Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. ZedsDeadBaby

    Best Suggestion: DayZ Hungergames

    I absolutely love the idea of a "tournament" style map with no re-spawns of any kind, but I don't like the "loot in the middle" idea. Too predictable, and it would get repetitive and lead to ideal winning strategies. Loot should be randomly distributed, and vehicles as well (none functional, all needing some parts). Animals & food should be randomly spread out as well, and in limited supply.
  2. The "goal" is to do whatever you want and that is what, mainly bad players, don't understand. They are trying to force other players (namely KoS players) into a gameplay that the KoS-players didn't even buy the game for. They are literally thinking they can decide how one should play a game and that is just wrong. And lets not forget that the trailer for this very game shows players murdering other players so they knew BEFORE they bought this game PvP would be in there. Not that that is an argument for you but there will be more people reading this:) I know my playingstyle and I know that its working for me. As for the mechanics side of things it will have to wait for more content I'm afraid. I play in a Arma3 clan and there we have all kinds of people with their own skillsets. My role in that clan is that of a pilot so when choppers emerge in DayZ and the guys find one ofcourse they will point towards me to fly the thing(unless there is another pilot maybe:)). On the other hand the clan also has an armored division and those guys know more about what to do when their vehicle comes under fire which makes them more prone to become our drivers. But yeah, without those vehicles we are all footsoldiers for the time being. EDIT: If it will lower the KoS if they add new things I don't know since the mod DID have vehicles and what not from the beginning and I remember a lot of bambi-tears from those times aswell.
  3. Hi all I just wanted to take a moment to advertise my labor of love: BAKERLAND. I've spent countless hours getting these servers just the way I want them so here goes: Grindhouse Epoch by -=BAKERLAND=- Dayz Mod and Epoch! The Focus is on Fun. 198.24.156.194:2302 Teamspeak: nswr.teamspeak3.com "Bakerland Buddy" Android/BB10 App: https://docs.google.com/file/d/0B7iOqAf7Vq5cN2pyaEd5bVhQN0E/edit Bakerland Forums http://forum.bakerland.ca/ Twitter: @GrindhouseEpoch Background: I have been a zombie fanatic for 24 years, I have made an effort to keep the things I've added in line with that passion. I looked at everything I've added and asked "does this make sense?". Rather than just put 8 barracks at Kamenka I made a concious effort to find suitable places for things and many map additions serve no purpose other than to provide context for vehicle spawns. I run the latest and best antihacks, and am very active. In addition I have several other seasoned server admins. The coastal AI are 99% hero whilst northern AI spawns are bandit in nature(the AI are used very sparingly). I care about how fun the game is, and want to do everything I can to make sure you have a good time. Features include: -Self Bloodbag -God Mode Basebuilding Neutral Zone In The Far North East For Those that want to be left alone. -Dedicated Box: Quad Core Xeon with HT 8 GB EEC DDR3 and 100mbs uplink. -Added locations -Expanded Existing Locations -Sarge AI Vanilla Only -Take Skins -Toggle Snapping when placing walls, floors etc. -Animated Chopper Crashes -Full moon nights with ever-present clear weather -Select Auto refuel (Vanilla: Vybor and NWAf only, Epoch: All Clear Gas stations) Indicated by blinking red lights. Epoch version, turns gas stations into refuel(free), repair(Cost gold) and rearm(costs more gold) stations. -Custom starter loadout -Reworked Debris to be centered around what would be logical points such as major intersections and gas stations.(all vanilla debris removed) -Corpses hidden and placed as though to appear trapped by Zombies. -Special safes at custom locations with prize loot and clues are posted in the forums (Epoch). -Tow/Lift Scripts -Salvage Vehicles -Gut Humans (edited to be less silly), Vanilla Only -Drink From Wells and Ponds -JSRS Compatible -Fire dance (reworked to be depressing and less silly) -NO BASE RAPE ALLOWED (Epoch only) -Semi-built starter bases (Epoch) -No Plot Pole (Epoch), No Decay -24/7 Day (Epoch) -Trader City God Mode (Epoch) -No Fire Traders -AI mission system (Epoch) -PVP & PVE Friendly (Neutral Zone North East of Guba for Passive Players) A short video of some of my map additions.
  4. kingochaos

    Sniper Rifles

    Rocket said it in an interivew... ummm year before last, early last year... well he said mad max out the vehicles... i may be reading to much into that :huh: i shall have to admit. Youre so wrong it hurts.... anti material rifles are specifically designed for surgical strikes on soft skinned(cars, vans etc) and lightly armored vehicles... It only takes one round, to kill a car(and it wont kill everyone in it). Very cost effective way of controlling large areas... it would be the ideal weapon for enforcing a quarantine out in the back country, and save on man power... and limit collateral damage... thats why its used in Afghanistan etc... the 120mm rheinmetall would be more effective... but certainly cause a fair amount more collateral damage. M2 would be ideal at road blocks, but it certainly has the potential for some major over kill in built up areas... effective range in the indirect roll of around 6km i think... absolutely devastating as a direct fire support weapon... but id call it the other way around, a BMG (browning machine gun.. m2) would be more over kill than an AS50 or M107 in that situation. Gpmg's will stop a car just fine o course, as will lmgs, the thing is these require section+ (or squad if you're merican) strength positions... where as an AM rifle only requires a det or sniper team to effectivly control the same, or greater area. Ideal for OP's way out in the middle o no where , with people trying to circumnavigate road blocks cross country etc. Now, does the game need AM sniper rifles... no, it doesn't add anything, but the reasoning being givin trying to justify your stance is just plain wrong.
  5. gibonez

    Sniper Rifles

    The only 50 cals that should ever be in dayz is the m2. This is when base building is put in place. Have a few of these in your base to defend against attacks and stop vehicles from ramming your gates.
  6. Diggydug (DayZ)

    Sniper Rifles

    How about we wait and see just how vehicles work before deciding that anti-material rifles are needed to stop them. Also can you give a source for what you just said?
  7. gottyplays

    Solving Both End-Game/Meta-Game and KoS Problems At Once

    Pendulum, i support your ideas, but i think it's already too late, it's likely that dean has already figured ways to enhance the game, or if the pattern with arma 3 alpha repeats with dayz, by the next year we would have more guns, more vehicles and some bugfixing, period. take in consideration that we are already in aplha stage, the basic gameplay mechanics are usually already decided sorry for my bad articulation, not native english and just came home from work xD
  8. Rantanplan

    How about a change in Day/nigth cycle ?

    People have to understand that day/night cycle, sun, moon, stars positions are all correctly simulated in the game! We have an autumn map that is located at 45°N 30°E (if it has not changed from the original Chernarus). Autumn implies that we are near autumn Equinox or later, so nights are about equal or longer than days. You can also navigate by sun or stars, or you build your own little Stonehenge for sun observation and date definition (until server restart) ^_^ However, if you start messing with day/night cycle, you will complicate or make it near impossible to do such things. So my vote goes to 24h cycles. With that said, I also want to have free reign on when my char is active, whether he is a night owl or an early bird. It could be made that (hardcore!) way, that every change in time zone consumes an appropriate level of your nutrition level. That way you could always jump time zones as you like, as long as you are still well-fed; before you really join you could get a warning that it would make you starving if you enter a certain server. (worst case would be a 23h jump) It could also be an interesting option to beach the player at a random time (=server) and only once he has achieved a certain level of nutrition, he may change to his preferred time zone/server (hey, his friends could come and pick him up and bring some food and drinks along)... Of course, the time would have to be clearly visible in the server browser. Interesting options for role-playing, probably less so for PvP focussed players, or private servers/hives :P An issue to solve would be how you carry over vehicles/stashes etc.
  9. Jesus give the game some time. Alot of your suggestions are being looked at however theres alot more to worry about at the moment then what your talking about. AI and NPC should never be in this game ever. But this kind of discussion in my opinion is for a LONG time down the road. \ Of course there is nothing to do but kos... the games been out in pre alpha for like 3 weeks. Theres currently 2 rifles and 2 pistols in the game, lol. Once all the items, vehicles, and stash sites are implemented, and zombies are added in fully and tweaked to work properly, while all the FPS is maintained after adding all that, then maybe its worth even exploring a "zombie island". How about we get the existing game up to its potential first.
  10. flexy

    What is the Next Big Patch?

    The things I am most excited for are vehicles and player built structures. Then more weapons/items. Then stuff that improves the game behind the scenes (but I know this is actually the most important thing right now) Question: canyourunit.com says my PC can run DayZ with everything maxed with excellent FPS. Obviously that's not the case, so what's up with that? Does the site have insufficient data to actually give you a proper result, or is the client-side performance affected by the alpha state?
  11. Astron

    A few random suggestions.

    These are just a few things that crossed my mind whilst I was sitting in the control tower at NWAF waiting for people to come by. WEAPONS: 1. Please either implement shotguns to go with the shotgun shells that are in the game or remove the shotgun ammo. 2. Implement MIL dots on long range scopes. 3. A few more weapons in general? eg., AK-47, M40A3 Sniper Rifle, and if shotguns are implemented, an M1014 and/or SPAS-12? TRANSPORTATION: 1. Automobiles -- this refers to anything with a motor and wheels that requires fuel. If you happened to find a broken down car, it would be great to be able to either get gas for it (by filling up a gas canister yo may find lying around) at a gas station or, if you're close enough, pushing the car to the gas station, start it up (repairing a car may be needed too) and have some nice transport. Buses may also work (but that's a long shot), motorbikes would be good, etc. 2. Bicycles. Not really much to say here, just bicycles. 3. Air vehicles? -- for the far future, why not have a heli or something sitting at a military base that would need some repair and fuel? PLAYERS 1. Personally, I believe that the hunger degrades too quickly. I'll be sitting in my nice little sniper spot and will have just filled up on beans half an hour ago, and now my guy is starving. It's a little weird and annoying for friends when one of us has to stop our long run to Cherno so that someone can eat. 2. Long-term injuries. Things like broken bones, sprained body parts, pulled muscles, etc. would be more of a worry - like real life - if the player had to experience the effects of them. For example, not being able to walk fast with a sprained ankle or a pulled hamstring, or not being able to use a rifle with a broken arm would make the game a lot more immersive, at least in my opinion. 3. With that^ said, characters injure way too easily, at least in some circumstances. For instance, my friend got nudged off of maybe the tenth step of a staircase and broke his leg. My guy actually fell out of a second story window and died instantly. Please make characters more durable, therefore being able to implement #2 better. I had a few for zombies, but they've been voiced enough anyway.
  12. Kiwuu

    A few ideas.

    Hello there! In this topic, i'll list a few ideas that i got. I made a topic some time ago listing some ideas, thought i'd leave another topic in the suggestions thread. Like i said in that topic, i know the game is in pre-alpha, everything is subject to change. 1. I'm sure a few people would agree with me, and that would be painting your gun. Getting some spray cans and being able to customize your gun would be awesome. Maybe make that AK-74 of your look like a black AK-107? Being able to customize it EXACTLY how you want it to look? Attaching whatever you want to it so it eventually looks like this, in my opinion, would be awesome. http://i.imgur.com/3nLGm.jpg 2. Eventually, when vehicles are added, i'd love to have the option to shoot out of the windows. I'm sure everyone here had one of those moments where you and your friends were in a car and you spot another car and the only thing you can do is bash each other. I mean, you could even do drive-bys if this was implemented! 3. In the other topic i posted, i suggested a few variety in masks and equipment in general. Something i'd LOVE to see in the game would be the Maska-1 helmet. http://img265.imageshack.us/img265/8051/121340007775451.jpg http://img842.imageshack.us/img842/3109/maska1helmet1shvisor800.jpg Well, that is just a brief list of what i would like to see in-game. Thanks for reading, if you did.
  13. I try to describe the idea of ​​repairing vehicles. Most of us know what it takes to manufacture spears (this is a logical sequence of actions , even without reading the manual ) . But transport - is a complex mechanical device . If put on wheels can still be easy, then fix the engine without knowledge is not possible . The idea is that you can find the manuals for repairing cars. Assume the vehicle is divided into 20 pieces to be collected in the sequence. Well, this sequence will be described in just such a manual . The more complex the device, the more parts it have. And yes, of course you can try to repair the engine randomly and it will hold, but will not work.
  14. My 2 cents: Even in its initial state, the game is INCREDIBLY engrossing and addictive. It has a similar atmosphere to the Stalker games, but with infinitely more depth in so many respects. I LOVE Stalker but I don't think I can go back to a canned experience it after DayZ. Right now, the bugs kill the fun for me. After the 5th time I fell from a ladder after pressing F, I learned to not spend a million hours "preparing" and looting up before heading for encounters with people (not necessarily to kill; I tend to help out). This means spawning in a beach and heading west towards Balota, looking for Mosin/handguns along the way and not spending too much time exploring. After a while it gets mechanical and tedious, and the fun wears off. I know it's only an alpha; no need to address this. I absolutely love the possibilities and can't wait to see the game realize its potential, but I have the feeling it will take MAJOR work/time. Again, only personal opinion here, but it seems like it would take a big team and major work on things like: - zombie AI (clipping, etc) - movement mechanics/physics bug fixing (not sure if the ladder thing also happens in ArmA; never played it) and tuning (character feels heavy and cumbersome) - vehicles - weapon feel/mechanics in general, but specially melee - predictable hit spots so you can target the head, etc - lag countermeasures (like in Left 4 Dead; not having to anticipate/lead target position) - in game UI - and so on. In other words, I'm kind of anxious because it feels like these things will take forever. Hope to be pleasantly surprised! Summing up, I'm stoked at the possibilities and anxiously await new developments :) Keeping an eye out on the bug tracker and changelogs.
  15. It would be nice if they fixed the random dieing as you log into a damn server or the random zombie noises for no reason, how about the retardedly inaccurate M4? or some animals, vehicles, zombies that don't run through walls, doors, fences or see you from 300m off and start sprinting at you.
  16. They is already vehicle controls in the game, this is EARLY ACCESS ALPHA, they haven't added Vehicles yet.
  17. If you did a little bit of research yourself then you know there will be vehicles in-game..
  18. I am just curious, is it possible there will be no vehicles in this game?
  19. dallas

    Duration of alpha

    There's a difference between ArmA 3's alpha and ArmA 3's open alpha. Also, when you bought the game, you probably read the sales page, which explained the roadmap for the development of the Standalone: DEVELOPMENT ROADMAP DayZ is currently in early alpha and we see a lot of work ahead of us in order to make it the true authentic multiplayer experience we want it to be. Current version is including only small subset of game mechanics and serves mostly as test bed with core technology that should serve as basis for future additions and improvements. Currently planned key future features are: Playable vehicles Wide variety of native animal life Player created constructions in the environment Extensive interactions with the environment and crafting options Streamlined user actions and interface Upgraded graphics and physics engine (including ragdoll, etc.) Control and animations expanded and improved for fluidity Support of user mods We estimate that reaching Beta version with all key features present will take more than one year from current stage. All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.
  20. dodas

    Duration of alpha

    I have read at the devblog that the beta wont come till the end of 2014 and i was like WHAT THE FUCK? Which game is in alpha for one year? Arma 3 was in alpha for 1 month and is better in all aspects ( the only thing that it misses is the zombies lets face it) Anyway even that it is ridiculous considering that we have waited already 2 years , is the to-do list going to be implemented at alpha or in beta? I hope the basic weapons and vehicles will come in alpha. Yeah it's a new game but lets not forget that we have played a lot the mod and we are not going to wait for the same things that long
  21. MagnuZ

    What is the Next Big Patch?

    I am also excited to see some new stuff inside the game. But i really think the priority of increasing performance on servers to ad more stuff is higher than to put thing inside now and getting laggs und an more unstable version of the game. So the fundament have to reach a "1.0 Version" before building the "house". It fails this time in raising up more zombies so i dont expect more loot/animals/vehicles/etc not before solving the performance (engine/ servers) issues. Maybe we can expect some bugfixes in the near future that isnt feed on performance like. - Combat logging (rocket said 2 days ago that it will be done when he comes back to europe - mid January) - general server performance increase - server stabilisation - lootfixes (0% bug, lootpositions etc) - weaponbug (scopeissue) - teleportingbug - animations (more smooth) - soundbugs (animals doing zombiesounds) - better anticheat/hacks - Zombie Ai (moving through walls) Hope i could help sryfor bad english MagnuZ
  22. TheWeedMan

    Nobody's talking about inventory?

    Protective cases etc are the way to go. A protective case takes up 2x2 spaces but contains 2x3 slots as does the medical kit. Ammo boxes too save space, just carry 1 60/60 clip and load the rounds in manually. If the gunbag idea gets added for a second gun then what more is needed. Inventory space is fine if you use the above techniques, if you need more space to carry gear then what will be the point in bringing tents and vehicles into the game?
  23.  Korsbaek

    NPCs survivors

    Let's hope Rocket won't ever switch to the other side. The side with 1000 vehicles, self blood bags and NPC's.
  24. Diggydug (DayZ)

    Ultra realism Vs Balanced game design

    If we want to argue realism, it's not all that hard to break an ankle if your foot gets caught on those barn steps as you fall. Or when vehicles are added and you accidentally hit a tree. Compound fracture, bleeding out, can't walk, barely crawl, in shock and no doubt going to have an infection if you don't seek medical treatment. If you do get all the proper treatment, it'll be over a month before you can walk. Two minimum before it's safe to run. That's without the extra weight of gear to survive these conditions. Suddenly realism is a chore, just like in the real world. You can't properly simulate the pain of that kind of injury even. In the game people will just keep crawling with that compound fracture, in the real world once the pain hits you're probably going to yell for help instead of trying to crawl to some hospital. Which hits yet another issue. People do not behave realistically and you will never change that. Someone can yell for help, and even if yelling worked realistically someone would walk up, laugh at them, handcuff them, steal their shit, and force feed them disinfectant while teasing them. No matter what you do, it's a game and there's a point where realism=/=immersion. It's a chore.
  25. DayzForumer

    Bicycle Suggestions/Discussion [Official]

    Not playing the wrong game, I know there will be vehicles.
×