaging Real Virtuality assuming that we don't know that it is still the ARMA3 (their flagship product)'s engine. Which raises the question of why they did not use the ARMA3 engine... or what they did to it in development?