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Found 41868 results

  1. SalamanderAnder (DayZ)

    Ability to remove firing pin

    Sorry I missed that post. But if it could be reattached by anyone, and it wouldn't be separate from the gun, then what's the point? A player would just pick up a gun and automatically check the firing pin, and then fix it. It's like saying "all vehicles should have keys. But those keys would always be inside the vehicle. You'd just have to select an action from the menu to use the key." I do think weapons should have safeties though. Many times I have accidentally hit my mouse button and fired my gun.
  2. Since Rocket is redesigning vehicles, I feel it necessary to suggest some things that will increase immersion, realism, etc.. First off, real articulation suspension. All vehicles in ARMA use this very basic and unrealistic independent suspension style, even the trucks that have a solid axle. Most people won't care about this but this can hold slight advantages/disadvantages while traveling across roads, offroad, etc.. There also needs to be a realistic torque-curve. This will make the vehicles seem a bit more real while traversing across hills/mountains. If you notice in ARMA, you can use a yellow hatchback and crawl up a 75 degree slope. :| They need to remove that slow speed will going offroad. I honestly don't see the point in that, unless you're in thick mud or clay. Yes, bumps in the terrain will be absolute hell on the shocks, but you should be able to go fast while off the road. Finally, there needs to be a higher speed limit on the cars. I get almost ALL military trucks are governed to about 100 kph (60 mph roughly), but vehicles such as the SUV should be able to go to 140 mph. This is a rough draft of my ideas, so feel free to suggest more things, or correct mine. Cheers!
  3. Iceman TF

    DE 123

    Hey Leute ihr sucht einen deutschen Server mit coolen Usern und coolen Admins dann kommt doch einfach auf DE 123. Achtung bei dem DE und 123 ist ein leerzeichen. ;) Hier noch mal genaue ip: DayZ DE 123 (v1.8/build 103419) [REGULAR|Private Hive|3DP:ON|Very good loot|Europe Time|+1500 vehicles|CH:ON][GMT-1] - hosted by nitrado.net MFG Iceman :)
  4. DemonGroover

    What happened to good ol' DayZ?

    Strangely enough the private servers that saved the mod also led to it being overrun with custom loadouts, millions of vehicles and versions of DayZ which are a million miles from the original concept.
  5. Hello and welcome to Shadow of Chernarus. This is a some what new Epoch server and we hope to see new people! We don't have anything very special which gives Epoch its original feel and I like it. The only thing special in a way is the AI. They are ruthless so just a heads up. We do have sidechat open, I am not the server dev so don't ask me about that area. As I am and the other staff members, we try to be friendly. We will never shoot someone on purpose unless needed. That's pretty much it! We don't really have any rules besides no hackers! We do not approve of hacking. Any sort of hacking will be banned with no questions asked and no mercy given. We also would like to keep cars around the map, so please don't hoard vehicles you don't need. I hope to see you in the new world. IP: 46.28.50.228:3119 If you have any questions feel free to ask and if you want those scripts like heli towing and such we would need help doing that so yeah. Talk to Martz the server owner on that detail.
  6. The all new }RU{ EPOCH server is up LOADS of vehicles, Active admins, Anti-hacks Godmode trader zones, custom buildings, come check it out. Clans Welcome!!!! PVP WELCOME!!!! LETS DO THIS!!!!
  7. Veritas Gaming Presents VGDayZ Epoch - 400+ Vehicles | 30+ Choppers | Events & Missions | Auto Refuel | Towing | Self Blood | Custom Loot | Custom Vehicles | VGDayZ.com (1.0.2.3/103419) I.P: 95.211.178.227:2319 Our Website: http://www.vgdayz.com - use code 'humanity50' to get 50% off humanity purchases on our store now! This is VG's new personalised Epoch Server hosted on our dedicated server. Extra Scripts/Features/Customisations in addition to Vanilla Epoch: Auto RefuelSide Missions with AITake Skins from Dead BodiesOur very own Teamspeak 3 server! : ts61.gameservers.com:9190 N.B. Please ask an admin if you would like you own clan channel with password! We're happy to help you.Restarts every 3 hoursOver 5 custom towns and BasesIncreased building limit (build up to 600 objects in your base!)Safe Zones at trader cities (not able to get killed whilst inside)400+ Vehicles with 40+ AircraftSelf BloodbagFriendly admins that are regularly onlineCustom Vehicles and LootFast Login (hosted on a top spec dedicated server) The Rules: Bandits are fully welcome (we love you guys)No crashing vehicles into players basesNo racist or sexual remarks (banter and a few general heated arguments are allowed) Hope to see you on the server soon![VG] Matt - Server Owner
  8. mercules

    How Large is a "Largewall"?

    Hey now... the base building in Epoch is a refreshing change. The only indestructible thing there are the safes so very little is actually "safe". There are only a few extra guns in vanilla Epoch and there "should be" the same amount of random vehicles but since they are all private servers you can find ones that are really bad and others that are really good. The one thing I don't like is that Armored SUVs can random spawn but I am going to be going through the vehicle list someday soon on my own server and eliminating the most game breaking vehicles. I am somewhat tempted to limit everything to unarmed/civilian vehicles.
  9. r4z0r49

    Rolling Changlog

    Version 1.8.0.1 ---------------- * ASAP - Matt has the files so waiting on CDN's & Steam updates. Affected Addons: Client: * dayz_code * dayz_communityassets Server: * dayz_server (server admins only) * mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/ * BattEye Filters (server admins only) * SQL Files (server admins only) Changes: * [FIXED] - Database cleanup has now been fixed and camo net added. * [FIXED] - Date sync has now bee fixed to provide night time again. * [FIXED] - SVD and SVD_CAMO firemodes now working as they should. * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it. * [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost. * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost * [FIXED] - Potential fix for the action menu issues. * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle * [FIXED] - Remove gas, repair etc. options from incorrect object. * [FIXED] - Time sync on login * [FIXED] - Siphon Fuel mechanic * [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back. * [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals. * [FIXED] - Gutting animals works properly now * [FIXED] - Humanity system and kills displaying incorrect. * [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost. * [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account). * [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location)) * [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral) * [uPDATED] - PBX Boat speed reduced from 125 to 85. * [uPDATED] - Login time has now been reduced. Files and post is in Matt's hands.
  10. USE THIS ARMA 2 OA BETA: 103718 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.dayz.nu/latest/1.8.0.1/@Dayz-1.8.0.1-Patch.rar or http://se1.dayz.nu/latest/1.8.0.1/@Dayz-1.8.0.1-Patch.rar Hive Files: http://cdn.dayz.nu/latest/1.8.0.1/@Hive-1.8.0.1-Patch.rar or http://se1.dayz.nu/latest/1.8.0.1/@Hive-1.8.0.1-Patch.rar Full Download: Client Files: http://cdn.dayz.nu/latest/1.8.0.1/@Client-1.8.0.1-Full.rar or http://se1.dayz.nu/latest/1.8.0.1/@Client-1.8.0.1-Full.rar Server Files: http://cdn.dayz.nu/latest/1.8.0.1/@Server-1.8.0.1-Full.rar or http://se1.dayz.nu/latest/1.8.0.1/@Server-1.8.0.1-Full.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) Build Notes: Affected addons: Client: * dayz_code * dayz_communityassets Server: * dayz_server (server admins only) * mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/* BattEye Filters (server admins only) * SQL Files (server admins only) Changelog: * [FIXED] - Database cleanup has now been fixed and camo net added.* [FIXED] - Date sync has now bee fixed to provide night time again.* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.* [FIXED] - Backpack sounds not playing for opening the backpack of other players.* [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost* [FIXED] - Potential fix for the action menu issues. * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle* [FIXED] - Remove gas, repair etc. options from incorrect object.* [FIXED] - Time sync on login* [FIXED] - Siphon Fuel mechanic* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.* [FIXED] - Gutting animals works properly now* [FIXED] - Humanity system and kills displaying incorrect.* [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost. * [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).* [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)* [uPDATED] - PBX Boat speed reduced from 125 to 85.* [uPDATED] - Login time has now been reduced. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Long-term Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * [skaronator](https://github.com/Skaronator) * [ziellos2k](https://github.com/ziellos2k) * [JoeysLucky22](https://github.com/JoeysLucky22) * [AlexAFlorov](https://github.com/AlexAFlorov) * [facoptere](https://github.com/facoptere) * [icomrade](https://github.com/icomrade) * [thevisad](https://github.com/thevisad) * [DDesmond] (https://github.com/ddesmond) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Defwen](https://github.com/Defwen) (Czech Translations) ------------------------ Short-term Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shaueh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8.0.1-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Dayz-1.8.0.1-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.0.1 in the drop down box.The files should now should now updateLaunch as normal
  11. I read, "...concept of Day Z? Servers that are over run with vehicles" Then I came to, "Choppers generally have to be bought.". aaaaaaaaaaand that was the end of that "concept of dayZ" the "concept of dayZ" is no f**king traders :D
  12. what 'end game' needs is the ability to erect barbwire (or electric) fence perimeters around small areas to use as bases in the woods. a compound large enough to land a heli and park a car or two. a compound with a gated entrance that requires a key ( that can be looted). It wont prevent people from shooting vehicles (inside bases) for giggles, but they wont be able to steal them.
  13. [bSB] Playground - Day Z Epoch Server - Harsh Survival Provided by the BSB Network - Gaming & banter for grown ups! Sick of servers that ruin the whole concept of Day Z? Servers that are over run with vehicles, have starting load outs that include night vision and Sniper rifles? Are you looking for a genuine and hard survival challenge with a stable future and better end game? ....Then look no further! TS3 Public Server: 83.222.232.43:16501 Active server recently relaunched on a new hostStrong emphasis on Survival/trading but also plenty of PvP!250+ Dynamically spawning basic vehicles (not OP vehicles, with more advanced and better vehicles available for trade and personal ownership)First Person OnlyNo Cross hairsNo starting kit (1 Bandage only)Increased zombie numbersLimited trader stocksAdjusted trader prices (the better the stuff or more easy it makes survival, the more expensive it is,Limited Base building active and working - build your own secure team base!Enhanced map and balanced new loot zones (not 50 barracks added to Cherno or anything like that!)No additional scripts Secrets and hidden points of interest added to the mapExcelsior bridge to Skalisty islandMinimal aircraft- Choppers generally have to be bought. Play Day Z how it was meant to be played with just a handful of choppers that have to be EARNED. Once you can afford a chopper you need to value it!Full Day/Night cycleNo admin restricted areas or protected bases! No admin abuse!Custom ambushes and choke points - become an infamous highwayman robbbing travellers of their gold!Moderates with limited admin access (so no admin abuse!) to just kick and ban hackersOn going tournaments and events to win in-game rewards or gold to buy equipment or supplies - earn the dough and reap the rewards! Welcome to our server relaunch ! We have moved server host and obviously reset player data so have taken this opportunity to relaunch our Epoch server as a bit of a "harsh survival" server, suitable for players who are looking for a difficult challenge and for a server that isn't saturated with any and every free script that's available - basically a standard Epoch server that's geared up for playing DAY Z how it was meant to be played! For all this is our clan home server, there are no massively over powered teams punishing new players the second they set foot on the coast and our polayers are divided up among small groups and teams! Clan membership NOT necessary to join the server, everyone is welcome to use it and we also have lots of smaller groups and private teams playing on it too. To find out more or get in on the action simply join our Epoch and Teamspeak servers! Feedback and suggestions welcome via our website! WWW.BSBNETWORK.COM
  14. I never managed to keep a helicopter for long for few days on low pop servers. It doesn't matter how good you hide them, some kid with a maphack will find them anyway. Just don't get attached to your vehicles.
  15. If you think you can hide anything, or that someone won't stumble across a vehicle after a few days you're kidding yourself and that's on a map the size of cherno - lmao @ namalsk - it's fucking tiny! Not only do me and a mate run along the map edge fairly frequently, but others are doing it to and vehicles stick out like a sore thumb - especially from the air where forests become a brown blob on the ground which ALL vehicles stand out. People might use a hack but really, on a populated server you vehicle will be found - there are no hiding spots (and personally, I'd remove the chopper from the game - they can't fix the issue with the way forests render and make it OP but they keep the chooper in - that to me seems brainless.)
  16. Skydive (DayZ)

    Public Hive DB errors again.

    I think something must have been done on the public hive DB since some tents disappeared from the server, but the problem still persists. I still see the hive db server dropping connections in the logs. I tested setting up a new tent and moving items from an existing tent into the new tent. After a server restart, the new tent was empty and the items were back in the first tent. Vehicles still do not save positions either. After a restart they continue to return to their spawn points.
  17. In what way would having a older version of dayz that is bug fixed make everything so much different ? The pvp would still be the same, admins could still tweak there servers to add helicopters and stuff and still let people pay to win by donating to there server....admins can still abuse there powers to check locations on people and vehicles and stuff and spawn themselves things. One of the reasons dayz was so good when first released was because it was new....not only was dayz new but the arma engine itself was new to people that only bought arma2 to play dayz mod and mods alike. So when these new players first experienced arma+dayz mod ...team play was a big element not because of any benefits it added but purely because people where all sharing info with each other on how to play the game ...for example: New player runs into a even newer player ...new player tells the newer player there's a weapon at a certain location and that he can have it ....one thing leads to another and they end up teaming up to explore and have fun (games are more fun with several people right!) What happens next is after time progressed these players learned the meta game and nothing is new and they don't need/want to team up with anyone (random people at least) as they know everything they need to know...then boredom kicks in because they know the meta game so nothing is new and they decide to pvp to have some fun. Pvp then led to people shooting anyone just for the sake of it and in turn made other people kos players out of fear of also being kos'd or simply to join in on the fun. So teaming up with people is hard now so many although they want to team up they decide against it as they would rather kos others than be kos'd time after time because of trying to talk to a random guy that then kills him. People started downloading new maps to try get a "new" experience of exploring the map and teaming up again (although pvp was still hugely there in these new maps there was a big increase of people that did want to team up and explore the new map) but as it was only a map that new experience didn't last long and then pvp kicks into the kos stage again. You will not get that old experience back that you first had when you played dayz....its pointless even chasing it even when SA is released, after you experience the content it will become old and although you may have got a taste of that old experience you are chasing you'll not get close to fully experiencing it again. No older version or newer version of dayz will give you it.
  18. When I am taking a wander on my server I like to vandalise shit. If I come across any vehicles in perfect working order I use my machete to slash the tyres. Once, I came across a camp with 7 vehicles and 4 tents FULL of loot. I slashed all the tyres, emptied all the weapons and supplies into the tents and then burnt them. I am actually quite proud of this :blush:
  19. disgruntled

    Helicopter stolen again... le sigh....

    So far you haven't mentioned which particular server. So that should mean you're safe to say whereabouts you hid it. Tell us that and let's see what posters think of it as a hiding place. If you left it around debug either north or west players scour these areas. Also, as you stated regarding other items nearby were these out of sight from the helicopter? It's been said already finding someones heli, you take it and get out of there. Final thing...people are acting as if vehicles belong to them. They're an asset in a game and should be fought over/stolen. If the apocalypse dropped tomorrow you'd be eyeing up a nearby tough 4x4 vehicle over your 1 litre Nissan Micra
  20. I bet 75%+ of the dayz population doesnt even know how to fly a chopper. If you play on a server long enough you see the traffic of players come in and out. As a server admin I figured youd know that. You would be able to tell very quickly which groups of people even had the capability of having certain vehicles in their possesion. And if anyone outside of those people did have it they were extremely lucky, and if any of those extremely lucky people knew how to fly a chopper then even luckier. On a lower populated server there is only so much luck someone can have, finding vehicles in the middle of nowhere when you have no vehicle to do so? I honestly am trying to believe that it was a "random" find but there is just no possible way it adds up.
  21. MissSweeney

    Helicopter stolen again... le sigh....

    Butt Fawk nowhere is the best place to find stuff. If I'm up north and need stuff, I will run around Butt Fawk nowhere and I will find stuff. Tents full of high end loot, vehicles etc. Ezpz.
  22. KOBRA Funhouse is a PvP Epoch server. Features: • No nameplates • 24 hour day & night cycle - with lights at night • Lifting & Towing • Godmode trader • Custom buildings • Custom loadout • Refuel/Repair • Custom dynamic AI • Mission system • Remove outfits • Self blood bag • Custom vehicles • The new .3 base building • Server Teamspeak • additional Anti-Hack - Dayz AH Server IP: 216.244.74.186:2332 Teamspeak IP: tswc2.vilayer.com:9993 Updated as needed.
  23. Added a couple more vehicles and self bloodbag. Come by and check it out.
  24. Fraggle (DayZ)

    Helicopter stolen again... le sigh....

    Many players sole aim in the game is to hunt for heli's vehicles etc. and they'll look EVERYWHERE. I used to constantly find other peoples vehicles etc. (by actively hunting for them) and the server I played on had it's own forums. The clan I was stealing from kept making posts much like yours asking the admins to sort out the hacking situation. For whatever reason they seemed to think they were the cleverest payers in the world and they also underestimated the patience other players have when searching for things. In their mind it HAD to be a hacker finding their stuff because nobody should have apparently been able to find their gear. They were wrong.
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