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Showing results for 'Vehicles'.
Found 41868 results
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What do you think full modding support will do to DayZ
Grimey Rick replied to Jex's topic in General Discussion
I like games left in their original state. I can't think of one modified game I've enjoyed. But, people will go wherever they can get guns and vehicles faster, so as soon as someone releases... DAYZ:SA US#1 | SELF-BLOODBAG | VEHICLE ON SPAWN | INDESTRUCTIBLE BASES | FAST BUILD | SUBSCRIBERS PERKS ...the game we've all come to love on one level or another will slowly bleed to death and die. :T -
What do you think full modding support will do to DayZ
SmashT replied to Jex's topic in General Discussion
I hope the community comes up with some amazing mod ideas but my gut feeling is it's primarily going to result in most people playing dumbed down versions of the game where they spawn with end game weapons, vehicles and bases, at least initially. I just hope servers running mods are listed separately (under a different tab) in the server browser so it isn't a huge mess trying to find actual DayZ servers. Left4Dead as an example: -
Welcome to Disturbed Gaming !!!RULES!!! Our new server is up and looking for players! Right now we have about 15 active daily players but we hope to see more active players. We like to think like shopkeepers think: player is always right. Our admins are active and there is at least one online almost all the time. We are there to help players but we also do play like every other player. The only exception is that we never shoot on sight not even bandits. We are all heros and like to play like heros are supposed to. We don't have any specific "admin bases". We build our own bases like the other players do. On most servers the admins are the welthiest players and they got the biggest bases but we don't. We like to play with other players but we never give them any privileges. As the owner I have zero tolerance for admin abuse. I hope that everyone reports me if someone abuses hes powers. I try to keep my eyes on the admin log all the time and have removed most of the "abusive" powers from my admins. The admins all do have experince on server administration. We don't only want finnish players to join. We'd like to see players from multiple countries. Most of the players on our old servers have been from all around the Europe which is great! We accept any language in the chat as long as it's not spamming! Tow&Heli Lift non-locked vehicles - Tow/Lift is a great way to collect and sell new vehicles. On some servers people get frustrated when someone steals their bought vehicle by lifting it with a heli through the roof. We don't have this problem! On our server you can only tow/lift non-locked vehicles! Self-Bloodbagging - Tired of requesting blood all the time? Got killed by someone who was supposed to give you blood? On our server you can give blood to yourself without wortying. This is a great addon for lone-wolfs! Multi Character - On our server you can have three different characters. This basically means that you can have one in Stary, one in Bash and one in Klen and you can switch between them on the lobby. There are still some "anti-abuse" things. 1. The characters can't be closer than 1000m from each other and 2. You can switch to one character every 30 minutes. Refuel/Repair/Rearm Stations - Most server provide only auto refueling script which lets you refuel your car on a refuel station. We provide more! On DEF you can also reapir and even rearm your vehicle on refuel stations. This is a new thing but people seem to like it. Keep in mind that not everything is free. You can refuel your vehicle for free but repairing and rearming will cost you some gold. This is for balancing so that people can't just go and get ammo for their vehicles! God Mode/Anti-Theft Traders - There is nothing as annoying as getting killed while visiting the traders. Some server have god mode activated but there are still noobs stealing from backpacks. We use a script that prevents all this. When entering a trader city it automatically toggles god-mode and anti-theft on! AI Missions with Ikea- Want to play hero but still kill something? Our AI missions include good gear and humanity for kills! There are several different types of missions and we aim to add even more! These are a great way to make money and get humanity! Snap Building - We all know it's annoying when you have to spend multiple minutes to match two floors or walls together. Our toggleable snap building does this all for you. If you don't like it you can toggle it off anytime in-game. Take Clothes - You can remove clothes from dead players and AI's. This won't just switch your clothes with the dead player/AI. It will add the clothe to your inventory. Custom Trader Items - Want to buy something unique and different? Tired of all the basic stuff that traders sell? We have added multiple custom items to traders which players can buy. You can also give us your suggestions if you think something is missing or you'd like to see something different. Custom Map - Our Chernarus server has custom militry ourposts with AI's. The outposts have multiple barracks and the AI's also use decent gear. We also have a custom airfield and some small map addons like more barracks etc. Craft a Bike - We all know it's frustrating to run from Kamneka to Stary. Sometimes you might get killed a couple of times while running. Now you don't have to run anymore. You can just simply right click your Toolbox and choose "Craft a Bike". This will obviously craft a bike which you can use to get to north quickly. Extra Vehicles and Custom Starting Gear - It's annoying to spawn and notice that you have basically nothing. Our starting gear inclused all the basic items you need (food, drink, map etc.). We also have 600+ vehicles. Extra goods for our sweet donators - Full info can be found from our website. Basically we have custom supply boxes which includes building materials. We also have several custom starting loadouts. As mentioned before full info can be found from the website We are offering custom starting packages for clans. The clan has to have a minimum of 4 players. Contact the admin on TeamSpeak about these packages. Server IP Chernarus: 109.236.87.69:2302 Website: http://disturbedgamingdg.enjin.com/ TeamSpeak: tseu1.vilayer.com:10060 Skype: xzsebuzx Admins: [DG] Sebu, [DG] Sykke, [DG] Serperion [DG] Cake and [DG] Kessuwadap. Hope to see you there!
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I think it's ethically questionable to implement smoking in a video game, plus it takes away development time from more important feature such as: Vehicles, underground bases, path finding, cannibalism and necrophilia.
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Rolling Update Rev - 0.43.116251
Hexploit replied to Hicks_206 (DayZ)'s topic in News & Announcements
Roadmap is not something you can create in 2 days, they have their guidelines but need to stay flexible, rocket admited they have to move vehicles further down the line and stuff like underground bases is not even on it. I don't have problem with any of that but it just prove my point, and you should get your facts straight before trying to correct someone... -
NAPF ☢ ADMIRAL FIST ☢ DayZ Epoch | Unique Locations | Custom Missions\Scripts | Safe Traders | Snap Build
AngelEyes_666 posted a topic in Mod Servers & Private Hives
☢ Admiral Fist ☢ DayZ Epoch NAPF - Admiral Fist|US (1.0.4.2)[Veteran|3D:ON|CH:ON] Unique Added Areas | Custom Missions\Scripts | Wicked AI | Safe Traders | 1000+ Vehicles | Build Snap....and more! IP: 99.229.255.2 WEBSITE: http://admiralfist.enjin.com/home Hi guys, my name is AngelEyes and I am an admin for Admiral Fist and I would love to invite some new players to our US server. We have only been running for a few months now and have got to the stage where we want other players to experience the realistic gaming environment we are trying to create on our server. FEATURES Realistic Scripts & Additions: - Self-Bloodbag - Remove Clothing - Drink Directly From Ponds & Wells - Building Snapping - Melee Weapons Can Break If Used To Break Into Bases - 365 Days for Base Decay - Plot-Pole NOT Required To Start Base Building - Animated Heli Crashes - Safe Traders: God Mode, Anti-Theft, Can Still Kill Zombies & Pick Up Loot Piles - 2km View Distance - Reduced Fog - Wicked AI: Re-Worked WAI v0.173 Mission & AI System - 1000+ Vehicles Also, Unique Custom Areas! -
Rolling Update Rev - 0.43.116251
DropBearChick replied to Hicks_206 (DayZ)'s topic in News & Announcements
Hunting, cooking, base building, barricading, base building, vehicles, zmbies completely fixed, all bugs exterminated, all hackers killed, just the usual. -
(B.C.N)EPOCH #1 CHERNARUS[TANKS][JETS][CUSTOM AI][MISSIONS][TRADERS][SELFBB][REARM/REPAIR][CUSTOM CURRENCY]
doomsday126 replied to doomsday126's topic in Mod Servers & Private Hives
Update* Added in the rest of the armored vehicles, The Epoch only choppers such as Bells and Pooks. Included more currencies. Increased event spawns. and teamspeak. -
I think it could be supported by setObjectTextureGlobal , better if hardcoded. However it can only work on rare objects that have a selection planned for that use (a squared empty frame at a specific location which display default texture but could be overlayed with a custom one). It may work on vehicles (large selection), but cannot mix colors.
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3 Mod / Map Ideas and some thoughts on rivers = My first post
SamRIa replied to SamRIa's topic in Suggestions
I’ll start with my map ideas...3 sketches (iterations) of one idea that boils down to Southwestern US biomes (Minecraft anyone?) that offer counter-balancing resources and risks(PvE). Sidenote: Each map is basically a collage of actual locations in the SE US. I think the terrain could be collaged together as well (im experimenting with this at the moment). So….For example...lets say our biomes are; Riverside, Desert, Plains, Hill Country, Mountains Riverside...the land of plenty (supplies and food). While weapons may be hard to find, you’ll find clothes and fuel (both human and machine) in towns that will provide you with the gear to venture out somewhat safely into the other biomes that offer what Riverside does not… and in less developed areas along the river (more on the river later) you’ll find game to hunt and cook. Non-lethal military supplies will be in this biome...like ammunition and repair kits. Desert...the land of nothing….except danger. These stretches require a player to be equipped with survival gear and supplies to make it across these areas that act as barriers between 2 biomes of higher loot value. At night coyotes hunt you down (Survival Craft) and temperatures drop (slowing your progress and requiring you to consume more food). I’m also entertaining Dean Hall’s recent mention of accelerated time to play into this... Plains...Think of this as the wild west….prairies with ranch houses here and there where the occasional weapon or vehicle (horses too?) can be found. With these structures being isolated they could present a good choice for a barricaded home (ref. Dean Hall’s latest update 3/28/14). The flatness of this area allows the player to see people come from a long way...it also means they can see you. Hill Country...beyond the “barriers” of the Desert and Plains biomes the rolling Hill Country provides more valuable loot (weapons at military bases, food and gear in small towns) while also introducing more formidable predators that hunt in packs; wolves. These areas provide more cover and therefore also present themselves as viable places to “settle down” or just an area to ‘flank” around more wide open parts of the map. Mountains….The mountains represent the most treacherous biome environment, but they are the guardians to the most valuable loot (including military vehicles). A player must have significant amounts of food and water (you grow hungry and thirsty often) and must be equipped with proper clothing to make it across the ridge alive. Oh yeah...and there should be unreasonably aggressive bears. This region contains the “end game” gear and vehicles that everyone will eventually want...but will be forced to prepare/plan for in order to survive the journey. Vehicles and military weapons acquired in the outlying biomes will be equipped with little or no fuel/ammunition. You will be forced to head back to the Riverside biome to fetch supplies. The idea here is that providing resources in one biome that is required for loot in another will keep people from staying in one part of the map. You are forced to trek across biomes to fill up for gas, or to find ammo for that sweet rifle you just picked up. It’s important to me that the environment becomes more lethal in the future for SA and its mods. Zombies are great..(especially once they are fine tuned), but you can’t hide in a bush to get away from the cold, or travel outside towns to avoid predators like we do zombies...because thats where the wolves and bears live! Before I complain (on my next topic)...I wanted to be clear that I’m entertaining the idea of working on a mod(and new map) for either Dayz SA or Arma 3. My expertise would mostly be in terrain-building and map making...if anyone is interested and has complimentary skillsets..let me know… Ok..off to complaints (aka “suggestions”)… Rivers….every forum I see about rivers in Dayz SA and Arma says they aren’t possible in the engine (uh..doesnt it use Physx? ) …and that the change of elevation most rivers encounter would not work with how water is currently “modeled” in these engines. (I think bodies of water are required to have a consistent water level) You’ll notice in my maps that rivers are prominent features distributed across the world...thats because I imagine them as being “highways” for new spawns who want to move quickly across the map. Being able to make a raft so you can travel across the map faster would be awesome (thats the technical term). Also...it opens up banditing opportunities to snipe from bridges crossing the river. Suggestion...Rivers can be effective with something as simple as applying force to a player. Minecraft has rivers...they are functional...they have “current”. They would be good enough. Apply a vector to players, vehicles, and NPC’s that enter a body of water (even if it appears to be stagnant water) and you’ll add a whole new world of possibilities in these games and we can live without the spectacle of a roaring river… As an alternate...just spawn small boats along the rivers...boom Elevation? Sure...ok maybe rivers can maintain their own “sea level” so that they can obey the rules...no problem. This is also something Minecraft does. Each body of water has its own sea level, it’s own altitude. If Minecraft can do it...surely they can get something to work right? Disclaimer...I’m sure some things I said seem ridiculous to some people...sorry about that. Also...I realize my maps aren’t islands and would therefore have to have a fence or something...no pretty natural boundary…...meh, im ok with that This post was probably way too long… -
retrieve - assist - gather missions (please add your ideas)
Shingara replied to Energetics (DayZ)'s topic in Suggestions
I think in concern to bases its going tobe odd how it will work because no matter who you are, you have to sleep and work at some point and your base will not be defended. If you can respawn every 30 seconds inside your base via an npc and your base is being attacked then it would give an unfair advantage to the defenders as people attacking would have to spawn miles away at the costal area as the most wanted real estate are going tobe the militery bases and the castle which are very deep into the map. How they would or could guard is also going tobe frownd upon by alot but not impossible. If they dont introduce bandit npcs then I personaly think they will not work on the AI for the npcs specifically just for guards to bases and small holdings. If they simply only kill other creatures like zombies and wildlife it might work but then again it would also revolve around how our own companion npcs interact with us and the world. We are going to have some kind of commoditys within the game though as vehicles will probably need fuel aswell as parts, and if they do then the most profitable real estate will become the petrol station on the coast unless we have an alternative way to attain it. -
retrieve - assist - gather missions (please add your ideas)
Shingara replied to Energetics (DayZ)'s topic in Suggestions
Mind = Blown. Love your attempts to redefine what a None Player Character is. He said in 2012 that there will never be npc survivors meaning civilians, he also said we would never be able to build bases or barricade because it would just become sandbags and barbwire ^^ and Dean 'Rocket' Hall is no longer in charge Bohemia are, and he is leaving to create a new company in new zealand. Out of all the mods to arma 2/3 this games roadmap is leaning directly at Epoch no matter how much you dont like it. They have purchased a studio to advance the development of the game. We already know there is going tobe quests as they are introducing go fetch quests that are unscripted, Those are the go fetch the part = congrats you have a vehicle. We know we are getting guard/defense dogs and we are getting ridable mounts via horses and vehicles. This game already is a scavanger hunt, this game is heading more deeply into objective based gameplay, its already turning into domination and hold gameplay with persistant bases which they said was never coming. Its introducing crafting systems and vehicles. They are wanting the servers to hold 100-200 people each and like it or not they are going to have todo something to balance the game from the people who have been playing for a year and have setup bases and large clans and death squads guarding and patroling the map in vehicles. If new players cannot gain access to the interior of the map or into large towns to get gear, food and clothes then there needs tobe a system to let them have a chance to survive and not be torture food for the epeens on the server. -
Anyone still looking to play vanilla DayZ?
BC_Hawke replied to BC_Hawke's topic in DayZ Mod General Discussion
Hmmm, sorry, I'm afraid you're mistaken. I much prefer vanilla DayZ. Base building, NPCs, 1,000's of vehicles everywhere, hello kitty cars, easy to obtain weapons and gear are not my cup of tea. I don't want any Rust or GTA5 in my DayZ, I just want DayZ, thanks. -
Im with a few others, IED's are the way togo in day z, with vehicles coming into the game i can see IED's being a good introduction to the game.
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OMG WAT R DEY DOIN ADDNG BYKS Y U KNO FIX BUGS U RTRDAD FKS OMG DEAN IS RTRDED I H8 DIS GAM I HOP IT DYS OMG FUK U GAIS Remind me to stay off the forums when vehicles are first added.
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Beer Garden DayZ Epoch IP: 109.70.148.18:3000 Hi all, today i want to invite us to my DayZ Epoch server. We have a good server with many features and active admin that can help fresh players. Our features are: - Auto refuel - Lift (coming soon..) - Safe Zones - Debug Monitor - Auto restart every 3 hours - More structure around the map - Events (coming soon..) - Start gear - More than 400 Vehicles - More than 40 Helis - Vip Crate for donors More features will be added soon.. For support tell me (ImLikpl0) I hope that you will like the server. Come in ;) Greets, ImLikpl0.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
captainvette2112 replied to SmashT's topic in General Discussion
I play this game because its an open PvP, full looting, (soon to be) sandbox with perma death. I really couldnt care less about the zombies. The AI threat could be anything... radioactive rats, robots, mean ally cats, its all just an annoyance to me anyway. To be honest I would just prefer they removed zombies all together... they do nothing for me or the style of game play I am after... I would rather the devs spend time and resources adding end game content, crafting, and vehicles rather than messing around with what seems like will always be a semi-broken, glitchy AI threat -
Vehicles that they should add.....
thedogfoodyayho replied to TheGamer (DayZ)'s topic in Suggestions
It played in 2009. Look at the car wrecks. Ladas, GAZ & GAZ militia, UAZ, S1203, Skoda "Sedan", Ural, UAZ, HMMV... Mod vehicles. My assumption is that's what we'll get along with a few new ones. -
retrieve - assist - gather missions (please add your ideas)
Shingara replied to Energetics (DayZ)'s topic in Suggestions
We do have npcs, anything pertaining to life is an npc, it litteraly means not controled by a player. Its either enviroment or npc when not in reference to us. So zombies are infact NPC's. But beyond the basics of what an npc actualy is the dayz game itself is limited upon what can be achieved as it stands. Mods have a very static downside in that whilst mods in the minority are great but they segregate the game and at the end of the day if your going to play a mod why not just play it on the more stable arma 3. The direction the game is going in dictates that we shall basically have static enviroments created by us pertaining to a specific server. Added to this we are going to have a situation with the gaining of parts for specific parts to maintain vehicles via server hoping and base building meaning that the gameplay alot are referencing will not exist. The survivor model is a good model but it will be an aspect in the game. Also survivor being depicted does go against the group oriented deathmatch/domination gameplay and enviroment group oriented gameplay that is being brought forward by the developers. Im in no way saying this somehow creates a themepark game because it shall not and never could unless a total rewrite of the game which isnt going to happen. Nothing will change the bandit and hero gameplay we currently have, we already have the deathsquads roaming around the servers and all that will change there is that they will have objectives beyond what we have now just by what is being implimented. At no point have we been told that barrackading will be limited to specific areas meaning that a good deathsquad could and will take over militery bases and control it as there gameplay meaning that the game will change from the roaming and hunting to domination of map areas and dependent on who has the most and skilled people with them. Adding new aspects such as what has been suggested will not destroy the survivor aspect, it will just enhance it. If i stand inside a secured building having my squad guarding me and will give people gear for doing jobs for me. Im currently in control of the area and holding the resources within the area is no different to an npc doing it. The only difference is that i will be doing it for the profit of me and my squad for stuff i cannot be bothered to get to maintain the buildings security, instead of an npc doing it with no biased on who was going to them for help. That said rocket is not in charge anymore, hasnt been for along time and even he admits he has previously stated that something wont be ingame only for it to turn up in game later. Bohemia are in charge of the game now and they are taking alot of advice from eve on endgame aspects EG what will happen when players have been playing retail launch for a year and new players come in and huge bases and clans have been setup and i can see this game leaning more towards dayz epoch then anything from what they stated at rezzed. -
Summary of dev Q&As from streams
LaughingJack (DayZ) replied to LaughingJack (DayZ)'s topic in General Discussion
Classic ;) Rocket talks and says everything that comes to his mind and Hicks has to backpedal ;) But that's also why I like this way of storing all of these Infos in one post. Hm...and I think about gathering all unanswered questions, about which I always wonder, like "Will we ever be able to cut down trees or at least get firewood and sticks out of them?" and annoy rocket until he answers them XD ...and I also wonder why nobody asks them instead of asking for the 500th time "when will vehicles come?" "What's with this gun?" "Ermahgerd why nu hats and no bugfix?" "When will the zombie wall glitch fixed?" etc. which really everyone should now, even if he hasnt seen one stream...or this thread... -
I guess you have to be DayZ junkie to leve the ma. I find it awesome. I ve been to 99% of towns/villages, I explored all empty locations prepared for new towns. I played mod a lot and comparing map from mod to Chernarus+ is even better (Stary, Polana, Vybor are completly redone). What Im doing is already searching for locations for my camp. There is still hudge area that will be filled with buildings, I hope for some new types. There are 3 or 4 new ones, but they copy/pasted too. So its hard to find, but close to towns to go for suplies...I want vehicles just to have some to do (repair, upgrade, search for tools, parts, fuel, oil, bateries...)
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I'll have to assume you didn't play the mod. When vehicles and persistent items are added, exploring the map will be more attractive. You will have more reasons to explore, and a faster way to do it. That, and they haven't finished their additions to it. We don't know what sort of attractive locations they may be adding, or where. I've spent like 2000 hours exploring that map, and I still love it. When the nubs have a reason to keep their pants on and get off the coast, they will too.
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how much improvement since alpha launched?
scriptfactory replied to _Xaquun_'s topic in General Discussion
In the past 4 months this is what has been added: Much better performance!New guns.New clothing.Improved (but still buggy) zombie AI. Plus they are fast and glitch out while attacking a lot (e.g. they hit you even though you think you aren't even close to them.)Basic foraging (only berries from bushes supported ATM).Missing: Loot respawn.Hunting.Cooking.Vehicles.Craftable weapons.Item persistence.Base building/tents/etc.Ragdoll/physics.??? -
Anyone worried there will be too many ammo types ?
applejaxc replied to gibonez's topic in General Discussion
What do you mean "worried" ?? Ammo diversification is FANTASTIC! It means that instead of a blanket "Ammo is too easy to find" or "Ammo is too hard to find," there can be a balance of low-caliber weapons being easy to stock (9mm Makarov, 9mm parabellum) but serious weapons (rifle caliber-up) is difficult to stock. That is fantastic for game balance. It's also fantastic for the penalization of bad decision making. "Well, do I grab this M4A1 now and hope to find some 5.56 later, or take this Mosin and box of 7.62?" It also adds the difficulty for non firearm aficionados (AKA most of the players) having to remember "Okay THIS pistol is 9mm, THIS pistol is 9x21, and THIS one is 9mm Makarov, THIS one is .25 ACP, THIS one is .45, THIS one is 5.7, THIS one is .40 SW, and THIS one is 10mm" That adds skill-gap to the game, and all successful games have a rewarding skill gap. Not, "The AK shoots AK bullets the M4 shoots M4 bullets" as you want. Furthermore, ammo diversification-aside from variety realism-allow for type diversification, which is also fantastic. You have normal, tracer, hollowpoint, armor-piercing for rifles, normal/HP/AP for pistols, and (if for whatever reason launchers are added) you have to make the tough choice "Do I take this HEDP rocket because I can use it against infantry and vehicles, do I take this *penetrator because I know there's some bandits on this hive rolling in an armored SUV, or do I take this thermobaric rocket to maximize zombie kills?" -
Arrows to machine guns are not the same as m4's are to nuclear bombs. someone with an arrow can kill someone with a machine gun with just a bit of finesse and stealth, in fact I would prefer something like a crossbow or bow in a game like dayz. I never said my idea was best and should end there, in fact I posted what came to mind about a subject and simply stated that I hope something similar to this is what happens. Everyone will not have a helicopter because the devs literally said how rare they were going to be and how hard it would be to find parts for them, not to mention how hard it is to fly a helicopter and how easy it is to shoot them down, like the gunner on a car. It almost isn't worth it to find parts for a heli. Rarity wasn't my solution, it is actually what the devs said. And the simple minded statement that " Adding a simple scope to a gun has turned this game into KOS camping on hill, killing for no reason but fun, game." clearly shows you have no idea why the game is this way, which has been discussed several times by the devs. People kill on sight right now because there is not a whole lot to do in the game at the moment, once you get gear, food, and a gun, there's nothing else to do but shoot and rob people, it has nothing to do with the addition of scopes on guns........like literally nothing..... Your recent posts have had no valid reasons, just the paranoid illusion that vehicles with guns is going to turn DayZ into some war game. The only reason I replied was to simply show how you really do not know what you're talking about in regards to this topic. Again, you're just argueing to argue, you should do yourself a favor and stop....