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Wolfguarde

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About Wolfguarde

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    Survivor
  1. Wolfguarde

    I want to see loot on beaches

    Not a bad idea. However, if it does get implemented, it will probably be a long way down the track, as this is essentially an immersion factor that is otherwise a drain on server resources. They're trying to optimise (which is to say, cut down on) the number of entities on the map to get server performance up to scratch - this is counterproductive at the moment. That being said, would be nice to be able to spawn in in a few years' time to find a beach littered with crap, and a few badly damaged but potentially useful items. If crafting comes in at some point I can see bottles and such being melted down for glass, at the very least.
  2. Wolfguarde

    I now have a theme song when I walk through towns

    This song. Particularly when bicycles are in. (Edit: Carefully note that film clip is fucking retarded, probably easier on your eyes/ears to just listen to the song)
  3. Wolfguarde

    new to dayz and not sure what to do

    There's a lot you will need to pick up as you go; the game throws you in the deep end as far as info is concerned, and you'll need to be willing to sacrifice a few lives' worth of stuff before you really start caring about your gear to work out how things operate. There's a few basics you will need to know off the bat: - The DayZ 101: If you start the game expecting people to be courteous, polite, or fair, you're going to have a bad time. A lot of us shoot on sight and quite a few are pricks to boot who will do it simply to piss you off. Treat every player you meet as a possible threat, moreso if they are armed. Moreso if their weapon is a gun. - If you find yourself getting frustrated navigating, look up one of the Chernarus loot maps on the net. A quick google search should find you what you need. This will tell you roughly where you are if you can identify major landmarks such as industrial or medical buildings in cities, or mountains and forests in rural areas. - Once you know the map, avoid the Chernarus Ghetto (the cities Chernogorsk and Elektrovadorsk, and their surrounding areas) at all costs. They are a meat grinder for players such as yourself, and snipers love to camp them to shoot people running around in the city. - This game is a hell of a lot easier with multiple people. You'll probably be well served sacrificing a few lives trying to interact with people, in order to find someone you can play with in the long term who isn't going to stab you in the back. As a general rule, most of the pricks who will kill you for your stuff will do so immediately or shortly after meeting you; the likelihood grows progressively smaller the longer they travel with you. If you make it to a few days playing with someone without them trying to kill you, you've probably found someone you can add to your contacts list and play with regularly. - Don't be too concerned stacking up on ammo. That's not to say don't pick up whatever you find; rather, be willing to drop some if you need food or utilities such as can openers and don't have space for them. Ammo is useful, but mainly for taking out other players. Once you know the melee mechanics, you'll get used to dodging and attacking zombies without taking damage. If you find a gun you think you'll keep, don't stack up on other ammunition unless you're trying to hide it or collecting it for a friend's gun. It's still pretty plentiful at the moment, and you won't need all you find. - Running, at least in my opinion, is the cure-all to all situations where zombies are after you. Crawling and crouch-walking to get past zombies tends to be tedious and a waste of time at the moment, as you can outdistance them easily while running and lose them by weaving between objects. The rest you'll have to pick up as you go, but this should cover at least some of the more critical basics. Good luck, and don't become too attached to your gear/progress. Everyone dies eventually.
  4. Wolfguarde

    Do you believe people who shoot on sight are terrible at DayZ?

    You're correct in that a lot of people don't really know why they do it. I can explain why - I've actually made a couple of posts about this in threads where people are begging for measures to reduce/eradicate KoS. Here's the gist of it: - You have a very small group of people who do it because they like to piss people off. Given guns are involved, these players are able to affect the play experience of a great many other players, which results in: - A lot of players getting pissed off with being shot by snipers/street roamers with no inclination to communicate or interact in any other way. These players start killing others on sight reflexively as a defence mechanism, which leads to: - The KoS mentality spreading quickly through a community, effectively killing off most chances at meaningful interaction, as it becomes the easiest and most effective way to counter others doing the same thing. I was one of the second group of players when I first started playing DayZ, and quickly judged that it was a very bad way to play if I wanted to stay alive. Mind you, I am one of the terrible players you mentioned; I can't shoot for shit, and I have an annoying tendency to miss other players in my field of view whether they are hiding or not (on a side note, this is using third person view). But for me, killing on sight is a defence mechanism. It is the only way to keep hours' worth of gear when someone else shows up in my local area. That being said, a lot of my more interesting interactions have resulted from the exceptions. I have yet to decide to help/trust anyone who hasn't proven to be a worthwhile connection in the long run, and in multiple cases these players have wound up becoming clan members/allies on the server with whom I can trade things or call on for support in times of need. People are willing to help each other. The problem is that, like a thorny plant, people will defensively bite at anyone who tries to interact with them for the most part because it's what they need to do to survive ingame. Your best bet is to lend help where you know you can so safely and make yourself a decent reputation. Of course, in the standalone this is a hell of a lot harder, but it's still doable.
  5. Wolfguarde

    [POLL] Do you regret buying the SA?

    Nope. Even if the standalone falls to shit, Rocket made Bohemia a fortune through the creation of DayZ. He deserves a reward for that, in my opinion.
  6. Wolfguarde

    Third Person Fix

    You're entitled to write off my post as a troll, so long as you don't mind me doing the same to yours.
  7. Wolfguarde

    Disallowed characters : You have been kicked.

    Hmm... on the server you're on, have you tried putting different characters into your name? Things that would normally be banned by a special character filter? Just curious as to whether it's a blanket coverage or someone's blocking those specific characters.
  8. Wolfguarde

    How do I turn off sunbeams?

    He didn't say the sun. He said sunbeams. The rays filtering through the trees that make every day look ridiculously photogenic and unrealistic in DayZ.
  9. Wolfguarde

    How do I turn off sunbeams?

    Postprocessing effects, I think.
  10. Chuck Norris is the only living thing to have a real-life killcam. It's going to stay that way. Side note: Rocket's reasoning probably related to the fact that it's hard to properly implement realism without something that actually puts you into the game. Like a virtual reality console/implant, or some such.
  11. Wolfguarde

    Cannot enter medical building with broken legs

    Try standing up (if you still can with broken legs in the standalone) and using the 'step over' button. Works in the mod.
  12. Wolfguarde

    Disallowed characters : You have been kicked.

    This wouldn't really keep clans off a server, it would just keep you from using the brackets in your name. If people see a heap of names starting/ending with the same word, they'll get the picture. Is this showing up on all servers, or just a specific set? It seems to me like something that might have been overlooked when the filter was implemented.
  13. Wolfguarde

    No firearms.

    I'd like to see template rulesets for weapon rarity. So, for example, you have a military ruleset, in which military/other high-grade weapons are less rare than they would be in other rulesets, and vehicles and helicopters are in good supply around the map; a civilian ruleset, in which military weapons are very rare, civilian-grade guns and maintenance kits and land vehicles are rare, air vehicles are disabled and most of your maintenance items/kits are hard to find or obtain; and a survivor ruleset, where military guns are roughly the same rarity as ye olde Stratholme mount drop from WoW, civilian guns are a godsend, and people are going to try to beat you to death for any maintenance kits you might have. Vehicles will seem like a ray of light from the heavens when you find one, no matter the condition, and their spawn sites will be hotly contested battlegrounds until someone manages to get it away and stash it.
  14. Wolfguarde

    Third Person Fix

    Trying to shut people up about this argument. Since the war thread has been largely ignored for a couple of weeks, the pro-FPP players have been spreading out and trying to link shit that has nothing to do with the argument to third person view. I find it extremely annoying. They're trying to drag people into their argument for the sake of having someone to argue against. I honestly don't think most of us want our threads being derailed for the sake of a minority's war against one of the game's features. The argument about servers is valid at the moment. However hardcore winds up going, it is the fix you have. One of the later posters has added that hardcore will be expanded into a different featureset to normal, likely including the modified server view you guys are looking for. I have to restate this question in light of that information: How does our server ruleset, in the long run, affect your playstyle? Edit: I realise server availability is a valid issue, having said this. That being said, by beta/open release I would expect a lot more servers of all sorts to be opening up. Availability is an issue at the moment, but it will not necessarily be one in the long run. There's bound to be other Australian players who want the same style of play that you do, and where there's a market, there will be people to exploit it. I could easily counter with: Why should we sacrifice the field of view advantage simply because a small core of gamers dislikes it? I enjoy the advantage third person view provides - no, not because it gives me an advantage in PvP, I'm still fucking terrible even with third person view enabled - yet I acknowledge that first person view is a more challenging way to play. Each has their strengths; one for immersion, one for PvP. I don't see either as being better than the other, or exploitative to the point that it should be nerfed or removed. There is no problem. Third person view provides an advantage. Nobody is arguing that. My view on things is that it's a feature enjoyed by a significant number - I would go so far as to say majority - of players, who are indifferent to the fact that it provides an advantage. It makes the game more enjoyable for those who feel restricted by first person view, just as those who play first person do so for a more authentic experience. I think we can both agree that ultimately, if we're honest, the real argument between people on this issue is one of preference and opinion. I and those like me like the game the way it is; you and those like you do not. Whatever other reasons we bring to bear, it is a matter of how we want to play the game. The 'problem' is exactly that; hardcore, in any game, should be more realistic, gritty, and/or challenging. And third person view can easily be seen as part of a 'looser' ruleset designed for more casual or easygoing players who want the experience without the added difficulty of hardcore mode. You've justified your viewpoint on why first person view is better; you've proven that first person view is more realistic and challenging than third person view. All of you. I'm not arguing that, and I think you'll find a lot of the people who are arguing its superiority are doing so because your calls for change threaten to remove an element of the game they enjoy. So yes, this boils down to hardcore versus regular. You want a more authentic experience where nobody is capable of making use of the advantage provided by third person view. That, in my opinion, is a feature that should be hardcore. Nerfing third person view or locking us into first person is not the answer. Hell, even just having it as a variable at server creation would be fine. Let server popularity give you the results you're looking for, rather than polls or the like. If first-person-only servers have less players, it just means the majority will die off and you'll have a more condensed community playing on the ones that stay up, who have more of a vested interest in keeping those servers going. Out of curiosity, could you provide a link to the discussion where the planned hardcore features are mentioned? I'm interested in seeing what else they have planned.
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