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Found 41868 results

  1. Deathlove

    Patch tomorrow ?

    Well even though everyone is hyped for vehicles im not in the bit interested until they make the game hard in terms of the infected and making every day a survival challenge more than a death match. Cars will be just another nail in the coffin unless they get the other things nailed down first. Weather is still not hostile enough to call it a challenge even.
  2. kichilron

    Stash Tent - Temporary Storage, accessed by all.

    Hello there and welcome to the forums, as I can see it's your first post. Please make sure to search before posting and make yourself familiar with what is confirmed to be coming (soon) already anyway. Storage (whether that will be tents or fridges or stashes) will be accessible by all and won't be locked to anyone, not even when one dies. It will be specific to servers and will always be, same with vehicles. I suggest reading up on confirmed features. http://forums.dayzgame.com/index.php?/topic/182275-dayz-at-rezzed-2014-dev-sessions-livestream-roadmap/
  3. fruerlund

    Bandit list.

    So this thread basicly serves the purpose of hunting down bandits. If you ever been killed and you know by who let us know. Which servers you see them on. What weapon they were carrying. Where they in a group and so on. We can then share intel which everyone can use to track down the bandits. Bandits. ( Daily Updated. ) Name: [7th FIRE]. Location: In the woods North. Apperance:Teamed up with 2 Gear/Skin: Normal skin, remington 870 and silenced weapons. Status: Unknown. Name: HolyWater Location: Unknown. Appearance: Bandit. Gear/Skin: Unknown. Status: Alive. Name:Andrew, Reece Location: Jumping between Servers. Appearance: Unknown. Gear/Skin: M4, M24. Status: Alive. Name: NATO (clan - some seem to do the shooting, but they are all involved) Location: NE AF, 12h ago on NO2 . Probably camping in the area to the SE. Appearance: Mixed Gear/Skin: Likely voice comms. Snipers and light weapons. Status: NE Airfield. One heavily injured or dead. Two more alive. Name: Drooling Pacman Location: Unknown. Appearance: Unknown. Gear/Skin Unknown. Status: Alive. Name:Heavily Armed Clan Location: Usually US6. Now SLC1 Hosted by =HA= Appearance: Mixed Gear/Skin: Military grade weapons and vehicles. Status: Alive. Name: Ashton Location: Virginia 9 Apperance: Unknown. Gear/Skin: Unknown, highly suspected Night Vision and silenced Sniper. Status: Alive Name: NATO (clan - some seem to do the shooting, but they are all involved) Location: NE AF, 12h ago on NO2 . Probably camping in the area to the SE. Appearance: Mixed Gear/Skin: Likely voice comms. Snipers and light weapons. Status: NE Airfield. One heavily injured or dead. Two more alive. Name: MangoDice Location: Southern coast, likely west of Cherno. Appearance: Unknown Gear/Skin: CZ550 Status: Recently died, so far as I know he tends to camp the spawns. Good hunting. :angel:
  4. This is not a hate thread, purely a question to the DayZ masses. I feel the need to point this out at the start as perhaps this thread could be seen as a hater thread. It's not, I love the game for all it's flaws, and done so since the early(ish) days of the mod. Now onto the question... How long will it be before we see non-free DLC's being offered for DayZ? And if/when they appear what will they do for the community in terms of affecting the balance of the game. I am not discussing free DLCs, as they will be by implication available to all, just the paid for DLCs. The premise... DayZ got a lot uptake at the start of it's alpha, more so than anyone expected. This leaves BI with a bit of a 'jam today' situation in terms of revenue. I fully expect them to deliver in regard to taking the game to Beta and hopefully Final, however where do they make their future money? Game sales will naturally increase as the game gets more feature rich and more stable, but what about all those players who have paid a relatively low price (in comparison to other games) for what will soon be quite a heavily developed title. The easiest way? Monetise those who have already paid for the base game by offering DLCs. Why is it likely... Looking at the progression of Arma3 it holds some parallels to DayZ. Both open world FPS games that were developed by the same company, started out as an Alpha and both are sold primarily through Steam (which allows for easy DLC selling). In fact, have a look at this: Arma 3 DLC Bundle and it will show that BI is not against offering paid for DLCs and ones that offer quite a significant addition to the game. If that sets a precedence then it seems almost inevitable that BI will offer pay for DLCs. The problem... So what would a DLC offer? New clothing? New weapons? Always starting spawn with a baseline of certain loot? Looking at that link in the previous paragraph the things offered could be seriously game changing; better weapons, better vehicles (obviously vehicles in general would need to be implemented first). The core issue here is the balance of the game. I am not inherently against DLCs, per se, so long as they don't alter that, but there is the rub - I don't think that you can. The minute you offer people the choice to pay money to gain an advantage you will ruin the balance. Granted it's unlikely those who are fairly decent in the game are going to pay for content they can loot for but then that relies on the content offered by a DLC being available without DLC. It also opens up the situation where BI may restrict those without the bought DLC from using the content offered by it. For example, offering a vehicle that you cannot enter unless you have paid to do so. So there we have it, to summarise the question; when will we see paid for DLCs, if ever, and what will they mean for the game in general. TL;DR? DLCs - will they happen, and if they do will it fuck up the in game balance. (edited: to amend the poll a little to offer a n/a option in the second vote)
  5. Element47

    DayZ mod better then Standalone?

    "MULTI-TIER DONATOR PERKS: SAFE CAMPS W/ VEHICLES - CUSTOM LOADOUT - RESERVED SLOTS - 100.000 VEHICLES SELFBLOODBAG AUTOREPAIR AUTOREFULE SELFDICKSUCK SPWAN W/ NVG, GPS AND 2xDMR YOLOSWAG420 ::: PAYPAL ACCEPTED :::" - thats not the survival experience i expect from the game. server hopping is done by people who want instant gratification, private hives just throw the loot at such players in massive amounts, either through customization of loot tables or directly through perks. so you dont get rid of the "gief all nao, i dun wanna work for my gear" mentality, you feed it. ghosting is only an issue in a very limited subset of encounters, and can be addressed by other means than isolating the server from the hive and thus removing a core game mechanic completely. i acknowledge the wish for modding, and i see the advantages of being able to run isolated instances of the game. i just think the downsides are not worth it.
  6. TUALMASOK

    dayz graphics card help?

    I just upgraded to an ATi R9 290 and I still get poor frame rates in cities. I can run Watch Dogs at 80+ fps consistently but I'm lucky to break 45 fps running around Cherno. That said, I'd prefer in game vehicles over graphics optimisations, so I am happy for now!
  7. Payne101

    The Last of Us!

    Join The Last of Us dayz server now! THE LAST OF US::PvP::500+ VEHICLES::ACTIVE/HELPFUL ADMINS/ADMIN EVENTS::MILITARIZED::HUGE AI CITES::AWESOME LOOT::PvP MISSION ZONES::BANDIT ZONES::CUSTOM LOOT TABLES::DAYZ EPOCH CHERNARUS:: Join our TS3 server now!: IP :50.97.95.135:10057 Join our server! IP : 192.31.185.215:3153 ~Head-admin Payne
  8. Slaughter House OVERPOCH Cherno IP:188.227.161.203:2302 Slots:40 ​difficulty: veteran www.slaughterhousegaming.com come register and hang out. Launch Parameters: We are happy to be sharing our OverPoch server. we have added most if not all of the Overpoch guns to our custom loot table. we are also slowly adding them to the traders. We are in the middle of adding custom scripts. they will be posted on here when they have been added. Features: 24/7 Day. No need for a plot pole. restart every 6 hours To be added: (This list is in order of what is being added 1st and last) 1, Build snapping 2, safe zone god mode 3, quick build 4, Ai misisons 5, self Blood bag 6, suicide and many more. (Feel free to request scripts on our website or by posting on this thread.) Rules: If any of these rules or Guidelines are broken in game punishment and or removal from the server will be taken against the person. these rules may change at any time. 1: No Mercy, kill everything and anyone. 2. No Hacking 3. No glitching 4. If you find it you can use it. 5. English only in side chat. 6. No Voice or music or any audio down Side chat. 7. Don't abuse Admins if you do, they will probably abuse you back. 8. respect everyone. 9. Don't cry if you die, just re-spawn and get even. (Pay a Admin with in game gold and we will set a bounty on the player that killed you) 10, Don't keep asking Admins to spawn you in lost gear or vehicles, this gets annoying after a while, and we are not here to replace lost gear. 11. No camping traders. anyone found camping within 400M of the traders will be kicked. 12. No stealing in the trader zone. 13. No building on someone else's base unless you have permission to do so. Admins: Our Admins are mature people who are busy people, and when they come on the server they don't want to be dealing with crap, They have more power than a normal user, like the power to spectate and so on, this is to make it so their job is easier, but just like our players have rules they have to follow our Admins have rules they have to follow too. Clans: Their is nothing better than having two clans or more clans fight it out on your server, so if any Small to Large clans are looking for a home, that is going to be around for a while then this server is for you. PM me on here to discuss you moving in to our server. This server is not hosted by a 10 year old kid that is getting the money from his mum, I work for a living and this server will be around for a very long time! So maybe your favorite PVP server has shut down, gone over to standalone? or maybe your just looking for a new server, why not give us a try? :beans: :thumbsup: :D B)
  9. kimmaz

    Lack of squad combat- Discuss

    Just wait till base building, vehicles and helicopters are added. Most fights will be clan vs clan, most likely north somewhere assulting another base. With the lack of transportation, its easy to just stick close to spawn. also 40ppl is not enough to keep the whole map full of action making a small part of the map used makes it so its easier to find action. In the mod, spawns was on the coast, between kamenka and solincity. but most of the pvp happend north of stary trader city. When someone died, or we lost a squad, we had someone patrolling the air. helicopter taxi for our clan, from the spawn, to base for gear and into battle. if you died you was geared up and in battle within 15min. I played on a server who was split in 2 teams or clans, sweeden vs russia (most players was from sweedish or russian) Its not like ppl was running and had deathmatches on the coast. nobody was on the coast, exept from solo players (untill they was contacted and joined a side if they wanted) Just wait, the deathmatches on the coast will fix itself once the game has more content. theres nothing wrong with neaf, or the spawns. theres just nothing to do once geared. theres no endgame,, no enemie base, no safe to stash full of gold, no base to build. but there will be! just wait =P
  10. pillock

    after death run back to storage ?

    I would support locking players out of a server they've just died in for a limited time - say, 2+ hours. That way, you would need to respawn in a different server if you wanted to continue playing in that session. In the new server, you wouldn't know the whereabouts of specific loot, nor of current players/firefights, so it would be more like starting your life again than if you could re-spawn in the same server. If you get knocked out of a gunfight, you should not be able to rejoin it as a "new life" a few minutes later, in my opinion. If you're playing with a group, they could join the new server you're in to help you regear, but you would only be able to leave persistent loot in one server. If, after the lock-out, your camp/stash is still where you left it, then good luck for you - if not, tough shit. Perhaps your group would guard it for you until you got back, but it would be substantially longer (and more annoying/boring for them) than it is now or than it would be after the introduction of vehicles. It's not a perfect solution, but it's the best I can think off of the top of my head. It would be slightly irritating if you owned a server to be locked out of it, but it would only be for a limited time - to prevent you from immediately regearing - and you could return to it later.
  11. Karmaterror

    after death run back to storage ?

    One thing to remember is camps can have big downsides. They can be wiped out while you are at the market collecting food for them. The culprits can lie in wait to ambush you afterwards, if it was a big camp, you basically just created a monster on the server that you now have to hunt down if you want your stuff back. You may kill them on a loot run and retrieve your beloved betty van, or see your old heli flying off map and follow the bearing. Persistent storage/vehicles and factions fighting over them is dayz endgame at its best imo :)
  12. irishroy

    possible Raft ?

    Things like weight, etc. will come, 100%. Hunting is in the game, too, even though there is no real use for it, since food can be found commonly... :) there are things in the game, which don't have a clear purpose (yet). The raft wouldn't have one either. But once weight, bases and vehicles are implemented, it will has a clear role to fullfill.
  13. pilgrim*

    Ammo Calibration : Poll & Discussion

    Let's be reasonable about this - I like the 'gun people' - so forget insults or invective, let's not all shout, and I'm sorry this is long: Chris Torchia said, quote : "those of us who are real gun nuts" - so he's classing himself as a gun nut. Obviously he is not against 'gun nuts', he is one. He shares gun nut interests. He is also a game designer. OK let's put those two things together : In DayZ SA there are a number of important game elements. These have been discussed, been implemented, or are being worked on.. etc. They include ... movement (swimming, climbing, running, stealth), stamina, weather, hunting, fishing, cooking, foraging, medication, illness, infection, injury, temperature, shelter, crafting, concealment, camps, vehicles, repairs, maintenance (clothes, equipment, transport), zombies, melee, loot, respawn, map features ... And that's not all of them. But all of these are vital to the way the game plays and how 'hardcore' it is and how 'realistic' it is. We can agree on that. None of these elements has been given (so far) the time and detail and attention and focus and weight that has been given to guns. So the 'gun nuts' are doing very well at the moment, in alpha - and after all, the only reason to have a wide range of guns is for pvp. There is no reason we NEED automatic weapons or advanced sights of ANY kind, in a zombie survival game. One solution to 'gun realism' - (which I am not suggesting) - is to take OUT all the automatic weapons, all the sights except iron sights, and leave the gun nuts with the remaining weapons as they stand in the game now, this would not harm pvp and would not harm 'survival', Then there would be no argument about calibres and the Devs could concentrate on the MANY other important features which are being developed and refined. If all the other features mentioned were brought up to the current level of realism of 'guns', this would be an in-depth fascinating hardcore game. The gun nuts (bless them) seem blind to the other elements of the game, they want massive gun realism, and many varieties of guns, so they can play at pvp (no one wants a big complicated collection of modern realistic military weapons to shoot goats, I guess ?) Chris Torchia is a 'gun nut' (he says) but he is not blind to the other elements of the game. This is his job. The gun nuts have plenty of stuff to keep them happy (and to complain about) already. Why should development concentrate on their (very small minority) absolute-reality fanaticism about guns, instead of bringing ALL the REST of the SURVIVAL game up to the same level that 'guns' has already reached ? I think there must be as many medical people playing SA as real gun experts - ask them about needle calibres. They will explain that a syringe and needle used to inject antibiotics is TOTALLY DIFFERENT from a needle used to take a litre of blood. The two needles are not interchangeable. However at the moment they are not shouting about it, and are not putting up long strings of photos of medical equipment. Even though (of course) health is a lot more important than weaponry in any REALISTIC survival game. So gun people - we all understand your concerns and your great love of accurate gun simulation (we all like 'realistic' gunfire properties in the game) but EVERYBODY KNOWS (including yourselves) that a shitload of guns is not the key to an excellent zombie survival game, it is only interesting to elite pvp gamers. (I mean Leet, dudes) You have forgotten, maybe, that in the Mod, there were long arguments about the magazines for the AK74 and the Sa58, because in real life they are NOT interchangeable, but for better gameplay they could be exchanged in the game. But - be honest - how many of you really stopped playing because of that ? Are you still here ? You complained a lot, and you ran around with engine blocks in your backpacks complaining that the magazines were unrealistic, but you didn't stop playing. So please don't look back to the 'golden age' of the mod where everything was 'realism' (except the truck engine in your pocket) and complain that SA is being simplified for the "mass" and the 'pvp kids'. It is not. You yourselves are simply "gun nut pvp kids" - and I have nothing against you for being that, you want a "realistic" military fantasy. That's cool. But recognise that you already have plenty of good stuff to play with, don't insult all the other players, and understand that there are MANY areas of the game that should be brought up to speed and refined, before you get your special chocolate cake with icing. Don't have a tantrum about it. Making SA into a Leet military fantasy for a small minority of players would REALLY be the thin edge of the wedge. Chris Torchia IS a gun nut, ask him about the practical aspects of REALISTIC PLAYABILITY because PLAYABLE REALITY is his trade. xx pilgrim [ note: in the mod we ALL ran around with engine blocks in our packs, so don't take that as an insult or a gibe. But don't please say "that has nothing to do with guns" - of course it does, everyone knows you can't shoot with a truck engine on your back ]
  14. Caboose187 (DayZ)

    Experimental brings us hunting, do you want to know what this means?

    Which mod? Self blood bags, 1000 vehicles, starting gear?
  15. JosephHabib

    Logical Post

    I love DayZ A lot. I have had it for around a month and a half and I have played over 150 hours. This game is great if you have patience. After being shot over 30 times I feel this game is a running/dying/getting murdered simulator -__- . Zombies are OP as hell -__- Even with excelent tactics people get injured easily sometimes. Bleeding chance= around 80 percent probably. Maybe even more. Zombies are suppose to be high quantity + not that strong. Not 8-15 shot kill with the best melee in the game -__- ... People go on about "Hit them in the head blah blah blah" Do I look like I have a damn aimbot? How do I take on 5 zombies and hit them in the head while bleeding and having to be spammed with "You are wet" "you are bleeding" "You have anal pain" Like damn give me a break. Do you want to type to your friend? How bout we send a few new spawning zombies towards you ^.^ Play the game your self and see how it is. Bandits are part of the game and I got taken hostage for the first time instead of shot. Gee I wounder why people KOS new spawns so much.. Probablly because of the fear that they will get fisted in their face and die in 3 damn hits when they are fully geared. Are you respawning after getting brutally murdered by a newspawn who didint have anything to lose by throwing himself at you and whacking a way? GOOD. Heres a racist spawn for your black guy in the middle of a field? Or how bout you get spawned in the midle of nowhere. Did a zombie just chase you into the police station? Good luck cause if u dont have a gun u gonna have to take him outside and get swarmed cause of not being able to hit him inside and it hitting a wall instead. Also I know server juming is bad but really -__- is it that big of a deal that you have to have long spawn times? Cause if I join a server and just walked past the damn sahara dessert id be pretty pissed to find the police station fully looted. Its not like someone can get really OP. Like the worst that can happen is they get ammo for their damn gun to defend themselves against the 500000 zombies after them. I know the story with adding vehicles. You want to wait so you can take your time to make them perfect. How about you introduce something a bit more simple while we wait like a bike or motorcycle. Something to prevent me from having to walk 50 miles for some good loot. -__- Imagine walking all the way to balota after dying (because its the only closes good enough airfield from most spawns). Gonna be one ass walk for just a gun and ammo and maybe an ammo box if you are lucky. I love DayZ a lot still and I dont think its a bad game. Heres just a few things to do to make it better -Make zombies less OP - Lower the bleeding rates - add a bike or something fast - add better spawns - fix the staircase glitch cause ive lost more people to staircases than actually getting shot. not even falling down them -__- just walking down. - hail hydra
  16. Mos1ey

    Logical Post

    Vehicles will most definitely be difficult to obtain and keep. That's the way DayZ is. Also, please don't write posts with every word on a new line.
  17. Mos1ey

    Logical Post

    If zombies were easy to kill then Chernarus wouldn't have gotten into the state that it's in. xD Vehicles will be added later in development, but they will not be common. They will be pretty rare and you will have to spend a long time gathering the parts to repair and maintain them, and they may be stolen by other players.
  18. Welcome to =TMG= Lag free server. TradeMarkGaming's Lag free dayz Epoch Napf: 70.36.96.106:5802 TeamSpeak: IP: trademarkgaming.teamspeak3.com Lots of extra mods to make the game better with custom features and aweomse admins! Every server reset to 2hours day 1 hour night Server Location; Los Angelas Battleye: Enabled and up to date Features Include: -Custom load outs -Master key ( One key for all vehicles ) -Survivor Partys ( Player event ) -Cannabilism ( Food can be harder than a target ) -Halo Jump -Flip Vehicle -Bus rout on coast that waits at bus stop -Sleep in tent to heal -Changing seasons ( Winter Spring and summer! ) -Choose your spawn point! -Redesigned and enhanced basebuilding -No OverBurden -Fast build to remove painfull wait time -No plot pole required -Deployable Bike -Church Healing function -40 player server -Special team missions with heli back up and re-enforcements -regular events with prizes -Free safes for the month of May -Massive missions with 7-110 Ai and fantastic Loot! -Self blood bag -AS50 sometimes spawn at crash sites. -1-000 + Vehicles 30+ Aircraft -Restarts every 2 hrs. for fresh loot, -Anti-hax admin controlled surveillance - active admins online constantly for help -Friendly understanding, Fair and active admins. -uniform removal from dead bodies -Anti-combat log -Kill Messages -Repair Stations -Map Legend and Icons -Auto Refuel & Repair -High value military loot. -Supply Drops. -Animated Heli & AN2 Crashes with rare loot finds. -Destructible bases (cinder & metal are destructible, wood can be destroyed) -Extra Vehicles -Side Missions with loot. - Load objects into vehicles (put an ATV in your Helicopter cargo area) -Static wrecks spawn loot. -Tow unlocked vehicles. -Safezones TradeMarkGaming's Server IP: 70.36.96.106:5802 Dedicated TeamSpeak: IP: trademarkgaming.teamspeak3.com
  19. blackberrygoo

    possible Raft ?

    I like the idea , it should be one of the first "vehicles" alongside bikes :)
  20. Check it out at http://www.bitcoingamerz.com and visit our donator store for never ending specials. We have 3 servers right now working on a 4th. Grumpyworld 192.31.185.200:3170 Once you have grown a pair Pinkie's Revenge, Greenmountain and soon Dreadlock NOT FOR THE MEEK OR TIMID Many extra's and friendly admins. On Grumpyworld we have 2 Prisons, 1 Goldmine, several new cities dozens of forts and bases. Roving AI Bandits in Vehicles, on foot and Heli with parachute drops. Extra missions and many options for Custom Loadouts, Building Supplies and much much more We lean towards military style with plenty of high end weapons and armored stuff. PVP welcome Stay Frosty NPC are not the stand around type. Tips to killing AI: *Always utilize cover, never stay out in the open. This allows you to pick and choose your targets instead of scrambling to take out targets who've got you in their sights. *Be aware, they will try to flank you, it's the only tactic they know of. This also applies to zeds/zombies/walkers/biters/etc; While they should be your secondary concern while engaging AI, you need to make sure that you either keep switching to different cover or be sure to thin the number of them before they become overwhelming. *Never try to peak out of cover to shoot an AI who's already aiming towards you, always try to fire on them as they're moving or not aiming at you. This is assumed that you are in cover and aren't in immediate danger. *Don't panic-bandage, you've got enough blood to last you and trying to bandage while they're moving in will land you closer to death. *Always double-tap your targets, AI have a tendency to get knocked-out just as much as normal players and they will get back up to shoot you in the face if you don't confirm they're dead. (Headshots aren't always fatal to them.) *Don't get greedy, wait until after all of the AI bandits have been eliminated, or else you might get caught in the loot menu while that one guy with a makarov decides to walk up and unload the clip into your silly little head. *This last tip may be one of the most important and crucial, so remember it well; Keep your distance from AI, the farther you are the higher your survival chance as most of them don't carry long-range weaponry. Slingblade, Tech Support, Paris, Jack Frost Admins Looking for scripter and others to enhance our project please enquire at our website www.BitcoinGamerZ.com
  21. Hikurac

    after death run back to storage ?

    This was a major issue with the mod. People would make tents near the coast just to gear up upon respawn. There's no easy solution except by taking it to extremes. My idea was when a player picks a public server, he has to stick with it till death. Once he dies, he respawns on a different server. That way there will be no vehicles or tents to actually go back to. It'd probably be a lot of fun and actually add meaning to dying, but I doubt the devs would ever agree, as they don't get paid to swim in the communities tears.
  22. Yeah, I got two things out of what Rocket said with regard to helicopter crashes - that it's (obviously) a WIP and that they seem to be interesting in relative randomization of helicopter crashes in the long term. As to the East-West dynamic they've got going on. Sure, I like that. Although, I'd prefer more incentive to be mobile overall... vice a linear progression. But, in order to accomplish that effectively, several things need to happen. 1. They need to diversify the spawns on the east coast, going from above Svetlojarsk to Tulga/Krutoy Cap. I get why we're spawning around Berezino now (to test the east-west axis where they're adding new cities). But it can't remain indefinitely. 2. The bigger cities need to be made less attractive, or, less viable for loot. Right now, you can get everything you need from a city. In the mod, you could only get everything you needed to head north. There is no distinct "high-end" for loot anymore, it's all basic stuff that's been added... which can be found in a city without much fuss. 3. The wilderness in the west, if they're going this route, STILL needs to be expanded. I'm telling you. Come the time when persistent storage and construction arrives, people are going to have a tough time keeping their stuff safe. A far tougher time than in the mod, regardless of how small the individual stashes are. Not only has the wilderness been cut in half from the mod (with the northern addition of new cities and restructuring), the wilderness that's LEFT up there won't be as effective for storage if we're moving from east to west (vice south-north). 4. The loot bias, still, needs to be moved off of the coast. I'm fine with Cherno/Elektro/Berezino/Svetlo remaining deathmatches, but there needs to be incentive to leave those deathmatches eventually. I want players to be more mobile overall. 5. As I said above, circumstantial mobility is key to me. I'd much rather have this, than the linear progression across the map that's described above. However, it could work in conjunction with this. The survival mechanics, an increased need for food/water (away from traditional loot spawns), and vehicles will provide for this to a degree. 6. If they're going to make Balota a southern NWAF analog, it needs to be made into a better location. I was always pretty unimpressed with Balota as a location, it's pretty boring. It needs more ancillary buildings and the tarmac needs something... perhaps more vehicle wrecks and the like. EDIT - 7. The running speed needs to be brought back down to mod levels. The journey that they're holding up as so central to the experience is no longer so. It's just a speedy jaunt to get where you're going. It effectively reduces the size of the map relative to the player.
  23. UndeadGaming DayZ Epoch Sahrani Veteran | 3rd Person Server IP: 217.23.8.127:2345 Server Details: 300+ Vehicles Spawn Select Ikea/Treasure/Weapon Missions PVP Arena Self BB Custom Traders Indestructible Bases Safe Zone Traders Take Clothes Auto Refuel Extra Barracks Debug JSRS Choose your view distance Deploy & Spawn with a bike Come and join us and have some fun! How to connect? Simply download Epoch & Sahrani on DayZCommander http://imgur.com/rNkFdhl Then use this -mod=@DayZ_Sahrani; launch parameter
  24. hallo mine name is sack of potatoes me and mine friends started a new server. called dayz epch tavina we have done alot of work to complete it but what we only need now is the players to fill it up to join it copy and paste the server ip in dayz comander and add this in your additonal launce parameters:-mod=@Taviana; so come join us today and we wil help you wich! we give you a safe to store you stuff in an car to Pick like SUV or anyting like that(no armend one`s) some building supplys to get you started and to store your stuff in and we help you clear out 2 Ai missions called weapon truck to get you armend and an medical one for food drink and medical stuff to get you started what do we got now scripted in our server tow and lift for cars and later for hellies also auto refuel at the fual pump stations helli crashes wich some times special stuff in it trader safe zones salvage cars for some spare tires or engine parts AI missions tho keep you bussy wich someting! debug monitor always handy self bloodbag if you are alone more barracks for more awesome stuff raoming AI so wach your self snapbuilding to make it easier to build UID plottys so no more removing plottys when you died instabuild ofcourse no overburden for building stuff maxx out vehicles so no worry`s about running that long we also got some easy rules like: no hacking dupping gliching and othere fishy stuff just play fair no trader safe zone camping:we deal wich that serous no vehicle stealing even if it doesnt come wich a key at the trader zone no backpack stealing in traders zone and also dont have a look in some one els his car in the safe zone just stay awy form it the server IP is 208.115.238.70:2302 and ofcourse we also got a TS if you need any help off the admin and staff mebers the ts ip:tsdal1.vilayer.com:4030 we hope to see you soon in our server and have fun up there!!!!
  25. What, they need more money? They e sold over two million copies each at 30 Au a pop thats over 60 million dollars AU, plus i have quite a few friends waiting till barious milestones to play eg vehicles, fixed zombies, release, base building or bananas in holsters.
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