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Showing results for 'Vehicles'.
Found 41868 results
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The players of DayZ Ruin the game
Radeon (DayZ) replied to notofthiswar's topic in General Discussion
you couldn't be more wrong regardless of the SA or Mod version.. KOS is a downward spiral.. more and more ppl are doing it because some1 else is doing it to them.. regardless.. Complaining about KOS is never insignificant to the number of players who bring up the issue. the guys creating SA are actually trying to change it by making it more interactive and responsive with players hint handcuffs and more zombies.. i remember joining a local server who had 15 guys on it who were all bandits and calibrating on teamspeak killing every1 who joined the server they were camping at spawn points and had vehicles and a chopper.. when myself and another guy managed to pick off a few they immediately resulted to hacks lol.. this is the mentality of KOS players when things dong go their way. anyways like i said since the mod came out soon as the zombies are the number 1 threat and not an irritation there will be more player calibration and interaction.. -
new server trying to get up and going there are custom map editions all over the map, ai missions really good loot , max vehicles, auto refuel, helpful admins, and about to add some items and weapons to traders
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The players of DayZ Ruin the game
blissfulkunt replied to notofthiswar's topic in General Discussion
Man i just tried posting a thread about the amount of KoS, your just gonna get trolled, nobody cares. Its an open battlefield game right now, where you loot up avoid zombies (nobody wastes ammo on them), then hide in the towns or hills and ruin peoples dayz experience just to get a kick out of it and a laugh. Just wait till vehicles are added, It will be a big open Battlefield 4 map.. thats my opinion atleast with the way its going -
Looking for someone/small group to play with.
deadwolfgaming replied to tbossrules's topic in New Player Discussion
I running a new server and trying to get people to join and test it on so if youll wanna join up and try out my server I got custom buildings ai mission max vehicles though it is on epoch if you ll get a chance -
How to get a long range scope now that tent spawns have been removed??
Demoth replied to africanhungergames's topic in General Discussion
Despite the fact that I love sniping (true sniping with distance and wind variables, travel time and being in true concealment that took an hour to craaaaawl to) I agree that the Mosin and any future long ranged weapons are going to be horribly game breaking until they add in a reasonable day-night cycle that can't be cheated by messing with the gamma and brightness. I posted in another thread about how I was somehow in a real sniper groove with some luck with people moving towards and away from me, rather than from right to left (which makes shots VERY difficult), but all my shots were 800m or more and I was concealed way up in the mountains behind Elektro, in a bush. The jerks I killed were all trying to KOS a kid I just met who was just trying to get some gear and food while i covered him. Thing was, none of these guys had any recourse to my onslaught. They couldn't really tell where I was shooting from and none of them had optics with any prayer of spotting me or even hitting me if they did. If I had just been trying to terrorize Elektro, it probably would have cleared the server as it's not fun, from a game design, to have one class of weapon with no answer to it. That's also because while the Mosin may not be great for CQB, it's still viable as it is far more accurate than an M4 even close up and a 1 hitter quitter unless you hit a limb. The only game I can think of where the sniper has no direct counter is Call of Duty, and that's only because the maps are so CQB oriented that most SMG's can be just as effective. Battlefield had either vehicles being the bane of snipers, or gave snipers a disadvantage by making their scopes gleam in BF3 and 4, or making a team of snipers worthless in matches where objectives were key. -
IP Address: 68.232.187.170:2302 Scripts: -Indestructible Bases -Snap N'Build -Free Auto Refill -Repair Stations -Tow/Lift -AI Missions -Self-Blood -God Mode Traders -Contentiously adding more scripts Features: -Very Active Admins -Lots of vehicles -High FPS -Good Connection (no lag) -Custom Day/Night Cycle -Custom Server Restart Cycle -Contentiously adding more features Purchasable features: -Donator Perks: $5 -Donator Base: $10
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Tend to agree that if we see the implementation of these kind of vehicles it causes a downward spiral towards a PvPcentric game. It's not in DayZ fashion to have all this military loot spawning about the place and I really have to say no to the idea.
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It is funny how everybody in the forums are talking about guns, and what kind of guns, and tents, and vehicles, bikes, and armored vehicles and helicopters and, and... and bombs and... nukes yeaaaah, but it seems nobody cares for those creatures that are supposed to be terrifying, dangerous, the real rulers of Chernarus (oh and the game is named after them...) it is really funny...
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Rivers, Canals, Bridges: Survival Resource, Transport Medium, Natural Chokepoints
Space Milk replied to ZedsDeadBaby's topic in Suggestions
A long elegant bridge across a river or uncrossable terrain, or between two cities, would be a AMAZING addition to the map. A natural choke point, and risky but rewarding place to cross. Would even be cooler if bridges were destructible by rare demolitions such as semtex or c4(which isn't just American folks, it is worldwide), leaving players to go another way. https://www.youtube.com/watch?v=bj_rTmOWQLQ Only watch up to 1:45, the rest is just gameplay in the mission. This is a good example of what can happen at a bridge chokepoint (save for tanks, air vehicles) A clan is raining hell on forces who are retreating from the bridge. Surprise Surprise however, the defenders are arming C4/Semtex on the bridge. BOOM! They detonate the bombs, leaving the aggressors no choice but to go the long way around (maybe several miles away) -
No, I love the game as it is now , vehicles will make it perfect, but not military vehicles that you cannot counter.
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I think vehicles, like trucks, suvs, perhaps a humvee without weapons are sufficient enough for this game. But keep the damn armed vehicles out the game. also planes? This map has 2 airfields i know off, just no...
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I dont want this game to go down the road of rpg's and mounted machine guns. Although you can argue the equipment might have been there It will just turn the game into a deathmatch. If there really was an apocalypse i really would not bother with carrying an rpg around and if you add mounted vehicles you would need to add something to stop them All in all, too much.
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Way I see it, Booze as a whole has a unique aspect to this game and when properly implemented I can see it doing great things for both immersion and utility. For example: Beers, Ales and Ciders being of a relatively low alcohol content could provide a flavour aspect and immersion in-game, a beer could "calm the nerves of a mild shock" or be used to treat pain in large doses. Spirits and high alcoholic beverages could be used for many things, besides numbing pain they can be used as a crude disinfectant, a compenant for weapon crafting (fire bombs) and even as possible fuel for vehicles (yes some cars will run on high proof alcohol). Wines could even be potentially added as a cooking ingredient for various meals once cooking is implemented, add a fine red wine to a stew to create excellant flavour and boost it's nutrional value
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I think the map is huge. and bicycles are a must asap. I think They should Slowly release Military Equipment and vehicles for the summer time. Right now we only have one unfinished map lol I vote get Tents and Bicycles asap!
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Im torn on this subject honestly. As much as I am kinda tired of running everywhere, I really think I would like securable storage first. IF the vehicle, say an Opel, came with "keys" so that when you were logged off, it was "secure" then fine....otherwise, I would like to be able to securely store my hoard before worrying about vehicles.... Thats my two cents.
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What about military vehicles, vans trucks, busses etc etc?
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Servers with connection issues to central hive
darkrider400 replied to rocket's topic in News & Announcements
For one, that PS was rude and unacceptable, these fine devs are doing everything they can to get this game running and stable, AND, if you read the main description on Steam, the game is in ALPHA, not BETA, so everything will be barebone structure, losing your character should even be regular NECESSITY at this point. Why I say this is because, not only is everyone treating this like some kind of Open Beta, or Full Blown Game, but your also missing the point. You always see games like War Thunder and World of Tanks on the market, when these games switched from Alpha to Beta, EVERYTHING was wiped, EVERY account was completely wiped, you even had to re-register! Losing a character is also like dying, it resets you so you can do the challenge of survival again. Act as if it's part of the game dude, and don't think this is some Global Beta or anything, this game is still being constructed as we play, compared to the DayZ Mod main structure, this is dirt, it doesn't have vehicles or anything, but then again, this is Alpha, once everything is completed, DayZ Mod will be dirt and DayZ SA will be King. B) -
This feature is a part of a collection of features about "How to make DayZ harder" Idea Once in some 2-3 month or less\more often a randomly choosen season goes in effect on the server. Lasts for a week. Makes random unpredictable changes in server balancing and surviving aspect\methods Safety is only for those, who know how to survive in any particular season, but this comes with experience Every season has a slight, subtle visual hint in the game, atmospheric change, air thinkening, colour effects to reflect a bit to the nature of a season. Very delicate and subtle effects, tweaks, but noticable when sought. And this visual, atmospheric change is happening the day before the season starts. So those who knows what's coming after this SIGN can get ready a bit and survive better. "Hunger" season Visual clue\effect: Game seems a bit greyish, wind sound can change, overall atmosphere is a bit depressing Food and drink loot is getting rare. Stops appearing as loot in zombies. Never spawns in industrial buildings, only in personal dwellings, but very rare too. Doesn't affect animals, so meat and huning becomes the main survival aspect. People are driven out of settlements into the woods for hunt. "Cease fire" season The same as above, but the ammo gets rare. Spawns only at police stations, fire stations and military sites. Shooting becomes very very expensive. Melee and reusable weapons (arrows) get a value. Cities and military sites become even more dangerous for those seeking firepower. "Zombie infestation" season Visual clue\effect: Zombies produce different sounds, more howling, slightly more crazy sounds Zombie spawn doubles. Zombies invade forests too. "Cold" season Visual clue\effect: Rain is enough, but a vague blue tone can be added to the atmosphere. Overall weather is much worse. Rains are constant. Almost no sunshine. Temperatures are much lower. Day is shorter. Night is extremely cold and requires a shelter. Infections spread easily. Requires warming up often. Heatpacks and campfires get value. Players seek shelter - more value to houses. Warm clothing and medicine get value too. +Vehicles are consuming more fuel and take much more time to start the engine. +Air transport is having icing problems and is not recommended to fly. "Epidemy" season Visual clue\effect: Same as hunger is enough One infection is randomly chosen. Zombie melee attack has very great risk of infecting a victim with this infection. Lower temperatures cause having this infection more often. "Epizootic" season Visual clue\effect: Animals produce different sounds, a bit more of yelping of dogs, birds cry louder, wolves howl Animals are very rare. Those present have chance of infecting you after consuming their meat. Predators are more agressive and can infect you after attack. "Dead coast" season Player spawn locations are moved to northern mountains. "Fire" season Visual clue\effect: Everyithing gets slightly yellowish, sun is a bit more brighter, almost no wind or very occasional Extreme hot temperatures Thirst appears much faster. Canned\Bottled drinks get rare. (not in zombie loot, never in industrial buildings) Walking in the bright sun without a headwear can get you sunstroke. Wearing very warm clothes can make you even more fatigue and have a sunstroke. Running causes more fatigue. Autmatic weapons get overheated more and jam more frequently. Foraging is not very effective, plants are dried. Transport gets overheated and can have engine damage if driven at more than 40-60kmh speed. Players stay mainly in shadow, in the forests, water sources become vital for survival. Any other ideas?
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Dear developers, hear my plea. [priorities, not additions]
bobotype3334 replied to bobotype3334's topic in Suggestions
I think that zombie gore spray, basic addition of vehicles and zombie loot drop would fit in nicely with "pile on the features and functions required by design doc" if you consider bringing back all the features of the original mod a design doc. Seeing as player clipping fails to work only 25% of the time, I guess fixing players teleporting second story walls to break their legs barely falls into "features that simply don't work". -
Dear developers, hear my plea. [priorities, not additions]
Monkfish (DayZ) replied to bobotype3334's topic in Suggestions
The thing that seems to escape a lot of people's thought process is the amount of time and effort required to implement things. Adding in something complex like a vehicle, with all of the mechanics to support it, or making a major update to the way servers behave, or fixing/introducing something else similarly complex takes many people many many hours of dev time to even get working in a basic way, then they have to test it to make sure that it is working and won't break everything else in the game by fucking up the balance or something. Adding some more coloured shoe/trouser variants? Relatively easily and can be done by, I imagine, a single modeler as they can quickly (relative to the rest of the items) add lots of new variations because all they're really doing is copying existing models and making some slight variations to a few values. And besides, they're a modeler and their priority is modeling. They get on with that while other members of the team get on with their own tasks, which might be something big and significant like vehicles or getting the core of the game working properly. This is why each patch will see a lot of small, seemingly insignificant, items added whilst larger things are relatively infrequent. It's not because the developers are all huddled around a single machine fapping over a new shoe model, it's simply a case of how much effort is required to add said items. Big updates need more time, small updates do not. It's simple, really, if you use some logic and common sense. Furthermore, it has barely been four weeks since the New Year started and we've already seen a handful of patches, the most recent one fixing a fairly major bug (zombies and wall clipping) as well as a decent smattering of new items to play with. In short; quit fuckin' whining. I sincerely hope we're not going to have one several of these threads bitching about what the devs are doing with their time every time there's a patch. :rolleyes: Edit: Grammar -
Had a thought about ropes the other day. They're currently in the game and useless, but there are many crafting and utility uses I can think of for them, but one in particulalr has captured my imagination. Currently you can handcuff other players (though having them walk in handcuffs seems to cause them to break free, which should be fixed), and I've heard that you may eventually be able to put burlap sacks over their heads. Why not be able to hang other players as well? Bandits, being bandits, could have all kinds of sick fun with this feature, and Hero types could enforce frontier justice of a kind. Say you catch someone being a douche (or just someone, in case you're a bandit), cuff em, put a bag over their head and hang them by the neck until dead from a tree/bridge/bulding/whatever. You could even leave a note on thier corpse describing their crimes, or claiming ownership of the deed (pin it to their chest with a nail?). Other thoughts I had are the ability to put a rope around someones neck and lead them around (follow mode?), if they try to make a break for it, a mechanic based on comparative health of the players could decide if the captive is pulled to the ground or goes free when the rope goes taut. Another idea I had is, when vehicles are implemented, the ability to drag another player behind a car, eventually killing them, though slowly (dependent on speed/terrain?). It's a bit morbid, admittedly, and I'm not sure if the engine could support it well enough to be worth while, but it seems to me it would fit the game very well. People are already brutal to eachother, why not allow for a bit more expression in that brutality, whether it stems from cruelty or justice. Thoughts?
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I just love this alpha. No vehicles and no bases build makes more fun!
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Unlucky mate :) Ive found almost all my food in vehicles, along with maps, and the occasional piece of clothing hehe.
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Any succesful Xbox Controller configs out there?
soulfirez replied to noto's topic in General Discussion
If we were talking a twitch shooter id agree whole heartidly but as it is usually ( apart from some random crazed cqb play ) its not the fastest person who wins its the smarter more patient or person who moves to the best vantage point who wins. With controller no need to to use shift etc for varying movement speed etc as it becomes how far forward you push on the stick it makes flying driving vehicles far better and for some games i wouldnt go as far as saying its better than key board and mouse it certainly matches it though ( i class dayz as one of those just my opinion . Dont believe me i am happy to tell you the hardcore server i play on and you can come find out if your keyboard and mouse give you a big enough advantage over me to beat me. If i lose i wont be blaming my choice of controll method now if i was to play counter strike COD id go straight out key board and mouse cause there it certainly is KING... -
Rocket answers to everyone who complains about 3D view
Canned Muffins replied to gamer222's topic in General Discussion
Its not cheating,a crutch, or an exploit when the largest games in the history of gaming have continued to use it and players enjoy it. Star Wars Battlefront,SOCOM,Splinter Cell,Assasins Creed,Unreal Tournament,Grand Theft Auto,Gears of War,Halo(vehicles),Battlefield(vehicles) ,and Call of Duty (vehicles) ect.....all prove your point to be incorrect. It is not cheating it is a play style preference. One that exists in all of those massive titles. Are you saying that this feature thats been included for the past several decades is cheating? If so the community and industry disagree.It comes down to preference and the preference of the majority prefers having the option of 3rd person. This is proven by the server population in both Arma and DayZ. Immersion exists still in 3rd person and thats what you are ignoring. The game is based on survival and players role play in this and perspective is irrelevant to most. The niche community has gotten their hives even got itself labeled hardcore so they can feel good when there servers die and dwindle mere months after full release just like in the mod. People who play this GAME still expect to enjoy their play session and for many myself included 3rd person is needed especially for travel on foot.I would not play Skyrim ,Fable,or Fallout in just one perspective and I as many others will not play DAYZ solely in 1st person. It is not fun nor enjoyable and breaks the majorities immersion. also looting shelves that are above your head is impossible in 1st person currently if you have not noticed yet. So a big part of the game such as looting would be crippled for many as well. The best thing is that we have separate hives so you essentially can control two avatars now. You can have the 3rd person on servers for playing with friends and or goofing around. However if you do want the more intense hardcore experience then by all means you have your second character on the separate hive to use as well. I know I will switch between the two now and again but so far I have logged 150 hours on 3rd person servers and I don't believe I will spend even that amount of a first person server far after release.