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r3volution (DayZ)

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About r3volution (DayZ)

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    Helicopter Hunter

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  1. r3volution (DayZ)

    Save The Trees Man! Marginalized Wilderness

    Does this make you a combat logger? ;) (HAH!)
  2. r3volution (DayZ)

    Best size squad?

    I personally tend to see 3-4 as the ideal size. Mind you, we talk shit and enjoy ourselves while we do this, so it gets unruly if it's larger than 4. Having seen 8 of my friends rolling around in the mod none of us with any mic discipline it was watching a very small noisy and violent flashmob at work. Hilarious, but we got the crap shot out of us. Guess it comes down to how social vs disciplined your playstyle is really.
  3. r3volution (DayZ)

    [VIDEO] Friendly (A parody of Pharrell Williams "Happy")

    paid
  4. r3volution (DayZ)

    Stable - 0.46 Discussion

    Has anyone else noticed that the Gorka camo suits don't show the actual camouflage on the mid-long distance LOD textures? It just seems to show up as a kind of shiny khaki green? They also still seem to be slightly light reflecting especially compared to the TTSKO uniform set or hunter pants. Please tell me its not just me that notices these things. ;)
  5. r3volution (DayZ)

    Stable - 0.46 Discussion

    Found summer Gorka jacket... totally stoked. Not a single sign of a SMG though. And loot is DEFINITELY not spawning in those wooden floored single entrance military tents. Also +10 points for now being able to paint the flight helmet. B)
  6. r3volution (DayZ)

    Stable Branch: 0.45 Discussion

    Is anyone else noticing that the Gorka pants have a distinctly eerie shiny 'glow' to them? I know that Gorka suits are mostly synthetic/canvas, but it feels like the texture needs to be a lot flatter and more matte. In my game at least it's reflecting WAY too much ambient light, which makes them seem to glow a little and makes them far more obvious than the matte texture TTSKO or hunting pants.
  7. r3volution (DayZ)

    Save The Trees Man! Marginalized Wilderness

    Totally endorse this thread. I think its a massive concern that the true wilderness areas in the north are now host to a valley full of heavy industry and high value buildings. I think it's fantastic that the standalone has taken such a survival oriented focus in terms of features. But it does concern me that they're rapidly removing anywhere to utilise these new features without being shot from a nearby apartment block or military installation. I too used to love the metagame of placing camps and finding deserted spots off the beaten track. But without the sprawling forests of the north I think we're rapidly running out of places that will be unfrequented in order to stash a campsite. SAVE THE FORESTS! (also a bit more undergrowth in the forests would be awesome, just to make them seem a bit less like tame pine plantations and to also make it harder to see people and tents)/
  8. r3volution (DayZ)

    I haven't slept in 2 days after this event. HELP!

    Glad to have helped mate. It's tough having a sense of empathy and ethics in a game which (if the posts in this are anything to go by) does not have a particularly empathetic or ethical player population. But it's nice to see you're not letting the masses sway your opinion. ;) I'm also not blaming the victim here, but as someone pointed out if you just race up to someone in the game it does tend to generate a greater chance of these sort of situations. If I encounter another player in this game I'll usually hail them from a fair way away and let them know I'm there (from cover, cuz, safety first). If I run into them in a house or something I'll race back out of there to somewhere safe and then hail them to see if they're friendly. I've even managed to defuse potential axefests this way, because often people's first reaction on having another player literally run into them is to lash out with whatever is to hand. Caution is the key from ALL sides, if anyone wants to survive an encounter with an unknown player.
  9. r3volution (DayZ)

    I haven't slept in 2 days after this event. HELP!

    Mooky, I know a bit of that. First time I killed a guy in DayZ (this was in the early days of the mod) was just a panic kill, he wasn't actually threatening me. I came up some stairs and saw the guy there, totally freaked when I realised he wasn't the mate I was playing with, and fired half a clip before I realised he'd started yelling he was friendly. I talked to him after I'd killed him and apologised and he said he understood but I still felt like an asshole for a few days. I know there's plenty of people who laugh it up when they kill someone, but not me (unless it's an actual bandit, then it's party time). So my conclusion to that was to play a lot more cautiously. If I KNOW I'm under threat I will fire, but I give people the benefit of the doubt a lot more now. I'll also go out of my way to help others in the game a lot more. Help out someone next time you play the game I guess, that and know that this is DayZ, even with the best of intentions, sometimes shit does happen. Just don't let it make you an asshole. ;)
  10. r3volution (DayZ)

    Experimental Servers for AU, Please.

    OP I would have phrased it more like this; Experimental Servers needed for NZ/AU... maybe that would help persuade? I personally don't mind sharing an experimental server with our friendly eastern neighbours.
  11. r3volution (DayZ)

    Post your clever joke names for DayZ!

    Apocalypse Fashion Simulator 2014 Bulimia Simulator 2014 (in reference to the old days when you could eat and eat then puke with no warning) Call of Frustration
  12. Perhaps it was a little strong, but they're exhibiting highly sociopathic behaviours. And of course they aren't the ONLY type of sociopath. Sociopaths are as varied as people in general.
  13. Straw-man argument. Neither of those games have permadeath, so your comparison is invalid. DayZ is a roguelike game which means you do not just respawn with your pre-death loadout in 5 seconds (BF4).
  14. To the OP. Congratulations. You're NOT a SOCIOPATH! That probably marks you apart from about 30% of the people who play this game. Sociopathy is defined by the inability to relate to (for example, feel empathy for) other people. What you have experienced is in fact empathy. This is a good thing and to be encouraged. Please ignore every sociopath who has called you derogatory names. They have their own path to travel. *edit* As something of a pre-emptive strike let me also add that the medium of interaction does NOT change the pathology of behaviour. E.g excusing said behaviour by saying 'it's just in a game' is incorrect.
  15. Rama, totally agree, I posted a very similar idea a couple pages back. Nice to see that there's other people thinking along the same lines. If there's just about every other health system in the game why not mental health?
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