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Found 41868 results

  1. benri

    Which vehicles would you want to see in DayZ?

    vehicles will be useless. easy to find and steal them, easy to spot driving players... and the map feels so small... you can run everywhere.
  2. Ultra7

    I dont understand why there is no AUTO RUN KEY!!!

    *Sigh* Another fanboy. Why are you making excuses for the dev's?!. Not having an autorun key is blatantly ridiculous with a map this big. There's no vehicles yet, so why the hell shouldnt we have one?! I cannot, and will not EVER understand the logic to your thinking. Stop being a sheep and grow some balls. Please devs, for the love of God, give us an autorun key.... For the "its not supposed to have one, its not an arcade game" people: It just to save you having to hold down the key for bloody hours, where's the harm in that for Christsake?!!! -its just a computer game?!
  3. Hello Fellow Fanatics! The Lost Vikings is a new Dayz Epoch server looking to populate itself! If your tired of admin abuse on other servers, or your just looking for a server where your free to loot, pillage, plunder, and build as you want, then The Lost Vikings is the server for you! Our server uses custom Loot Tables / Scripts. This allows for a larger weapon base, but also makes the game that much more challenging and fun! Basic Server Stuff: 30 Slots - Dedicated Hosting - UKPing from US - Approx. 178 on a 3mb dsl connection.Custom Anti-Hack toolsDay / Night cycleDynamic WeatherStart with a HALO JumpAutofuelDayzAIKrixes Self Blood BagEpicly Badass LootPerks of our server: Our admins are essentially just players of the server, and we only use our admin tools to enhance the overall gameplay for all. What this means for you is that our admins will never abuse our power. We don't spawn ourselves vehicles, weapons or ammo. We are always on because we are all trying to loot and get gear. Furthermore we are all mature adults, so if you kill us because you want to bandit, we aren't going to clear your inventory, use the admin tools to kill you, or nuke your camp. On top of that, our server is balanced to promote group play. Want to set up your bandit / hero group on our server? Do it! We encourage it. We also don't favor any particular group / clan over the average player. What this means for you is that everyone has a fair chance. If your group is large enough to take over an entire airbase, and you have the resources to build a base, then do it. We won't stop you. Currently installed Mods: Auto-refuelingDayzAIKrixes Self Blood BagDefault Loadout: Weapons: MP5A5, M9Ammo: x2 MP5A5 Mag, x1 M9 magGear and Items: Hatchet, Radio, Matches, NVGs, x2 Bandages, 10 slot backpackServer Rules: 1. Don't be a bigot. 2. Don't Hack. 3. Survive and have fun! If for any reason you have an issues, complaints, or you want to suggest something, please don't hesitate to contact one of our admins in-game. Our Server address is: 31.3.225.43:5902 Our current server admins are: JBJ, PH, Tereus Hope to see you!
  4. Grimey Rick

    fist up sprinting no longer?

    They could have at least waited to fix it until they added fucking vehicles.
  5. Wolfguarde

    Which vehicles would you want to see in DayZ?

    The issue I'm sitting on here is the ease of base discovery an elevated line of sight provides. You'll have flown in the mod - you know just how easy it is to see tents, vehicles, or in the appropriate mods, houses, once you're in the air. Nothing is hidden. Everything becomes obvious once you're overhead, and I don't think there's any kind of camouflage feature that could properly disguise a base or stash when you opposition can see from the sky - and most of the terrain around said stash or base is regular enough to make an inconsistently glaringly obvious, especially with the terrain textures not loading up unless you're less than thirty metres away. Again, I love aircraft... I just don't think they should be in the vanilla game. They'll definitely make it into the modded variants that are inevitably going to come to DayZ - demand will be too high for them not to be. DayZ's sub-version modders are a bit looser on game balance, and so you know what you're going for if you pick up a mod with aircraft. If it's in the original game, though... they're going to have to do something about the ease with which you can find bases. There's no point trying to hide them otherwise. And before anyone says it, rarity of aircraft isn't going to change a thing - it'll just mean one or two groups have all the air vehicles stashed away somewhere you can't find without one, and nobody will see any outside their control after the first few days of server uptime. It happens on every single server. In the event that flight is added, the danger element would be a good balancer, but not enough of one, I think. There would need to be other factors, and that alone makes having the vehicles in the game at all nearly not worth it... after all, shouldn't all vehicles have a possibility of engine failure, due to rust/other maintenance issues that cannot be easily solved without the appropriate equipment?
  6. Hello My Name Is Sergei And Iv Resently Started Up A Server with Dayz.St, At First Things Were Going Well I was Getting The Hange of Things but Then It all Went Wrong I was Getting Errors And All Sorts, So iv Resorted To Getting Some one to Do it For Me, Or Help me, I would Pay them, They Would Need to be able to - Script - Know How to Script for Dayz.st - Know How to Code Custom Scriptes And Finally - Know How To Add Add-ons (e.g Extra Vehicles) If you Are interested please Reply To This Forum Post, With an Email Or Something I Could Contact You Easily With, I Have Lots Of ideas But Not The Knowledge To Code It My Self. Sergei, Owner Of UnDeadHeros UnDeadHeros.Net TS3.UnDeadHeros.Net
  7. soulfirez

    I dont understand why there is no AUTO RUN KEY!!!

    hey If they want an auto run key it wouldnt be hard for the devs to put in .... BUT seeing there plan is quite a detailed stamina system im betting once that is in you will want to um save ya running for when someone is shooting at you... Although it will be amusing to see guys trying to use auto run and ending up walking cause there out of breath un able to run when they need it.... Burning there energy having to eat more when food gets harder to find struggling to shoot back without there gun shaking cause there completely tired gasping for breath.. Doubt they will land that before vehicles though but sure while endless run is possible you would enjoy it.... I look forward to plenty of slow moving targets ( wow sniping just got alot easier)
  8. It's time I made whining thread. I'm angry but not drunk yet. Now, you know know that I ported DayZ Chernarus+ to Arma 3, and start looking around the game files, I revealed 1 or 2 vehicles and posted them on a thread. But, you know what? It's actually having gear that made me leave DayZ. I've played for 125 hours, I've had it ALL. I've even traveled to castles and interesting spots on the map just to see them. But NOW there's really nothing to do. I've fully geared up with a group, without groups. Fully geared on both Regular and Hardcore. Look at this. Look. I roamed around NWAF for an HOUR or TWO in FULL servers expecting some action, or for someone to kill me, or take my gear. What NOW? THE HELL DO I DO WITH ALL OF THAT? There is no one. You know, this game is fun. But there's a point when it's all the same once you've geared up. But shit's really weird these days. Why is there no one in NWAF?
  9. DMentMan

    DayZ SA vs. DayZ mod

    i can´t wait for vehicles in the SA
  10. Wolfguarde

    2 Things that should be implemented ASAP

    Absolutely not. I'll explain for the others who are pretty much tearing this down without saying why: The difficulty factor added by not being able to navigate properly is part and parcel of the game's challenge. You actually have to get to know the map, learn it the hard way. Yeah, I know - it's annoying as hell to begin with. It's still pretty annoying even when you know the landmarks. But it makes the game interesting, and ensures there's always a chance you'll wind up somewhere you didn't intend to go. The most interesting adventures are the ones that happen off the beaten track. As for your second suggestion... the game strives for realism, or at least authenticity. Teleports are something that should and will stay in Minecraft - it's the sort of game where they're convenient almost to the point of necessity with world size, but in DayZ - especially with vehicles on the way, albeit slowly - it just isn't necessary, nor conductive to an immersive game experience.
  11. r3volution (DayZ)

    My gear is starting to haunt my game.

    I know what you mean. I've only played 80 hours or so of the standalone but I've definitely run into this issue. I think it just stems from the fact that its a game where the content and narrative etc is all player driven, if there's no real player organisation or ability to do bigger things than just troll around looking for gear and dodging zombies solo or in small groups then that narrative and content can be a bit shallow. This is especially exaggerated by the lack of tents which are significant in that they allow the players to create a 'permanent' presence in the world and set down roots. If everyone is forced into the role of psychotic nomad with everything on their back and constantly wandering from place to place shooting people it's not surprising that people feel like they've 'run out of things to do'. Once people can start placing tents and repairing vehicles (always good to have things to do which encourage a bit of cooperation) then I expect it will get better. That and adding more zombies, the almost extinct chernarussian zombies are less an environmental threat than an endangered species in need of conservation. ;) In reference to the changes in player behaviour (i.e some locations are weirdly deserted and others are oddly populous) I had put that mainly down to the spawns, but Svetlojarsk may have also affected this. More people spawning away from the coast zone completely changes the traditional 'inward migration' type of player movement. So areas like Krasnostav which were very deserted in the mod have become high traffic areas thanks to spawns south of Berezino, while the removal of the military camp at Stary Sobor has lessened the player numbers there a bit. It's fascinating to see how much of a knock on effect these changes have to player movements. It would be amazing to be able to watch the movements of all players on a server on a map to see how different those movement patterns have become from the mod days.
  12. I guess I'll keep trying to reveal stuff in the game files like vehicles and new stuff. :D
  13. swartz.g@hotmail.com

    Handcars

    Sitting at the top of a hill outside of Chernogorsk, I peer through my scoped rifle scouting the distance around the hills just north of the city. I lay picking off anyone coming around the bend of the hill. I spot two people on the railway track,moving at speed where it is unlikely that I have never seen someone move faster than they can run. Their heads are bobbing up and down in an alternating fashion. I chuckled at wondering the idea of what they were doing, giving each other head, at high speed. Being curious, I upped my zoom levels to get a closer look. The greenish, yellowish, painted vehicle, a handcar blended with the scenery of the hill beside them, impossible to notice at the distance I lay at. I spotted two more people on similar looking handcars with my free eye just down the track. Heading in the opposing direction the two people I spotted by the hill are heading on, they are on the same, and only track. I cannot help but succumb to laughter as I foresee the fate these people are about to fall in to. With the mechanics of these vehicles being only of steel moving parts, one would hope they'd stop in time. With the four people instantaneously dying as they collided because of reasons unknown, it followed with a massive explosion that can be heard and seen from many miles. As I lay here laughing, and pondering the scenario of why this happened. I came to thought, "Who in their stupid mind would put more than one hand car on the same track?" Beheld by such a thought, one could guess that it would have been impossible to use one handcar and leave it behind, hoping that it'd be used in such a fashion where it is the only source of transportation for only a few would endure.
  14. TEST_SUBJECT_83

    Whole map

    Having to find the pieces is great IMO, but ever since broken down vehicles stopped spawning loot it's been really hard to find a full map.
  15. oregonized

    I dont understand why there is no AUTO RUN KEY!!!

    An autorun button would make my life for my middle finger so much easier. Especially, since there is no fucking vehicles to ride or drive yet.
  16. PBP Server EU - Epoch 1.0.4.2 (GMT+1) - [HELI EVACUATION | BUILD SNAPPING | VEHICLE SPAWNS | CUSTOM MAP | 30+ ANIMATED CRASH SITES | NEW CAMPS/CITIES | AI MISSIONS | HELI LIFT | SELF BLOODBAG | INDESTRUCTIBLE BASES | NO WEIGHT | TRADER SAFEZONES | ACTIVE ADMINS | VETERAN]"; IP: 5.62.97.130:2302 Website: www.p-b-p.pl We're dayZ veterans, a couple of friends, freshly starting our own server! Come check out our server to see if you like the atmosphere! We can offer you custom added content like: #Added a LOT of custom made cities and camps (Check Below!) #Spawning vehicles (50) - All the time! All over the map! *Brand New!* #Heli evacuation (More info below) *Brand New!* #Buld Snapping (More info Below) #AI Missions and supply drops #Crash Sites #Self Blood bag #Safe trade zones #No weight #Starting loadout #Added to vendors new vehicles/items #Indestructible bases #New anti-hack #Lifting (Only Helis avaiable for purchase can lift) #Added services to trader cities (repair/refuel/rearm) . . . And constantly adding more! And here is a preview of our custom map: #Heli evacuation, how does it work? #Build Snapping, How does it work? And here are the server rules: #Abide by the rules, and listen to the admins! #Watch your language, no racial comments, and don’t be a douchebag. #Do not leave locked vehicles within safe trader cities. They will be deleted! #No malicious base / vehicle (in bases) destruction. You will get banned. #Make copies of your keys! Key refunds only at admin discretion. #No duping, scripting, cheating, glitching, or hacking. #No voice on side chat, no spamming side chat, and english only please. #Do not advertise other servers. Come join us!
  17. I can tell you guys from experience in playing in "Safe Zones" on servers that have them in the DayZ:Mod that they don't do what you think they would do. Rarely do you see the benefits you guys speak of. Player interaction in Safe Zones are basically eyeing each other warily and running like crazy as you leave/enter the zone so you don't get shot on the edge. People harass you knowing you can't do anything to them. I've had them literally have two players stand in the only entryway into or out of a safe zone and prevent anyone from leaving, while one of them "Rick Rolled" us in Direct. I've had pre-teen voiced players beg and try and steal things from vehicles and packs. "C'mon can't you give me a gun? I won't shoot you with it. Please? I just spawned and I couldn't find one." One of them had the balls to try and trade us something he had just stolen from a friend that he didn't know was with us for a gun. I think it was an ammo belt. Safe Zones do NOT change the nature of the game, players do.
  18. That is your opinion of what should and shouldn't exist in a simulator. The game supposedly being a simulator(simulates real life) there SHOULD be a safe zone(barter town). The bottom line is, we need more incentive to play the game other than to be a dick and kill people who are unaware of your presence. I don't even have 100 hours in the game yet but I am already starting to get a little bored because once you gear up, you can't even interact with 99% of the people you see because of the kill or be killed mentality that is going around. If you want to camp the entrance/exit of the area, you go right ahead but that is where having vehicles would really come in handy. You could attempt to make a safe getaway a lot easier with a vehicle than on foot and you could also pay other players to give you a ride in their vehicles and drop you off somewhere outside of the hot zone. If you think about it, there are tons of ways to implement a safe zone and still leave something for the KOSers to do. They could also have vehicles and chase you down and steal your vehicle. All of this provides new types of gameplay and a more interesting time for everyone.
  19. Laughed pretty hard at that one. Vehicles will add so much to the equation in SA. New players - be afraid - be very afraid.
  20. Hi y`all, My name is CHiEF, dayz admin for United gamers. You might know our server as one of the best taviana 2.0 servers around, and I`d like to inform you guys about our PVP weekend madness coming up, starting tomorrow (14-02-14 ) and ending sunday (16-02-14) If you have any questions please feel free to contact us : our SERVER IP is : 212.83.145.238:2302 look for [uG] #1 our Teamspeak server adress is : ts.UnitedGamers.eu our website : www.UnitedGamers.eu For all freshspawns during this weekend, we have implemented a loadout containing the following : MK12 SPR sniper rifle with 3 magazines Toolbox 1 Meat / 1 drink 2 Bandages / 1 morphine / 1 bloodbag Makarov side arm w/magsWe`ve increased the number of heli crashes and while we were at it, we fixed a bug in the refuel script, fixed a bug in the "remove parts from vehicles" script and we have added the self-bloodbag option. Have a Good`n and we hope to see you all on our server this weekend!!! Greetz, CHiEF B)
  21. AryanBoogeyman

    addition of tents.

    Ohhh yeah. The dreaded Kamenka spawn before you could choose locations. That was always a laugher because smart players always had a small base camp near it on the Western border. As you said it was an opportunity to gear up quickly at little risk. Will always remember when our group of 3 ran the Western border and hit a massive camp that literally had every weapon in the game. 6 vehicles and a rocket launcher man. Rarest of the rare. Never did get a chance to fire it in anger though. <sad face> Good times.
  22. Deathlove

    Chris Torchia Interview

    Also starting ppl with the best vehicles period would be just retarded. Giving everyone vehicles with LMGs attached to the back wouldnt be a good idea lol.
  23. We are proud to offer you The Dog Pound Epoch Server! Our settings are as follows: 600 Vehicles Custom Buildings/Extra Barracks/Custom Loot Areas Added! Custom AI Missions Fast Roping Building Snapping Auto Refuel Self Blood Safe Trade Zones (God Mode Enabled & No Steal) Indestructible Base Building Custom Clan Bases Available (Purchased On Request) 3 Hourly Restarts Very Active Admin Team Teamspeak 3 Channels Available - 85.236.100.96:10667 Please visit the website for news on custom bases and any upcoming events www.thedogpounddayz.enjin.com @TheDogPoundDayZ - Twitter https://www.facebook.com/TheDogPoundDayZ - Facebook
  24. Hopefully when the big hordes of zombies are implemented into cities it will stop the bambi fighting rings in the big cities. Can't wait to run over pants less bambis with a car when vehicles are implemented :)
  25. More news, expect these types of vehicles; OH, and don't worry about speed. It reaches 97Km/h, and goes down to 25Km/h off-road. For more info like this PM me.
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